a) refer 'perl' in their Makefile, or
b) have a directory name of p5-*, or
c) have any dependency on any p5-* package
Like last time, where this caused no complaints.
BZFlag 2.0.16 "No Foolin'" (2010-04-01)
----------------------------------------
* Fix command line options in Windows launcher - Scott Wichser
* Fix regression in protocol handling by server - Jeff Makey, Scott Wichser
* Add bullet tails as seen out the viewport - trepan
* Add observer mouse controls for roaming and tracking modes - trepan
* Add the /forceradar client-side command for observers - trepan
* Minor cleanup of source and build system - Jeff Makey
* Explicitly link to the dl library when needed - Jeff Makey
* Remove unused dependency on Xi library - Jeff Makey
* Clarify copyright assignment terms for developers - Jeff Myers
* Allow only one Enter message per player instance - Jeff Makey
* Add TimeLimit plugin - Steven Mertens
* Remove broken vocaliser and obsolete torBlock plugins - Jeff Myers
BZFlag 2.0.14 "This isn't the release you are looking for." (2010-02-15)
-------------------------------------------------------------------------
* Add Options -> Display -> AntiFlicker option - trepan
* Add Options -> Input -> Confine Mouse (MotionBox) - trepan
* Adjust advanced ground rendering for texture flicker - trepan
* Change the default stencil bitplanes to 1 to fix stencil shadows and various
other stencil features - trepan
* Backport fix for /idbanlist and /hostbanlist crashes - trepan
* Add support for gcc-4.4 and libtool-2.2 - Jeff Makey
* Update to Microsoft Visual C++ 9 from 8.0 - Jeff Myers
* Update to directInput 8 from 7 - Jeff Myers
* Fix player ghosting failure - Steven Mertens
* Provide API support for using bz_moveFlag on team flags - Scott Wichser
* Add pushstats plugin for future statistics gathering system - Jeff Myers
* Increase restrictions on incompletely joined players - Jeff Myers, Scott W.
* Announce saved file name in recordmatch plugin - Jeff Makey
* Fix buffer overflow in menu subsystem - Jeff Myers
* Fully support glob-style wildcards in hostbans and make name comparisons
case insensitive - Bryan Jennings
* Properly limit maximum message size in /showgroup command - Jeff Makey
* Reset team scores in case of a capture during a countdown - Jeff Makey
* Block spoofed /me messages - Scott Wichser
* Keep flags within the world boundary - Jeff Makey
* Add the "roamView" BZDB variable - trepan
* Change fonts to DejaVu - Jeff Myers, Tim Riker
* Source cleanup - Tim Riker
Pkgsrc: Buildlink in some libraries that bzflag has uses for:
* graphics/glew
* x11/libXi
* x11/libXxf86vm
BZFlag 2.0.12 - BZFlag version 2.0.12 is the current version of the BZFlag
game for Linux and source packages. released on 6/25/08. It was released
primarily to fix a small number of build issues on various linux
distributions, most notibly Gentoo and Debian based systems. There are no new
features from 2.0.10.
* Fix build with -ffast-math avoiding use of isnan for fog - Alfredo Tupone
* Fix for memory leaks -
* libGLEW requirement controlled by --with-glew - Alfredo Tupone
* Actually build with SDL_Image, if required - Alfredo Tupone
* Remove extra dir separator from cache entries - Jeff Myers
* Configurable "defaultFOV" (60 deg) for widescreen users - Jeff Myers
* Adjust shown coordinate for observers - Jeff Myers
* Use the foghack only if the config says - Jeff Myers
* Queue spawns after flag captures - Chris Wibble
* Fix kill callback when is coming from server - Jeff Myers
* Fix intermix of chat messages and api callback - Jeff Myers
* Various permission fixes - Jeff Myers
* Plugins path fixed -
* Kerberos and thread removed (never used) - Alfredo Tupone
* Event log fixed - Jeff Myers
* Workaroung to a driver bug - Jeff Myers
* Word filtering is case unsensitive -
* Correctly interface with c-ares 1.5.1 and lower - Alfredo Tupone
* Not showing a "new rabbit" message when player ID == NoPlayer - blast007
* gcc-4.3 fixes - Tim Riker, Alfredo Tupone
* MacOSX: Consistent search of resource files - Sean Morrison
* MacOSX: update the project to XCode 2.4.1 - Sean Morrison
* Added _countdownResumeDelay to control resume delay. - Thomas Stauer
* Slot numbers on scoreboard now appear regardless of hideAdmin - Joshua Bodine
BZFlag 2.0.10 - BZFlag version 2.0.10 is the current version of the BZFlag
game for Windows and Mac OSX. It was released on 11/17/07. It was released
primarily to fix a number of small issues that have been found in 2.0.8 and
provide good binary packages for the various Linux distributions for dual core
and 64 bit systems.
* Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
* Add the rabidRabbit plugin - LouMan
* Add packet loss kick and related admin commands - Thomas Stauer
* Reclaim lost memory from sound sample - Tupone Alfredo
* Fixed bashism on debian rules - Ryan Kavanagh
* Add the rabbitTimer plugin - L4m3r
* Fix some segfaults when re-joining - Tupone Alfredo
* Compliance with gcc-4.2 - Tupone Alfredo
* Fix the build system to be more distro friendly - Tupone Alfredo
* Plugins get flag resets/spawns/grab/drop/transfer - Jeff Myers, Bernt Hansen
* Fix compiler problem with gcc-4 - Tupone Alfredo
* Fixed high fps problem - Frank Thilo
* Added more info for observers - Jeff Myers, Frank Thilo
* torBlock plugin added - Jeff Myers, blast007
* Optionally use mesh position and height for radar - Thomas Stauer
* Add the regFlag plugin - Bernt Hansen
* Fix memory leak from cURL - blast007
* Add the Phoenix plugin - Jeff Myers
* Add favorite server - Frank Thilo
* SDL sound rate fix - Alfredo Tupone
* add bzID and server status to logDetail plugin - Bernt Hansen
* Add -tkannounce to announce tk on admin channel - Bernt Hansen
* Add the serverControl plugin - Bernt Hansen
* Add keepaway plugin - LouMan
* API calls to reset bzdb - Jeff Myers
* API call to get the player pause state. - Jeff Myers
* API calls to reload bans, and other files - Jeff Myers
* API event for shot ends - Jeff Myers
* API command to move a flag - Jeff Myers
* add API exposure for lag, jitter, and packetloss - Jeff Myers
* Add koth plugin - LouMan
* Add timedctf plugin - LouMan
* Add teamflagreset plugin - LouMan
* Add wwzones plugin - LouMan
* flagStay plugin added - Jeff Myers
* Give everyone notice of pause messages - Jeff Myers
* Fix for /silence command - Skeeve
* Fix mousebox edge positioning - Mark Thomas
* Fixed on spanish localization - xukosky@yahoo.es
* Instructions to fix sound on ALSA added - Tupone Alfredo
* Change filename format for easier location of matches - uso
* Adding jitter kick and related admin commands - Thomas Stauer
* Global banlist reload with local banlist - uso
* Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
* Ability to change the killer in a PlayerDieEvent - Matthew Marshall
* Added shotID to bz_PlayerDieEventData - Matthew Marshall
* Expose the countdown and game time stuff to the api - Jeff Myers
* Backport the record stop function from 2.1 - Jeff Myers
* Backported WW GMs from 2.1 - Matthew Marshall
* Converts box & pyramids to mesh if required - Anonymous
* Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
* Authorization is invariant to case - Anonymous
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
* /hostban based on hostmask when adns is available - Nils McCarthy
* server option to disallow autopilot - Nils McCarthy
* Bots are smarter - Frank Thilo
* Fixed the little hop on spawn at some sites - Alfredo Tupone
* Fixed issue of players add/removing others from groups - Alfredo Tupone
* Fixed false positive filter matches involving apostrophes - Sean Morrison
* Curing ghost/duplicated/ungetable flag - Alfredo Tupone
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
* Observers see Masquerade tank with their true color - Alfredo Tupone
* Password file now supports callsigns with non alphanumerics - Alfredo Tupone
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
* Add aggressive filtering support for all platforms - Sean Morrison
* Fixed bug that allowed empty callsigns - Frank Thilo
* Allow variable number of team flags per team with +f bzfs option
* bots now fully handle collision check
* Notify players when reassigned to a different team on join
* Allow multiple bases per team
* Alt-Tab & resolution changes do not mess up the screen
* No shooting allowed if OO flag is lost in a building
* Unclean client disconnects are recognized earlier
* Color carried team flags according to their team
* Start of better spawn positions based on tanks
* Various texture improvements
* Add experimental quality setting for enhanced effects
* Increase moon segments for exp. quality
* Stop infinite spawn loop with complex worlds containing big pyramids
* Don't spawn in multiple locations based on multiple r-clicks
* Fix Respawning after non-shot kills
* Relax kick tolerances and soften kick messages
* Remove bad lite effects with Thief steal
* Protect against crashes due to bad shot ids
* Relax flag drop time for speed checking
* Better unresponsive player removal messages
* Let genocided players spawn again
* Many other bugfixes
The ChangeLog is huge. Selected new features include:
* vote based kicking
* tunable game parameters like gravity and world size
* smarter bots
* world weapons
* bzadmin text client
* autopilot
* rabbit game style
* single port networking
And more... please review Changelog for a detailed list of changes.
pkgsrc changes:
o USE_X11BASE not needed anymore.
I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...