Commit graph

113 commits

Author SHA1 Message Date
joerg
bacea7cad5 Remove @dirrm entries from PLISTs 2009-06-14 17:48:39 +00:00
wiz
60f460ab01 Use standard location for LICENSE line (in MAINTAINER/HOMEPAGE/COMMENT
block). Uncomment some commented out LICENSE lines while here.
2009-05-19 08:59:00 +00:00
wiz
94824ad6f4 Fix license name. 2009-01-18 16:05:03 +00:00
wiz
025519adfe Add conflict with sdlmess. 2009-01-18 16:04:48 +00:00
gdt
363d01cd4b point to xmame-license 2008-09-10 00:36:09 +00:00
jlam
0bb78c6c9d Mechanical changes to add DESTDIR support to packages that install
their files via a custom do-install target.
2008-03-03 19:21:37 +00:00
joerg
8e40899aa5 Modular Xorg support. Add note about support for Xinerama and XInput,
but keep the status quo.
2007-02-07 19:20:12 +00:00
rillig
2829e658f2 Mechanically replaced man/* with ${PKGMANDIR}/* in the definition of
INSTALLATION_DIRS, as well as all occurrences of ${PREFIX}/man with
${PREFIX}/${PKGMANDIR}.

Fixes PR 35265, although I did not use the patch provided therein.
2007-01-07 09:13:46 +00:00
obache
e896edb7fe Rename variable MAKEFILE to MAKE_FILE. 2006-09-09 02:41:53 +00:00
dillo
8fcef35e77 Update xmame and xmess to 0.106:
0.106:

- Everything from MAME 0.106 and MESS 0.106
- Fixed a link error for messtest. (Arnaud G. Gibert)
- Fixed an alignment bug in the OpenGL driver which caused Defender,
  and possibly other 16bpp games, to be skewed.
- The mouse is no longer automatically grabbed in fullscreen
  mode. Bugzilla bug 877.
- Replaced fuzzy game name comparison with the method used by MAME for
  Windows, which lists approximate matches when an exact match isn't
  found.
- A BadMatch error should no longer occur for the OpenGL target in
  some cases, such as when 16bpp mode is used with recent releases of
  the binary NVIDIA driver.

0.105:

- Everything from MAME 0.105 and MESS 0.105.
- Fixed "-frames_to_run/-ftr" so that it works the same as on Windows.
- Fixed a memory leak in the plugin manager shutdown found by Valgrind.
  Bugzilla bug 850.
- The output of "-listroms (-lr)" now shows the correct driver name
  when it's run for all ROMs.
- Fixed a potential buffer overflow in the standard joystick driver.
  Bugzill bug 821. (Pierre Riteau)
2006-06-15 11:40:00 +00:00
rillig
9fc2d7d281 Removed the superfluous "quotes" and 'quotes' from variables that don't
need them, for example RESTRICTED and SUBST_MESSAGE.*.
2006-04-22 09:22:05 +00:00
kristerw
0ef42c4a35 Update xmess to 0.104.
Changes from 0.103:
- Everything from MAME 0.104 (http://x.mame.net/changes-mame.html) and
  MESS 0.104 (http://x.mame.net/changes-mess.html).
2006-03-09 20:51:13 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
wiz
768c589c29 Bump BUILDLINK_RECOMMENDED of textproc/expat to 2.0.0 because
of the shlib major bump.
PKGREVISION++ for the dependencies.
2006-01-24 07:31:52 +00:00
kristerw
464a90c769 Update xmess to version 0.103.
Release 0.103, 16 January 2006:
- Everything from MAME 0.103 (http://x.mame.net/changes-mame.html) and
  MESS 0.103 (http://x.mame.net/changes-mess.html).
- Modified osd_alloc_executable() to use mmap() by default.  This
  prevents segfaults in the DRC core on systems that support the NX
  bit, such as AMD64 and Intel Prescott.  Thanks to Julian Sikorski,
  Adam Moss, and Carl Fongheiser.
- Fixed a segfault that occurred when LIRC was enabled but lirc_init
  returned an error value.  (Joe Quanaim)
- Added "-[no]lirc" to enable or disable LIRC support.  (Joe Quanaim)
- Fixed several buffer overruns that happened when overly-long data was
  passed for "-ctrlr", "-lang", "-rec", and "-pb".  Fixed other
  potential buffer overruns.  Bugzilla bug 821.
- Files larger than 2GB can now be accessed on platforms with large
  file support.
- The "-createhd" and "-merge" operations in chdman are now a lot
  faster on Linux.
2006-01-22 18:37:52 +00:00
jlam
dc9594e09d Remove USE_PKGINSTALL from pkgsrc now that mk/install/pkginstall.mk
automatically detects whether we want the pkginstall machinery to be
used by the package Makefile.
2005-12-29 06:21:30 +00:00
rillig
b71a1d488b Fixed pkglint warnings. The warnings are mostly quoting issues, for
example MAKE_ENV+=FOO=${BAR} is changed to MAKE_ENV+=FOO=${BAR:Q}. Some
other changes are outlined in

