Commit graph

14 commits

Author SHA1 Message Date
wiz
48af571122 Update to 0.146. Lots of emulation updates, CHD format change (v5).
Also, this version now builds with clang.
2012-06-01 19:42:06 +00:00
wiz
3c4b51c1a8 Update to 0.145:
0.145
-------
Happy 15th Anniversary!  Over its 15 years of existence since MAME
0.01 was released for MS-DOS with an initial library of 5 sets, MAME
has grown exponentially to the point that no one thought we would be,
boasting 18,650 different sets and operable on more OS platforms than
thought possible.  While video-based arcade games were the original
targets for MAME, the scope of the project has grown to include
documentation of virtually all coin-operated amusement devices
including gambling (video/slots), coin droppers, pinball machines and
more.  Through the efforts of the literally thousands of developers,
players and others who have provided assistance and feedback over the
project's history, we would like to thank all of them that made this
possible!
2012-03-08 17:11:09 +00:00
wiz
ee311e3b36 Recursive bump for pcre-8.30* (shlib major change) 2012-03-03 00:11:51 +00:00
wiz
833922aab2 Revbump for
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk)

Enjoy.
2012-02-06 12:39:49 +00:00
wiz
ca706f8622 Update to 0.144.
0.144
-----

Source Changes
--------------
Fixed up the flicky and clones (system1.c) Dip Switches after a fair
amount of playtesting.  Also, added some specific set notes related to
oddness/differences observed. [Tafoid]

Start of input ports cleanup in the Toaplan drivers:
[Alex Jackson, kanikani]
 * Removed some unused macros from toaplipt.h
 * Fixed polarity of DIPLOCATIONs in toaplan2.c
 * Added some missing inputs

Fixed tms99xx STCR command [Michael Zapf]

xmultipl: fixed tilemaps offsets [Roberto Zandona']

SDL: Add TAP/TUN networking capability and shell script for
configuration [Carl]

Added some common country and language names to the default strings,
and removed some unused and/or redundant strings [Alex Jackson]

Various improvement to Amiga FDC system [O. Galibert]

ipf: Describe the remaining fields [O. Galibert, SPS]

Rewrote NCR539x SCSI emulation from scratch [R. Belmont]

More Toaplan input fixes: [Alex Jackson, kanikani]
 * Added DIPLOCATIONs and missing inputs to twincobr.c, wardner.c,
    toaplan2.c
 * Added information about ingame test/debug features to comments in
    toaplan2.c
* Unified toaplan2.c inputs with the other Toaplan drivers

Converted neogeo MVS driver to use software lists in preparation for
multislot support [David Haywood]

neogeo.c: fixed kof98 on non-Windows builds [Alex Jackson]

Added per-channel volume control to ES5505/ES5506 sound chip, and
hooked it up to the Taito F3 driver [Angelo Salese]

Added a preliminary ES5510 DSP DRAM input/output latches support in
Taito F3 driver, fixes sound in Ring Rage and Riding Fight
[Angelo Salese]

Implemented FRC hook-up to Sega System 24 HW, fixes missing SFXs to
Bonanza Bros. [Angelo Salese, Phil Bennett, Charles MacDonald]

6522VIA: Implemented CA2 pulse output mode, and output interrupt state
only when it changes. [Curt Coder]

6532RIOT: Output interrupt state only when it changes. [Curt Coder]

hikaru: added 0.84 BIOS [Arzeno Fabrice]


0.143u9
-------

Source Changes
--------------
fix listing of switches used by gambling games [kanikani]

Hooked up MC6845 to Laser Base [Angelo Salese]

Hooked up PIT to Laser Base [Angelo Salese, Tomasz Slanina]

Changed some of the default mappings for analog controls in order to
fix various input-fighting bugs (including, but not limited to,
MT#4394 and MT#4509). Reverted the u8 change to analog joystick
handling--it only partially solved the problem it was meant to fix, it
introduced new issues in return, and generally made the code more
complicated for little benefit [Alex Jackson]

Improved game documentation to Naomi / Triforce / Chihiro HW [f205v]

0.143u8
-------


Source Changes
--------------
Improvements to magicfly.c [Roberto Fresca]
 * Confirmed and fixed CPU clock for magicfly and 7mezzo.
 * Rearranged the graphic ROMs addressing. Splitted both gfx banks.
 * Created and minimized the color palette for both gfx banks.
 * Fixed colors for magicfly and 7mezzo.

Provided DVD dump for junai [alien_mame, The Dumping Union]

lethalen: improved offset screen and gun in japan version; removed
eeprom default values [Roberto Zandona']

taito_z.c: Added PCB locations to the Aqua Jack sets [ShouTime]

taitopjc: Preliminary text layer and I/O CPU hookup [Ville Linde]

taitotz: preliminary text layer hookup [Ville Linde]

viper: implemented timers and I2C interface on MPC8240 [Ville Linde]

voodoo: preliminary Voodoo 3 support [Ville Linde]

Wrote a basic core for Epson RTC-9701 device chip [David Haywood,
Angelo Salese]

Fixed various translitteration errors in csplayh5.c game name
descriptions [Fujix]

Fixed Juno First refresh rate and interrupt firing
[Angelo Salese, Chris Hardy]

Removed deprecat.h usage from higemaru.c [Angelo Salese]

Removed deprecat.h usage from srmp6.c [Angelo Salese]

naomi: fix various crashes for some GD-ROM sets [R. Belmont]

Added tables from vlm5030 as verified by decap from ogoun. Adapted
vlm5030 to use the tms5xxx common tables file. Some details have yet
to be worked out for certain (how exactly the reflection coefficients
beyond k=2 address the k2+ rom)
[ogoun, Lord Nightmare, The Dumping Union]

Adjusted the VLM5030 K3 thru K10 coefficients to be based not on
reading the K2 rom but based on the index itself <<6 or 7. This makes
the games sound much better and explains the very small ram size used
for coefficients other than K1 and K2. This needs further
investigation and figuring out of the die schematic to settle
completely. [Lord Nightmare]

Various gottlieb.c fixes [Tafoid]
 * Verified through playtesting, manuals and in-game service modes all
    dips in the driver.  Consolidated and added Dip Locations based on
    all available information.
 * Changed Q*bert and Q*bert's Qubes joystick layout to 8-Way to allow
    for diagonals to be not only be mapped but used if desired.

Optimzied SH4 core by using a single opcode jump table instead of
nested switch statements [David Haywood]

namcos22.c: improved flat shading and depth cueing [hap]

Golden Poker driver improvements. [Roberto Fresca]
 * Mapped the Dallas DS1210 for Video Klein sets that have one.
 * Mapped the 2800-2fff range as RAM for the non-Dallas Video Klein
    sets.
 * Some minor fixes.

Fixed colors to Witch Card (Video Klein CPU box, set 2)
[Roberto Fresca]

Novo Play Multi Card / Club Card improvements: [Roberto Fresca]
 * Added proper button-lamps support and layout.
 * Added default NVRAM, necessary to boot.
 * Added technical notes.

