Commit graph

2236 commits

Author SHA1 Message Date
kristerw
3a0cc98629 Modify the patch so that it does not break build on NetBSD 1.6. 2004-07-18 16:06:59 +00:00
rh
ffa420a593 Update cgoban-java to 2.6.3.
Changes from version 2.6.2 to 2.6.3 (Released 2004-07-13)

Bugs Fixed
----------

C13 - Put the "save game" button back in the GUI.

C13 - Fixed up enabled-ness of editing tools when in teaching
game. Really clicking an editing tools should (as Glue suggested, I
think) give the teacher control over editing, but that would be higher
risk than just disabling them and making the teacher choose "take
control", and I want this patch to get out today.

S - Fixed "duplicate games in open/active lists" bug. I'm 99% sure
that this is also the cause of the "ghost observers" bug.

C13 - Fixed recursive-endless-loop-when-opening-editing-tools that
seems to hit OS X. Maybe other platforms too.

C13 - Make it once again remember your sorting preferences for game lists.

C13 - Took out some bells.

*******************************************************************************

Changes from version 2.6.1 to 2.6.2 (Released 2004-07-12)

Bugs Fixed
----------

T - Tournaments seem to be working fine (on the server & web
side). Many many changes.

C13 - Fixed a misleading (or just plain wrong) error message that the
audio system would make sometimes.

C13 - Fixed the "exit with maximized windows and you'll never be able
to resize them again" bug.

C13 - Added a workaround for the "out of memory when I look at certain
games" bug. This was a 100% java bug, and my workaround will make the
names over the stones have a slightly worse appearance in some cases,
but it's 2 years after I submitted the bug to Sun and they haven't
fixed it, so I'm giving up.

C13 - When you try to play against somebody who set up a private
teaching game, you can't set it to "free" or "rated" any more. (When
you tried to do this, the server would kick you out!)

C13 - Got rid of use of system bell everywhere. It seems recent
windows systems have it disabled anyway. Now a short chime will be
played instead. A master "Sound enabled?" checkbox has been added to
the preferences window.

C13 - Changed keyboard accelerators for moving in SGF to just plain
arrow keys for "one at a time" movement, ctrl-arrow for "to
next/previous markup or variation". Finally figured out (atfer a lot
of investigating) why it seemed these only worked when the arrow
buttons had focus; it turns out, they worked as long as no focussed
button wanted the same keys - but such buttons were all over the
place! For example, click a scroll bar? It gets focus and eats all
arrow keys until you click something else. :-( So anyway, I did some
work, now it should really accept arrow keys to move through SGF
unless you have a text widget with a blinking cursor (in which case
the arrow keys move the cursor instead).

C13,S - Room owners & admins can now set a game to be a "special
event" game. Special event games are always put at the top of the game
list, to be easy to find.

C13 - Just noticed that the "registering" GUI is really ugly (way too
wide & short). Fixed up its proportions.

S - Changed network code a bit to make sure we never take very long to
handle inbound connections. When an audio game starts broadcasting,
everybody in the game sends a new connection at once - I think this
has been overloading the old network code and leaving people unable to
get the audio. Hopefully the new code will solve this problem.

C13,S - Rewrote the code for the "open games list." When I wrote it
the first time, I did a really crappy job. I mean, it worked, but it
was plugged into really awful parts of the server and was totally
impossible to extend in any useful way. So I rewrote it so that I can
create arbitrary "game collections" on the server. For 2.6.2, there
will be the open game list collection (which is now done), but there
will also be a game collection that has all non-private games that are
in progress.

C13 - Fixed the placement & size of labels for OS X.

Features Added
--------------

CGTP - Add an option for kgsGtp robots to reconnect automatically if
the server goes away.

S - Keep track of when users are promoted to assistant or admin. Sometimes I wonder how long people have been assistant/admin, but I don't know!

C13 - Added raw & audio data out levels to server stats window. (raw =
before compression, currently you only see raw)

C13,S - When your tournament game starts, it would be nice if the
"Your game has started!" alert had a "click here to join" just like
when somebody reloads an old game of yours.

C13 - Got rid of the editing tools window.

C13,S - Added room announcements. Admins, assistants, and room owners
can use this. Just like a normal chat, except it appears in bold, so
people knows it comes from somebody with authority.

C13 - Allow private uploads. No idea why I didn't have this in the first place.

C13 - Added auto-underlining (just like chat rooms) to message of the
day and user info. Took out "home page" box from user info, it now is
unnecessary.

C13,S,W - Finished server & client work for project x. Web page work
still required, but I can put that off until after the 2.6.2 release -
there will need to be a lot of server & client testing before the web
portion is needed anyway.

S - Room messages of private rooms are now not fully visible to
non-members. As per Cheyenne's suggestion, up to the first linebreak
is visible to everybody; so you can say "Ask wms to join this room\nHa
ha ha losers you can't read this" and everybody will see to ask wms to
join, but only members will see the message about losers.

C13,S - Changed "Last login:" to "Lost on:" in user info. Show when
they logged out last time, not in!
2004-07-17 01:33:58 +00:00
xtraeme
cf8b6b22b8 NetBSD does not support hardware 3D acceleration, so mark it for
FreeBSD and Linux only. (Please my god, we need DRI support! :)
2004-07-17 01:28:35 +00:00
kristerw
df1425f0f0 The package links with -lvorbisfile, so we need to include
../../audio/libvorbis/buildlink3.mk
2004-07-17 00:59:54 +00:00
manu
1611909263 Wesnoth is a fantasy turn-based strategy game 2004-07-14 13:22:12 +00:00
manu
d8adede4b6 Wesnoth is a fantasy turn-based strategy game 2004-07-14 13:20:15 +00:00
hubertf
d231f7af8b Add a bunch of patches to make this build on 2.0.
I have no idea why make/gmake/? passes the Makefile's "GZIP"
variable in the environment, which makes gzip(1) freak out.
2004-07-14 00:17:58 +00:00
wiz
062471c8a6 Add USE_LANGUAGES line. 2004-07-11 00:11:53 +00:00
wiz
1d8934beac Make build with gcc3. Patches gleaned from abuse-sdl project.
Use CXX instead of CC for linking c++ code.
2004-07-11 00:11:26 +00:00
wiz
cacf066cd5 Create directories which the Makefile does not seem to
create during installation -- should fix bulk build.
2004-07-10 23:37:19 +00:00
wiz
1564aab6e9 Fix multi-line strings in generated sources. Makes this package build with gcc3. 2004-07-10 23:29:51 +00:00
wiz
ae91d4cf33 Add missing header file so this compiles with gcc3. 2004-07-10 23:17:34 +00:00
wiz
b19d4fc52f Make build with gcc3. 2004-07-10 23:03:47 +00:00
xtraeme
e3e8897698 Added et-2.56 2004-07-08 14:31:15 +00:00
xtraeme
9214942f34 Initial import of et-2.56 from pkgsrc-wip, contributed by
<dhowlland at users.sourceforge.net>.

