Fixes build with python35 (PR pkg/50566)
Blender 2.76, released Oct 9, 2015. (Update 2.76b is from Nov 3 2015).
- Initial support for Pixar's OpenSubdiv geometry subdivision technology.
- A huge view-port performance boost.
- Big file browser performance boost and arrow keys navigation support.
- Node auto-offset feature that helps organizing node layouts.
- Absolute grid snapping in the 3D view.
- Sculpting with tiled strokes.
- Text effect strips for the sequencer, supporting subtitle export
- As usual, hundreds of bugs fixed and other improvements!
Blender 2.75a release.
- Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
- Cycles has much awaited initial support for AMD GPUs, and a new Light
Portals feature.
- UI now allows font previews in the file browser.
- High quality options for viewport depth of field were added
- Modeling has a new Corrective Smooth modifier.
- The Decimate modifier was improved significantly.
- 3D viewport painting now supports symmetry and the distribution of Dynamic
Topology was improved
- Video Sequence Editor: Placeholders can now replace missing frames of
image sequences
- Game Engine now allows smoother LOD transitions, and supports mist
attributes animation
- And: 100s of bug fixes and smaller feature improvements.
Blender 2.74, released Mar 31 2015!
- Cycles got several precision, noise, speed, memory improvements, new
Pointiness attribute.
- Viewport has new cool compositing features, outliner now manages
orphan datablocks better.
- Modeling now allows custom normals, and transferring data layers
between meshes!
- Massive improvements to hair dynamics and editing tools: a big step
forward with more to come…
- A new tool “Cavity Mask” was added to sculpting/painting, along with
other improvements.
- Great memory consumption optimization in Freestyle NPR stroke rendering.
- Grease pencil and Game engine improvements, and more…
Blender 2.73, released January 8 2015!
- Several Cycles Rendering updates, improvements and new features, support
for GeForce 9xx GPUs.
- New fullscreen mode, improved Pie Menus, 3D View can now display the
world background.
- Knife-tool now allows freehand smart cuts, and more improvements were
made in selection tools, Bevel Modifier and Shapekeys.
- Unwrapping UVs was improved, strength is now enabled for Grab and Snake
Hook brushes, better visual feedback mode for painting with masks.
- Sequencer now can show a backdrop, strips can be snapped to others along
with other improvements.
- Freestyle NPR Rendering has a new SVG exporter add-on, along with other
improvements.
- Grease Pencil had a major update, it is now possible to edit and animate
strokes! New draw styles, and imporvements in user interface.
- Collada Importer was updated, improving the compatibility with other
software’s bone concepts.
- Add-ons: FBX improved importing/exporting armatures, some Python API
changes could need some Add-ons to be updated!
- As usual several other minor updates and improvements, and lot of
bugfixing also in this release.
Blender 2.72, relased Oct 4 2014.
Cycles GPU rendering supports Volume and Subsurface Scattering now. The
User Interface comes with optional Pie Menus now and the Tooltips have been
improved. For Modeling, a new intersection tool has been added in Edit Mode.
Texture painting workflow has been streamlined with easy access to painted
images and UV layers. The Compositor now comes with a Sun Beam node.
Freestyle NPR rendering is now available with Cycles as well.
Problems found with existing digests:
Package fotoxx distfile fotoxx-14.03.1.tar.gz
ac2033f87de2c23941261f7c50160cddf872c110 [recorded]
118e98a8cc0414676b3c4d37b8df407c28a1407c [calculated]
Package ploticus-examples distfile ploticus-2.00/plnode200.tar.gz
34274a03d0c41fae5690633663e3d4114b9d7a6d [recorded]
da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
Problems found locating distfiles:
Package AfterShotPro: missing distfile AfterShotPro-1.1.0.30/AfterShotPro_i386.deb
Package pgraf: missing distfile pgraf-20010131.tar.gz
Package qvplay: missing distfile qvplay-0.95.tar.gz
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
Changelog:
New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.
The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.
Cycles Rendering
Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.
CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.
Motion Tracker
Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.
User Interface
The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.
Modeling
The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers.
The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.
Threaded Dependency Graph
An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.
Game Development
The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added.
A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.
Freestyle NPR Rendering
The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.
More Features
Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders.
Feature Videos
For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release.
