Changes from version 2.6.2 to 2.6.3 (Released 2004-07-13)
Bugs Fixed
----------
C13 - Put the "save game" button back in the GUI.
C13 - Fixed up enabled-ness of editing tools when in teaching
game. Really clicking an editing tools should (as Glue suggested, I
think) give the teacher control over editing, but that would be higher
risk than just disabling them and making the teacher choose "take
control", and I want this patch to get out today.
S - Fixed "duplicate games in open/active lists" bug. I'm 99% sure
that this is also the cause of the "ghost observers" bug.
C13 - Fixed recursive-endless-loop-when-opening-editing-tools that
seems to hit OS X. Maybe other platforms too.
C13 - Make it once again remember your sorting preferences for game lists.
C13 - Took out some bells.
*******************************************************************************
Changes from version 2.6.1 to 2.6.2 (Released 2004-07-12)
Bugs Fixed
----------
T - Tournaments seem to be working fine (on the server & web
side). Many many changes.
C13 - Fixed a misleading (or just plain wrong) error message that the
audio system would make sometimes.
C13 - Fixed the "exit with maximized windows and you'll never be able
to resize them again" bug.
C13 - Added a workaround for the "out of memory when I look at certain
games" bug. This was a 100% java bug, and my workaround will make the
names over the stones have a slightly worse appearance in some cases,
but it's 2 years after I submitted the bug to Sun and they haven't
fixed it, so I'm giving up.
C13 - When you try to play against somebody who set up a private
teaching game, you can't set it to "free" or "rated" any more. (When
you tried to do this, the server would kick you out!)
C13 - Got rid of use of system bell everywhere. It seems recent
windows systems have it disabled anyway. Now a short chime will be
played instead. A master "Sound enabled?" checkbox has been added to
the preferences window.
C13 - Changed keyboard accelerators for moving in SGF to just plain
arrow keys for "one at a time" movement, ctrl-arrow for "to
next/previous markup or variation". Finally figured out (atfer a lot
of investigating) why it seemed these only worked when the arrow
buttons had focus; it turns out, they worked as long as no focussed
button wanted the same keys - but such buttons were all over the
place! For example, click a scroll bar? It gets focus and eats all
arrow keys until you click something else. :-( So anyway, I did some
work, now it should really accept arrow keys to move through SGF
unless you have a text widget with a blinking cursor (in which case
the arrow keys move the cursor instead).
C13,S - Room owners & admins can now set a game to be a "special
event" game. Special event games are always put at the top of the game
list, to be easy to find.
C13 - Just noticed that the "registering" GUI is really ugly (way too
wide & short). Fixed up its proportions.
S - Changed network code a bit to make sure we never take very long to
handle inbound connections. When an audio game starts broadcasting,
everybody in the game sends a new connection at once - I think this
has been overloading the old network code and leaving people unable to
get the audio. Hopefully the new code will solve this problem.
C13,S - Rewrote the code for the "open games list." When I wrote it
the first time, I did a really crappy job. I mean, it worked, but it
was plugged into really awful parts of the server and was totally
impossible to extend in any useful way. So I rewrote it so that I can
create arbitrary "game collections" on the server. For 2.6.2, there
will be the open game list collection (which is now done), but there
will also be a game collection that has all non-private games that are
in progress.
C13 - Fixed the placement & size of labels for OS X.
Features Added
--------------
CGTP - Add an option for kgsGtp robots to reconnect automatically if
the server goes away.
S - Keep track of when users are promoted to assistant or admin. Sometimes I wonder how long people have been assistant/admin, but I don't know!
C13 - Added raw & audio data out levels to server stats window. (raw =
before compression, currently you only see raw)
C13,S - When your tournament game starts, it would be nice if the
"Your game has started!" alert had a "click here to join" just like
when somebody reloads an old game of yours.
C13 - Got rid of the editing tools window.
C13,S - Added room announcements. Admins, assistants, and room owners
can use this. Just like a normal chat, except it appears in bold, so
people knows it comes from somebody with authority.
C13 - Allow private uploads. No idea why I didn't have this in the first place.
C13 - Added auto-underlining (just like chat rooms) to message of the
day and user info. Took out "home page" box from user info, it now is
unnecessary.
C13,S,W - Finished server & client work for project x. Web page work
still required, but I can put that off until after the 2.6.2 release -
there will need to be a lot of server & client testing before the web
portion is needed anyway.
S - Room messages of private rooms are now not fully visible to
non-members. As per Cheyenne's suggestion, up to the first linebreak
is visible to everybody; so you can say "Ask wms to join this room\nHa
ha ha losers you can't read this" and everybody will see to ask wms to
join, but only members will see the message about losers.