Wolfenstein Enemy Territory is a free, stand-alone, downloadable multiplayer
game in which players wage war as Axis or Allies in team-based combat.

Enemy Territory is completely free and does not require the original
Return to Castle Wolfenstein game to play.

Enemy Territory is based on the Quake3 engine.

This package includes both the game client and the dedicated server.
2004-07-08 14:28:36 +00:00
xtraeme
b1520a2bd3 Added cmatrix-1.2a. 2004-07-07 18:05:04 +00:00
xtraeme
da74529566 Initial import of cmatrix-1.2a from pkgsrc-wip, contributed by
Michal Pasternak.

Make your console look like Nadbuchonazor's bridge. CMatrix displays green
characters, falling from top of the screen, almost like the ones seen in
"Matrix" movie series.
2004-07-07 18:03:10 +00:00
xtraeme
573c01347b Remove Mesa's buildlink as it does nothing without USE_BUILDLINK3,
USE_X11 is enough for Linux systems (noted by wiz@).
2004-07-07 09:05:43 +00:00
wiz
9a19c22e86 Unneeded after update to 3.1.3. 2004-07-04 23:40:13 +00:00
wiz
6019378051 Update to 3.1.3:
New in GtkBalls 3.1.3
  - Fixed critical bugs in pathfinding functions
  - New theme - "mascots"
  - Updates to auto*/gettext

New in GtkBalls 3.1.2
  - Fixed big bug that lead to sigsegv
  - Added saving/loading of keyboard accelerators

New in GtkBalls 3.1.1
  - Added ability to delete saved games from save/load game dialog
  - UI polishing
  - translations updates
  - small bug fixes
  - compilation fixes
  - gtkballs.spec fixes

New in GtkBalls 3.1.0
  - Now images in themes can be in any format that gdk-pixbuf understand
  - Game can be played with keyboard only (use arrows and space/enter)
  - Hilight cell "under the pointer" (for keyboard play)
  - Updated gtkballs(6x) man page
  - Death of score writer process now handled correctly (mostly)
  - compilation with gcc 3.x fixes
  - code reorganization (should be much readable now)
  - migration to autoconf 2.54/automake 1.6.3/gettext 0.11.5
2004-07-04 23:03:11 +00:00
grant
fde3c4e2a1 this needs -lCrun on Solaris when built with SunPro. 2004-07-03 15:30:53 +00:00
wiz
3bd481e3f8 Fix typo in comment. 2004-07-03 11:51:37 +00:00
xtraeme
6d7c2e9b6b Fix HOMEPAGE and MASTER_SITES. 2004-07-03 03:25:38 +00:00
xtraeme
e624d7db9f Added dd2-0.2.1. 2004-07-03 03:22:04 +00:00
xtraeme
c6c3bca45a Initial import of dd2-0.2.1.
This is a little shot'em up arcade game for one or two players. It aims
to be an 'old school' arcade game with low resolution graphics, top-down
scroll action, energy based gameplay and different weapons with several
levels of power.
2004-07-03 03:20:18 +00:00
wiz
0f392f8b3a bl2 -> bl3 in a package that does not have USE_BUILDLINK* set. 2004-07-02 20:47:49 +00:00
abs
8f39a0dd5c Switch to bl3 2004-06-28 17:02:52 +00:00
dillo
01fa4773e2 regen (hi minskim!) 2004-06-27 23:53:45 +00:00
minskim
c80735a724 Regen to make GNU patch happy. 2004-06-26 21:17:55 +00:00
jmmv
aeaf72fc8b Update to 2.6.2: Bug fixes backported from 2.7 and build fixes for OS X. 2004-06-26 10:50:23 +00:00
grant
e0ed05cfdb move smpeg to multimedia/ 2004-06-26 09:16:10 +00:00
ben
775cdfb2e6 Add ivan to Makefile. 2004-06-26 03:55:25 +00:00
ben
589e46e4a1 Initial import of ivan-0.430, a graphical roguelike featuring deep gameplay. 2004-06-26 03:54:37 +00:00
ben
8dad1a2f3f Remove obsolete package iso-pernangband. 2004-06-24 23:08:41 +00:00
ben
242e42a687 Remove obsolete and unmaintained package iso-pernangband. 2004-06-24 23:08:22 +00:00
dillo
89dc763d01 add and enable freedroid 2004-06-24 15:26:38 +00:00
dillo
48375f373c add freedroid 1.0.2:
Freedroid is a clone of the classic game "Paradroid" on Commodore
  64 with some improvements and extensions to the classic version.
2004-06-24 15:25:59 +00:00
snj
7d5d76026f Update bomberclone to 0.11.3.
The ChangeLog has this to say about it:
- in-game menus, like the "Quit Game" question, and an End Round menu.
- menu handling changed some internal things, so it is possible to create
  more menus at a time.  it is possible to write own menuloops.
  (this is used in the new playerselection screen and playermenu screen.)
- new player selection screen, needed because of the second local player.
- password protection for own games so they can be listed on the OGC but
  only people with the password will be able to join.
- user-defined keyboad settings.
- the server can now kick players from the game
- programm parameters for automatic joining/hosting a game, using ogc, port
  configuation and debug mode.
- Fixed: respawning of the player will continue and
  finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
  is taken or the player died.
- Fixed: statusbar will forced to update if a player
  finished respawning.
- Fixed: number of items which have been dropped. If not
  all items could been set a debug message will be printed
  into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
- Fixes the issue of it making incorrect assumptions
  about the initial range of bombs and placing players in
  unsafe positions.
2004-06-23 15:48:41 +00:00
minskim
ea83669a07 Remove a redundant PKGREVISION definition, and bump it to the correct
number.
2004-06-18 02:24:52 +00:00
minskim
eee2fb4d6c Fix options incompatible with Tk 8.4 and bump PKGREVISION.
This should fix PR pkg/25926.
2004-06-18 02:22:01 +00:00
dillo
639ae6ce6b fix custom extract code to account for DIST_SUBDIR. noticed by
krister's bulk build
2004-06-16 23:11:33 +00:00
dillo
cea50390e6 update MASTER_SITE and HOMEPAGE
it uses c and c++
2004-06-16 12:46:14 +00:00
grant
7ad54c83ca don't pass gcc specific flags 2004-06-15 13:31:15 +00:00
grant
28470cb022 this needs -lm on Solaris for log() 2004-06-15 13:25:29 +00:00
grant
96ad7da25b this needs -lm on Solaris for a bunch of math functions. 2004-06-15 13:23:10 +00:00
grant
ffc21301a6 regenerate patches with pkgdiff so they apply cleanly with
devel/patch.
2004-06-15 13:21:21 +00:00
grant
c99ee3a28d don't pass gcc specific flags 2004-06-15 13:14:46 +00:00
grant
5e3bcc8e5c this needs -lm on Solaris for cos() 2004-06-15 13:11:03 +00:00
grant
b81f30845b this uses a c and c++ compiler. 2004-06-15 13:10:12 +00:00
grant
0df169ec31 this uses a c++ compiler. 2004-06-15 13:08:59 +00:00
minskim
fa7c92ccdd Include time.h for Linux. Patch provided by Roland Illig on tech-pkg@. 2004-06-12 15:01:37 +00:00
markd
d3b5b62667 update to kde 3.2.3
changes:
* atlantik: avoid crash when unresolvable hosts are in the meta server list
* atlantik: fix crash when network core is reset while readbuffer isn't
  empty
* atlantik: chat view can be cleared
2004-06-10 12:41:42 +00:00
markd
9d30ac35cb update to kde 3.2.3
changes:
unknown
2004-06-10 12:39:49 +00:00
cjep
f6887a97b1 Add USE_INET6 to BUILD_DEFS as these packages use it. Part of PR#25743 from
Georg Schwarz.
2004-06-08 12:23:59 +00:00
snj
910dc8a44a Update to 1.10.6. Changes:
* /hostban based on hostmask when adns is available - Nils McCarthy
* server option to disallow autopilot - Nils McCarthy
* Bots are smarter - Frank Thilo
* Fixed the little hop on spawn at some sites - Alfredo Tupone
* Fixed issue of players add/removing others from groups - Alfredo Tupone
* Fixed false positive filter matches involving apostrophes - Sean Morrison
* Curing ghost/duplicated/ungetable flag - Alfredo Tupone
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
* Observers see Masquerade tank with their true color - Alfredo Tupone
* Password file now supports callsigns with non alphanumerics  - Alfredo Tupone
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
* Add aggressive filtering support for all platforms - Sean Morrison
* Fixed bug that allowed empty callsigns - Frank Thilo
2004-06-07 02:29:07 +00:00
dillo
caf8bf59d3 wrong category, will reimport in emulators 2004-06-05 11:59:36 +00:00
dillo
c1470d0ec7 Initial import of stella-sdl (SDL port of Stella Atari 2600 emulator). 2004-06-05 11:58:43 +00:00
minskim
4ff7c63db1 Make this package build with thread-enabled Tcl. 2004-06-05 04:44:20 +00:00
minskim
68a0887a58 Make this package build with thread-enabled Tcl. 2004-06-02 16:45:58 +00:00
kristerw
8752a405bb Remove obsolete package, per discussion on tech-pkg. 2004-06-01 21:43:29 +00:00
rh
a6b2faf47f Update cgoban-java to 2.6.1.
Changes from version 2.6.0 to 2.6.1 (Released 2004-05-26)

