This is the Linux "port" of BSD fortune, but has been patched to work with
BSD fortune files so that those available already in pkgsrc will work. The
pkgsrc strfile has been made a full dependency so that those with dat files
in the Linux format can easily regenerate them to be compatible.
Packaged by Wes Frazier in PR 52431, some fixes by myself.
Gargoyle is an IF player that supports all the major interactive fiction
formats.
Most interactive fiction is distributed as portable game files. These portable
game files come in many formats. In the past, you used to have to download a
separate player (interpreter) for each format of IF you wanted to play.
Gargoyle is based on the standard interpreters for the formats it supports.
Gargoyle is free software released under the terms of the GNU General Public
License.
## v0.13.3 / 2017-07-15
Bugs:
* Fix `undefined method [] for nil:NilClass` error on `svg` (was a regression error in librsvg that we worked around.)
* Bump dependencies to latest stable versions. Pango et al. to 3.1.7 and Cairo to 1.15.9. This fixes some compatibility issues.
Changes in v0.9.8:
* Correcting a packaging error, and addressing compiler warnings
that surface in GCC 3.3.
Changes in v0.9.7:
* Fixed compiler warnings on Debian, and installer problems.
Changes in v0.9.6:
* New theme ``fabo''
Changes in v0.9.5:
* Porting some dialog bugfixes in xscorch over to xpuyopuyo
* Porting over xscorch's help system into xpuyopuyo
* Cleaned up configure script a bit
Changes in v0.9.4:
* More verbose error message if theme load fails
* Fixed '//' path problem that prevented execution on cygwin
Changes in v0.9.3:
* New theme added -- Spheres
* Some documentation cleaning
Changes in v0.9.2:
* Fixed p_ai_decide() prototype error (spotted by Patrick Markiewicz)
* Fixed configure error that was introduced by the stow patch.
* Minor correction in network timeout code.
* Sound effects implemented, although we're still experimenting with
the actual effects. Command-line options
- Fix: Add missing game script event for ships arriving at a station [FS-6560] (r27859, r27858)
- Fix: StringID truncation to 16 bits broke string remapping test [FS-6555] (r27851)
- Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS-5926] (r27846)
- Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843)
- Fix: Don't consider locks or ship depots as clear water when placing industries (r27841)
- Fix: Small news window's fake caption was not sized to fit its text (r27838)
- Fix: Black remap did nothing in 8bpp-simple blitter (r27837)
- Fix: Misaligned resize icon due to widget bounds being inclusive (r27831)
- Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819)
- Fix: Vehicle viewport is not user scrollable so flag window as such (r27823)
- Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820)
- Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal [FS-6545] (r27796)
- Fix: Chat text background overflowed due to missing padding [FS-6526] (r27794)
- Fix: Failed to load lzo compressed savegames sometimes [FS-6450] (r27793)
- Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS-6366] (r27791, r27790)
- Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS-6536] (r27788)
- Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS-6479] (r27787, r27786)
- Fix: Buoys not always drawn after being placed depending on zoom level [FS-6508] (r27785)
- Fix: Allow rail conversion even if ship is on tile [FS-6505] (r27784)
This release adds the showif statement to screen language. The showif statement shows and hides its children based on a condition. When its children are ATL transforms, showif delivers ATL events to manage the show and hide process.
Ren'Py's image prediction mechanism now models the return stack, and can predict images through a call and return pair. Previously, a call followed by a return would block image prediction.
Ren'Py now predicts that the start label will be called from the main menu. This will help to avoid unpredicted image loads at the very start of a game.
The ATL on statement now can take a comma-separated list of event names.
The new updater.UpdateVersion() function contacts an update server and determines if an update is available.
The new renpy.invoke_in_thread() function runs a function in a background thread, and restarts the interaction when that thread finishes.
While in self-voicing mode, the {w} and {p} tags are ignored.
The Traditional Chinese and Russian translations have been updated.
Bug Fixes
---------
Fixed a regression that could cause hiding transforms to skip time.
Fixed a bug that would cause the screen language if statement to show children from blocks with a false condition, if those child blocks were run during prediction.
Fixed an issue where SetScreenVariable and ToggleScreenVariable were declared as pure functions, but weren't. They now have been reimplemented as pure functions.
Fixed an issue where a grab could fail to transfer between interactions, leaving Ren'Py unresponsive.
Welcome to XLennart...
Ever get the feeling that nothing is going right? You're a sysadmin, and
someone's trying to destroy your computers. The little people running around
the screen are trying to infect your computers with SystenD [TM], a virus
cleverly designed to resemble a popular init system. Your objective is to click
the mouse on them, ending the potential threat. If one of the people reaches a
computer, it will attempt to replace your operating system with the virus it
carries. It will then attempt to run off the screen with your vital software.
The game ends when only 1 (or 0) of your computers are being productive.
Additionally, some computers are connected with network cables. When one
computer on a network becomes infected, a spark will be sent down the cable,
and will infect the computer on the other end when it reaches there.
Clicking the button on one of the little people will cause it to cry out in
pain and melt (id software eat your heart out!), dropping the stolen os if it
is carrying one. If a computer is running SystenD or is temporarily off, the os
can be dragged back to the computer (or another computer compatible with that
os). To extinguish a spark drag the bucket of water from the upper left corner
onto it.
## v0.13.2 / 2017-01-27
Bugs:
* Bump dependencies to latest stable versions. Pango et al. to 3.1.1 and Cairo to 1.15.5. This fixes some compatibility issues we noticed on Linux and Macs.
LGOGDownloader 3.2
- Fixed crash in Website::getGames
* Sometimes JSON value for updates was null. For example when user
owns a dlc but not the base game. This caused a crash due to std::stoi
throwing std::invalid_argument exception.
- Changed --login to use GOG Galaxy login method
* Galaxy login tokens are stored to "$XDG_CONFIG_HOME/lgogdownloader/galaxy_tokens.json"
- Added initial support for some Galaxy API features
- Show product id for game when using --list-details
* Product id is used with some Galaxy related commands