Addons
Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon
Bug Fixes
In addition to the new features, over 560 bugs that existed in previous releases have been fixed.
upstream or submitted for upstream. Import changes:
A new hidden wire display option was added to help with retopology. Mesh
Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill,
Grid fill and Symmetrize tools were improved. New curve and lattice
editing tools were added too.
Hair rendering was improved with a new Hair shader and reorganized
settings. Subsurface scattering uses a new sampling algorithm and now
supports bump mapping and texture blurring. Sky rendering now uses a
more accurate sky model. New blackbody, vector transform and HSV nodes
were added. The non-progressive integrator was renamed to Branched Path
Integrator, and is now available for GPU rendering.
The Motion tracker now supports plane tracking, which can be used to
replace billboards, screens and other flat things in footage.
Lists in the user interface can now be resized, sorted and filtered.
Further there are small improvements for vertex parenting, empty
objects, the shrinkwrap modifier, mask editing, armatures, f-curves and
drivers.
FBX Import support has been added and FBX/OBJ can now export split
normals (without the need for the edge split modifier).
In addition to the new features, over 270 bugs that existed in previous
releases have been fixed.
Changelog:
Bug fix update
Over 80 bugs fixed since 2.66 release:
Interface
Fix#34357: Image editor scope and clip editor track preview did not resize properly with different DPI settings. (r54760)
Fix#33466: Alt+MouseWheel changes frame as well as buttons (r54929)
Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don't fit properly. (r54945)
Fix soft shadow at top edge incorrectly drawn (r54954)
Fix#34418: Screencast could be started twice (r54961)
Fix#34509: Panel color were not updated from old files properly (r54996)
Allow trackpad and magic mouse swipes to control brush size for circle select. (r55027)
Fix (regression) #34391: Window position not saving correctly for next start-up (r54879)
Fix#34390: quicktime video codec menu showing blank (r54942)
Viewport
Fix#34378: GLSL materials using multiple UV layers fail in editmode (r54783)
Fix#34347: View3D Mini-Axis drawing in error with overlay (r54789)
Fix#34426: Manipulator handles drawn incorrectly by depth (r54923)
Fix glitch rotating the camera in camera mode drawing helper-line in random locations (r54928)
Animation
Fix zoom for graph-editor (and other editors) (r54910)
Sequencer
Fix#34439: Strip modifier - Mask multiply failure (r54901)
Fix#34453: Added RGBA|RGB channels toggle to sequencer preview (r54904)
Fix sequencer crash when pasteing strips after creating new file (r54935)
Composite/Nodes
Fix#34356: Inputs list in file output doesn't appear properly. (r54754)
Fix#34359: Crash when using image output node (r54746)
Fix#34474: "Record Composite" image op segfaults in compositor code (r54948)
Fix#34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" (r54960)
Fix#34507: Adding reroute node into invalid links would crash the compositor (r55047)
MovieClip/Tracking
Fix memory leak when loading multilayer EXR as movie clip (r54934)
Fix for incorrect subpixel precision of marker when using track offset (r55028)
Render
Fix#34351: Displacement map Bake margin does not work (r54748)
Fix#34436: Node editor delete texture crash (r54908)
Fix#34493: Image Sequence texture didn't allow "Offset" with fcurves. (r55012)
Fix#34475: Weird noise bug with Texture nodes (r55021)
Fix for texture preview render with show alpha enabled (r55026)
Fix image transparency backwards compatibility. Now the texture datablock has a 'Use Alpha' option again. (r55022)
Render (Cycles)
Fix#34421: viewport render stuck with no objects in the scene. (r54885)
Fix#34480: hair render in dupligroup did hide the emitter properly in some cases. (r54959)
Modifiers
Fix#34358: Shrinkwrap modifier project along normal did not work correctly (r54793)
Fix#34369: applying screw modifier turns object to black (r55004)
Tools
Fix#34384: Border select in UV Image window crashed (r54816)
Fix for weight paint using values over 1.0 when blending (r54833)
Fix for regression in 'object.shape_key_transfer' operator since BMesh merge (r54834)