Bugs Fixed
----------

C13 - Fixed the "your demo games always look like they've been saved"
bug.

C13 - Fixed the "crashes the client when you have text selected in a
room" bug.

C13 - Got loading SGF files to work again.

C13,S - Got cloned games working again.

S - Fixed the "sometimes you can't play your handicap stones" bug.

C13 - Got rid of a spurious "You are cloning this game" warning message.

Features Added
--------------
C13 - Got the "Save before closing?" dialogs to be more similar
between games saved on server and games saved to disk.


Changes from version 2.5.8 to 2.6.0 (Released 2004-05-24)

Bugs Fixed
----------

C13 - Got downloading games working again.

C13 - Some scrollbar fixes

S - Put all logs in one place

S, C - Did a lot of the protocol cleanup that I was waiting for a
protocol change to do.

S, C - Tweaked the "blitz"/"ultra blitz" rules a little bit.
2004-05-29 07:51:19 +00:00
xtraeme
d677f078f3 Added d2x-0.2.5. 2004-05-29 01:05:22 +00:00
xtraeme
0a64ceed1e Initial import of d2x-0.2.5 from pkgsrc-wip, packaged by Peter Bex.
Descent 2 for DOS, Windows, and Unix (Linux, Solaris, Mac OS X, etc).

Supported features include: Graphics, Sound, OpenGL, Joystick, Mouse,
CD audio, Networking.

Unsupported features: Serial.