C13,S - Changed "Last login:" to "Lost on:" in user info. Show when
they logged out last time, not in!
<dhowlland at users.sourceforge.net>.
Wolfenstein Enemy Territory is a free, stand-alone, downloadable multiplayer
game in which players wage war as Axis or Allies in team-based combat.
Enemy Territory is completely free and does not require the original
Return to Castle Wolfenstein game to play.
Enemy Territory is based on the Quake3 engine.
This package includes both the game client and the dedicated server.
Michal Pasternak.
Make your console look like Nadbuchonazor's bridge. CMatrix displays green
characters, falling from top of the screen, almost like the ones seen in
"Matrix" movie series.
New in GtkBalls 3.1.3
- Fixed critical bugs in pathfinding functions
- New theme - "mascots"
- Updates to auto*/gettext
New in GtkBalls 3.1.2
- Fixed big bug that lead to sigsegv
- Added saving/loading of keyboard accelerators
New in GtkBalls 3.1.1
- Added ability to delete saved games from save/load game dialog
- UI polishing
- translations updates
- small bug fixes
- compilation fixes
- gtkballs.spec fixes
New in GtkBalls 3.1.0
- Now images in themes can be in any format that gdk-pixbuf understand
- Game can be played with keyboard only (use arrows and space/enter)
- Hilight cell "under the pointer" (for keyboard play)
- Updated gtkballs(6x) man page
- Death of score writer process now handled correctly (mostly)
- compilation with gcc 3.x fixes
- code reorganization (should be much readable now)
- migration to autoconf 2.54/automake 1.6.3/gettext 0.11.5
This is a little shot'em up arcade game for one or two players. It aims
to be an 'old school' arcade game with low resolution graphics, top-down
scroll action, energy based gameplay and different weapons with several
levels of power.
The ChangeLog has this to say about it:
- in-game menus, like the "Quit Game" question, and an End Round menu.
- menu handling changed some internal things, so it is possible to create
more menus at a time. it is possible to write own menuloops.
(this is used in the new playerselection screen and playermenu screen.)
- new player selection screen, needed because of the second local player.
- password protection for own games so they can be listed on the OGC but
only people with the password will be able to join.
- user-defined keyboad settings.
- the server can now kick players from the game
- programm parameters for automatic joining/hosting a game, using ogc, port
configuation and debug mode.
- Fixed: respawning of the player will continue and
finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
is taken or the player died.
- Fixed: statusbar will forced to update if a player
finished respawning.
- Fixed: number of items which have been dropped. If not
all items could been set a debug message will be printed
into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
- Fixes the issue of it making incorrect assumptions
about the initial range of bombs and placing players in
unsafe positions.
changes:
* atlantik: avoid crash when unresolvable hosts are in the meta server list
* atlantik: fix crash when network core is reset while readbuffer isn't
empty
* atlantik: chat view can be cleared
* /hostban based on hostmask when adns is available - Nils McCarthy
* server option to disallow autopilot - Nils McCarthy
* Bots are smarter - Frank Thilo
* Fixed the little hop on spawn at some sites - Alfredo Tupone
* Fixed issue of players add/removing others from groups - Alfredo Tupone
* Fixed false positive filter matches involving apostrophes - Sean Morrison
* Curing ghost/duplicated/ungetable flag - Alfredo Tupone
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
* Observers see Masquerade tank with their true color - Alfredo Tupone
* Password file now supports callsigns with non alphanumerics - Alfredo Tupone
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
* Add aggressive filtering support for all platforms - Sean Morrison
* Fixed bug that allowed empty callsigns - Frank Thilo
Changes from version 2.6.0 to 2.6.1 (Released 2004-05-26)
Bugs Fixed
----------
C13 - Fixed the "your demo games always look like they've been saved"
bug.
C13 - Fixed the "crashes the client when you have text selected in a
room" bug.
C13 - Got loading SGF files to work again.
C13,S - Got cloned games working again.
S - Fixed the "sometimes you can't play your handicap stones" bug.
C13 - Got rid of a spurious "You are cloning this game" warning message.
Features Added
--------------
C13 - Got the "Save before closing?" dialogs to be more similar
between games saved on server and games saved to disk.
Changes from version 2.5.8 to 2.6.0 (Released 2004-05-24)
Bugs Fixed
----------
C13 - Got downloading games working again.
C13 - Some scrollbar fixes
S - Put all logs in one place
S, C - Did a lot of the protocol cleanup that I was waiting for a
protocol change to do.
S, C - Tweaked the "blitz"/"ultra blitz" rules a little bit.