Fix#34415: Edge slide results in segmentation fault on certain mesh (r54875)
Fix#34455: Origin to Center of Mass is missing in menu Object > Transform (r54891)
Fix selecting linked faces (r54920 r54921)
Fix#34366: mesh.select_mode operator could not be configure the use_extend and use_expand properly. (r54944)
fix#34486: Selection of bones in armature edit mode only toggles between two bones (r54969)
Fix#34534: Copy/Paste objects hangs (r55051)
Fix (regression) #34438: Solidify crease error (r54882)
Fix missing select menu for weight, vertex, texture paint modes. (r54883)
Fix joining meshes could loose crease/bevel weights (r54899)
Fix (regression) #34449: Edge toggline bevel failed (r54900)
Sculpt
Fix#34370: Collapse-Edges crash in dyntopo (r54827)
Fix#34431: Crash when dyntopo enabled and using view plane mode (r54971)
Fix#34473: Blender Crashes on toggling modes, dynatopo sculpt/object mode. (r55007)
Game Engine
Fix projection clipping (r54733)
Fix#34349: Character walkDirection ADD mode -#INF error. (r54738)
Fix#18967: Enable alpha buffer (useful for TV broadcasting). (r54745)
Fix#34353: Ray cast on Triangle mesh bounded Rigid Body Object crashes (r54757)
Fix#34219: Webcam support under Linux in Standalone broken (r54764)
Fix#34330: Action Actuator "caching" the previous ran actions (r54766 r54767 r54769)
Fix error using actions with multiple scenes (r54767)
Fix object color channels can now be animated separately without zeroing out the other channels (r54772)
Fix error using uninitialized variables for rendering (r54776 r54781)
Fix#34377: Game-Engine - Multi UV mesh's materials not backwards compatible (r54780)
Fix Game-Engine crashing when on material conversions (r54837)
Fix#34440: Motion blur (2d filter) not working in osx (r54912)
Fix#34428#20856#20281: converting multi-uv layers. (r54972)
Fix#34523: 2D-Filter produces render error (r55010)
Fix#34517: 2D-Filter causes mouselook script drifting effect (r55011)
Rigid Body
Fix motion paths calculation being incorrect for rigid bodies (r54799)
Allow rigidbody collision groups to be animated (r54818)
Fix#34410: Planes with Rigid Body always keep distance to colliding objects (r54855)
Fix#34420: Rigid objects not resetting original properly after running a simulation. (r54862)
Fix inconsistency with world rebuilding with the start frame (r54990)
Text Editor
Fix Fix text editor bug: ctrl+F is not configurable (r54878)
Fix#54907: freeze when turning on syntax highlight (r54907)
Fix crash when overwriting ascii character with multibyte character (r54917)
Python
Fix Python console bug: "autocomplete" doesn't advance cursor properly when completion includes UTF8 characters (r54824)
Fix#34423: foreach_get crash for any non existant attribute (r54865 r54866)
Fix#34372: mesh.verts.foreach_set not working with normals (r54943)
Fix for python exception getting the ID from an operator button (r54835)
Other
Fix freeing all bakes in particle mode (r54822)
Fix file with packed images crashes on load (r54790)
Fix image alpha version patch with library linked files (r54794)
Fix#34427: Collada export crash with armature (r54856)
Fix X3D import error loading UV's (r4325)
Fix X3D import for images (r4327)
Rigify fixes (r4321 r4334 r4335)
Changes:
This release contains long awaited features like rigid
body physics simulation, dynamic topology sculpting and matcap
display.
Other new features include Cycles hair rendering, support for high
pixel density displays, much better handling of premultiplied and
straight alpha transparency, a vertex bevel tool, a mesh cache
modifier and a new SPH particle fluid dynamics solver.
In detail, see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66
* Fix build on NetBSD current, repoted by dholland@
Fix NetBSD version conditional and link to libexecinfo
Changelog:
* More features
* 200 over bug fixes
XXX This revision may build on NetBSD 6.* and Linux only.
* Convert to scons build
* Remove MESSAGE file, we need not to copy files to ~/.blender
Changelog:
* Add cycles engine
* New features and bugfixes
Updates:
- Update for new OpenAL windows library.
- Update Japanese translation.
- Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux
64 bit.
- Updated Blender/Python API and GameEngine docs.
- http://www.blender.org/documentation/249PythonDoc
- Python Script Pack and Example Files.