A few of the new features in 0.2.0: Movies, Bigendian support,
Shareware data file support, and Descent 1 data file support.
2004-05-29 01:03:36 +00:00
xtraeme
162730b36f - raw 2004-05-28 15:13:57 +00:00
dillo
0fe4293e99 fix compilation under NetBSD 2.0beta (UP redefined) 2004-05-28 14:24:04 +00:00
dillo
fd76e83713 raw has been discontinued by its author, distfile no longer available 2004-05-28 11:09:44 +00:00
hubertf
0eac196ec9 signal handlers are still void(*)(int), not void(*)(...) 2004-05-27 21:59:56 +00:00
wiz
708fd4d872 Update homepage; leave master_sites alone, since
new homepage does not have the old distfile.
2004-05-27 18:18:07 +00:00
kristerw
ccb57f330f Use g++ when linking C++. 2004-05-24 10:16:52 +00:00
kristerw
78ea8d6e77 Use g++ when linking C++.
Set USE_LANGUAGES=c c++.
2004-05-23 23:50:05 +00:00
danw
6e8f676783 malloc.h fixes for darwin, plus a handful of other small fixes for
problems found after fixing malloc problems
2004-05-23 23:28:29 +00:00
danw
266b5f6a26 USE_BUILDLINK3 so that -Wl,-R/usr/X11R6/lib gets stripped/translated
properly on various OSes
2004-05-23 20:58:41 +00:00
heinz
ab369beb4f Use option "-r" instead of "-e" for the '[' command since this is not
portable to some operating systems (eg UnixWare or IRIX 5).
2004-05-23 15:09:06 +00:00
dillo
24970969a8 this file should not have been imported 2004-05-22 23:43:19 +00:00
dillo
531c99c28c Add and enable hugo and wxhugo 2004-05-22 23:38:00 +00:00
dillo
0d8a25f043 import hugo 3.0.07:
A compiler and interpreter for the Hugo interactive fiction system.
The interpreter is the curses port without support for graphics or
sound.
2004-05-22 23:37:06 +00:00
dillo
1c5d0d6255 import wxhugo 3.0.07:
An interpreter for Hugo interactive fiction, with support for
graphics and sound.
2004-05-22 23:35:38 +00:00
kristerw
a79f4d8705 gcc 2.95 does not handle DOS line endings in multi-line macros. 2004-05-20 17:10:41 +00:00
danw
cffc036d91 darwin fixes (malloc.h, plus a broken configure check that was accidentally
using the result of the wrong test to determine whether or not guile was
available)
2004-05-16 19:55:24 +00:00
dillo
d649ae1fe8 add and enable raw 2004-05-14 15:45:04 +00:00
dillo
cb227749ab initial import of raw 0.1.0:
raw is a rewrite of the engine used in the action/adventure game
Another World/Out of this World released for DOS and Amiga. This
program is designed as a cross-platform replacement for the original
executable and uses the SDL library.  You will need the data files
from the DOS version of the game to play.
2004-05-14 15:42:14 +00:00
minskim
17dae0b0c0 configure uses pkg-config; add build dependency on devel/pkgconfig. 2004-05-13 04:18:39 +00:00
grant
0872fa7055 s/netbsd.org/NetBSD.org/i 2004-05-12 21:56:52 +00:00
jschauma
131e52054b Address PR pkg/25313 with the new GAME variables, as well as
remove hardcoded definitions of CC and CFLAGS.
2004-05-12 01:39:00 +00:00
wiz
04b94f8425 Update to 0.4.2:
* 0.4.2 (20-04-2004)
  - actually applied the map switching fixes (doh!)
  - fixed compilation for Mandrake 9.1 and Slackware 9.1
  - revamped campaign system
  - added support for difficulty levels (handicaps)
  - added player selection when playing against the computer
  - added default mission soundtrack
  - 'createunit' events now work with arbitrary locations
  - added support for changing squad size and initial xp for units
  - added 'handicap' trigger
  - lots of minor fixes and featurelets
2004-05-10 14:53:04 +00:00
snj
a9020ce749 s/buildlink2/buildlink3/ in a comment. 2004-05-09 05:41:52 +00:00
cjep
341efbf789 whitespace nits 2004-05-07 15:25:13 +00:00
danw
c5b43082e1 remove malloc.h include for darwin/freebsd 2004-05-07 02:16:05 +00:00
xtraeme
8d2bb7dcb6 Drop maintainership; I don't have the enough free time to maintain
all these packages.
2004-05-07 01:14:46 +00:00
drochner
5abaef8125 +FOTAQ 2004-05-05 08:30:04 +00:00
drochner
14097fcda0 another cool point-and-click adventure 2004-05-05 08:25:44 +00:00
dillo
f225dd14f6 add and enable gtkmagnetic 2004-05-04 16:28:55 +00:00
dillo
6312931692 import gtkmagnetic 2.2, an interpreter for Magnetic Scroll's text adventures 2004-05-04 16:25:15 +00:00
xtraeme
b6c34d8c90 Update games/openmortal to 0.7.
2004-05-01 Version 0.7 is released. Brief changelog:

    * OpenMortal now runs in high or true color video mode (instead of
      256-color).
    * Transparent shadows
    * Added "team mode": both player can choose many fighters into a
      team. When a fighter dies, the next in the team takes his/her place.
    * New (non-proprietary) sound effects.
    * New character: Judy
    * One new arena
2004-05-02 21:48:17 +00:00
snj
7a083c9a03 Convert to buildlink3. Closes PR pkg/25421 by Georg Schwarz. 2004-05-02 20:17:05 +00:00
sketch
e6dbdeeeff Fix MASTER_SITES and HOMEPAGE locations. 2004-05-02 13:51:21 +00:00
snj
6d82af5266 Convert to buildlink3. 2004-05-02 04:46:58 +00:00
snj
8eabeaa7c1 Convert to buildlink3. 2004-05-02 02:03:07 +00:00
snj
c180ec1718 Convert to buildlink3. 2004-05-01 23:57:00 +00:00
kleink
6177ae175f Update MASTER_SITES. 2004-04-30 21:40:40 +00:00
tv
de3807a9b9 Fix oops in the MAKE_DIRS_PERMS line -- args out of order. 2004-04-30 20:36:09 +00:00
tv
a5a94542f0 nb1:
* Make sure the group "games" exists.
* Use MAKE_DIRS_PERMS to make sure "/var/games" exists.
* Use SUPPORT_FILES_PERMS to install the scorefile to /var/games.
2004-04-30 20:29:40 +00:00
tv
8ee28b6cae Fix error in previous. 2004-04-30 20:13:38 +00:00
tv
dc6f8b7ef1 Don't override CXX or CXXDEFINES in the Imakefile. pkgsrc supplies CXX,
and X supplies CXXDEFINES, so add local stuff to just DEFINES as X intended.
2004-04-30 20:13:12 +00:00
sketch
e27323598c Fix my email address. 2004-04-29 14:18:58 +00:00
adam
7b40fe7062 Changes 3.0a:
* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer)

Changes 3.0:
* directional lighting working again
* multitex check for table detail map (thx to Alan W. Irwin)
* commandline option for table detail map
* timeout for network-read
* snooker: white potted -> next !act player may place (thx to Peter Lord)
* more realistic near range ball reflection (in fresnel vertex program)
* correct VRPool keybindings for glut (press/release instead of toggle)
* more intuitive --enable-sdl/glut (thx to Mike Frysinger)
* fix: carambol: 2nd player uses yellow ball again
2004-04-27 13:08:40 +00:00
snj
7bdebf2480 Convert to buildlink3. 2004-04-27 03:09:57 +00:00
seb
a1df2b3688 Fix build with gcc 3.3.3 by using simpler cpp macros. 2004-04-26 10:55:27 +00:00
snj
5d1adfddf1 Convert to buildlink3. 2004-04-26 05:11:53 +00:00
snj
d61a61e132 Convert to buildlink3. 2004-04-26 04:55:28 +00:00
dillo
b61f271c51 drop maintainership 2004-04-25 12:07:12 +00:00
dillo
81af2e463a use my NetBSD.org email address. 2004-04-25 11:48:31 +00:00
wiz
1e7040b199 Unused. 2004-04-25 00:56:17 +00:00
wiz
57cd0c0f97 Unused. 2004-04-24 23:43:41 +00:00
jlam
e8132b3fbf Relinquish maintainership of packages to tech-pkg@NetBSD.org. 2004-04-24 22:46:08 +00:00
snj
77df8e1258 Convert to buildlink3. 2004-04-24 20:51:46 +00:00
reed
9c790735db mk/bsd.pkg.install.mk now automatically registers
the RCD_SCRIPTS rc.d script(s) to the PLIST.