JPM IMPACT changes that make the display at least work now, and some
more M1 set splitting [James Wallace]

Preliminary emulation of the YMZ770 sound chip
[R. Belmont, O. Galibert, MetalliC]

Funworld driver: Documented hopper motor line (temporarily added as an
extra lamp). Better documentation of output ports... Novo Play Multi
Card: Added PIAs connections layout, added 'Allow Autohold' DIP
switch. [Roberto Fresca, Rob Ragon]

Various improvements to Magic the Gathering: Armageddon [Phil Bennett]

NVRAM devices each have their own files, when applicable.  The output
of such will be "NVRAM\setname\devicefile.".  Some cases will still use
the old "NVRAM\setname.NV" method until they have been converted
properly. [smf]

Made some fixes/additions to the input system [kanikani]
 * Added the possibility to press contradictory direction digital
    joystick input at the same time (i.e. up-down, left-right);
 * Added the possibility to set an arbitrary value for coin impulses;
 * fixed a bug with loop lever routine
 * fixed a bug with analog joystick routine

Various fixes in tnzs.c driver [kanikani]
 * Plump Pop
 - update DIPSW item (collision between each players' child)
 - added DIPLOCATION
 * Extermination
 * Arkanoid Revenge of DOH
 * Dr.Toppel
 * Kageki
 * Chuka Taisen
 * The Newzealand Story
 - added DIPLOCATION
 * Kabuki Z
 - fixed difficulty DIPSW (EASY and MEDIUM is reversed)
 - added DIPLOCATION
 * Insector X
 - fixed difficulty DIPSW (based on manual)
 - added DIPLOCATION

Various fixes in tmnt.c driver [kanikani]
 * T.M.N.T.
 - fixed visible area (garbage on each side is correct (verified on
    PCB))
 - fixed DIPSW
 - added DIPLOCATION
 * Golfing Greats
 - fixed inputs
 - fixed DIPSW
 - added DIPLOCATION
 * Trigon
 * Cuebrick
 * M.I.A.
 * Punk Shot
 - fixed DIPSW
 - added DIPLOCATION
 * Premiere Soccer
 - added DIPLOCATION
Various fixes in ninjaw.c driver [kanikani]
 * Ninja Warriors
 - added DIPSW notes
 * Darius II
 - fixed DIPSW
 - fixed game description
Various fixes in twin16.c driver [kanikani]
 * Majuu no Oukoku
 - fixed inputs
 - fixed DIPSW
 - added DIPLOCATION
 * Gradius II
 * Hard Puncher
 * M.I.A.
 * Cuebrick
 - fixed DIPSW
 - added DIPLOCATION

Fixed DIPSW in Darius II [kanikani]

Fixed DIPSW in Ninja Ryuukenden / Ninja Gaiden [kanikani]

Various fixes in galaga.c driver [kanikani]
 * Bosconian
 - fixed DIPSW
 - fixed DIPLOCATION
 * Galaga
 * Xevious
 * DigDug
 - fixed DIPLOCATION
Fixed DIPSW and DIPLOCATION in segas24.c driver [kanikani]

Fixed DIPSW and DIPLOCATION in segas18.c driver [kanikani]

Fixed DIPSW in segag80r.c driver [kanikani]

Fixed DIPSW in segag80v.c driver [kanikani]

Fixed DIPSW in segald.c driver [kanikani]

Fixed DIPSW in Ninjakun and Penguin-Kun Wars [kanikani]

Various fixes in dec0.c driver [kanikani]
 * Heavy Barrel
 - fixed DIPSW
 - fixed DIPLOCATION
 * Birdie Try
 * Dragon Ninja
 * Fighting Fantasy
 * Midnight Resistance
 - fixed DIPSW
 * Robocop
 - fixed DIPLOCATION

Fixed coinage DIPSW using Sega common setting in segaybd.c,
segaorun.c, segaxbd.c, segahang.c, segae.c, segac2.c, segas16a.c and
segas16b.c drivers [kanikani]

Fixed coinage DIPSW using Konami common setting in chqflag.c, pooyan.c
and rockrage.c drivers [kanikani]

Various fixes in sega16b.c driver [kanikani]
 * Ace Attacker
 - added I/O board read routine
 * Dunk Shot
 - fixed DIPLOCATION
 * Sukeban Janshi Ryuko
 - added DIPSW
 * Time Scanner
 - fixed DIPSW

Various fixes in sega16a.c driver [kanikani]
 * Ace Attacker
 - changed to use analog device
 * Sukeban Janshi Ryuko
 - added DIPSW
 * Time Scanner
 - fixed DIPSW

Fixed / added comments in ninjakd2.c driver [kanikani]

Made some video optimizations in toypop.c driver [kanikani]


0.143u7
-------


Source Changes
--------------
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function
[ElBarto]

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
    Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression.  [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]



0.143u6
-------


Source Changes
--------------
Replaced M1 rom with proper dump for nprsp (NeopriSP Retro Collection)
[The Dumping Union]

m68k: fixed another buffer overflow bug [Belegdol, R. Belmont]

Added preliminary MCU handshake simulation sequence for astyanax,
hachoo, jitsupro, plusalph, stdragon and removed ROM patches for those
games [Angelo Salese]

Implemented inputs for edfbl and monkelf [Angelo Salese]

Fixed attract mode behaviour in Cybattler [Angelo Salese]

Added MCU dumps for X-Multiply (m72) and Image Fight
[The Dumping Union]

Removed deprecat.h usage from Jaleco Mega System 1 [Angelo Salese]

Improved sprites in King Derby [Angelo Salese]

Implemented default INIT register for MC68HC11 CPU core, necessary for
Namco's 30 Test HC11 sub-variant to work properly [Angelo Salese]

Implemented preliminary Free Running Counter timer for MC68HC11 CPU
core [Angelo Salese]

Added ROL EXT, ROL INDX, ROL INDY, STS DIR opcodes to the HC11 CPU
core [Angelo Salese]

Implemented save support to HC11 core [Angelo Salese]

Added preliminary 7-seg artwork for King Derby [Angelo Salese]

dogpatch - added shot sounds [Derrick Renaud, iritis]

Yet more Neo-Geo work on game ROMs structures [Johnboy]
 * Finished to document used pcb's for cartridges
 * Finished removal of .bin extension in favour of
    chiplabel.socketlabel naming convention

Whitestar: added main CPU FIRQ, fixed main/DMD CPU comms, DMD VRAM is
now populated [R. Belmont]

Update raiden 2 driver with guru-style readme for raiden 2 pcb itself,
based on the raiden dx guru-readme. [Lord Nightmare]

Figured out BIOS loading in Super Kaneko Nova System
[Joerg Hartenberger]

model3: added drive board ROMs for Scud Race, Scud Race Plus, Sega
Rally 2, and Daytona USA 2 [Andy Geezer]

naomi: added drive board ROM for f355 [Andy Geezer]

Whitestar: correct sample loading for games with 4Mbit ROMs
[R. Belmont]

Various Nibbler clean-ups:  [Tafoid]
 * Set up Nibbler and clones to allow the Pioneer Balloon sound rom as
    OPTIONAL as some board configurations has this rom on board.  If
    it is missing from your romset, the game will be allowed to play
    without the music is desired.
 * Nibbler and clones have been reordered and renamed based on version
    information.
 * Added notes to the driver.