Various Bugs:
- SoftBody, vertex groups were not notified on deletion & fixes for Mass and
Spring Painting
- Softbody, non mesh objects missing initializers [bug #18982]
- Self Shadow Vertex Colors, improved blur method to give more even results.
- Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
- Object Active to Other, Fix python error when running in local view.
- Ancient resource leak where checkPackedFile would open a file and never
close it.
- Fix for uninitialized memory use with X11 keyboard and tablet events.
- Fix for building with CLang (LLVM)
Render Bugs:
- Using LightGroups override for material doesn't work for preview renders.
- Render Stamp, error in setting the alpha value when drawing text into a
char buffer.
- Lumma Matte, Fix in low value setting. Originally checked against the wrong
channel (chroma) instead of the luminence channel. Changed default value
for high value to 1.0 from 0.0
- Baking selected to active with nearby dupliframes objects crashes blender
[bug #19029]
- Fix for high energy sunlamps, turning specular black [bug #18837]
Game Engine Bugs:
- Saving runtime on Windows didn't work with python2.6
- Let IPO's animate the ref value for KX_BlenderMaterial's
Game Engine Python Bugs:
- Converting a mesh from a python argument was broken but happened to work in
some cases.
- Memory leak fix for action.channelNames.
- Was writing to freed memory when freeing a python object in some cases.
- Removing GameLogic.EvalExpression(), was unstable.
- Crash fix when casting a ray to the same location as the object.
- Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and
quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254]
- Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963]
Game Engine Bullet Bugs:
- Crash fix when a parent compound object didn't have a physics controller.
- Fix for the torque actuator x -& y-axis not working.
Sequencer Bugs:
- IPO curve-deletion resulted in non-working effect
- easy retiming only allowed enlarging of strips, now shrinking is alsa
possible (easy retiming: use the right display handle of input strip and
shrink or enlarge, will make the speed of the strip exactly fit the effect
strip's length)
- frames after end-of-display of input strips can now be accessed.
- frame blending can now be done on more than two frames, enabling really
fine grained motion blur if you speed up a sequence with high factors
(bigger than two).
- Scene-Strip rendering with compositor scenes failed, if they had no camera
attached.
- Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
Import/Export Bugs:
- FBX Export, Incorrect formatting that broke some converters.
- BVH Motion Capture Import, Did not support single rigid body objects.
[bug #18949]
- OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans
now is set for them as well. (improves import from SketchUp)
- Collada export, Empty material slot would raise a python error.
- Collada import, fixes for increased Sketchup interoperability and more.
- Quake MAP Export, empty nodes were not exported, also noticed files were
invalid if there were no meshes or surfaces.
- Quake MAP Export, had support for single triangular brush unnecessarily
disabled.
- Quake MD2 Export, Fix for vertex normals [patch #19206]
Python API:
- Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
- Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2
and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
- Documentation corrections.
- Support for rendering background scenes different from the active scene.
- scene.render.render() now behaves the same in interactive and background
mode
- scene.render.saveRenderedImage() now works correctly in background mode
- Armature active bone can be set.
New:
- 16bit SGI image loading
- When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is
enabled that fixes some menu drawing issues with Mesa3D DRI drivers for
Intel and Radeon cards.
- Python API - Particles
- Draw As variable and dict
- Strand render toggle
- Object, psys variable in duplicate
- Material, Strand render variables
- Texture, Use colorbands
- Lamp, Spot buffer type selection
- Game Engine Physics support for reinstancePhysics mesh from Python and the
dynamic actuator.
- ReplaceMesh Actuator option to replace the physics mesh and display
mesh + python api options.
- Video and blend file demo.
- http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
- http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
- Mouse focus sensor "pulse" option to pulse TRUE when the object under the
mouse changes.
- EDL importer for the sequencer. supports...
- audio, video edits
- fades, wipes, speed changes (video only)
- importing from multiple reels
- Example import from final cut pro.
- http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png
- http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png
- Fix arbitrary code execution vulnerability in .bend files which contain
a crafted RGBE file (CVE-2008-1102).
- Create various temporary files in safer paths (CVE-2008-1103).
pkgsrc changes:
use cmake rather than SCons to build.
DESTDIR support
2.45
The 2.45 is a bugfix release, to stabilize the 2.4x series.
No new feature have been added, but serious effort has been put in
tracking bugs and fixing them. Some performance issues have also been
addressed.