This GENERATE_PLIST idea is part of Greg A. Woods'
PR #22954.

This helps when the RC_SCRIPTS are installed to
a different ${RCD_SCRIPTS_EXAMPLEDIR}. (Later,
the default RCD_SCRIPTS_EXAMPLEDIR will be changed
to be more clear that they are the examples.)

These patches also remove the etc/rc.d/ scripts from PLISTs
(of packages that use RCD_SCRIPTS). (This also removes
now unused references from openssh* makefiles. Note that
qmail package has not been changed yet.)

I have been doing automatic PLIST registration for RC_SCRIPTS
for over a year. Not all of these packages have been tested,
but many have been tested and used.

Somethings maybe to do:
- a few packages still manually install the rc.d scripts to
  hard-coded etc/rc.d. These need to be fixed.
- maybe  remove from mk/${OPSYS}.pkg.dist mtree specifications too.
2004-04-23 22:07:52 +00:00
xtraeme
39fdf790c8 Regen distinfo, because the timestamps inside of the new distfile
were changed.

-SHA1 (neverball-1.2.2.tar.gz) = 17611a2f71834e6431263d6a9896febf1122a6da
-Size (neverball-1.2.2.tar.gz) = 7624866 bytes
+SHA1 (neverball-1.2.2.tar.gz) = 462a01446083aa12993cef8b0cc8d64bdf1d026d
+Size (neverball-1.2.2.tar.gz) = 7624876 bytes

This closes PR pkg/25257 by Robert Elz.
2004-04-23 20:36:52 +00:00
snj
2e5cf5587f Convert to buildlink3. 2004-04-22 03:54:17 +00:00
snj
65302f9845 Convert to buildlink3. 2004-04-21 03:38:45 +00:00
dillo
dfb24722fc update to 0.3.4c (changes unknown, old distfile disappeared) 2004-04-21 01:05:06 +00:00
jmmv
8a051aec6a Update to 2.6.1: Bug fixes for mahjongg and blackjack. Translation updates
for Hungarian and Gujarati.
2004-04-20 15:48:11 +00:00
markd
ae46803e63 bl3ify and update to kde3.2.2.
Changes:
* kpat: Fix Highscores
* kpat: Fix [PATCH] Remove deprecated KLineEditDlg
* kpat: Disable the Hint/Demo/Redeal actions in case a game cannot be won
  anymore
* artwork: Fix KFoulEggs icon
* docs: Fix Error in kpatience documentation
* docs: Fix Errors in kreversi doc
* docs: Fix typo in ktron documentation
* configure: Fix Extraneous message in admin/Makefile.common using --prefix
2004-04-20 13:59:34 +00:00
markd
587fb15a94 bl3ify and update to kde3.2.2.
Changes:
* configure: Fix Extraneous message in admin/Makefile.common using --prefix
2004-04-20 13:55:55 +00:00
minskim
451bb68a44 Update grhino to 0.11.0.
Changes since 0.9.0:
- Game History window added.
- Forward/backward through game added.  This is similar to undo/redo
  but does not affect existing board moves.
- Don't allow opening more than one Pattern Evaluation window.
- Preferences dialog box is no longer modal.  So game can be played
  even when this dialog box is opened.
- Switch computer color menu is inactive when computer or human
  plays both colors.
- Add missing text domain binding for i18n.
- Add en_GB locale messages.
- GNOME 2 is now required.
- Enable i18n.
- Toolbar added.
- GUI code reorganization.
- Undo/redo menus become active/inactive according to current game
  state.
- Customizing game graphics is supported.
- Reorganize undo/redo mechanism.
2004-04-19 14:54:17 +00:00
snj
7862e2fcf4 Convert to buildlink3. 2004-04-18 05:44:18 +00:00
snj
cc4aee02c5 Convert to buildlink3. 2004-04-18 05:31:35 +00:00
snj
d01a9dfab3 Convert to buildlink3. 2004-04-18 05:10:15 +00:00
xtraeme
900902c6b2 Fix typo. 2004-04-18 05:09:28 +00:00
xtraeme
d748de75cd Added neverball. 2004-04-18 05:04:36 +00:00
snj
3a04b02c0d Convert to buildlink3. 2004-04-18 05:03:04 +00:00
xtraeme
41ae1b5628 Initial import of neverball-1.2.2.
Tilt the floor to roll a ball through an obstacle course before time runs
out. Neverball is part puzzle game, part action game, and entirely a
test of skill.

Also found here is Neverputt, a hot-seat multiplayer miniature golf game
using the physics and graphics of Neverball.
2004-04-18 05:02:52 +00:00
snj
c4d0058d07 Convert to buildlink3. 2004-04-18 04:27:20 +00:00
snj
2a73f7bd2a configure needs "--disable-xmms" for this to build when xmms is installed.
Pointed out by xtraeme@.
2004-04-18 03:03:59 +00:00
snj
89327f599d Convert to buildlink3. 2004-04-18 00:57:50 +00:00
snj
4f95543b53 Update to 0.2.0.
Changes:
* Removed excessive assertion in seconomy-gtk.c.
* Fix snet header file inclusion.
* Only sa_handler OR sa_sigaction in handler (cross compatibility).
* Repaired two bugs in sgame/soptions.c (fixes solaris compiles).
* License restricted to version 2 of the GPL.
* Easter Egg wars :)
2004-04-17 21:07:13 +00:00
snj
a34b5930a5 I'll adopt you, xscorch. 2004-04-17 20:51:30 +00:00
zuntum
3ed59fa3e3 drop maintainership 2004-04-17 20:46:28 +00:00
snj
7d6f286152 Convert to buildlink3. While here, fix build with gcc3. 2004-04-17 20:40:45 +00:00
snj
9b2797c734 Remove kulki. This package is dead upstream, does not compile with gcc3,
and there does not appear to be any interest in fixing it.