Descent 2 for DOS, Windows, and Unix (Linux, Solaris, Mac OS X, etc).
Supported features include: Graphics, Sound, OpenGL, Joystick, Mouse,
CD audio, Networking.
Unsupported features: Serial.
A few of the new features in 0.2.0: Movies, Bigendian support,
Shareware data file support, and Descent 1 data file support.
raw is a rewrite of the engine used in the action/adventure game
Another World/Out of this World released for DOS and Amiga. This
program is designed as a cross-platform replacement for the original
executable and uses the SDL library. You will need the data files
from the DOS version of the game to play.
* 0.4.2 (20-04-2004)
- actually applied the map switching fixes (doh!)
- fixed compilation for Mandrake 9.1 and Slackware 9.1
- revamped campaign system
- added support for difficulty levels (handicaps)
- added player selection when playing against the computer
- added default mission soundtrack
- 'createunit' events now work with arbitrary locations
- added support for changing squad size and initial xp for units
- added 'handicap' trigger
- lots of minor fixes and featurelets
2004-05-01 Version 0.7 is released. Brief changelog:
* OpenMortal now runs in high or true color video mode (instead of
256-color).
* Transparent shadows
* Added "team mode": both player can choose many fighters into a
team. When a fighter dies, the next in the team takes his/her place.
* New (non-proprietary) sound effects.
* New character: Judy
* One new arena
* Make sure the group "games" exists.
* Use MAKE_DIRS_PERMS to make sure "/var/games" exists.
* Use SUPPORT_FILES_PERMS to install the scorefile to /var/games.
* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer)
Changes 3.0:
* directional lighting working again
* multitex check for table detail map (thx to Alan W. Irwin)
* commandline option for table detail map
* timeout for network-read
* snooker: white potted -> next !act player may place (thx to Peter Lord)
* more realistic near range ball reflection (in fresnel vertex program)
* correct VRPool keybindings for glut (press/release instead of toggle)
* more intuitive --enable-sdl/glut (thx to Mike Frysinger)
* fix: carambol: 2nd player uses yellow ball again
the RCD_SCRIPTS rc.d script(s) to the PLIST.
This GENERATE_PLIST idea is part of Greg A. Woods'
PR #22954.
This helps when the RC_SCRIPTS are installed to
a different ${RCD_SCRIPTS_EXAMPLEDIR}. (Later,
the default RCD_SCRIPTS_EXAMPLEDIR will be changed
to be more clear that they are the examples.)
These patches also remove the etc/rc.d/ scripts from PLISTs
(of packages that use RCD_SCRIPTS). (This also removes
now unused references from openssh* makefiles. Note that
qmail package has not been changed yet.)
I have been doing automatic PLIST registration for RC_SCRIPTS
for over a year. Not all of these packages have been tested,
but many have been tested and used.
Somethings maybe to do:
- a few packages still manually install the rc.d scripts to
hard-coded etc/rc.d. These need to be fixed.
- maybe remove from mk/${OPSYS}.pkg.dist mtree specifications too.
Changes since 0.9.0:
- Game History window added.
- Forward/backward through game added. This is similar to undo/redo
but does not affect existing board moves.
- Don't allow opening more than one Pattern Evaluation window.
- Preferences dialog box is no longer modal. So game can be played
even when this dialog box is opened.
- Switch computer color menu is inactive when computer or human
plays both colors.
- Add missing text domain binding for i18n.
- Add en_GB locale messages.
- GNOME 2 is now required.
- Enable i18n.
- Toolbar added.
- GUI code reorganization.
- Undo/redo menus become active/inactive according to current game
state.
- Customizing game graphics is supported.
- Reorganize undo/redo mechanism.
Tilt the floor to roll a ball through an obstacle course before time runs
out. Neverball is part puzzle game, part action game, and entirely a
test of skill.
Also found here is Neverputt, a hot-seat multiplayer miniature golf game
using the physics and graphics of Neverball.
Changes:
* Removed excessive assertion in seconomy-gtk.c.
* Fix snet header file inclusion.
* Only sa_handler OR sa_sigaction in handler (cross compatibility).
* Repaired two bugs in sgame/soptions.c (fixes solaris compiles).
* License restricted to version 2 of the GPL.
* Easter Egg wars :)
QuakeForge is a 3D graphics game engine based on id Software's legendary
Quake and QuakeWorld game engine. Its purpose? To improve the state of
the game by improving the engine and making it accessible to as many
people as possible.
It uses SDL, straight Xlib, or OpenGL.
Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200
sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to
screen (DGA) and support for 8, 15, 16, 24, and 32 bpp.