2.44
This release adds subsurface scattering, improved sculpting tools, ffmpeg
support for additional platforms, a number of animation tool improvements,
and a huge number of Python scripts and API enhancements.
2.43
This release features sculpting meshes that work as if they were clay,
render passes, retopology painting, multi-resolution meshes, texture map
and light map baking, support for multiple uv sets, fast 3D painting,
defocus blur node, multi-layer image read/write, painting in video
sequences, matte, key, and difference composite nodes, a number of
improved 3D animation tools such as proxy objects, walk cycles, simulation
tool improvements for fluid dynamics, hard body dynamics, and cloth and
softbody dynamics. There were also additional compositing and video
editing improvements.
2.42
This release is the result of work done for the Elephants Dream short
film. It includes major feature additions such as node based materials,
node based compositing, a renderer rewrite, improved UV tools, improved
character tools, an array modifier, and a host of other improvements.
Finder, some copying to and from a local buffer in main is done, without
argument checking.
When a web browser or MUA is configured to start Blender automatically,
this might be exploitable to gain priviledges of the current user.
This is related to CVE-2005-3151.
* GLSL pixel and vertex shaders
* Full access to Blenders material capabilities
* Split screen and multi-viewports
* Number of fixes were made to the physics system
* Return of the armature capabilities
* Appending from files does not set the string for "last loaded file". That could give an accidentally save over of used library files.
* International Font support was broken for non-Latin fonts.
* Other fixes
adding a check in configure as I'd like to because it does not have any
AC_CHECK_FUNCS call that I could easily use to do this (the diff could
be quite big).
- 3D Window: while moving Camera Object in camera view, the constraint
line was drawn incorrect.
- 3D Window: the Transform Panel displayed wrong when in FaceSelect or
VertexPaint mode.
- 3D Window: in the MKEY "move to layer" menu, the numeric hotkeys were
mixed up
- Ipo Window: in newly created Ipo Windows the Transform Panel was drawn
with zero size
- Rendering: autosmooth was always on when Material option "Radio" was
set... should only be done when render option "Radio" was set too.
- OSX: restored CTRL+F12 or ALT+F12 for rendering when your system ejects
CDROM with F12 (ahem!).
- OSX: fixed bug in using texture and sequence plugins (thanks Bischofftep!).
In the distro are sample compiled plugins (.so) included.
- MS Windows: the File Browse window displayed wrong path/filename on
attempt to read a non-existing directory.
- Added for the manual designers: when you want to make screenshot with a
pulldown or popup menu in it, press (alt+)ctrl+f3 while the menu is
visible, then ESC, and press (alt+)ctrl+f3 again. Note the (alt+) is
for OSX users only.
package (blender-doc) and add the various build definitions to BUILD_DEFS.
Changes since 2.28:
- Added buttons drawing Theme 'Rounded'. This uses a new feature in button
code that enables aligning buttons in groups together. Will be implemented
for the default 'Shaded' theme later.
- New default startup file built in. Only shows when you delete .B.blend in
your home directory. It has mainly been designed to match the 2.3 manual
best. Most obvious change is not starting with a 4-split 3D Window anymore.
- Important note: all buttons to call an "Image Select Browser" have been
removed from Blender. This is instable code, and caused far too many crashes.
The functionality is still accessible though by holding CTRL while pressing
a "Load" button for images. This as 'undocumented' feature for power users. :)
- Mesh Subdivision Surfaces: now supports 'hide' option as well (HKEY).
--- Python:
- New module: Lattice
- New module: Texture (mostly done already, only missing access to Ipo,
EnvMap, ColorBand & Plugin)
- Bugfix: Object.makeParent
- NMesh: new vertex grouping methods: .renameVertGroup, .getVertGroupNames
- Doc updates
--- Bug fixes:
- Interface: removing a window edge (Join Areas) sometimes removed the wrong
edge. Was a very old bug... but showed up in new standard default file.
- AntiAlias fonts: file paths longer than 64 characters caused crash.
Is 256 now.
- Themes: switching main Theme didn't update button draw type for Theme
buttons themselves.
- IpoWindow: using the new Transform Properties Panel, some buttons caused
the event being handled double, giving weird results.
- IpoWindow: Sometimes the Transform Properties Panel was drawn with zero
size. Added a more strict version check for this to prevent it.
