Commit graph

240027 commits

Author SHA1 Message Date
adam
c423c00a1a This is a hash table, implemented in C, supporting constant-time
add/find/remove of C structures. Any structure having a unique,
arbitrarily-typed key member can be hashed by adding a UT_hash_handle
member to the structure and calling these macros.
2015-10-07 12:33:16 +00:00
fhajny
504dbb14c0 Network libs still needed, fix build on SunOS. 2015-10-07 11:26:22 +00:00
adam
04ac919539 Fix building with some libedit and libreadline, including those on NetBSD 2015-10-07 11:22:00 +00:00
sevan
68f8faf96f Add FreeBSD 11 support
Reviewed by: wiz@
2015-10-07 10:36:54 +00:00
fhajny
874eedaa28 Updated databases/lmdb to 0.9.16 2015-10-07 10:15:24 +00:00
fhajny
0f7dfb2d8a Update databases/lmdb to 0.9.16.
Use Github for distfiles. Simplify build/install fixes. Readability.

LMDB 0.9.16 Release (2015/08/14)
- Fix cursor EOF bug (ITS#8190)
- Fix handling of subDB records (ITS#8181)
- Fix mdb_midl_shrink() usage (ITS#8200)

LMDB 0.9.15 Release (2015/06/19)
- Fix txn init (ITS#7961,#7987)
- Fix MDB_PREV_DUP (ITS#7955,#7671)
- Fix compact of empty env (ITS#7956)
- Fix mdb_copy file mode
- Fix mdb_env_close() after failed mdb_env_open()
- Fix mdb_rebalance collapsing root (ITS#8062)
- Fix mdb_load with large values (ITS#8066)
- Fix to retry writes on EINTR (ITS#8106)
- Fix mdb_cursor_del on empty DB (ITS#8109)
- Fix MDB_INTEGERDUP key compare (ITS#8117)
- Fix error handling (ITS#7959,#8157,etc.)
- Fix race conditions (ITS#7969,7970)
- Added workaround for fdatasync bug in ext3fs
- Don't use -fPIC for static lib
- Update .gitignore (ITS#7952,#7953)
- Cleanup for "make test" (ITS#7841), "make clean", mtest*.c
- Misc. Android/Windows cleanup
- Fix MDB_APPEND doc
- Fix MDB_MAXKEYSIZE doc (ITS#8156)
- Fix mdb_cursor_put,mdb_cursor_del EACCES description
- Fix mdb_env_sync(MDB_RDONLY env) doc (ITS#8021)
- Clarify MDB_WRITEMAP doc (ITS#8021)
- Clarify mdb_env_open doc
- Clarify mdb_dbi_open doc
2015-10-07 10:15:12 +00:00
jperkin
ae4a085aa9 Reduce SunOS optimisation to -O2, avoiding alignment faults in 32-bit builds
of libverify with certain compilers.
2015-10-07 10:07:11 +00:00
fhajny
77f4ace645 Needs USE_GCC_RUNTIME=yes to work with gcc??-libs packages. PKGREVISION++ 2015-10-07 10:00:20 +00:00
jperkin
a2a6924a60 Support .3am (lang/gawk) and .3f (math/udunits) cat/man page suffixes, fixing
builds with PKGMANDIR=share/man for those packages.

Put the regexes into variables to make it easier to add more in the future.
2015-10-07 09:56:14 +00:00
fhajny
af5b6df433 Needs pthread bl3 and vars. Fixes build on at least SunOS. PKGREVISION++ 2015-10-07 09:30:19 +00:00
jnemeth
8bdd04ad5b Instead of looking for /var/shm, test NetBSD version to
determine if SHM is available.  This fixed build failures inside
pbulk sandboxes.