    http://mail-index.netbsd.org/tech-pkg/2005/12/02/0034.html
2005-12-05 20:49:47 +00:00
kristerw
5d4b1fa859 Updated xmess to 1.102.
Changes from 1.101:
- Everything from MAME 0.102 (http://x.mame.net/changes-mame.html) and
  MESS 0.102 (http://x.mame.net/changes-mess.html).
- Fixed a bug that could afflict MESS console emulations by preventing
  the keyboard from working.
- The default ALSA buffer size is now 50000ms instead of 250000ms,
  which reduces lag.
- Advancing frame-by-frame using shift-P works again.  Bugzilla bug 787.
- When the setup menu is closed, the keyboard state is cleared.  This
  prevents the key press that closes the menu from affecting the
  emulation.  This replaces the fix from 0.97, which wasn't working
  anymore and caused the frame-by-frame advancing to break besides.
2005-12-03 10:58:22 +00:00
joerg
e904b7b9c8 Add DragonFly support. In the DGA drivers, include sys/time.h to get
struct timeval on DragonFly, otherwise sys/resource.h doesn't compile.
2005-11-17 19:54:08 +00:00
kristerw
ea1b035000 Updated xmess to version 0.101.
Changes since 0.100:
- Everything from MAME 0.101 (http://x.mame.net/changes-mame.html) and
  MESS 0.101 (http://x.mame.net/changes-mess.html).
- When the LIRC configuration cannot be read, the joystick polling code
  no longer tries to use LIRC.  This fixes a crash that occurs under
  memory pressure.  (Paul "TBBle" Hampson)
- Enabling full keyboard emulation in the classic MESS UI once again
  prevents keys such as P and Esc from being intercepted by the
  emulation core.
- Added support for BGR visuals to the blit core for, e.g., Solaris.
  (Hans de Goede)
2005-10-23 20:03:47 +00:00
kristerw
ea21b55256 Update xmame/xmess to 0.100
Changelog:
- Everything from MAME 0.100 (http://x.mame.net/changes-mame.html) and
  MESS 0.100 (http://x.mame.net/changes-mess.html).
- Improved support for OpenBSD, including fixing audio on 8-bit sound
  cards.  (Claudio Castiglia)
- Improved the SDL joystick driver so that it will work better with
  components identified as hat switches or trackballs.  (Dave Ahlswede)
- Increased the maximum number of joystick axes from 8 to 16 to support
  the Gravis Xterminator joypad.  (Dave Ahlswede)
2005-10-14 20:57:49 +00:00
xtraeme
c88e1fdbac * Remove compile warnings with gcc3.
* Use PKG_OPTIONS_OPTIONAL_GROUPS for sdl and opengl options.
2005-09-03 18:16:07 +00:00
kristerw
10af589a76 Update xmess to 0.99.
Changes since 0.97:
- Everything from MAME 0.99 (http://x.mame.net/changes-mame.html) and
  MESS 0.99 (http://x.mame.net/changes-mess.html).
- The SVGAlib target no longer fails silently under certain conditions.
  (Hans de Goede)
- Removed some unnecessary calls to exit() and fixed a few memory leaks
  in the X11, Xv, and effects code.  (Hans de Goede)
- The SVGAlib driver now handles __svgalib_tty_fd == -1.  This allows
  it to work with newer releases of SVGAlib.  (Hans de Goede)
- Removed "-xv/-xvext" from the manpage. Bugzilla bug 535. (Erik Hovland)
- Updated the joystick types in the manpage.  Bugzilla bug 737.
- Fixed some typos in the documentation.  Bugzilla bug 738.  (Erik Hovland)
2005-08-25 19:54:49 +00:00
kristerw
d83a9e4428 Update xmess to 0.97.
Release 0.97, 13 June 2005
- Everything from MAME 0.97 (http://x.mame.net/changes-mame.html) and
  MESS 0.97 (http://x.mame.net/changes-mess.html).
- When the emulation is unpaused, the keyboard state is cleared.  This
  prevents keypresses from bleeding over from the user interface.
- The SDL driver now uses the correct green mask for RGB 565.  This
  fixes a problem with SDL on DirectFB being unable to find a valid
  video mode.  (Uli H.)
- The SDL driver now locks the video surface before retrieving the
  pointer to its memory.  This fixes a crash with SDL on DirectFB.
  (Uli H.)
- Fixed a few spots in the code for 4.3 BSD, e.g., OpenStep on NeXT.
- Fixed bugs in the Xv driver and the 6-tap effect that affected
  big-endian architectures.  (Hans de Goede)
2005-06-24 22:52:15 +00:00
jlam
81edaaa606 Create directories before installing files into them. 2005-06-16 06:57:37 +00:00
jlam
95fd1f6ec9 Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.
Several changes are involved since they are all interrelated.  These
changes affect about 1000 files.