- F6 Texture Buttons: browsing a new texture for a Lamp only gave the
"Add New" option.
- F6 Texture Buttons: the "Default Vars" now resets the environment mapping
settings as well.
- UV Image Editor: saving an image (after using Texture Paint) now is in
same type as original image (was Targa only).
- 3D Window: when using a SpotLight in 'Textured Draw mode' (aka Potato
mode) the 'Solid Draw mode' turned out black. (Bug since 2.0!)
- 3D Window: the MKEY 'movetolayer' option doesn't close anymore on numeric
input. Somewhere before 2.25 this was changed... weird. Now you can set
layers with numeric buttons, including using ALT for numbers larger than
10, and using SHIFT for extend-select buttons. Press OK or Enter to close
the menu.
- 3D Window: CTRL+1 (or 2,3,4) crashed when no Object as active. This hotkey
is for setting subdivision level for Meshes.
- 2.30 error: clicking to select Objects at same location now correctly
cycles through the available Objects again.
- 2.30 error: CTRL+SHIFT+F3 allows screen capture of entire Blender window
again. (For OSX: also press ALT for screen capture).
- 2.30 error: the "Emulate 2 button mouse" option, allowing ALT+LeftMouse
for MiddleMouse now works again.
- Fixed in Unified render (now is actually usable!):
- alpha was wrong for halos with lines or rings
- halo rendering wrong combined with spothalo
- no antialiasing with sky when rendering spothalo
- cleaned some weird usage of gamma for spothalo and sky
(when rendering sky + spothalo, sky got gamma corrected
(Note: "Unified render" renders all in a single pass, whilst normally
Blender renders in separate layers for opaque faces, transparent faces,
halos and sky. The layers then are merged using alpha, which can cause
several (depth) errors.)
- When rendering a 'square spot' it displayed rotated wrong in an Environment Map.
- When rendering Material with option "Wire", rendering in parts gave errors.
- When rendering a Mesh with multiple users (linked-duplicates) it caused a
crash when it used UV faces.
- Rendering specular highlights for Sun light works correctly again.
- Pressing ESC during rendering now reacts immediately again. This was reported
fixed before, but accidentally un-committed from the code.
- Rendering shadeless Material with UV "TexFace" option had a wrong gamma.
- Rendering started with mouse cursor in a 3D window now renders "Local View"
or unlocked layer settings again.
- Rendering with Meshes using "Smooth" appearance always had "Auto smooth"
set on. Was introduced for Radiosity render in 2.28c. Now it only uses
"Auto smooth" when the radiosity render is actually used.
- Removed old hack from rendering, which enabled a "Border" render in a
previously rendered image. It was badly implemented and crashed too often.
Related to this, code was cleaned up which prevents errors as reported in
rendering with "Border" and "Fields".
- The default built-in font was not rendered when using background rendering
(blender -b on commandline).
- Converting a 3D closed curve (Bezier or NURBS) to a Mesh (ALT+C) the result
was a bunch of unconnected vertices.
- Constraints: Fixed the lag with Follow Path.
- Constraints: prevented creating endless loops.
- Mesh Vertex Keys: now can have up to 64k vertices, was 32k.
- Mesh Editmode: using Undo caused vertex colors and UV texture information to
get lost.
- Mesh Editmode: using Undo caused 'hide' status of vertices being lost. Solved
by storing this in the Mesh themselves, so the 'hide' status will be restored
when leaving/entering EditMode.
- Mesh EditMode: the Knife Tool sometimes cut unselected edges as well
- Mesh Editmode: Fixed crash when try to faceloop-cut (SHIFT+R, CTRL+R) with a
Mesh having an edge that didn't belong to any face. These tools now also update
the vertex counter as displayed in 'Info header'.
- Mesh object: "Subdiv" level 0 and draw type "Optimal" caused Mesh not drawing
in EditMode.
- Armatures/Meshes: using "Parent Armature->Name Groups" puts the Mesh in a state
that is ready for weight paint.
- MetaBalls: the displaylists were re-created for each redraw of 3d window, causing
an enormous slowdown. Now it runs smooth again. (Old bug!)
- Blender didn't rename 'temp save' file to quit.blend at quit. Was reported on
OSX and Linux.