Various wiz.c fixes :  [Tafoid]
 * Fixed cocktail controls for scion and clone.
 * Took ROM_LOAD_OPTIONAL out of ROM_START that uses the audiocpu rom
    from scionc for scion.  The original scion audiocpu is not
    emulated correctly, is a known issue, and was only covered up by
    the use of this other dump from scionc.

whitestar: correct sample ROM loading for games with 8Mbit sample ROMs
[R. Belmont, Tafoid]

Allow region tags starting with a : to mean "absolute" so devices can
access the parent base driver's ROM regions [R. Belmont]

Moved DECO BSMT2000 sound board out to a device shared between
Whitestar and tattass [R. Belmont]

WD17xx: Connected Side Select Output for variants that support it.
[Curt Coder]

More minor notes about different raiden 2 set sound roms and suspected
(but as of yet unproven) version order. [Lord Nightmare, trap15]

Update sp0256 core to use correctly ordered resroms; update sauro
driver to use correctly ordered sp0256-al2 resroms.
[Huygens, Lord Nightmare]

namcos22.c updates [hap]
 * fixed acedrvrw and victlapw crash from buffer overflow
 * fixed dirtdash crash due to pointrom size, the game still doesn't
    work though
 * improved display fader (used in raveracw)
 * cleaned up inputs and added default nvram where useful
 * properly emulated step lock motor status for the skiing games

Added basic PCB layout for Reel'N Quake! [Brian Troha]

Further major organization, documentation and reordering of numerous
(over 1700) gambling / Fruit machine titles covering multiple
systems.  [David Haywood / James Wallace]


0.143u5
-------


Source Changes
--------------
Implemented double buffering and improved colors for 3d in Top Landing
[Angelo Salese]

naomi.c: Added rev "A" Japan BIOS, original Korean BIOS as well as rev
"D" Korea [gamerfan, Smitdogg, BrianT, The Dumping Union]

armedf.c: Verified correct sprite roms for Terra Force (Japan)
[ShouTime]

dday.c: Added dipswitch locations to the D-Day sets
[Corrado Tomaselli, Brian Troha]

m68k: Preliminary support for MC68340 (CPU32).  Reorganized to
facilitate C++ conversion. [David Haywood]

m68k: use 68340 instruction table for 68340, cpXXX instructions are
020/030 only, add CINV, CPUSH stubs for 040 [R. Belmont]

Add comment about new raiden2 rom combination, add missing pals as
undumped, fix IC locations on several sets.
[Lord Nightmare, Hammad, EdCosta]

Various HLSL fixes: [Ryan Holtz, Bat Country Entertainment]
 * Created two flags, -hlsl_ini_write and -hlsl_ini_read. The former
    enables custom HLSL INI writing explicitly, the other enables
    loading of the same.
 * Fixed disappearing aperture effect when using custom INI files.
 * Fixed diagonal seam on some games, for serious real this time
 * Fixed phosphor simulation, now works as expected

model3.c: Redumped Spikeout FE. Special thanks to Phil Bennett & Bart
Trzynadlowski for verifying and testing the redumped roms. [Dr.
Spankenstein, wild eyed, Paratech, Layne, Lord Flux, atchoo, cbt,
gatt9, tormod, BrianT, The Dumping Union]

only report samples audit result for sets with required samples
[Fabio Priuli]

fixed segfault when using -verifysamples [Fabio Priuli]

floppy: Refactor slightly.  Name, descrition, etc are now an intrinsic
property of converters. [O. Galibert]

Added some Stern Whitestar older revisions [Miodrag Milanovic]

Preliminary work at the projection calculation for 3d eye-space points
in Air Inferno [Angelo Salese, Andrew Gardner]

es5503: converted to modern device, improved IRQ timing [R. Belmont]

C352: don't try to play zero-length samples [Phil Bennett]

M377xx improvements
 * Respect the restored mode bits for PUL [hap, R. Belmont]
 * Proper cycle counts for PSH/PUL [R. Belmont]
 * Fixed flags for multiply/division and divide by 0 interrupt [hap]
 * Pass program bank to debugger hook so breakpoints work outside
    of bank 0 [R. Belmont]
 * Fixed interrupt flags for internal peripherals, corrected
    BBC/BBS when running outside of bank 0 [R. Belmont]
 * Several other interrupt timing and priority fixes [hap]

whitestar: make modern, add sound system.  no work on main CPU part
yet. [R. Belmont]

floppy: Add brand-new MFI (MESS floppy image) support. [O. Galibert]

mfi: Fix the format thanks to smf's help [O. Galibert]

amigafdc: Modernize, but don't change a thing (yet) [O. Galibert]

floppy: Change the internal format to use magnetic cells.  Temporarily
move the full-track pll bit extraction in the amiga fdc. [O. Galibert]

st_dsk: Add the easy ST formats [O. Galibert]

tempest.c: Corrected the rom labels, description and documentation for
the revised hardware rev 3 of Tempest. Added dipswitch locations for
the Tempest sets. [Brian Troha]

globalfr: filled in a little more of the memory map [R. Belmont]

Yet more Neo-Geo work on game ROMs structures [Johnboy]
 * Continued to document used pcb's for cartridges
 * More removal of .bin extension in favour of chiplabel.socketlabel
    naming convention
 * Added correct v1 to pulstar
 * Corrected layout of pgoal according to original cart
Added redumped c1/c2 and v1 to quizdaisk [DsNo]

Various changes and improvements to the Chihiro emulation
[Samuele Zannoli]
 * modifies the ide device (idectrl.c) so it supports cases where it
    is not connected to an hard disk, but to some different hardware
 * adds PC devices 8259 pic, 8253 pit, ide controller
 * adds "chihiro" command with subcommands "jamdis", "dump_string",
    "dump_process", "dump_list", "help"
 * updates the smbus controller and adds stubs for the pic16lc,
    cx25871, eeprom smbus devices
 * updates the memory map for the newly added devices
 * fixes the size of the "others" region
 * adds hack for the missing dump of the smbus eeprom

Decoded graphics in gigaman2 [iq_132]

Hooked up sound, fixed layer offsets in ppan [iq_132]

Fixed graphics glitches in speedspn on character select screen
[iq_132]

Fixed layer enable in cninjabl, giving it working status [iq_132]



0.143u4
-------


Source Changes
--------------
driver.h: fixed handling of compatible systems for MESS [Fabio Priuli]

tbowl.c: Corrected some dipswitches and settings. Added dipswitch
locations to the Tecmo Bowl sets. [Brian Troha]

Added correct sprite rom for "Mahjong Tian Jiang Shen Bing" [Guru]

Decrypted sprites and palette in "Mahjong Tian Jiang Shen Bing", added
inputs, sidestepped protection [Luca Elia]

z80dma: Added an alternative way of register read-back that directly
change the read mask without passing from the init read sequence
command, also moved around DMA counters incrementing [Angelo Salese]

tecmo.c: Added proper region to Gemini and Silk Worm sets. Added
dipswitch locations to Rygar sets, Gemini, Silk Worm and Back Fire
(Tecmo, bootleg). [Brian Troha]