The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk.  bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files.  Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred.  This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.

The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages.  Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc.  This modification is a nod toward LOCALBASE=/usr.  The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.

The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc.  The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.

The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files.  Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories.  These files are used as input
to imake since imake can't use stdin for that purpose.

The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead.  This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed.  Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries.  Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
2005-06-01 18:02:37 +00:00
jlam
585534220c Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:
USE_GNU_TOOLS	-> USE_TOOLS
	awk		-> gawk
	m4		-> gm4
	make		-> gmake
	sed		-> gsed
	yacc		-> bison
2005-05-22 20:07:36 +00:00
kristerw
495c7a4142 Update xmame/xmess to 0.96.
Release 0.96, 10 May 2005:
- Everything from MAME 0.96 (http://x.mame.net/changes-mame.html) and
  MESS 0.96 (http://x.mame.net/changes-mess.html).
- Fixed the RGB to YUV conversion used by the Xv driver so that it
  conforms to the CCIR digital component video specifications.  Fixes
  Bugzilla bug 691.  (Alex W. Jackson)
- The rows of the OpenGL bitmap used for 16bpp games are no longer
  misaligned in some cases; nagano98 now displays without doubled
  lines.
- The behavior of "-listgamelist" should once again match the Windows
  side with regard to case-insensitive sorting and the treatment of
  leading "The" and "Le".
- When a specific joystick device is designated with "-joydevname
  (-jdev)", it is now always treated as the player 1 joystick.
- The built-in profiler works again.  (Colin Howell)
- The X11 build now properly sets the standard window properties.
  (Christian Birchinger's friend)
2005-05-12 22:34:53 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
kristerw
cf1d4415f0 Update xmess to 0.95.
Changes since 0.90 includes:
- Everything from MAME 0.95 (http://x.mame.net/changes-mame.html) and
  MESS 0.95 (http://x.mame.net/changes-mess.html).
- Forcing Xv to use YV12 ("-force-yuv 2") no longer causes rotated
  games to segfault.  Fixes Bugzilla bug 679.
- Fixed the aspect ratio of the MESS SuperVision driver so that it's
  quadratic.  (PeT)
- Fixed several problems with the front-end "-list" commands: The MESS
  commands could segfault, some commands' headers were misaligned, and
  "-listpalettesize" was causing the ROM list to print.
- Worked around or fixed a double-free on exit in xmess.
- Fixed a segfault on startup that occurred when four or more joysticks
  devices were found.
- The SDL joystick driver now works with multiple joysticks attached.
- The SDL sound driver should produce much better output.  Also fixed a
  potential deadlock.
2005-04-02 20:57:10 +00:00
agc
459a5bb28d Add RMD160 digests to the SHA1 ones 2005-02-23 18:49:17 +00:00
kristerw
ffcfaad08c Update xmess to 0.90.
Changes since 0.89:
- Everything from MAME 0.90 (http://x.mame.net/changes-mame.html) and
  MESS 0.90 (http://x.mame.net/changes-mess.html).
- The "-sleepidle (-si)" option is now enabled by default.  This keeps
  the emulation from hogging the CPU when it's idle.