- Materials: The stencil option only worked for one channel with normal-mapping.
Now it works for all as it's supposed to be.
- OSX: using the F10 RenderButtons "Play" option now pops the window to the front.
This also for starting blender from command line.
- OSX: the preferred AntiAlias font couldnt be written in .b.blend (unless you
manually install the font in ~/.blender/)
- MS Windows, Blender Text editor: Using clipboard to copy/paste text (CTRL+C
and CTRL+V) works with correct line endings.
---- Various fixes:
- Interface: cleaned up aligning and positioning of buttons in most Panels
(for manual)
- Added decorations to 'Minimal' buttons Theme to make it usable, also restored
the 2.2x drawing style for buttons as 'OldSkool' Theme.
- 2.30 error: in 3D window selecting Objects wasn't updated correctly in all
situations.
- 2.30 error: CTRL+LeftMouse click allows selecting Objects in EditMode again.
- 2.30 error, the new toolbox and floating menus were closed when mouse left the
menu immediately. Is now a safety of 40 pixels again.
- Action Window: zooming in increased with factor 5.
- Buttons Window: the Panel background color+alpha is part of Theme settings now.
- 3D window, when setting a render border in camera view (SHIFT+B) the
associated render option is set as well.
- 3D Window: OpenGL render option is icon in window header again, and now
uses Theme Color for background as well.
- 3D Window: a Constraint now draws a blue dashed line to its parent.
- 3D Window: Enter EditMode from FaceSelect mode correctly selects vertices again
- 3D Window: transform option (SKEY) allows typing in zero scaling value.
- 3D Window: Warp transform option (SHIFT+WKEY) allows typing in values.
- 3D Window: the header didn't display 'Mesh' pulldown menu when VertexPaint
mode and EditMode were both active.
- 3D Window: modes 'VertexPaint' and 'Weightpaint' and 'Texturepaint' allow
drawmode wire-extra again.
- Image Window: the buttons in header were messed up in 2.30
- TextEditor window: the hotkeys ALT+N (new) and ALT+O (open) now also work when
no 'text block' is active or available in Blender.
- File Browse window: text sometimes was drawn over outer border.
- Theme for TextWindow now allows color for text as well.
- F5 MaterialButtons: when you set "Halo", and "Star", then disable "Halo",
the "TexFace" button was set. The fix also prevents RGB from being reaset to 1.0.
- F5 MaterialButtons: "OB" and "ME" buttons in 2nd Panel didnt work properly.
Also the "1 Mat 1" buttons didnt display in all situations.
- F6 TextureButtons: "Crop and Anim" Panel had wrong name... now "Anim and
Movie". This Panel now draws buttons always, because it is for the 'anim option'
(sequence of files) which is different from 'movie' option (single file).
- F6 ObjectButtons: added to the Constraint Panel buttons indicating the
'Active Bone' or 'Active Object', like previously (2.2x) was drawn in
constraint buttons header.
- F6 TextureButtons: Colorband color sliders didnt update the colorband
- F9 EditButtons: moved vertex group buttons to first Panel. These buttons
should be available outside editmode as well.
- F9 EditButtons: changed decimator slider into number-button, with only 1
vertex in Mesh the slider didn't display OK. The slider also provided
insufficient space for the full text.
- Constraints: sometimes its data was not available (null) after reading
file, causing a crash. Code has been secured.
- In render output window; using Pad-plus and minus zoom now always
includes a zoom level 1.0 now.
- Mesh EditMode: Knife tool now has correct cursor, for all platforms.
- Mesh EditMode, Knife Tool: ESC for pop-up menu was not handled, and
pressing ENTER at pop-up menu caused 'mouse trail' call to exit.
- OSX: is now compiled with optimizing, giving a speed gain of 10-20%.
- OSX: using the Apple Quicktime dialog when choosing a movie format
(F10 render buttons) still can cause a freeze when you choose the
"Options" button. This has been verified by Apple as a system bug. We
added a warning when you choose this option in Blender.
package, most notably the fact that blender is now Open Source Software, and
we can thus compile it instead of using binary only packages. The new homepage
is http://www.blender.org.
This package tested under NetBSD/i386, NetBSD/macppc and Linux/i386 -- other
platforms are encouraged to test, but hardly any modifications should be necessary.