Removed support for PORT_CATEGORY from the core, since PORT_CONDITION
is enough to deal with removable controllers in MESS [Fabio Priuli]

ioport.c: during emulation, detect keyboard only when enabled
[Fabio Priuli]

Various Neo-Geo changes: [Jackc, Johnboy]
 * Continued to document used pcb's for cartridges
 * More removal of .bin extension in favour of chiplabel.socketlabel
    naming convention
 * Cleaned up fightfev: Removed duplicate p2, marked p1 bad dump
 * Cleaned up fatfury2

Fixed independent channel volumes in Okim6376 sound chip, used by the
games from the Road Hog era of MPU4 [J. Wallace]

Moved ST-V game-specific overrides from saturn.c/stvinit.c to stv.c,
makes games to correctly return stv.c instead of saturn.c if you use
-listsource [Angelo Salese]

Moved change clock inside a timer and worked on NMI generation for
SMPC, fixes most instances of 2 credits at start-up for ST-V games
[Angelo Salese]

General portability fixes [Robert Muth, R. Belmont]

Rewritten ST-V IOGA system from scratch [Angelo Salese]

ymz280b.c: several minor fixes, including the issue that caused
glitched sfx in tecmosys.c tkdensho and deroon [hap]

Fixed mahjong panel input quirks for Virtual Mahjong and My Fair Lady
[Angelo Salese]

Provided some cheesy hacks to allow Magical Zunou Power to boot
[Angelo Salese]

Converted VDP2 registers into proper 16-bits parallelism
[Angelo Salese]

chdman - supported full/relative paths when creating cd rom image,
also added support for GDI with files containing space char
[Miodrag Milanovic]

Added support for loading other image types to cdrom device, with use
of chdman part of code [Miodrag Milanovic]

floppy: Add generic track data descriptors [O. Galibert]

Added MVOL to the SCSP core, used for sound fade in/out
effects [Angelo Salese]

Various fixes to the Taito JC system [Angelo Salese]:
 * implemented preliminary object RAM bankswitch, fixes Densha de Go
    garbage video objects if you coin up during attract mode
 * improved inputs in Densha de Go, promoted game to working state;
 * fixes analog inputs in Landing Gear;
 * work around for DSP reset line in Dangerous Curves, allows it to reach
   title screen (no 3d yet due of other problems);
 * Implemented 4bpp mode for object RAM, used by Densha de Go 2 credit
   display;
 * Fixed IRQ6 triggering in  (it's a signal that's sent from DSP
   to Main to communicate that job is done);
 * Faked the Mascon via an analog port, that fixes a bunch of issues
   with undefined input state for Densha de Go 1 and 2
 * Fixed ROM loading in Densya de Go 2 Kousoku-hen, fixes booting in it;
 * Fixed Densha de Go 2 crash when entering into gameplay, game is
   now playable;
 * Implemented gouraud shaded triangles, fixes Landing Gear messed up
   3D;
 * Fixed credit display in Densha de Go;
 * Preliminary implementation of object RAM screen masking, used to cover
   left-right sides of the screen;
 * Added DSP idle skips, mostly noticeable during POST screens;

Provided odometer and break table conversion for Densha de Go
[O. Galibert]

naomi: Split the rom boards into a collection of devices.
[O. Galibert]

williams.c: added second sound board to blaster/blaster30 [hap]

Fixed TMS32051 debug memory viewer [Angelo Salese]

williams.c update 2 [hap]
 * fixed screen garbage when frameskipping
 * fixed blaster background color (eg. screen flashes when hit)

Work-around for TMS32051 crash on Taito JC system soft reset [Angelo Salese]

Fixed a debugger crash if you try to view data memory in TMS32051
[Angelo Salese]

Add preliminary support for big-endian SH-3/SH-4 CPUs. [R. Belmont]

m68k: improved disassembly of CINV and CPUSH [R. Belmont]

Moved 3d drawing functions outside of the screen updating function in
Taito Air System driver, this should help in preparation of properly
fixing the 3d graphics in it [Angelo Salese]

Further major organization, documentation and addition of numerous
(over 800) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]


0.143u3
-------


Source Changes
--------------
m68k: 040 fpu ops are somewhat available on a 030 when the fpu is
added [O. Galibert]

cothreads: fixed to run on PowerPC Mac OS X [R. Belmont]

m68k: Added FSIN, FCOS, and FTAN using SoftFloat extensions
[Stanislav Shwartsman, R. Belmont]

Added socket support to windows osd [Miodrag Milanovic]

Fixed initialization order for slot devices [Nathan Woods]

Fix for the hlsl scanline jitter effect [nimitz]

drmicro.c: Added dipswitch locations to Dr. Micro [Brian Troha]

drtomy.c: Added dipswitch locations to Dr. Tomy [Brian Troha]

m68k: Fixed instruction support table ("fixes" taitojc regression)
[O. Galibert]

f1gp.c: Added dipswitch locations to F-1 Grand Prix [Brian Troha]

Fix hlsl phosphor decay [nimitz]

warpwarp.c: Added dipswitch locations to all games in driver  [Tafoid]

h8: implemented LDM/STM, LDC/STC, double-shift versions of SHLL/SHLR,
BIT immediate, ROTR.B and .L, and ROTXR.L.  Makes Epoch and Cybiko
happy. [R. Belmont]

h8: added SLEEP opcode [R. Belmont]

tms9928a.c: Converted to a C++ device.  [Wilbert Pol]

h8: Added peripheral and IRQ support for H8S/2xxx CPUs.
[Tim Schuerewegen, R. Belmont]

metro.c: Added additional documentation, added PCB layouts for Mouse
Shooter GoGo, Bal Cube, Bang Bang Ball & Daitoride (YMF278B).
Corrected misc dipswitches and settings. Added dipswitch locations to
Bal Cube, Bang Bang Ball / Battle Bubble, Mouse Shooter GoGo, Blazing
Tornado, Grand Striker 2, Daitoride, Dharma Doujou, Gun Master, Karate
Tournament, Lady Killer / Moeyo Gonta!!, Last Fortress, Mahjong
Doukyuusei, Mouja, Pang Pom's, Poitto!, Puzzli, Sankokushi, Pururun,
Sky Alert and Toride II [Brian Troha]

Default layout for 4 screens systems added [Robbbert]

h8: fixed bset instruction [Tim Schuerewegen]

h8: added the rest of the H8S double-shifts, fixed up some bit
operations, and added 8-bit mulxs/divxs [R. Belmont]

Removing MD5 support in ROMLOAD_* [Oliver Stoneberg]

Various core and tools memory leaks fixes [Oliver Stoneberg]

taito_b.c: Major input port restructure. Fixed several incorrect dip
switches and coinage settings. Made use of PORT_INCLUDE and
PORT_MODIFY for regional sets to add correct regional coinage as
needed.  Added dipswitch locations to all sets in the driver.
[Brian Troha]

flower.c: further improved interrupts [hap]