- Did a major rework of the effects code, which now borrows code from
  the AdvanceMAME project (Hans de Goede):
  * The code is much cleaner.
  * Effects are much faster on DGA.
  * The scaling is no longer fixed to a certain factor for each
    effect: It supports normal (1x1 - 8x8), scale2x (2x2 - 3x6), scan2
    (1x2 - 4x2), rgbscan (1x3 - 6x3), scan3 (1x3 - 6x3), hq2x (2x2),
    lq2x (2x2), 6tap2x (2x2).
  * All the scanline effects come in both horizontal and vertical
    varieties, and vertical scanlines are automatically chosen for
    rotated games.
- Made the 32bpp to yuy2 blitting code much faster and cleaner.  (Hans
  de Goede)
- Enhanced LIRC support to compile and link against system-installed
  liblirc_client files.  Added the "-lircrc" option.  (Mads Villadsen)
- Optimized some of the yuy2 blit functions.  (Hans de Goede)
- Added CPU capability detection for Linux on x86.  Currently this only
  tests for MMX.  (Hans de Goede)
- Changed the effects code to use the C versions of effects when a CPU
  isn't MMX-capable.  This means that binary distributions can be built
  with EFFECT_MMX_ASM defined and still run on older CPUs.  This
  presently only works for Linux on x86.  (Hans de Goede)
- Fixed "-geometry (-geo)" to properly adhere to given window
  coordinates.  Added support for window coordinates to OpenGL.  (Hans
  de Goede)
- By default, fullscreen mode now only spans screen 0.  To select
  another screen, use "-xinerama-screen <nr>", or use -1 if you want
  the old behavior where all screens are spanned.  (Joe Q. and Hans de
  Goede)
- Removed Mesa on Glide on Voodoo 2 in fullscreen mode hack.  If you
  need this, just use "-geometry 640x480 -grabkeyboard -grabmouse"
  instead.  (Hans de Goede)
- Reverted to treating lightgun buttons as mouse buttons, so lightguns
  will work independent of joystick devices or drivers.  It is now
  also assumed that there are always 5 mice connected, so multiple
  lightguns should work fine.
- The old-style debugger works again.  (Hans de Goede)
- Merged several of Nicola Salmoria's memory leak fixes from Windows
  MAME.
- Fixed multiple port recording for the playback/record option.  (Chad
  Hurwitz)
2005-01-29 21:53:27 +00:00
kristerw
f82545987a Update xmess to 0.89.
Changes from 0.88:
- Everything from MAME 0.89 (http://x.mame.net/changes-mame.html) and
  MESS 0.89 (http://x.mame.net/changes-mess.html).
- Re-added a missing "Rapid Fire" entry from the setup menu that caused
  the other entries to be off by one.  Fixes Bugzilla bug 621.
- Another batch from Hans de Goede:
  * The GGI driver no longer crashes when $DISPLAY isn't set.
  * Sped up the rgbscan effect (effect 4), especially for DGA.
- Added LIRC support for remote controls, e.g., with MythTV.  (Andrew
  Chuah)
- Fixed a typo that caused absolute analog axes to interfere with
  digital negative axes in the input setup.
2004-12-29 20:25:00 +00:00
kristerw
373406fefa Do not compile messtest. It isn't used, and it fails to compile on
NetBSD 1.6.
2004-12-11 12:32:44 +00:00
kristerw
76f7861bce Update xmame/xmess to 0.88.
Changes since 0.87 include:
- Everything from MAME 0.88 (http://x.mame.net/changes-mame.html) and
  MESS 0.88 (http://x.mame.net/changes-mess.html).
- Big update of the video code (bugfixes/speedup/new functionality)
2004-11-27 01:30:40 +00:00
wiz
95699449c3 Fix typo. 2004-11-08 14:54:18 +00:00
xtraeme
fd716ea678 Erm, cannot use a shared options.mk file for xmame/xmess... 2004-11-08 10:07:02 +00:00
xtraeme
ee3b0d9c7d Convert xmame and xmess to use bsd.options.mk.
Available options are: sdl opengl esound.