     Since this is just a build fix, no PKGREVISION bump.
2015-10-07 08:02:27 +00:00
wen
f775219909 p5-autodie had been updated to 2.29 2015-10-07 07:38:28 +00:00
wen
82fa729813 Updated textproc/p5-Pod-Elemental-PerlMunger to 0.200003 2015-10-07 06:47:01 +00:00
wen
0e4ecf3a4b Update to 0.200003
Update DEPENDS

Upstream changes:
0.200003  2015-07-17 18:29:02-04:00 America/New_York
        - replace use of List::AllUtils with List::Util
2015-10-07 06:45:39 +00:00
richard
f02f16360b rework p5-subversion workaround to deal with netbsd issue found by wiz@
instead of creating LDFLAGS for SWIG_PL, just reuse SWIG_PL_INCLUDES
which contains already any -fstack-protector* flag necessary to link.
2015-10-07 05:48:10 +00:00
leot
e08aa8016d Updated games/xsoldier to 1.8 2015-10-06 22:10:44 +00:00
leot
61a6c96283 Update games/xsoldier to xsoldier-1.8.
From Benedek Gergely via pkgsrc-users@ with some minor changes from myself.

Changes:
2011-08-13  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.8
	* score.c: compare_entry() is now static
	* configure.ac: added x before with/enable variables in case
	  their values begin with a special character
	* player.c: removed the "not shooting" bonus debug message
	  because it is too noisy
	* boss.c: removed debug messages in BossHit1 because they are
	  too noisy

2011-08-10  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.7
	* joystick.c, joystick.h: define empty functions instead of
	  commenting them out when the joystick support is disabled
	  to avoid an empty .c file
	* enemyshot.c: included stdio.h and stdlib.h (for abs())
	* Makefile.am: removed -Wcast-qual because the file name for
	  XpmReadFileToPixmap is char *, not const char *

2011-08-09  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.6
	* configure.ac: fixed so that --enable options can be disabled
	  correctly
	* configure.ac: rewrite --with option
	* configure.ac: added AC_PROG_CPP because AC_CHECK_HEADERS requires it
	* configure.ac: checks the function atexit because graphic.c uses it
	* configure.ac: fixed comments
	* joystick.c, joystick.h: comment out the whole file if JSTK is
	  not defined
	* Makefile.am: fixed comment so that Makefile doesn't say "process
	  this file with automake"
	* Makefile.am, configure.ac: use the tar-ustar option of automake
	  instead of AMTAR = ustar in Makefile.am
	* configure.ac: added the foreign option to AM_INIT_AUTOMAKE
	* README: says that the joystick support is only on Linux

2009-11-08  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.5
	* game.c, xsoldier.h: make sure that an object never acts at the same
	  frame as it is created
	* game.c: removed unnecessary variable ocheck
	* version.h: updated UPDATE

2006-09-16  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.4
	* Makefile.am: minor cleanup
	  - uses some AM_variables
	  - gcc -g and the overkill warnings are now default
	  - set AMTAR to ustar
	* Makefile.in: regenerated with automake 1.9
	* configure: ./configure accepts --without-sld as well as --with-sdl
	* INSTALL: fixed high score file instruction
	* input.c, main.c, manage.c, xsolder.h: the SDL version respects
	  the TERM signal and closing the window

2002-05-26  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.3
	* configure.ac:  does not stop configuring even if --with-sdl is
	  specified but AC_CHECK_LIB([SDL], [SDL_Init]) fails (this won't do
	  any harm because if there is no SDL then "make" will fail correctly)
	  (I don't know why AC_CHECK_LIB fails on a non-i386 architecture
	  (perhaps because of missing -lpthread?))
	* configure.ac: regenerated
	* image.c, manage.c: s/HAVE_LIBSDL_IMAGE/HAVE_LIBSDL/g
	* common.c, ending.c, enemyshot.c, game.c, joystick.c, opening.c:
	  added some #include to avoid gcc -Wall warnings
	* enemyshot.c, graphic.c, manage.c, player.c: use division instead
	  of shift
	* score.c: fake records no longer have loop 0
	* score.c: fake records are more close to the default
	* image.c: fixed image loading so that xsoldier displays the correct
	  color on a 16-bit-per-pixel display (thanks to Stephen McCamant
	  <smcc@CSUA.Berkeley.EDU> for the patch)
	* README: fixed typo
	* image.c: SDL version sets the palette of pixmaps explicitly if
	  the screen is 8 bpp (without this the window is blank)
	* README, extern.h, graphic.c, image.c, main.c, xsoldier.6: now
	  -c option does nothing because it does not work with raw X on
	  8 bpp screen
	* image.h: SDL version uses typedef instead of #define for Image
	* graphic.c, image.c, star.c: fixed memory leak (I still don't know
	  how to free memory allocated by getpwuid() in manage.c)
	* README: fixed description (xsoldier is not first-person, "for one
	  player" is the right term)
	* boss.c: you can't go to the next stage if the game is over