Okayed by zuntum@.
2004-04-17 20:25:33 +00:00
xtraeme
24d0f15658 oops, I should use vi instead of vim, this time indent correctly. 2004-04-17 19:19:50 +00:00
xtraeme
ed554554d6 Tabify 2004-04-17 19:16:32 +00:00
xtraeme
077aa55677 Look for files in prefix/share/${PKGBASE} and prefix/lib/${PKGBASE}. 2004-04-17 19:13:45 +00:00
ben
01e4ca12cf Remove extraneous dash. 2004-04-17 19:08:37 +00:00
xtraeme
8ec43598e5 Mesa is not enough to build the gl libraries, we need to use XFree86's
libGL via USE_BUILTIN.{glu,MesaLib}=yes.
2004-04-17 17:31:57 +00:00
xtraeme
e1f55ad171 Fix HOMEPAGE. 2004-04-17 14:27:01 +00:00
xtraeme
26e1ce14d2 Fix COMMENT. 2004-04-17 14:26:13 +00:00
xtraeme
3a627c9ccd Use subst.mk instead of patching the file and use CPPFLAGS. 2004-04-17 10:36:05 +00:00
snj
e3b71c3ff4 Add quakeforge. 2004-04-17 03:05:07 +00:00
snj
a5696f12f1 Initial import of QuakeForge 0.5.4.
QuakeForge is a 3D graphics game engine based on id Software's legendary
Quake and QuakeWorld game engine.  Its purpose?  To improve the state of
the game by improving the engine and making it accessible to as many
people as possible.

It uses SDL, straight Xlib, or OpenGL.
2004-04-17 03:04:03 +00:00
xtraeme
b6f39f1093 Added powermanga. 2004-04-16 19:35:52 +00:00
xtraeme
8efb22083b Initial import of powermanga-0.78.
Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200
sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to
screen (DGA) and support for 8, 15, 16, 24, and 32 bpp.
2004-04-16 19:34:06 +00:00
xtraeme
520b7c948d Added urban. 2004-04-16 18:20:36 +00:00
xtraeme
c82f5ccf39 Initial import of urban-1.5.2.
URBAN is a bloody, violent sidescrolling shoot-em-up in which you're a
renegade military cyborg fighting your way out of the military base
where you were created.
2004-04-16 18:18:27 +00:00
xtraeme
97292ca241 Fix audio device, so the sound works correctly. Sorry I forgot to check
it before... heh.
2004-04-16 15:17:21 +00:00
xtraeme
90a0cf7a7e Added quake2forge. 2004-04-16 15:05:34 +00:00
xtraeme
00f8ac5e15 Initial import of quake2forge-0.2.1.
This is a port of the GPL'd Quake 2 source maintained by the Quake Forge
team. They're patching it with an eye towards portability and bug fixes,
and in the future, feature enhancments.

Note that to actually USE this package you will need to obtain a copy of
the original Quake 2 from id Software.
2004-04-16 15:03:20 +00:00
snj
671e2a3adb Convert to buildlink3. 2004-04-15 21:29:16 +00:00
ben
87b9f4ffd0 Make ularn build and run in Linux. 2004-04-15 21:17:08 +00:00
ben
3a43be3d90 Make falcons-eye build in Linux. 2004-04-15 19:43:12 +00:00
xtraeme
477255e6df Fix some entries from PLIST, where ${OPSYS} should be NetBSD and
this is a linux binary, so don't check for shared libraries.
2004-04-15 00:33:24 +00:00
xtraeme
bd9f98c6ce Mark quake3 binary as Linux ELF after installation, so we could run
it in FreeBSD without any problem (doesn't affect the other systems).
2004-04-15 00:20:29 +00:00
wiz
9b7d6bfb46 Does not really build anything, so set NO_BUILDLINK. 2004-04-14 21:15:20 +00:00
jmmv
c8cb1c5b0d Drop the disctinction of xdg and xdg-x11 from USE_DIRS POV. We can choose
which one is required in an automatic way by checking USE_X11BASE.  This
simplifies things and avoids possible problems in the future due to confusion.
2004-04-14 19:30:22 +00:00
jmmv
bedae6c90c Make use of the new USE_DIRS variable, instead of directly depending on the
*-dirs packages.
2004-04-14 16:15:20 +00:00
jmmv
5207ad6a9e libmpeg2 lives now in the multimedia category. 2004-04-14 12:11:30 +00:00
snj
33bf69bfd4 Convert to buildlink3. 2004-04-12 05:12:01 +00:00
snj
c54e1047f3 USE_BUILDLINK3=yes. 2004-04-12 04:45:26 +00:00
snj
e6ad5ccb07 USE_BUILDLINK3=yes. 2004-04-12 04:39:59 +00:00
minskim
72647125d5 Enable pkgviews installation. 2004-04-12 02:08:05 +00:00
minskim
55cdef764b Convert tuxracer to use Tcl 8.4. Bump PKGREVISION. 2004-04-12 02:04:59 +00:00
snj
034ca2616f Convert to buildlink3. 2004-04-12 00:28:38 +00:00
snj
ef6ac680a8 Convert to buildlink3. 2004-04-12 00:23:24 +00:00
snj
14e69a19cf Convert to buildlink3 and fix a typo in DESCR. 2004-04-12 00:12:11 +00:00
snj
54bcca7b6d Convert to buildlink3 and fix build with gcc3. Patch stolen from FreeBSD. 2004-04-11 23:16:27 +00:00
snj
c13469ee3c Convert to buildlink3. 2004-04-11 22:52:03 +00:00
tron
052ce4162d This package requires "UNLIMIT_RESOURCES=datasize" to build (at least
with gcc 2.95.3 under NetBSD-i386 1.6.2_STABLE) after the recent update
of the Mesa package.
2004-04-11 21:05:46 +00:00
snj
f010af40fa No longer (never?) used. 2004-04-11 20:42:14 +00:00
snj
84b399e5a4 This doesn't build anything, so set NO_BUILDLINK. 2004-04-11 19:22:43 +00:00
snj
9eda2f0068 Convert to buildlink3, drop superfluous DEPENDS, remove superfluous
SCRIPTS_ENV, don't bother explicitly including ${LOCALBASE}/include/,
pull in ossaudio.buildlink3.mk, link with ${LIBOSSAUDIO} and use
${DEVOSSAUDIO}.  Bump PKGREVISION.