URBAN is a bloody, violent sidescrolling shoot-em-up in which you're a
renegade military cyborg fighting your way out of the military base
where you were created.
This is a port of the GPL'd Quake 2 source maintained by the Quake Forge
team. They're patching it with an eye towards portability and bug fixes,
and in the future, feature enhancments.
Note that to actually USE this package you will need to obtain a copy of
the original Quake 2 from id Software.
SCRIPTS_ENV, don't bother explicitly including ${LOCALBASE}/include/,
pull in ossaudio.buildlink3.mk, link with ${LIBOSSAUDIO} and use
${DEVOSSAUDIO}. Bump PKGREVISION.
XXX What is with those install and deinstall scripts?
it as "xgalaga-2.0.34.tar.gz" from "${MASTER_SITE_LOCAL}". Now that the
project has been deleted on SourceForge the distribution file is likely
going to disappear from there, too.
Major changes since 0.1:
* Added metaserver
* Redesigned event core, event system is much faster, and more versitle
* Added a bunch of new objects, and animated NPC's
* Added tiling of maps, to allow larger gameworlds
* Added new communication commands, shout and whisper
* Integrated FreeSOLID, and redesigned collision engine to be much faster.
FreeSOLID is now built automatically, and does not need to be compiled
and installed externally.
* Much improved build system.
* Lots of bugfixes, and other minor improvements.
branch (2.4.x):
- Mahjongg has new layouts, new tilesets and is completely scaleable.
It is also faster and shuffling works properly.
- Gnomine has new, improved graphics and a hint function.
- Freecell (the aisleriot version) now has supprot for super-moves
and is a lot closer to the stand-alone version in behavior.
- Glines has new graphics and is also completely scaleable.
- Aisleriot now keeps track of statistics on the games you play.
- Gnect has recieved a major upgrade and is now leaner and cleaner.
- For aislriot and blackjack the dialog for changing the card style
has been reworked.
Changes since 1.73:
Version 1.81, 2/5/03
* fflush() wasn't being called after print_results() in xboard().
* hply was being set to 0 when xboard() received "black." This broke the
opening book code when playing black with WinBoard.
* set_hash() wasn't being called in bench().
Version 1.8, 1/30/03
* Added opening book code (book.c) and a small opening book (book.txt).
* Added hash keys; replaced the old repetition detection code with code that
compares hash keys.
* Changed bench to report a "Score" to avoid confusion/comparisons with the
previous version's "MIPS" (with score, 1.000 = my Athlon XP 2000+).
* Moved move parsing into its own function (parse_move in main.c).
compiled w/o GTK support. This avoids a dependancy on gnome*-dirs (which is
not actually here by a previous), so it can be installed correctly w/o X11.
Closes PR pkg/20922.
This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
by moving the inclusion of buildlink3.mk files outside of the protected
region. This bug would be seen by users that have set PREFER_PKGSRC
or PREFER_NATIVE to non-default values.
BUILDLINK_PACKAGES should be ordered so that for any package in the
list, that package doesn't depend on any packages to the left of it
in the list. This ordering property is used to check for builtin
packages in the correct order. The problem was that including a
buildlink3.mk file for <pkg> correctly ensured that <pkg> was removed
from BUILDLINK_PACKAGES and appended to the end. However, since the
inclusion of any other buildlink3.mk files within that buildlink3.mk
was in a region that was protected against multiple inclusion, those
dependencies weren't also moved to the end of BUILDLINK_PACKAGES.
* 0.4.1 (02-03-2004)
- fix crash when switching maps in campaign games
- fix progress bar updates in replays and respond to abort requests
- fix a long-standing bug with move-shading sometimes shading too much
- return to main menu in PBeM games if given the wrong password three
times in a row
* 0.4.0 (22-02-2004)
- now requires SDL_ttf
- added support for i18n/l10n (see README)
- added German translation
- added new map 'Heavy Metal'
- the start window now features a small map display
- changed game window key from g to F1
- partly reverted the single-click changes
- added 'othermsg' and 'othertitle' properties for score events
- rebalanced some units
The ingame event system has been completely rewritten. The campaign
has been updated and extended. The AI was improved. Many bugfixes
and minor improvements were made.
- Supports GNOME 2.
- Fix bug where game may use wrong color when game is started from
certain openings.
- Fix delay problem when animate opening is off.
- Add delay in Preferences to slow down animation.
* Added -a cmdline switch to help improve sound.
* New images for the chip and the socket
* Added -f switch to get fullscreen mode
* Display code rewritten. Faster all around.
* Miscellaneous other bugfixes