2002-04-24  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.2
	* xsoldier is ported to SDL (the Simple DirectMedia Layer library)
	* extern.h: fixed a typo in comment
	* callback.c, game.c, graphic.c, image.c, input.c, joystick.c,
	  main.c, manage.c, config.h, extern.h, graphic.h, image.h, key.h:
	  Added libsdl support (use --with-sdl).  Note that libsdl support
	  uses a double-standard for coordinates to keep the 10 pixel
	  boundary
	* enemyshot.c: enemy shots do move
	* INSTALL, README: added note on SDL
	* README: added a game tip

2002-04-21  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.1
	* now xsolider comes with its own font
	* graphic.c: no longer use the X font (this is necessary for porting
	  to SDL)
	* pixmap/font*.xpm: new files, provide the font
	* boss.c, enemy.c: enemies appear more gracefully
	* game.c: fixed counter of the number of normal enemies
	* Makefile.am: "make install" does not overwrite the high score file
	* INSTALL: added more info on the high score file

2002-04-21  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.0
	* now I am the official developer of xsoldier (I got a mail from
	  the original of xsoldier, Yuusuke HASHIMOTO <hachi@pm.highway.ne.jp>)
	* player.c: weapon 1 shoots more and damages less
	* game.c: set boss time to 2000 instead of 3000 if not in final stage
	* boss.c: teleportation of boss 6 takes less time
	* enemy.c: power-up items move faster
	* boss.c: boss has a fixed (independent of loop) hit point
	* game.c, player.c, player.h: you lose some of power-up items
	  when you are killed
	* boss.c: reduced the amount of ring shots of the last boss
	* boss.c: the last boss shoots a 5way shot in loop 1
	* enemy.c: enemy 6 may give you an item
	* player.c: set immutable time to 60 instead of 50 when
	  starting/restarting
	* xsoldier.h: changed the argument of the srand() macro from s to x
	  because the word "srand" contains the letter "s"
	* boss.c: homing shot of the last boss is faster
	* boss.c, enemy.c, enemyshot.c: fixed window edge detection
	* boss.c: fixed homing shot of boss 2
	* main.c: you can enter the high score list even if you use the
	  -wait option as long as the wait is not greater than default
	* game.c: normal enemies appear more frequently
	* main.c: made sig_handle() static
	* common.c, common.h, extern.h: translated all comments into English
	* graphic.c, graphic.h, input.c, input.h: new files, putting all
	  X related stuff here
	* ending.c, game.c, opening.c: no more X stuff
	* boss.c: boss 2 can shoot backward in loop 2 or later
	* ending.c: added my name and fixed a typo
	* player.c: power-up item is O(loop), not O(loop^2)
	* main.c, star.c: free what is malloc()ed --- I always put away
	  what I take
	* main.c: removed unnecessary headers
	* xsoldier.h: added #include "image.h"
	* ending.c: you can skip the ending by pressing space key
	* ending.c: the staff list scrolls at a fixed (independent of loop)
	  speed
	* ending.c: added "press space key" message
	* player.c: change weapon item always makes you a bit powerful
	* INSTALL: added "required libraries" and fixed a typo
	* xsoldier.6: fixed typo in synopsis
	* README: new file, including overview, command line options, key
	  control and explanation of bonus
	* LICENSE: added note on the files GPL and old-doc/CONDITION