H8: rewrote H8S/2xxx timers [Tim Schuerewegen]

taito_h.c: Added dipswitch locations to the driver [Brian Troha]

OS/2 build fixes [K.O. Myung-Hun]

taito_f2.c: Fixed some incorrect dip switches. Made use of
PORT_INCLUDE and PORT_MODIFY for regional sets to add correct regional
coinage as needed.  Added dipswitch locations to all sets in the
driver. [Brian Troha]

Updated romload so devices are loaded from separate files
[Miodrag Milanovic]

Removed LOADBYNAME, since it is deprecated by using per device rom
load_software_part_region [Miodrag Milanovic]

Created makedev tool to generate array of devices, and created lst
file according to current devices usage. [Miodrag Milanovic]

Changed listxml command to output device roms too [Miodrag Milanovic]

taito_l.c: Added dipswitch locations to all the games in the driver
[Brian Troha]

taito_x.c: Standardized dipswitch notation and style through greater
use of PORT_INCLUDE and PORT_MODIFY.  Added dipswitch locations to
Gigandes, Last Strijer / Kyuukyoko no Striker & Balloon Brothers.
[Brian Troha]

Fixed memory unmap if mirror/mask was used [hap]

memory: Fix an endianness issue when doing a device mapping on a big
endian bus [O. Galibert]

Fixed DMA add values and a MVI condition shift flag bug in SCU DSP
core. [Angelo Salese]

metro.c: Add PCB locations to roms where possible. Corrected a few rom
lables. Added basic PCB layout for Mouja. Changed clock speeds to
values based on actual OSCs on the PCB. [Brian Troha]

Fixed SCU DSP PC reads from SH-2 side. [Angelo Salese]

cybertnk.c: Added dipswitches as per "Super" on MW forum & linked
Manual [Brian Troha]

karnov.c: Added dipswitch locations to Wonder Planet and the Chelnov
sets. [Brian Troha]

romident: format fix [O. Galibert]

Provided memory map documentation for Sega Hikaru HW [Stefano Teso]

Crystal descramble code for MPU4 [Project 'Amber']

ymf278b.c improvements [hap]
 * added status register BUSY and LD bits
 * accurate timers (same as ymf262.c)
 * added envelope attack rate
 * added damping and pseudo reverb
 * misc. fixes/cleanups

fuukifg2.c: Added notes about the difference of dipswitch settings as
reported by Service Mode and actual effect for Go Go! Mile Smile.
Corrected a couple of dipswitches and added dipswitch locations to Go
Go! Mile Smile & Gyakuten!! Puzzle Bancho [Brian Troha]

galspnbl.c: Corrected dipswitches and added dipswitch locations to
Gals Pinball & Hot Pinball [Brian Troha]

fuukifg3.c: Corrected dipswitches and added dipswitch locations to
Asura Blade & Asura Buster [Brian Troha]

Update Dwarf's Den/Electrocoin hardware pcb diagram and notes; Renamed
"Dwarf's den" to "Draw Poker III / Dwarf's den", as that is the set
currently in MAME (verified with working machine)
[Balrog, Lord_Nightmare]

funkyjet.c: Add dipswitch locations to Funky Jet & Sotsugyo Shousho
[Brian Troha]

flower.c: improved sound driver and fixed most of the hanging notes by
adding channel effects [hap]

Various aristmk4 fixes, that gets Enchanted Forest (12XF528902, US) and
Arctic Wins (4XF5227H03, US) to be working [FrasheR]

odin_dlx, solarwap, poleposn, sonstwar, wolfman, odisea (peyper.c)
[stephh] :
 * Improved and documented Dip Switches (after verification of the Z80
    code and the manuals when they were found)

freekick.c: Added dipswitch locations to all the games in the driver.
[Brian Troha]

funkybee.c: Added dipswitch locations to Funky Bee & Sky Lancer.
[Brian Troha]

firetrap.c: Added dipswitch locations to Fire Trap. [Brian Troha]

pktgaldx.c: Added dipswitch locations to Pocket Gal Deluxe sets.
[Brian Troha]

Added dipswitches and locations for Dwarf's den set from manual. Added
new dwarf's den romset with only card graphics. Corrected some errors
on the power port pinout and other port descriptions.
[Lord Nightmare, dox, bushjc, balrog]

galpanic.c: Added dipswitch locations to Gals Panic, Fantasia, Super
Model, New Fantasia, Fantasy '95, Miss World '96, Ms/Mr World '96,
Fantasia II & Gals Hustler. [Brian Troha]

pcktgal.c: Added dipswitch locations to Pocket Gal and clones.
[Brian Troha]

pbaction.c: Added dipswitch locations to Pinball Action and clones.
[Brian Troha]

paradise.c: Corrected a few dipswitch settings and names. Added
dipswitch locations to Paradise (plus clones) and Target Ball.
[Brian Troha]

Major reorganization and clean-up of SMPC [Angelo Salese]

mc146818: remove hacks [Hans Ostermeyer]

sh2: fix fractional FRC increments [R. Belmont]

fuukifg3.c: readded ymf262, used in the music for fm channels [hap]

Fix sound in Sega Model 2a/2b/2c. [trap15, R. Belmont]

Fix SHARC CPU in unidasm [trap15]

Further major organization, documentation and addition of numerous
(over 800) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]

Various fixes to Aristocrat MK-V HW [Palindrome]
 * Fixed NVRAM & random crashes
 * Set default mode to game mode
 * Added watchdog timer
 * Dram emulator error fixed
 * External Video Crystal Error fixed
 * Fixed 2khz timer



0.143u2
-------


Source Changes
--------------
balsente.c - A number of fixes and improvements: [Tafoid]
 * gghost - DIP Location fixes.
 * gimeabrk - Added 2nd Player trackball, button and a 2 player
   start button to complete Cocktail support.  Note:  When mode is
   Cocktail, normal player 1 controls becomes player 2's.
   Fixes MT Bug#00460.
 * hattrick - Player 1 (Blue) Control re-addition.  Left
   player could not be controlled correctly.
 * rescraid - Fixed control orientation to match that of an actual control panel
   (steering = left stick, shooting = right stick).
 * stompin - Dropped redundant left/right joystick controls.
 * toggle - Default controls changed to a normal joystick, rather then the left-side of a two-joystick setup.