XXX What is with those install and deinstall scripts?
2004-04-11 19:04:44 +00:00
snj
806c0cb7d0 Convert to buildlink3. 2004-04-11 18:54:06 +00:00
snj
897e3f1dfc Convert to buildlink3. 2004-04-11 18:49:49 +00:00
snj
37b37cb3fb Convert to buildlink3. 2004-04-11 18:11:03 +00:00
snj
e5ae159e4c Convert to buildlink3. 2004-04-11 18:10:28 +00:00
tron
2609ea1dee Get rid of the ridiculous distribution filename "incoming" by fetching
it as "xgalaga-2.0.34.tar.gz" from "${MASTER_SITE_LOCAL}". Now that the
project has been deleted on SourceForge the distribution file is likely
going to disappear from there, too.
2004-04-11 11:50:03 +00:00
tron
844b185371 Remove URL for non-existing home page. 2004-04-11 11:45:22 +00:00
snj
c0e7afe231 Convert to buildlink3. 2004-04-11 09:02:04 +00:00
snj
69749ccab8 Convert to buildlink3. 2004-04-11 08:36:43 +00:00
snj
00eb9f5e8f Convert to buildlink3. 2004-04-10 04:13:27 +00:00
snj
b85c8824c5 Convert to buildlink3. Pull in ossaudio.buildlink3.mk and pass
${LIBOSSAUDIO} to LDFLAGS in order to make this build.
2004-04-09 03:45:52 +00:00
garbled
5fb2ecb2ee Update genecys client and datafiles to 0.2
Major changes since 0.1:
* Added metaserver
* Redesigned event core, event system is much faster, and more versitle
* Added a bunch of new objects, and animated NPC's
* Added tiling of maps, to allow larger gameworlds
* Added new communication commands, shout and whisper
* Integrated FreeSOLID, and redesigned collision engine to be much faster.
  FreeSOLID is now built automatically, and does not need to be compiled
  and installed externally.
* Much improved build system.
* Lots of bugfixes, and other minor improvements.
2004-04-09 03:44:30 +00:00
minskim
574b9e1f32 Enable pkgviews installation. 2004-04-09 00:10:59 +00:00
minskim
a8f96c0bb8 Use variables defined in ossaudio.buildlink3.mk. This fixes a build
problem caused by hardcoded "-lossaudio" on Linux.

OK'ed by wiz@, the maintainer.
2004-04-09 00:10:25 +00:00
minskim
f397d02683 Remove build dependency on gmake by not using "-C". Fixes a build
problem on Linux, which was caused by hardcoded "gmake".
2004-04-08 19:17:04 +00:00
salo
50a7b4b8cc Remove wip from CATEGORIES. (hi snj!) 2004-04-07 13:15:54 +00:00
jmmv
b5765c4e1e Depend on librsvg2-gtk2, as this package requires the gdk-pixbuf loader
provided by it to load SVG images within some of the games.  Bump revision
to 1.  Closes PR pkg/25074 by Arto Huusko.
2004-04-06 15:49:36 +00:00
xtraeme
716bf93771 Added glaxium. 2004-04-05 12:42:16 +00:00
xtraeme
1179fb68b2 Initial import of glaxium-0.5, from pkgsrc-wip.
Glaxium is a space-ship "shoot'em up" game, with OpenGL/SDL graphics.
2004-04-05 12:39:55 +00:00
jmmv
37c9bee1d7 Update to 2.6.0. Summarized list of changes since the previous stable
branch (2.4.x):

- Mahjongg has new layouts, new tilesets and is completely scaleable.
  It is also faster and shuffling works properly.
- Gnomine has new, improved graphics and a hint function.
- Freecell (the aisleriot version) now has supprot for super-moves
  and is a lot closer to the stand-alone version in behavior.
- Glines has new graphics and is also completely scaleable.
- Aisleriot now keeps track of statistics on the games you play.
- Gnect has recieved a major upgrade and is now leaner and cleaner.
- For aislriot and blackjack the dialog for changing the card style
  has been reworked.
2004-04-01 19:04:10 +00:00
snj
dbb7eb908f USE_BUILDLINK3. 2004-04-01 18:52:11 +00:00
abs
a978abd86b Updated tscp to 1.81:
Changes since 1.73:

Version 1.81, 2/5/03
  * fflush() wasn't being called after print_results() in xboard().
  * hply was being set to 0 when xboard() received "black." This broke the
    opening book code when playing black with WinBoard.
  * set_hash() wasn't being called in bench().

  Version 1.8, 1/30/03
  * Added opening book code (book.c) and a small opening book (book.txt).
  * Added hash keys; replaced the old repetition detection code with code that
    compares hash keys.
  * Changed bench to report a "Score" to avoid confusion/comparisons with the
    previous version's "MIPS" (with score, 1.000 = my Athlon XP 2000+).
  * Moved move parsing into its own function (parse_move in main.c).
2004-04-01 14:38:32 +00:00
jmmv
565b44de25 Do not install the .desktop file, which does not work anyway with the program
compiled w/o GTK support.  This avoids a dependancy on gnome*-dirs (which is
not actually here by a previous), so it can be installed correctly w/o X11.
Closes PR pkg/20922.
2004-03-30 16:12:38 +00:00
jmmv
4140c068d2 Include libiconv's buildlink3.mk, as this package uses iconv. Should fix
a build problem if the pkgsrc iconv is beeing used, instead of the native
one.  Addresses PR pkg/20922.
2004-03-30 14:55:27 +00:00
xtraeme
58ef723b39 bl3ify 2004-03-30 09:16:40 +00:00
adam
a3c7ee3f5b Now uses buldlink3; does not force -O optimisation any more 2004-03-30 09:00:41 +00:00
dillo
64442b6300 Update to 0.6.0:
This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
2004-03-29 01:09:56 +00:00
dillo
d36cdc0f4d Fix LP64 problem, from Christian Weisgerber. Bump PKGREVISION. 2004-03-29 00:54:22 +00:00
wiz
52e52695af Use INCOMPAT_CURSES now that NetBSD's native curses have KEY_RESIZE.
Also, update HOMEPAGE and MASTER_SITES while here.
2004-03-26 20:26:12 +00:00
wiz
a661ce60c0 PKGREVISION bump after openssl-security-fix-update to 0.9.6m.
Buildlink files: RECOMMENDED version changed to current version.
2004-03-26 02:27:34 +00:00
kristerw
af182362c3 Make this compile when using gcc 3. Patches provided by
Chris Tribo in PR pkg/24886.
2004-03-26 01:34:08 +00:00
snj
46d9470f5b This uses xpm. No PKGREVISION bump necessary since it wouldn't have built
anywhere that the extra dependency is needed.
2004-03-23 04:52:57 +00:00
jlam
326169077a USE_BUILDLINK3 must be set to "yes" or "no", not defined/undefined. 2004-03-23 04:40:59 +00:00
kristerw
1c1ef4f5f6 The gcc 2.95 pre-processor does not handle multi-line macros in files
using DOS line-endings.
2004-03-20 16:29:41 +00:00
wiz
fb34f99832 Make build on current, convert to buildlink3, and add some working
MASTER_SITES.
2004-03-20 15:16:10 +00:00
xtraeme
e3fff5641b NetBSD doesn't use __unix__ nor unix, so use __NetBSD__ and so on in
slPortability.h to include <sys/param.h> which is needed to get
defined(BSD) in sl.h. While I'm here switch to use buildlink3.