2002-04-12  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.99
	* putting old documents in old-doc/
	* translated all comments into English
	* INSTALL: fixed the FHS way
	* main.c: fixed -display and -wait option
	* main.c: improved the error message for bad options
	* boss.c: the last boss is a bit weaker in loop 2
	* game.c, main.c, manage.c, xsoldier.h: added -nopausemessage option
	* boss.c, enemy.c, game.c, player.c, score.c, star.c
	  s/random()/rand()/g
	* main.c, xsoldier.h: s/random/rand/g, s/srandom/srand/g
	* configure.ac: checks rand() instead of random()
	* xsoldher.h: s/HAVE_RANDOM/HAVE_RAND/
	* score.c: almost a complete rewrite
	* GPL: renamed, old name is COPYING
	* LICENSE: renamed, old name is CONDITION
	* LICENSE: added my name
	* boss.c: made boss 4 larger to prevent backstab
	* boss.c: made boss 8 smaller for better collision-detection
	* callback.c, game.c: draws a rectangle in the object's "real"
	  size if debug is enabled
	* game.c: added do_actions() and collision_detection()
	* enemy.c: enemy 7 escapes from the upper side of the window
	  (now weapon 2 is not the only way to get the perfect bonus)
	* game.c: improved shoot down bonus (shoot down bonus should be large
	  enough so that missing a boss is a big loss, but small enough not
	  to trivialize non-shooting bonus)
	* game.c: added shoot_down_bonus() and perfect_bonus()
	* enemyshot.c: made homing missiles more stupid
	* boss.c: boss 7 does escape from the window if the time is over
	* manage.c: always starts a loop with a fixed level (that is, 10)
	* game.c: normal enemies appear less frequently
	* enemy.c: normal eneimes have a fixed hit point (independent of loop)
	* main.c: set max length of player name
	* manage.c: added paranoid checks to NewPlayerData()

2002-04-02  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.98
	* uses Makefile.am instead of Imakefile
	* put all *.c , *.h and the manpage under RCS
	* boss.c, callback.c, ending.c, enemy.c, game.c, joystick.c,
	  manage.c, opening.c, player.c: hacked to avoid gcc -Wall warnings
	  - added many #include
	  - removed Japanese comments which are encoded to /*
	  - removed unused variables
	* callback.c, ending.c, game.c, image.c, joystick.c, joystick.h,
	  manage.c, manage.h, opening.c, score.c, sin.c, star.c, star.h:
	  hacked to avoid gcc overkill warnings (see Makefile.am)
	  - added many #include
	  - declared some arguments and variables as const
	  - converted switch statement to if-else because KeySym may
	    not be int
	  - avoid the name of a global variable in prototypes
	  - removed unused arguments from printf
	* xsoldier.h: now defines WAIT, PIXMAP, SCORE and SCOREFILE
	* manage.h: added declaration of ClearEnemyShotManage()
	* player.c: initializes notShootingTime correctly (this fixes
	  a bug which didn't give you the non-shooting bonus unless
	  you shot at least once)
	* xsoldier.6: renamed, old name is "xsoldier.man"
	* fix/: dropped because it is not used
	* version.h: now VERSION is defined in config.h
	* main.c, xsoldier.6: added -maxlevel option
	* game.c: removed high score display because you don't need it
	  during the game
	* main.c: checks invalid options
	* boss.c, ending.c, game.c, image.c, main.c, opening.c, player.c,
	  score.c: now includes config.h
	* main.c: removed zero padding from the output of -score
	* xsoldier.h: replaced SYSV with HAVE_RANDOM because it only
	  affects random()
	* INSTALL: added
	* image.c: fixed SplitImage debug message
	* main.c, manage.c, xsoldier.h: added -loop, -state, -maxpower and
	  -ship options (all for debug only)
	* game.c, manage.c, xsoldier.h: never show shoot down bonus
	  at the beginning of the game
	* ending.c: fixed a typo in the ending message
	* ending.c: the staff list scrolls slow in the loop 3 or later
	* image.c: fixed "isn't just" debug message
	* enemy.c: enemy 6 does disappear