Corrected Cosmic Monsters overlay to match that from a reference video
of an actual cabinet.  [Tafoid)

taitoair: give perfect interleave, improves 3D in topland (still not
perfect). [R. Belmont]

Model 3: working sound comms [Bart Trzynadlowski, R. Belmont]

Various Sega Saturn / ST-V fixes, that allows correct sound in Baku
Baku Animal and Funky Head Boxers, also removed instadma hack, used by
Pebble Beach Golf and Funky Head Boxers [Angelo Salese]

m68k: set read/write bit properly in special status on MMU bus errors
[R. Belmont]

Fixed a silly bug in Puzzli 2 protection routines [Balrog]

Updated documentation about known Aristocrat MK6 game titles.
[Heihachi_73]

m68k: added bus error input line, fixed FMOVEM, fixed issues with HMMU
[R. Belmont]

ppc: Implemented correct BATs for 601 and memory-forced I/O controller
interface accesses [R. Belmont]

Fix autorelease pool warnings when running multithreaded on Mac OS X
[Tim Lindner]

seta.c: Implemented Coin Mode 1 & 2 for Arbalester, Blandia, Caliber
50, Downtown, Dragon Unit / Castle of Dragon, Meta Fox, Thundercade /
Twin Formation & Twin Eagle. Added dip locations for Arbalester,
Caliber 50, Meta Fox, Quiz Kokology, Quiz Kokology 2, Sokonuke Taisen
Game & Twin Eagle [Brian Troha]

i386: implemented FCLEX FPU instruction. [Barry Rodewald]

Re-enabled scheduler cothread execution. [Curt Coder]

Made some basic progress to Stepping Stage driver [Angelo Salese]

More work for ROM naming conventions for Neo-Geo driver games
[Johnboy]

Fixes for variable shadowing [Oliver St

Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core
[Angelo Salese]

sshangha.c: Added dipswitch locations to the Super Shanghai Dragon's
Eye sets [Brian Troha]

speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian
Troha]

speedspn.c: Added dipswitch locations to Speed Spin [Brian Troha]

cave.c: Added a PCB layout for Hotdog Storm as well as some addition
notes/information. [Brian Troha]

chaknpop.c: Added a fully documented PCB layout for Chack'n Pop [Guru]

chaknpop.c: Added dipswitch locations to Chack'n Pop [Brian Troha]

If a rom is bad for a clone but is good for the parent then it doesn't
count towards the clone being found. optimized also_used_by_parent &
uses the length as well as hashes. [smf]

m68k: Generate a per-cpu-type jump table.  Correct linef handling
makes the atari st less cranky.  [O. Galibert]

Added the AMS40041 variant (used in the Amstrad PC1512) to mc6845.c.
[Curt Coder]

Fixed double-free of d3d->hlsl [Oliver Stoneberg]

tagteam.c misc cleanups [hap]
 * fixed maincpu irqs
 * added resnet for color prom
 * added coincounters
 * added diplocations

m62.c: amplified default contrast, this fixes washed out colors
[hap]

Major organization, documentation and addition of numerous (over 1600)
gambling game titles covering the following systems:  [David Haywood]
- Aristocrat MK6
- Barcrest MPU3, MPU4, MPU4 (Video), MPU5
- JPM Impact, MPS1, MPS2, System 5, System 5 (Video), System 6, System 6 (Video), System 80
- Maygay EPOCH, MV1



0.143u1
-------


Source Changes
--------------
Fixed COSMAC CPU debugger PC. [Curt Coder]

CP1610 - maskable interrupts do not latch [H@P]
 * maskable interrupts that trigger while interrupts are disabled are
    not latched.
* fixes Activision's Dreadnaught Factor. (intv driver in MESS)

Removed deprecat.h usage in the following drivers: [Angelo Salese]
 * megaplay.c
 * olibochu.c
 * panicr.c
 * paradise.c
 * psychic5.c
 * pturn.c
 * rabbit.c
 * subs.c
 * tmmjprd.c
 * tunhunt.c
 * vulgus.c
 * xmen.c
 * xorworld.c

Improved oldsplus protection simulation [Creamy Mami]

Improved video timings in The Crystal Maze: Team Challenge games, this
fixes most bad palette bugs in it [J. Wallace]

Various Neo-Geo changes: [Johnboy]
 * janshin - Replaced p1, old was bad dump
 * Tagged / Retagged several sets MVS/AES version
 * Begin to document used pcb's for cartridges
 * More removal of .bin extension in favour of chiplabel.socketlabel
    naming convention

Naomi: hooked up M4 live decryption [R. Belmont, Deunan Knute, Andreas
Naive]

vigilant.c: Added support for Coin Modes 1 & 2 for Vigilante & Kickle
Cubele sets.  Added Dip locations for Buccaneers, Kickle Cubele &
Vigilante sets [Brian Troha]

zaxxon.c: Added Dip locations to Future Spy [Brian Troha]

xxmissio.c: Added Dip locations to XX Mission [Brian Troha]

wwfsstar.c: Added Dip locations to WWF Superstars [Brian Troha]

wallc.c: Added Dip locations to Wall Crash [Brian Troha]

vulgus.c: Added Dip locations to the Vulgus sets [Brian Troha]

vball.c: Added Dip locations to the U.S. Championship V'ball sets
[Brian Troha]

Update NEC DSP core to correctly generate the ov1 and s1 alu flags
(and hence, SGN register contents).
[Lord Nightmare, Segher, byuu, Cydrak]

idectrl - Implemented command 0x70 (SEEK) makes jdredd and jdreddb
boot again [Miodrag Milanovic]

Naomi updates [R. Belmont, Angelo Salese]
 * Fixed BIOS order so rev H is default
 * Fixed rotation settings for Illvelo and Shooting Love 2007
 * Fixed a minor BIOS H compatibility issue and added idle skip for
    BIOS H

Documentation cleanups/updates for Naomi/Triforce/Chihiro
[f205v, R. Belmont]

addrmap: Allow adding device-sourced memory maps in the main map.
[O. Galibert]

naomi: Use a device map for maple-dc. [O. Galibert]

addrmap: Add a useful error detection [O. Galibert]

Idle skipped Naomi 2 BIOS [Angelo Salese]

Hooked up idle skip for HOTD2 [Angelo Salese]

Implemented lightgun inputs to The House of the Dead 2, game is now
playable with several gfx issues (due of the different PVR used)
[Angelo Salese, O. Galibert]

Hooked up proper inputs to Crazy Taxi, Dynamite Baseball Naomi
Zombie Revenge, Jambo Safari, 18th Wheeler, Airline Pilots,
Confidential Mission, Monkey Ball, The Maze of Kings,
Shakatto Tambourine [Angelo Salese, O. Galibert]

Added 0555 KRGB TA to FB conversion, used by Ring Out 4x4
[Angelo Salese]

Further upd7725 fixes, new code might actually work properly now,
fixed uninitialized variables. [Lord Nightmare, Wilbert Pol]

i386: Various fixes. [Barry Rodewald]
 * Load LDT before segment registers when switching tasks,
 * Set IF after the instruction following STI,
 * Reset IF after MOV SS or POP SS for one instruction,
- Fixed LSL instruction when modrm < 0xc0.

nvram - in case of multiple bioses, system nvram will be saved in
form systemname_biosnum.nv in cases when non-default bios is used.
For default bios selection all stay the same.[Miodrag Milanovic]

Various rom name fixes [Kevin Eshbach]:
 * Corrects Super Zaxxon rom names
 * Updates the name of the Bally Sente sound board rom and adds the
    date code
 * Updates the Name That Tune set 2 rom names
 * Updates the Stompin
    the cartridge type and adds the date code
 * Updates the Rescue Raider (first set) rom names, updates the
    undumped pals, marked as non-cartridge and adds the date code
 * Adds the date code to Gimme a Break
 * Adds the date code to one of the Trivia Pursuit (Genus I) sets