Bump PKGREVISION to 1.
2004-03-19 02:25:28 +00:00
jlam
7db11b582a Fix serious bug where BUILDLINK_PACKAGES wasn't being ordered properly
by moving the inclusion of buildlink3.mk files outside of the protected
region.  This bug would be seen by users that have set PREFER_PKGSRC
or PREFER_NATIVE to non-default values.

BUILDLINK_PACKAGES should be ordered so that for any package in the
list, that package doesn't depend on any packages to the left of it
in the list.  This ordering property is used to check for builtin
packages in the correct order.  The problem was that including a
buildlink3.mk file for <pkg> correctly ensured that <pkg> was removed
from BUILDLINK_PACKAGES and appended to the end.  However, since the
inclusion of any other buildlink3.mk files within that buildlink3.mk
was in a region that was protected against multiple inclusion, those
dependencies weren't also moved to the end of BUILDLINK_PACKAGES.
2004-03-18 09:12:08 +00:00
jmmv
7706704827 Fix build under 1.6.2; found by latest kristerw@'s bulk build. 2004-03-15 15:57:33 +00:00
snj
d2c6ac9415 Use bl3 and remove weird PKGBASE stuff. 2004-03-12 22:16:09 +00:00
wiz
478ff67cc4 Update to 0.4.1:
* 0.4.1 (02-03-2004)
  - fix crash when switching maps in campaign games
  - fix progress bar updates in replays and respond to abort requests
  - fix a long-standing bug with move-shading sometimes shading too much
  - return to main menu in PBeM games if given the wrong password three
    times in a row

* 0.4.0 (22-02-2004)
  - now requires SDL_ttf
  - added support for i18n/l10n (see README)
  - added German translation
  - added new map 'Heavy Metal'
  - the start window now features a small map display
  - changed game window key from g to F1
  - partly reverted the single-click changes
  - added 'othermsg' and 'othertitle' properties for score events
  - rebalanced some units
2004-03-12 22:15:33 +00:00
snj
f2bd89905e Use bl3. 2004-03-12 21:24:58 +00:00
wiz
577adbf086 Update to 1.14.0.0:
The ingame event system has been completely rewritten. The campaign
has been updated and extended. The AI was improved. Many bugfixes
and minor improvements were made.
2004-03-12 20:06:29 +00:00
wiz
9d5e700c77 Bump PKGREVISION for paragui dependency change. 2004-03-12 19:45:39 +00:00
minskim
1f01924868 Switch to Tcl/Tk 8.4 and bl3ify. Bump PKGREVISION. 2004-03-12 17:15:57 +00:00
snj
ced7b3c35b +xjump. 2004-03-12 00:02:26 +00:00
snj
5b02d00054 Initial import of xjump-2.7.5, the bestest of all silly little games.
Jump jump jump.

Packaged by "pancake," modified by Peter Bex and me.
2004-03-12 00:01:17 +00:00
wiz
1c8f405382 Update to 0.9.0:
- Supports GNOME 2.
- Fix bug where game may use wrong color when game is started from
  certain openings.
- Fix delay problem when animate opening is off.
- Add delay in Preferences to slow down animation.
2004-03-10 18:25:25 +00:00
snj
4683bdfb4f Use bl3, add a comma to MESSAGE. 2004-03-10 03:36:59 +00:00
snj
7222eb1391 Use bl3. 2004-03-10 03:31:36 +00:00
snj
60efb88304 Use bl3, use ${MASTER_SITE_BACKUP} because old MASTER_SITE is gone,
fix COMMENT.
2004-03-10 03:27:01 +00:00
snj
9f3591bebb Move DISTFILES definition, use ${SORT} instead of sort. 2004-03-10 03:16:47 +00:00
snj
9811e521ee Use bl3. 2004-03-10 03:08:58 +00:00
snj
9d5d851856 Use bl3. 2004-03-10 02:49:38 +00:00
snj
0593acc7b9 Use bl3 and ${ECHO} instead of echo. 2004-03-10 02:44:36 +00:00
snj
6c235a3da0 Use bl3 and fix a typo. 2004-03-10 02:39:51 +00:00
snj
b0524c663f Use bl3. 2004-03-10 02:35:22 +00:00
snj
b26bcb0522 Use bl3 and fix a typo. 2004-03-10 02:29:43 +00:00
snj
71678fd892 Use bl3. 2004-03-10 02:25:09 +00:00
snj
6e29917125 Use bl3 and keep scores in /var/games, not ${PREFIX}/var. Bump PKGREVISION. 2004-03-10 02:18:46 +00:00
snj
549f65ca23 Use bl3. 2004-03-10 02:06:45 +00:00
snj
7ea3b6fd96 Use bl3. 2004-03-10 01:08:27 +00:00
snj
9ad8fd8cab Use bl3. 2004-03-10 01:05:09 +00:00
snj
7b68604c00 Use bl3. 2004-03-10 00:58:25 +00:00
snj
22633dfbb6 Use bl3, update to 1.1.3. Changes:
* Added -a cmdline switch to help improve sound.
* New images for the chip and the socket
* Added -f switch to get fullscreen mode
* Display code rewritten.  Faster all around.
* Miscellaneous other bugfixes
2004-03-10 00:53:37 +00:00
snj
7dc9bcbbfd Use bl3. 2004-03-10 00:28:19 +00:00
snj
c8903b2a2e Reformat. 2004-03-10 00:11:24 +00:00
snj
f304b1ddd5 Use bl3. 2004-03-10 00:09:13 +00:00
snj
7ec286acc6 Use bl3. 2004-03-09 23:32:59 +00:00
kristerw
7c03d1427c Make this package compile and work when not using native threads. 2004-03-09 23:30:40 +00:00
snj
986127a459 Use bl3. 2004-03-09 23:19:19 +00:00
snj
9856a2258e Use bl3, USE_LANGUAGES=c c++, various other cleanup stuff. 2004-03-09 23:06:18 +00:00