2002-03-15  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.97
	* based on the Debian package (version 1:0.96-14)
	* bug fixes:
	  - boss.c: fixed the size of boss 1 and 4 (you can't backstab them)
	  - boss.c: enables the hitmask when boss 6 reappears
	  - enemyshot.c: added return NoneDel; at the end of EnemyLaserAct()
	    (without this the function sometimes ends without calling
	    return, resulting a suicide of the boss of the stage 4)
	  - game.c: when handling Hit(), call the enemy's Hit first
	    (necessary because Hit() of the weapon 3 changes its Attack
	    and the damage is calculated in Hit() of the enemy)
	  - joystick.c: applied Right and Down fix (fix available at the
	    original author's webpage:
	    http://www.surfline.ne.jp/hachi/xsoldier.html)
	  - main.c: set the maximum number of player's object to 256
	    (64 seems to be insufficient for the weapon 2)
	  - main.c: modified sig_handle() because sigaction() expects
	    void f(int), not static void f(void)
	  - opening.c: made sure stars moves at the normal speed
	* game balance tweaks:
	  - ending.c: staff list scrolls faster
	  - game.c: adjusted the interval between enemy's appearances
	  - game.c, opening.c: disabled zero padding of scores
	  - manage.c: max level (internal parameter) is now MaxLevel
	    (which is currently 80), not 85
	  - player.c, player.h: made the player's weapons much more powerful
	  - player.c: speed change is now 3 points/key-type instead of 5
	  - player.c: your weapon does not power down even if you are killed
	  - xsoldier.h: extend every 200,000 points instead of 100,000
	* new features:
	  - boss.c, enemy.c: act routine improved a lot
	  - boss.c, game.c, manage.c, xsoldier.h: a boss escapes if
	    the time is up (in this case you don't get the shoot down bonus)
	  - callback.c, enemy.c: dealing damage to a enemy gives you a score
	    even if you don't destroy it
	  - callback.c, enemy.c, game.c, manage.c: shows the remaining hit
	    points of a enemy when you shoot it
	  - game.c: shoot down bonus is bigger in second or later loop
	  - game.c: perfect bonus raises the level
	  - game.c: added c (clear enemy shot) key (enabled only when
	    compiled with -DDEBUG)
	  - game.c, manage.c: cleans enemy's shots when you restart
	  - main.c: set max loop to 3 (24 stages total)
	  - manage.c, player.c: gives you a score as long as you don't push
	    the shot key
	  - opening.c: added short help for debug-only commands
	  - player.c: power up item gives you a score and raises the level
	    if you already have enough power up items
	  - player.c: the level will be lowered if you are killed
	* game.c: set the score limit to 10,000,000
	* manage.c: added paranoid initialization of objects
	* score.c: s/strcpy()/strncpy()/g
2015-10-06 22:10:02 +00:00
plunky
d031e33ba1 update kplex to 1.3.1 2015-10-06 19:50:17 +00:00
plunky
ecfc237bf3 update kplex; from the ChangeLog:
v1.3.1

 Released 27th September 2015

 - Fixed various uninitialised pointer fixes
 - Updated Makefile for OpenWRT and github builds
 - Accept NULL as a sentence terminator with "strict=no"
 - Fixed problem with non-truncation of output files
 - Better guessing of UDP interface parameters
 - Define ACCESSPERMS, remove redundant declarations, add header guards
 - Fixed bug in source filtering
 - Added option to re-enable nagle for TCP interfaces
 - "-d" flag now documented with additional debugging
 - Default queue sizes reduced and SNDBUF size reduced
 - Added optional interface to filter rules