Added reasonably accurate layout code to Crystal Maze games that
should finally leave them playable [J. Wallace]

Corrected syntax in some inline assembly [Balrog]

Implemented halt instruction in the NEC CPU core
[Wilbert Pol, Alex Jackson]

Provided EPROM dump for the i/o gunboard on HOTD2 PCB [Guru]

Preliminary work for ATV Track, in order to get the second SH-4 into
business [Samuele Zannoli]

Added support for dma transfers between the processor and external
devices in SH-4 CPU core [Samuele Zannoli]

Modified naomibd device so that it allocates the memory for the gdrom
data on startup based on a parameter that specifies the size in
megabytes. [Samuele Zannoli]

Added two new commands to the unidasm utility [Samuele Zannoli]
 * skip <n> allows to skip the first <n> bytes from the file
 * count <n> specify that only <n> bytes from the file must be
    disassembled

More Neo-Geo work for ROM naming conventions and documentation of used
PCBs for cartridges [Johnboy]
2011-11-24 07:40:01 +00:00
sbd
04daa2f1b8 Recursive bump for graphics/freetype2 buildlink addition. 2011-11-01 06:00:33 +00:00
wiz
1e4fef984e Update to 0.143. Get rid of patches (some included upstream, one replaced
by a SUBST) to make this build without patching problems.

Changes:

0.143
-------

Source Changes
--------------
Added preliminary circle drawing for Warp Speed [Mariusz Wojcieszek]

Added analog controls to Warp Speed [Mariusz Wojcieszek]

Added index and ready line read functions to floppy drive. [Curt
Coder]

Added device-relative functions for memory banking. [Curt Coder]

Added DE, CURSOR, HSYNC, and VSYNC line read members to MC6845.
[Curt Coder]

SH4: Misc cleanups, added support for VERSION register.  Naomi rev H
BIOS now boots games. [O. Galibert, Deunan Knute, R. Belmont]

eeprom: Add tag name in eeprom's verbosity [O. Galibert]

Readme replacement for Crusin' USA to include Off Road Challenge.
[Guru]

cdrom: convert Mode 1 Form 1 sectors to Mode 1 raw if requested
[R. Belmont]

Added byuu's cothread library, along with a wrapper class. Switched to
using one cothread for each executable device. This functionality is
strictly internal and should result in no changes in scheduling
behavior. However, it now becomes possible to exit out of a device's
execution in the midst of an instruction by calling
machine().scheduler().make_active(). Note that this is somewhat
dangerous for cores that have logic at the start of their execute loop
to check for interrupts or other conditions, as those checks will be
skipped upon resume, so consider this sort of early exiting to be
highly experimental for now. [Aaron Giles, Miodrag Milanovic, byuu]
(Please Note: cothread usage is behind a compile-time define as per now,
they will be reenabled in the next dev cycle)

Convert Namco C352 to modern C++ device [R. Belmont]

Added BUSRQ and WAIT input lines to the Z80 CPU core. [Curt Coder]

Added support for multi level slot devices [Miodrag Milanovic]

Fixed a bad ROM dump in pss62 (Super Famicom Box) [Y~K, MESSfan]

Slightly improved the preliminary emulation of sfcbox [Y~K, MESSfan]

This is a temporary fix for Mating Game which disables the 'Line Zero'
interrupt condition. [J. Wallace]

Fixed state saving for OKIM6376 (hopefully) [J. Wallace]

Used a Dolbeck Systems flyer to correct the colours of the Connect 4
built-in layout. [J. Wallace]

Fixed line zero irq condition and provided a sync update for MPU4 HW
games [J. Wallace]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Warp Speed (prototype) [Mariusz Wojcieszek]


New clones added
----------------
Terra Force (Japan) [ShouTime]
Off Road Challenge (v1.50) (not working) [Guru]
Street Fighter II: The World Warrior (USA 910306)
  [Brian Troha, The Dumping Union]
Final Fight (USA, set 2) [Brian Troha, The Dumping Union]
Leader Board (Arcadia, set 3) [Team Europe & Alexander F.]
OnePlay Version 2.20 bios [Team Europe & Alexander F.]

New games marked as GAME_NOT_WORKING
------------------------------------
Super Mario Kart / Super Mario Collection / Star Fox (Super Famicom Box)
  [Y~K, MESSfan]
New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2 (Super Famicom Box)
  [Y~K, MESSfan]
Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)
  [Y~K, MESSfan]
Super Donkey Kong / Super Bomberman 2 (Super Famicom Box)
  [Y~K, MESSfan]



0.142u6
-------

Source Changes
--------------
chdman: fix GCC 4.6 build [R. Belmont]

HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere]
 * Reworked default shadow mask settings, eliminating rainbow banding
    and matching reference shots more closely
 * Moved color power to occur after shadow mask, as it is intended to
    simulate nonlinear phosphor response
- Added a variable-width notch filter to the Y channel in NTSC
  post-processing, eliminating luma banding on e.g. CoCo 2 and Apple II

i286 - Fix for Phar Lap and Borland 16-bit DPMI servers. [Carl]

Many Sega ST-V / Saturn HW changes [Angelo Salese]

286 - fixes the DOS/16M dos extender that comes with Lotus 123r3
[Carl]

Added image devices support to debugger [Miodrag Milanovic]

Added image devices menu to debugger (windows only for now)
[Miodrag Milanovic]

sdlsocket: workaround for a problem in the detection of tcp/ip socket
address [Michael Zapf]

goldstar: fixed romanization from Korean for Kkot No Li [30yr]

info.c: added basic display of slot info in -lx [Fabio Priuli]

inptport: Disable the default sequence recognition for now.
[O. Galibert]

memory: Stop being stupid and call the extremely well written
populate_range_mirrored code through map_range when appropriate, which
is most of the time.  [O. Galibert]

polepos.c: Convert to MCFG_SCREEN_RAW_PARAMS and scanline-based IRQ
timing [Alex Jackson, O. Galibert]

ins8250 - Fix enabling better mouse support in pc driver [Carl]

i286 - limit check of SS in push and pop instructions [Carl]

TMS5220: Force OLDP and OLDE to be updated only on the A subcycle of
IP=0 PC=0; this has no effect whatsoever on the output, it is merely
to better document how the chip works. [Lord Nightmare] TMS5220:
Emulate circuit 412 from the patent, which should prevent spurious
clicks on interpolation-inhibited frame transitions; This may improve
the tie fighter sounds in starwars, and some clicking in eprom/eproma.
[Lord Nightmare]

naomi/jvs: add coin add/sub commands (sub is used by crazy taxi)
[O. Galibert]

Warp Speed update [Mariusz Wojcieszek]
 * fixed vblank interrupt and removed rom patches
 * added coin input
- added preliminary starfield emulation

HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
 * MAME will now save an HLSL INI file on the first run of a game that
    doesn't already have an INI file.
 * HLSL INI files must have their parameters left in the order in
    which they are saved out.
 * Fixed a diagonal 'crease' visible on the screen in HLSL mode.