sdl and opengl options are used to specify default display method, if
none of them is specified, x11 is used as before.
2004-11-08 10:03:41 +00:00
kristerw
1f6e2702f8 Update xmess to 0.87.
Changes since 0.86:
- Everything from MAME 0.87 (http://x.mame.net/changes-mame.html) and
  MESS 0.87 (http://x.mame.net/changes-mess.html).
- Reworked the video mode functions (Hans de Goede):
  * Unified and moved the aspect ratio calculations from xgl, fx, and
    x11_window to mode.c since all display targets that support
    arbitrary scaling through hardware make use of this.
  * Modified the code to use the aspect ratio supplied by the game
    driver instead of doing all kinds of magic.  This corrects, for
    example, the aspect ratio of 1942.
  * Added a new option, "-perfectaspect (-pa)", which automatically
    sets yarbsize to honor the aspect ratio provided by the game
    driver.  This is disabled by default because it can cause scaling
    artifacts.
  * When video modes are matched, the aspect ratio is now taken into
    account.
- Made changes to the X11 targets (Hans de Goede):
  * Restored widthscale == 2 yuy2 code for perfect yuy2 blitting.
  * Fixed a bug introduced by the aspect ratio patches which caused the
    Xv fallback code to not detect an error case and crash later on
    instead of falling back to MITSHM.
  * The Xv window is now resized with the correct aspect ratio after a
    user resize; this prevents black borders from appearing.
  * Renamed "-perfect-yv12" to "-perfect-yuv".
  * Enabled perfect blitting by default for yuy2, since it fixes the
    ugly color bleeding in, for example, pacman.
  * Fixed colors being way off in Xv for 15bpp direct games, e.g.,
    vector games with artwork disabled.
  * Current mouse values are now initialized in xinput_open, which
    should fix the problem of the visor going to the lower right corner
    in starwars when the video mode is switched from windowed X11 to
    DGA fullscreen while the mouse is grabbed.
  * Fixed the display of a 32bpp source on a 24bpp packed pixel window.
  * Fixed a bug in the DGA2 target which caused it to throw an XError
    when it failed to find a suitable mode, causing xmame to abort.
  * XInput now maps controls to mice 2 - 5 and leaves mouse 1 free for
    the default mouse.  (Hans de Goede)
  * Fixed a bug which caused the window to disappear with Xv windowed
    mode under KDE.
- Added a missing "Rapid Fire" string to the configuration menu.  This
  fixes problems with the configuration of player controls.  (Sylvain
  Trosset)
- Cleaned up the sound code (Hans de Goede):
  * Cleaned up the ALSA driver.
  * The ALSA driver now reports the actual sample rate to the caller
    rather than the requested one.
  * Removed the "-alsa-pcm" command line option; the ALSA driver now
    supports "-auviodevice (-ad)".  (Hans de Goede)
  * Removed "-fakesound (-fsnd)".  Now sound is always faked since
    certain games won't run without it.
  * Changed the default sample rate to 44100, moving us into the
    Third Millennium.
  * Removed the "-[no]sound" option; if you really want to disable
    sound, specify a bogus device with "-audiodevice".
- Removed the "-[no]mouse" option.  (Hans de Goede)
- Split aspect and mode settings so that all targets can use the
  aspect settings.  (Hans de Goede)
- Fixed the mapping of analog sticks' min..max ranges to the core's
  range.  This fixes games that use analog controls, such as Out Run,
  as well as the jittery movement of the mouse cursor in games such as
  Missile Command.
- Audio should work much better on Mac OS X.  (anonymous)
- The MMX assembly language version of the 6-tap filter now works for
  16 and 32bpp source and destination bitmaps; previously, only the
  32bpp screen depth was accelerated.  (Richard Goedeken)
- Corrected some of the out-of-date information in the documentation.
  Fixes Bugzilla bug 604.
- Light guns should work again. Also added support for the triggers on
  an ACT LABS USB PC Monitor model that didn't work previously.
2004-11-07 16:11:48 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
kristerw
9761e17d38 Update xmess to 0.86.
Changes since 0.85 include:

- Everything from MAME 0.86 (http://x.mame.net/changes-mame.html) and
   MESS 0.86 (http://x.mame.net/changes-mess.html).
- Fixed buffer overruns in the effects and rotation code that caused a
   segfault on exit for some games with artwork enabled.
- Fixed memory leaks in the effects and rotation code that occurred
   when the display settings changed.
- XInput was probably limited to two controllers in 0.85, but should
   again support up to four.
- When "-norotate(-nr)" is specified, the UI is no longer rotated
   relative to the game.  (Hans de Goede)
- Did major cleanup of the blit core (Hans de Goede):
   * Rotation should be a bit faster.
   * Defining DEST is no longer optional; targets that don't define it
     will need to be fixed.
   * Removed a bunch of obsolete #defines and special cases.
   * Added support for vector clipping, which fixes mhavoc.
   * Removed fixed Y scaling, since the arbitrary Y scaling is not
     noticeably slower.
   * Removed LOW_MEM from the makefile; blit.h is now so small, it
     should no longer be needed.
- The C version of the 6-tap filter rotates pointers now instead of
   using memcpy, which should give a small speed boost.  It also no
   longer reallocates a rotation buffer.  (Hans de Goede)
- Adjusted a few tests to make sure that every combination of compiling
   in XIL, MITSHM, and Xv will work and that the fallback order is Xv ->
   MITSHM -> normal X11.  (Hans de Goede)
- The Xv driver no longer uses "-geometry", since this requires users
   to know the aspect ratio of a game.  It instead uses "-widthscale"
   and "-heightscale".  (Hans de Goede)
- Added "-perfect-yv12", which uses perfect Xv YV12 scaling instead of
   the widthscale == 2 && heightscale == 2 hack.  (Hans de Goede)
- Added support for displaying 32bpp bitmaps on a 16bpp X11 or 3Dfx
   display by down-sampling.  (Hans de Goede)
- Added rotation for Xv YV12 displays.  (Hans de Goede)
- Sometimes Xv Image creation succeeds, but the first XvShmPutImage to
   a mapped window fails with a BadAlloc error; also, sometimes it can
   create an Image smaller than the requested size.  In such cases, the
   code now falls back to another Image type instead of crashing later.
   (Hans de Goede)
- Fixed problems in the X11 display target (Hans de Goede):
   * Free cursors on close.
   * Call close when display creation fails to clean up after us.
   * Comment out sleep calls, which shouldn't be necessary since XSync
     should only exit after everything has been processed.
   * Removed x11_window_put_image in favor of x11_window_refresh_screen
     since dirty rectangles are no longer supported.
   * Worked around an X11 bug that caused keys to get stuck when
     fullscreen DGA mode was exited.
- The display should no longer open twice for artwork games: The setup
   code wasn't rounding the display bounds as it should have.
- Effects now use CORRECTED_DEST_WIDTH and *may* work with PACKEDPIXEL
   modes.  (Hans de Goede)
- Adjusted the display bounds rounding so that the resulting rectangle
   is at least as large as the original.  This prevents the cutoff on
   the right side of the intro screen for, e.g., pacman with artwork.
- Fixed problems with aspect ratio calculation (Hans de Goede):
   * Fixed problems with SVGAlib, DGA, and possibly other display
     targets when arbitrary Y scaling was used.
   * Games whose bitmap isn't 4:3, such as pacman and moo, no longer