 v1.3

 Released 15th April 2015

 - Added udp interface type
 - Added "strict" option and potential for looser parsing constraints
 - Added "preamble" option to tcp interfaces
 - Added AIS coalescing
 - Fixed bugs in failover specification parsing
 - Fixed file output to non-pre-existing files
2015-10-06 19:49:32 +00:00
adam
ccb7e6247f Updated graphics/GraphicsMagick to 1.3.22 2015-10-06 16:52:51 +00:00
khorben
e4d7992bbb Updated devel/deforaos-configure to 0.2.2 2015-10-06 16:51:35 +00:00
adam
cc0f3d6029 Changes 1.3.22:
Special Issues:
* Due to GCC bug 53967, several key agorithms (e.g. convolution) may execute much faster (e.g. 2-3X) for x86-64 and/or when SSE is enabled for floating point math (-mfpmath=sse) if the GCC option -frename-registers is used. Default 32-bit builds do not experience the problem since they use '387 math. It is not clear in what version of GCC this problem started but it was not noticed by the developers until the GCC 4.6 timeframe. Other compilers do not suffer from this bug. Please lobby the GCC project to fix this embarrassing performance bug.
* Magick++: Any libraries or applications using Magick++ should be rebuilt in order to use this new release. Libraries and applications will be able to continue to use prior versions of Magick++ without being re-built, while benefiting from updated C libraries, provided that the system supports library versioning.

Security Fixes:
* General Coverity fixes. Some might have security consequences.
* Ghostscript options concatenation is more secure against buffer overflow.
* Windows: Built-in random number generator is now salted using CryptGenRandom(). This improves the robustness of the temporary file allocator.

Bug fixes:
* ...
2015-10-06 16:50:31 +00:00
khorben
9708503c2e Packaged DeforaOS configure 0.2.2
This release brings:
- internal code refactoring
- partial unification of the Makefiles generated
- support for installing pkg-config files and documentation from
  sub-directories
- fix for a crash on Linux
- further portability fixes
2015-10-06 16:50:03 +00:00
fhajny
876eb5b2fc Updated devel/libgit2 to 0.23.3 2015-10-06 14:56:26 +00:00
fhajny
dec55c1aaa Update devel/libgit2 to 0.23.3.
Simplify Github distfile handling.
Backport a futimes fix from upstream master, fixes build on SunOS.

Changes since 0.23.2:
- blame: guard xdiff calls for large files
- diff: don't feed large files to xdiff
- merge_file: treat large files as binary
- xdiff: convert size variables to size_t
- GITERR_CHECK_ALLOC_ADDn: multi-arg adders
2015-10-06 14:56:12 +00:00
fhajny
bfb349d18f Look for libs at the right place, fixes installation 2015-10-06 13:03:20 +00:00
tnn
67473d92af modular-xorg-server & drivers are not for Darwin 2015-10-06 11:29:55 +00:00
fhajny
db76344611 Updated lang/nodejs to 4.1.2 2015-10-06 08:00:49 +00:00
fhajny
996558c622 Update lang/nodejs to 4.1.2.
This release includes a fix for CVE-2015-7384, a Denial of Service
(DoS) bug. All users of Node.js v4.x should upgrade to v4.1.2.

http:
- Fix out-of-order 'finish' event bug in pipelining that can abort
  execution, fixes DoS vulnerability CVE-2015-7384
- Account for pending response data instead of just the data on
  the current request to decide whether pause the socket or not

libuv:
- Upgraded from v1.7.4 to v1.7.5, see release notes for details
- A better rwlock implementation for all Windows versions
- Improved AIX support

v8:
- Upgraded from v4.5.103.33 to v4.5.103.35
- Backported f782159 from v8's upstream to help speed up Promise
  introspection
- Backported c281c15 from v8's upstream to add JSTypedArray length
  in post-mortem metadata
2015-10-06 08:00:34 +00:00
taca
c86eca7164 Remove update to misc/ruby-ohai to 8.6.0. 2015-10-05 23:56:21 +00:00
taca
bfa0132938 Revert ruby-ohay package to 8.4.0 since 8.6.0 was not ready to commit. 2015-10-05 23:54:58 +00:00
khorben
6f60a24cda Updated sysutils/deforaos-browser to 0.4.14 2015-10-05 23:45:02 +00:00
khorben
1cbc38ad69 Package DeforaOS Browser 0.4.14
This first release in almost two years brings:
- more complete VFS abstraction
- new plug-in to manage Gtk+ bookmarks
- improved CVS, Git, Make, Preview, SVN, and Volumes plug-ins
- new plug-in to track the current selection
- new experimental plug-in for the XDG trash
- improvements to the view(1) helper binary
- re-usable library, libBrowser
- Spanish translation
- support for building outside of the source tree
- further improvements to the build system
- portability fixes (SunOS)
- support for drawing the desktop as a window
- improved support for Gtk+ 3
- introduction of a test suite
- additional bugfixes and improvements (UI, performance...)
2015-10-05 23:43:55 +00:00
sevan
88e1d92728 Mark as broken due to missing dependency: ruby-chef-config
Unbreak scan stage on bulkbuilds

