Commit graph

513 commits

Author SHA1 Message Date
sakamoto
cdffee5c65 Update pysol to 4.10
what's new ?
  * completely new Mahjongg game driver
  * fixed a bad memory leak (when will there finally be a real
    garbage collector in Python ???)
2000-04-19 03:08:19 +00:00
tron
67a0dac0b0 Make this work after the "pth" package update. 2000-04-17 20:02:54 +00:00
dmcmahill
1b49dd3d54 enable nethack-qt 2000-04-14 21:17:33 +00:00
dmcmahill
ae8c7d8c12 - sync with qt-2.0.2 path
- remove the BROKEN!  Thanks to pooka@netbsd.org who fixed the remaining
  broken stuff.
2000-04-14 21:13:57 +00:00
pooka
528893d837 Add file forgotten in last commit, this is to fix problem with x11tiles. 2000-04-14 17:31:27 +00:00
pooka
f2150ddd8f Fix problem with x11tiles. 2000-04-14 17:30:31 +00:00
pooka
652e71e03a Don't remove scorefiles and savegame-files, instead notify the user to
remove them manually if s/he doesn't want them any more.

Install the recover-utility for savegame restoration.
2000-04-14 14:06:52 +00:00
rh
b9128cd51c Update corewars to 0.9.11. Changes are bugfixes, a manpage, and some new
warriors.
2000-04-13 11:10:48 +00:00
sakamoto
7edd77b3d7 Update pysol to 4.00
Changes in 4.00 (12 Apr 2000, 173 games)
  * PySol now plays Mahjongg games
  * PySol now plays Tarot type games
  * added a floating "Demo" logo
  * options are now saved automatically at program exit
  - Poker type games: cards for a Straight can now be in any sequence
  - fixed a scoring problem in Casino Klondike and Vegas Klondike

Changes in 3.40 (12 Feb 2000, 163 games)
  * implemented 3 new games
  * updated the pysol-sound-server
  - fixed a problem with winning in Golf type games
  - some other minor fixes

Changes in 3.30 (26 Jan 2000, 160 games)
  * implemented 7 new games
  * converted the pysol-sound-server into a Python extension module

Changes in 3.21 (21 Jan 2000, 153 games)
  * implemented 2 new games
  * updated the pysol-sound-server
  - Windows: added the missing PyWinTypes15.dll to the setup file

Changes in 3.20 (18 Jan 2000, 151 games)
  * added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...)
  * added 2 Poker type games (Poker Shuffle, Poker Square)
  * added 13 other new games (Der Katzenschwanz, Perpetual Motion,
    Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...)
  * background music is supported under Win32 as well
  - corrected redeal rules of La Belle Lucie and Trefoil
  - corrected rules of Aces Up
2000-04-13 03:08:44 +00:00
dmcmahill
f7adb7d36b fix paths for qt1 2000-04-12 22:35:18 +00:00
dmcmahill
54dfda0411 fix paths for qt1 2000-04-12 22:08:59 +00:00
drochner
30efa1f5af remove patch -lGL -> -lMesaGL, this fails with Mesa-3.1 (and wasn't
necessary before)
from Sean Doran <smd@ebone.net> per PR pkg/9862
2000-04-12 19:07:55 +00:00
hubertf
482037da84 xpm is in graphics, nog x11. 2000-04-07 18:43:22 +00:00
dmcmahill
65ede1de60 -look in the right place for Qt includes.
-add some extra libs during linking for ELF
2000-04-06 18:00:13 +00:00
rh
4e857b4e35 Update gnome-breakout to 0.3. Changes are: Stronger blocks, end game
dialog, sticky bat, miscellaneous bugfixes, new levels, and some UI
improvements.
2000-04-04 16:18:30 +00:00
rh
5772db8e1c 2nd try: import of gnome-breakout, a gnome variant of the classic breakout
game.
2000-04-02 19:49:19 +00:00
rh
a8c9d4f07f Add and enable gnome-breakout 2000-04-02 19:38:41 +00:00
rh
ba57e20c49 Add and enable corewars 2000-04-02 18:17:31 +00:00
rh
c4d428983a Initial import of corewars-0.9.10, a game which simulates a virtual
machine with a number of programs, where each program tries to crash the
others.
2000-04-02 18:16:18 +00:00
dmcmahill
db2bcabb17 update to point at qt-2.0.2. This pkg now compiles again (has been broken
for some time).  Leave marked as BROKEN because it complains of not finding
a "tiles.xpm" file at run time.
2000-03-29 00:29:51 +00:00
tron
c97018a973 Add conflict with old "gnuchess" 4.x packages. 2000-03-28 06:34:47 +00:00
tron
ce839a18e8 Add missing slash to URL for "ftp.freeciv.org". 2000-03-28 06:28:28 +00:00
jlam
823b5cd30a Remove freeciv and add and enable freeciv-client, freeciv-client-gtk,
freeciv-server and freeciv-share.
2000-03-28 00:36:50 +00:00
jlam
70c6f08d8b Freeciv client with GTK+ interface
WHAT'S CHANGED SINCE 1.9.0:

 - Internationalization extended.  Still needs improvement.
   New ./doc directory for localized versions of README and INSTALL.
   Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
 - Added Civ1/2-like Barbarians.  Controlled by two server options.
 - Many more nations added.
 - Worklists -- Players can now specify a list of things to be built in
   a city.
 - The AI now utilizes diplomats/spies aggressively.
 - Added a variant (1) of Michelangelo's Chapel.
 - Initial rates after Revolution will try to maximize Science.
 - Rapture-triggered city growth will no longer empty the foodbox.
 - Map generator improvements:
   - Gen 1 hills more uniform north/south.
   - Gen 2+ will tend to make fewer length-one rivers.
 - Added unit-death explosion animation.
 - No longer will cities with exactly 0 (zero) production surplus be given
   a "free" shield every turn.
 - Command-line arguments made more consistent between server and client.
 - Caravans now provide a research benefit when initially establishing a
   trade route, equal to the monetary benefit.
 - Diplomat/Spy changes:
   - Changed all actions to more closely conform to Civ2 rules.
   - Changed "diplchance" to be %-chance of success.  Used in many ways.
   - Diplomat/Spy may attempt action with any movement left.
   - Added "At Spy's Discretion" selection to steal and sabotage dialogs.
   - Allow Spies to steal tech from a city more than once (gets harder).
   - May only poison towns of size greater than 1 (one).
   - May only sabotage units that are alone on a square.
   - When a city is subverted, only nearby units change sides.
   - Veteran status improves defense against other Diplomats/Spies.
 - Added production display of number of turns remaining to build.
 - Small, shield-like flags tilesets (trident_shields, engels_shields).
 - Airbase changes (for Civ2 compliance):
   - Ground units can attack Air units when they are parked on an Airbase.
   - Units are defeated only singly when on an Airbase (like a Fortress).
 - Revised and improved the server 'help' command.
 - New intro graphics.
 - Ships may now have their movement reduced after a combat in which they
   are damaged.
 - Added display of production values to main map "city tiles" display.
 - Increased the Add-To City size limit to 9 to conform to Civ2.
 - Settler's "Connect" feature -- Automatically connect two points with
   Road, Railroad, Irrigate or Fortress.
 - Several AI improvements.
 - New ruleset support for CITIES, most notably cities are now drawn in
   different sizes and styles.
 - Allow specifying unambiguous player name prefix, instead of full
   player name, for server commands taking a player name argument.
 - Added multi-client configuration support.
 - Added 'read' and 'write' server commands.
 - Added "best nation" column to Demographics report.
 - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
 - Cities on mountains will produce an extra food (Civ2).
 - Fixed bug where Lighthouse was not producing veteran sea units.
 - Ported to Amiga.  (This is not included with a "distribution"; get it
   directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
   or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
 - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 00:35:49 +00:00
jlam
b5a971da5b Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:

 - Internationalization extended.  Still needs improvement.
   New ./doc directory for localized versions of README and INSTALL.
   Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
 - Added Civ1/2-like Barbarians.  Controlled by two server options.
 - Many more nations added.
 - Worklists -- Players can now specify a list of things to be built in
   a city.
 - The AI now utilizes diplomats/spies aggressively.
 - Added a variant (1) of Michelangelo's Chapel.
 - Initial rates after Revolution will try to maximize Science.
 - Rapture-triggered city growth will no longer empty the foodbox.
 - Map generator improvements:
   - Gen 1 hills more uniform north/south.
   - Gen 2+ will tend to make fewer length-one rivers.
 - Added unit-death explosion animation.
 - No longer will cities with exactly 0 (zero) production surplus be given
   a "free" shield every turn.
 - Command-line arguments made more consistent between server and client.
 - Caravans now provide a research benefit when initially establishing a
   trade route, equal to the monetary benefit.
 - Diplomat/Spy changes:
   - Changed all actions to more closely conform to Civ2 rules.
   - Changed "diplchance" to be %-chance of success.  Used in many ways.
   - Diplomat/Spy may attempt action with any movement left.
   - Added "At Spy's Discretion" selection to steal and sabotage dialogs.
   - Allow Spies to steal tech from a city more than once (gets harder).
   - May only poison towns of size greater than 1 (one).
   - May only sabotage units that are alone on a square.
   - When a city is subverted, only nearby units change sides.
   - Veteran status improves defense against other Diplomats/Spies.
 - Added production display of number of turns remaining to build.
 - Small, shield-like flags tilesets (trident_shields, engels_shields).
 - Airbase changes (for Civ2 compliance):
   - Ground units can attack Air units when they are parked on an Airbase.
   - Units are defeated only singly when on an Airbase (like a Fortress).
 - Revised and improved the server 'help' command.
 - New intro graphics.
 - Ships may now have their movement reduced after a combat in which they
   are damaged.
 - Added display of production values to main map "city tiles" display.
 - Increased the Add-To City size limit to 9 to conform to Civ2.
 - Settler's "Connect" feature -- Automatically connect two points with
   Road, Railroad, Irrigate or Fortress.
 - Several AI improvements.
 - New ruleset support for CITIES, most notably cities are now drawn in
   different sizes and styles.
 - Allow specifying unambiguous player name prefix, instead of full
   player name, for server commands taking a player name argument.
 - Added multi-client configuration support.
 - Added 'read' and 'write' server commands.
 - Added "best nation" column to Demographics report.
 - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
 - Cities on mountains will produce an extra food (Civ2).
 - Fixed bug where Lighthouse was not producing veteran sea units.
 - Ported to Amiga.  (This is not included with a "distribution"; get it
   directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
   or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
 - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 00:35:25 +00:00
jlam
8b8955f85b Freeciv game server.
WHAT'S CHANGED SINCE 1.9.0:

 - Internationalization extended.  Still needs improvement.
   New ./doc directory for localized versions of README and INSTALL.
   Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
 - Added Civ1/2-like Barbarians.  Controlled by two server options.
 - Many more nations added.
 - Worklists -- Players can now specify a list of things to be built in
   a city.
 - The AI now utilizes diplomats/spies aggressively.
 - Added a variant (1) of Michelangelo's Chapel.
 - Initial rates after Revolution will try to maximize Science.
 - Rapture-triggered city growth will no longer empty the foodbox.
 - Map generator improvements:
   - Gen 1 hills more uniform north/south.
   - Gen 2+ will tend to make fewer length-one rivers.
 - Added unit-death explosion animation.
 - No longer will cities with exactly 0 (zero) production surplus be given
   a "free" shield every turn.
 - Command-line arguments made more consistent between server and client.
 - Caravans now provide a research benefit when initially establishing a
   trade route, equal to the monetary benefit.
 - Diplomat/Spy changes:
   - Changed all actions to more closely conform to Civ2 rules.
   - Changed "diplchance" to be %-chance of success.  Used in many ways.
   - Diplomat/Spy may attempt action with any movement left.
   - Added "At Spy's Discretion" selection to steal and sabotage dialogs.
   - Allow Spies to steal tech from a city more than once (gets harder).
   - May only poison towns of size greater than 1 (one).
   - May only sabotage units that are alone on a square.
   - When a city is subverted, only nearby units change sides.
   - Veteran status improves defense against other Diplomats/Spies.
 - Added production display of number of turns remaining to build.
 - Small, shield-like flags tilesets (trident_shields, engels_shields).
 - Airbase changes (for Civ2 compliance):
   - Ground units can attack Air units when they are parked on an Airbase.
   - Units are defeated only singly when on an Airbase (like a Fortress).
 - Revised and improved the server 'help' command.
 - New intro graphics.
 - Ships may now have their movement reduced after a combat in which they
   are damaged.
 - Added display of production values to main map "city tiles" display.
 - Increased the Add-To City size limit to 9 to conform to Civ2.
 - Settler's "Connect" feature -- Automatically connect two points with
   Road, Railroad, Irrigate or Fortress.
 - Several AI improvements.
 - New ruleset support for CITIES, most notably cities are now drawn in
   different sizes and styles.
 - Allow specifying unambiguous player name prefix, instead of full
   player name, for server commands taking a player name argument.
 - Added multi-client configuration support.
 - Added 'read' and 'write' server commands.
 - Added "best nation" column to Demographics report.
 - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
 - Cities on mountains will produce an extra food (Civ2).
 - Fixed bug where Lighthouse was not producing veteran sea units.
 - Ported to Amiga.  (This is not included with a "distribution"; get it
   directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
   or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
 - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 00:34:33 +00:00
jlam
0bd4b3167d Machine independent files for Freeciv.
WHAT'S CHANGED SINCE 1.9.0:

 - Internationalization extended.  Still needs improvement.
   New ./doc directory for localized versions of README and INSTALL.
   Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
 - Added Civ1/2-like Barbarians.  Controlled by two server options.
 - Many more nations added.
 - Worklists -- Players can now specify a list of things to be built in
   a city.
 - The AI now utilizes diplomats/spies aggressively.
 - Added a variant (1) of Michelangelo's Chapel.
 - Initial rates after Revolution will try to maximize Science.
 - Rapture-triggered city growth will no longer empty the foodbox.
 - Map generator improvements:
   - Gen 1 hills more uniform north/south.
   - Gen 2+ will tend to make fewer length-one rivers.
 - Added unit-death explosion animation.
 - No longer will cities with exactly 0 (zero) production surplus be given
   a "free" shield every turn.
 - Command-line arguments made more consistent between server and client.
 - Caravans now provide a research benefit when initially establishing a
   trade route, equal to the monetary benefit.
 - Diplomat/Spy changes:
   - Changed all actions to more closely conform to Civ2 rules.
   - Changed "diplchance" to be %-chance of success.  Used in many ways.
   - Diplomat/Spy may attempt action with any movement left.
   - Added "At Spy's Discretion" selection to steal and sabotage dialogs.
   - Allow Spies to steal tech from a city more than once (gets harder).
   - May only poison towns of size greater than 1 (one).
   - May only sabotage units that are alone on a square.
   - When a city is subverted, only nearby units change sides.
   - Veteran status improves defense against other Diplomats/Spies.
 - Added production display of number of turns remaining to build.
 - Small, shield-like flags tilesets (trident_shields, engels_shields).
 - Airbase changes (for Civ2 compliance):
   - Ground units can attack Air units when they are parked on an Airbase.
   - Units are defeated only singly when on an Airbase (like a Fortress).
 - Revised and improved the server 'help' command.
 - New intro graphics.
 - Ships may now have their movement reduced after a combat in which they
   are damaged.
 - Added display of production values to main map "city tiles" display.
 - Increased the Add-To City size limit to 9 to conform to Civ2.
 - Settler's "Connect" feature -- Automatically connect two points with
   Road, Railroad, Irrigate or Fortress.
 - Several AI improvements.
 - New ruleset support for CITIES, most notably cities are now drawn in
   different sizes and styles.
 - Allow specifying unambiguous player name prefix, instead of full
   player name, for server commands taking a player name argument.
 - Added multi-client configuration support.
 - Added 'read' and 'write' server commands.
 - Added "best nation" column to Demographics report.
 - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
 - Cities on mountains will produce an extra food (Civ2).
 - Fixed bug where Lighthouse was not producing veteran sea units.
 - Ported to Amiga.  (This is not included with a "distribution"; get it
   directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
   or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
 - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28 00:33:37 +00:00
jlam
66b5ea344e Remove freeciv package. This is now split into freeciv-share,
freeciv-server, freeciv-client, and freeciv-client-gtk.
2000-03-28 00:30:19 +00:00
dmcmahill
efd6402596 Change from using qt to qt1. This clears the way to allow Qt to be upgraded
to Qt-2 without breaking KDE which still requires Qt-1.
2000-03-28 00:12:29 +00:00
jlam
79b20818f5 Remove conflict with gnuchess4. 2000-03-27 10:25:51 +00:00
jlam
c0057b4419 Add missing patch 2000-03-27 10:25:25 +00:00
jlam
e718677096 Install gnuchess4 binaries as "gnuchess?4" so that this doesn't conflict
with gnuchess.
2000-03-27 10:25:01 +00:00
tron
782b73a94b Adapt to new handling of "${CONFIGURE}". 2000-03-27 08:54:53 +00:00
jlam
17051ea373 Add and enable gnuchess4 2000-03-26 14:46:57 +00:00
jlam
827a94d876 Conflicts with gnuchess4. 2000-03-26 14:45:50 +00:00
jlam
57b8ec5522 Reimport gnuchess-4.0.x as gnuchess4 package. 2000-03-26 14:44:41 +00:00
jlam
c1a19d047c Update gnuchess to 5.00. From the GNU chess web page:
Version 5.00 is the current release. Version 5.00 shares no code with
   versions 1.x through 4.x. The major motivation for this release is to
   simplify chess code making it more pedantically accessible, use modern
   data structures, make it easy to modify by less skilled programmers,
   and increase understandability to non-programmer, skilled chess
   experts.
2000-03-26 08:29:25 +00:00
tron
ea7dc91900 Because the minor of "libpng" was bumped we must sure that packages
compiled for the update "png" package depend on it.
2000-03-21 22:40:50 +00:00
wiz
788e30fa1c rm -> ${RM} 2000-03-16 12:57:13 +00:00
wiz
74874e66d9 remove trailing `.' 2000-03-09 13:47:31 +00:00
wiz
f895e15bb9 remove commented out SUBDIR += lines for packages that never got
converted from FreeBSD, or have been disabled since. Sorted lines
alphabetically, added some missing directories.
2000-02-25 01:04:11 +00:00
rh
b698458f43 Add and enable plib 2000-02-19 22:34:56 +00:00
rh
beb3e7b9f4 Initial import of plib-1.0.20, a set of OpenSource (LGPL) libraries that
will permit programmers to write games and other realtime interactive
applications that are 100% portable across a wide range of hardware and
operating systems.
2000-02-19 22:32:44 +00:00
agc
4cffd86a29 When multi-line dependencies occur, use a "DEPENDS+= package" format
for each of the continuation lines, rather than using backslashes to
continue a single, long definition. This makes it much easier to spot
pre-requisite packages and other dependencies.
2000-02-15 09:26:12 +00:00
itojun
c4358d45f6 actually this pkgsrc require USE_INET6=YES. add IGNORE for non-USE_INET6
platforms.
2000-02-11 04:36:17 +00:00
hubertf
5f9cc8ee35 note that USE_INET6 is not regarded 2000-02-11 03:58:14 +00:00
tron
7a819b25a8 Remove unnecessary directory name "pub" from URL for "ftp.fu-berlin.de". 2000-02-09 22:17:44 +00:00
tron
e8a1039530 Use "png>=1.0.3" instead of "png-*" in dependence list. 2000-02-09 20:20:52 +00:00
wiz
fdd9163138 add RCS tags, regen patch-sum 2000-02-08 14:53:44 +00:00
jdolecek
5f5df5fddf make buildable on ELF 2000-02-08 12:07:15 +00:00