     show black borders with Xv.
   * Added correct aspect ratio calculation to Xv when games have double
     width or double height pixels; for example, blstroid.
   * The Xv aspect ratio honors "-displayaspectratio".
   * Removed the "-widescreen" option in favor of "-displayaspectratio
     1.77".
   * Pixel width and height doubling is now correct when
     "-[auto]ro{r|l}" is used.
- The "-bpp" option now only supports 15 or 32.  (Hans de Goede)
- Joystick buttons are no longer always registered as "button 9" in the
   configuration menu.  Fixes Bugzilla bug 587.  (Thomas Klausner)
2004-09-05 20:41:18 +00:00
kristerw
68f64c1484 Update xmess to 0.85.
Changes since 0.84.1nb1:
- Everything from MAME 0.85 (http://x.mame.net/changes-mame.html) and
  MESS 0.85 (http://x.mame.net/changes-mess.html).
- Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
  via "-effect 8" or "-ef 8".  (Richard Goedeken)
- Reworked the input code so that it more closely resembles its Windows
  counterpart.  This adds support for "-steadykey", "-a2d_deadzone" and
  "-digital".
- Increased the maximum number of joysticks from 6 to 8 and the maximum
  number of buttons per joystick from 16 to 32.
- Mouse buttons may not have been working in recent releases for games
  such as Missile Command; they should work now.
- Network support is broken for the time being because of the core
  input changes, so please disable XMAME_NET in your makefile.  If
  you're interested in fixing this, have a look at src/unix/network.c
  and the XMAME_NET sections of an older src/inptport.c.
2004-08-14 00:25:56 +00:00
dillo
57e2102c68 USB joystick driver rewritten, will be in next xmame release.
okayed by kristerw.
PKGREVISION++
2004-07-26 18:40:06 +00:00
xtraeme
0814142942 Use ${VARBASE}. 2004-07-20 04:38:43 +00:00
kristerw
3665e763e9 Update xmess to 0.84.1.
Changes since 0.83.1:
- Everything from MAME 0.84 (http://x.mame.net/changes-mame.html) and
  MESS 0.84 (http://x.mame.net/changes-mess.html).
- Removed -listinfo, since it's no longer supported by the core.
2004-07-18 23:37:55 +00:00
kristerw
cc8e8eb3c9 Update xmess to 0.83.1.
Changes since 0.82.1:
* Everything from MAME 0.83 and MESS 0.83 (changes-mess.html).
* The Xv driver now turns on XV_AUTOPAINT_COLORKEY, in case it was
  turned off by, for example, by the xine movie player. This prevents the
  display from being blank in this case. (Shyouzou Sugitani)
2004-06-21 21:55:45 +00:00
dillo
64d37f9b38 actually add patch, pointed out by wiz. 2004-05-28 00:46:27 +00:00
dillo
061ded3045 Fix usb joystick driver for talkative joysticks: read all available
reports and use the newest one.  Bump PKGREVISION.
2004-05-26 09:34:17 +00:00
kristerw
0c993d073a Update xmess to 0.82.1.
Changes since 0.81.1 include:
- Everything from MAME 0.82 (http://x.mame.net/changes-mame.html) and
  MESS 0.82 (http://x.mame.net/changes-mess.html).
- Improved the message that is displayed when a suitable X11 visual
  cannot be found.  Fixes Bugzilla bug 219.  (Christopher Stone)
2004-05-16 00:28:23 +00:00
kristerw
74653830ff Update xmess to 0.81.1.
Changes since 0.80.1nb1:
- Everything from MAME 0.81 (http://x.mame.net/changes-mame.html) and
   MESS 0.81 (http://x.mame.net/changes-mess.html).
- Fixed a problem with the lightgun offscreen reloading that caused a
   random shot every fourth or fifth shot.  (Joe Inkenbrandt)
2004-04-16 21:27:01 +00:00