Reviewed by: wiz@
2015-10-05 21:45:36 +00:00
jperkin
348b937c46 Re-order the way _OPSYS_INCLUDE_DIRS is calculated, and only perform checks for
the SDK path if we need to.

This avoids issues on Yosemite and Xcode 7, which drops support for the 10.10
SDK.  Trying to determine the SDK path fails, but the failure is not cached in
the xcrun database, so each call to a compiler tool is unecessarily delayed (by
around 3 seconds on my build hosts).

For users still on Yosemite who have upgraded to Xcode 7, the solution is to
install the Command Line Tools so that /usr/include is populated and used.
2015-10-05 17:06:22 +00:00
leot
8a4a157ef3 Updated www/webkit-gtk to 2.10.0nb1 2015-10-05 16:25:52 +00:00
leot
e2a5bd85bc Add a workaround and fixes PR pkg/50284 forcing building webkit-gtk with
-march=i586 in order to avoid on i386 the "-latomic" flag when linking
libwebkit2gtk-4.0.so.

Bump PKGREVISION.

Thanks joerg@, jperkin@ and tnn@ for various suggestions.
2015-10-05 16:25:30 +00:00
ryoon
123c802e54 Updated www/firefox to 41.0.1 2015-10-05 15:54:02 +00:00
ryoon
669c1208bb Update to 41.0.1
Changelog:
Fixed Fix a startup crash related to Yandex toolbar and Adblock Plus (1209124)
Fixed Fix potential hangs with Flash plugins (1185639)
Fixed Fix a regression in the bookmark creation (1206376)
Fixed Fix a startup crash with some Intel Media Accelerator 3150 graphic cards (1207665)
Fixed Fix a graphic crash, occurring occasionally on Facebook (1178601)
2015-10-05 15:53:23 +00:00
tnn
8b7595af22 Updated pkgtools/lintpkgsrc to 4.90 2015-10-05 14:39:35 +00:00
youri
8fe5d6f164 Updated time/globe to 20140814 2015-10-05 13:51:13 +00:00
youri
f071022205 Update globe to 20140814. Changes adapted from Benedek Gergely.
No changelog available.
2015-10-05 13:47:35 +00:00
tnn
b15ba42987 simplify previous; _ is included in \w 2015-10-05 13:16:44 +00:00
tnn
4a4e222dd6 fix regexps for patch names: '+' and '_' are allowed characters
Fixes false checksum mismatch errors from lintpkgsrc -m.
Bump version to lintpkgsrc-4.90.
2015-10-05 13:12:12 +00:00
tnn
f49f1f2042 Don't use master site with dynamically generated file. We have it on nbftp.
PR pkg/50297
2015-10-05 12:23:21 +00:00
richard
b87c45bab0 SunOS needs -lsocket and -lnsl in LIBS 2015-10-05 08:42:25 +00:00
dholland
566748979f Fix netbsd build by improving the gcc version extraction "logic". 2015-10-05 06:33:46 +00:00
richard
1f0ad05c00 patch to avoid error calling overloaded sqrt by using std::sqrt on SunOS 2015-10-05 05:09:05 +00:00
richard
a17e6aa9d2 include python tool to avoid inadvertently picking up native python 2015-10-05 05:06:52 +00:00
richard
0e248b82e5 conditionalise libusb for non-SunOS platforms for the time-being, as there is
not yet any working libusb-1.0 implementation for solaris.
No revbump needed since these didn't build on SunOS prior
2015-10-05 04:47:02 +00:00