Some improvements to the compressed texture protection for Decathlete.
[David Haywood]

Refactored the INS8250 interrupt line to use devcb. [Curt Coder]

memory.c: Fixed display of physical addresses in the debug memory
viewer.  [Wilbert Pol]

Added support for starting softlist item directly without marking
image device to be mounted on. If soft item is found it will be loaded
on first image device that have needed interface defined
[Miodrag Milanovic]

Fixed Aristocrat MK5 screen offset. [Palindrome]

Added SRAM support for dmdtouch and geishanz. [Palindrome]

Various aristmk4.c changes [Heihachi_73]
 * Added button panel artwork and renamed/remapped inputs for all
    games.
 * Changed cgold2's PROM to a more compatible version.
Various aristmk5.c changes [Heihachi_73]
 * Changed parent/clone relationship for Dolphin Treasure (later
    version is now parent).
 * Added a US clear chip to the set chip ROMs.
 * Removed the set chip loading from all games which don't use them.
 * Cleaned up ROM name descriptions to match the aristmk4.c format.

Added proper channel 2 support, and logging capabilities to OKIM6376.
[J.Wallace]

Corrected divider behaviour of OKIM6376 - needs ROM analysis to be
complete, but all supported programs only use the default mode.
[J.Wallace]

Changed clock frequencies in High Video games to match what should be
the correct OKI chip frequencies - those familiar with the boards may
wish to confirm this is correct, as I couldn't find the clock signal
for the chip on the PCB scans I've seen. [J.Wallace]

Added MPU4 sampled sound hardware, an MSM6376, PIA and PTM combined to
give dynamic pitch shifting for looping ADPCM samples. [J.Wallace]

Removed duplicated includes from INCPATH.  [Oliver Stoneberg]

Fixed some potential memory leaks and NULL pointer deferences as well
as removing some redundant checks.  [Oliver Stoneberg]

i286 - Fix bunch of fault restarts [Carl]

A fix for -listclones displaying parents as clones when it uses a
BIOS.  [Tafoid]

i386: Implemented task gates, call gates, and task state segments
(both 286 and 386).  Also inplmented triple fault CPU resets (used by
OS/2). x87: Basic implementation of FSTENV (used by OS/2).
[Barry Rodewald]

Added code to manage NAOMI's M4 decryption. [Andreas Naive]

Midway Zeus improvements [Phil Bennett]:
 * Added some alternate FIFO commands used by mk4b.
 * Hooked up the short-format draw command (used to draw life bars and
    shadows in mk4).
 * Added support for alternate 4/8 bit texture formats (used by mk4).


dec8.c: Corrected the rom names for the Ghost Busters sets and added
PCB locations [The Dumping Union]

Fixed NAR timing in OKIM6376 to match datasheet figures. [J. Wallace]

Fixed behaviour for OKIM6376 samples latched while their respective
channel is playing (fixes missing audio in New Magic Card 'Skill Game'
when won on first loop), and MPU4 sound test [J. Wallace]

Audio interface fix for MPU4. [J. Wallace]

Lamping fixes for MPU4 small extender. [J. Wallace]

Added support for access of separate LED segments in MPU4. (indexed as
'mpu4ledXXX', where the first display unit takes 0-7, the second 8-15
and so on). [J. Wallace]

Various updates on the AWP drivers for JPM IMPACT and Maygay M1
[J. Wallace]

Various changes for letting Mating Game boot and run, but there are
still issues with timing. [J. Wallace]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mortal Kombat 4 (version 1.0) [Phil Bennett]


New clones added
----------------
Heated Barrel (Electronic Devices license)
  [Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud,
   N. Francfort, Smitdogg, The Dumping Union]
Albatross (US clone of Super Crowns Golf)
  [Antonio Gonzalez Jr., Smitdogg, The Dumping Union] (not working)
Tekken 3 (Japan, TET1/VER.A) [Yohji, Smitdogg, The Dumping Union]
Tekken 3 (Asia, TET2/VER.E1) [Tormod, Smitdogg, The Dumping Union]
The Real Ghostbusters (US 2 Players, revision 2)
  [JF, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Special Forces Elite Training [Guru, R. Belmont]
Donggul Donggul Haerong [Guru]
Warp Speed (prototype) [TrevEB, Siftware, Mariusz Wojcieszek]



0.142u5
-------


Source Changes
--------------
Fixed Final Arch failing the IC13 test [Angelo Salese]

Fixed Final Arch and Sando-R multi cart support [Angelo Salese]

Internal HLSL cleanup - removed aux texcoords, restored software
vertex processing due to low-end cards not doing hardware vertex
processing, removed unnecessary tristrip->trilist splitting. Restores
D3D functionality on integrated chipsets and marginal cards.
[Ryan Holtz, Ashura-X]

Dumped GFX / sound roms to Gigaman 2 [f205v, Smitdogg, The Dumping
Union]

Converted PlayStation GPU to a device [smf]

Added PORT_NAME to buttons to better illustrate actual use in Atari
System 1 and Atari G1 drivers.  [Tafoid]

inptport.c - Keyboard chars initialization fix [Tom Clayton]

konicdev et al.: Turn the 053250 into a modern device. [O. Galibert]

More accurate pixel clocks for Sega Saturn / ST-V [Angelo Salese]

Moved SCSP to main irq function into an external write line function,
fixes sound regression in Groove on Fight and Intro Don Don
[Angelo Salese]

Fixed an ST-V window effect bug when it's in double interlace mode,
fixes a graphic bug with Virtua Mahjong [Angelo Salese]

Fixed Sega Saturn / ST-V start-up crash that was happening on some
ends [Oliver Stoneberg]

Fixed a use-after-free bug in build/verinfo.c [Oliver Stoneberg]

megatech.c: added some verified labels [ElBarto]

PlayStation GPU splits 4 point polygons into triangles. [smf]

Documentation update for Naomi [f205v]

Fixed MC6845 related crash on 4roses and 4rosesa [Roberto Fresca]

TMS52xx: Minor updates to the comments and the disabled-by-default
pulse excitation code to better match how hardware would probably
work. [Lord Nightmare, Neill Corlett]

HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
 * Switched to point-sampling through most of the shader chain to
    avoid non-intentional pixel smearing
- Corrected alignment and scaling on the shadow mask and scanlines;
dramatically reduces rainbow banding at non-oversampled resolutions.

Fixed a rather silly bug with SCU DSP execute flag [Angelo Salese]

Moved SMPC intback command inside a timer, removes a kludge for SMPC
mask irq [Angelo Salese]

Changed name of sn76489 variant used in Sega Master System and
Megadrive/Genesis from SMSIII to the more technically accurate
SEGAPSG, as the PSG in question was not only used on the mark 3 units.
[Lord Nightmare]

Added accurate hblank durations to Sega Saturn / ST-V HW
[Angelo Salese, Corrado Tomaselli, Charles MacDonald]

ertictac/poizone: Greatly improved (not perfect) audio
[R. Belmont, Heihachi_73]

Switch SEGA System E to use the SEGAPSG sn764xx variant, as it uses
two SEGA 315-5124 VDPs which have the SEGAPSG integrated. Should
slightly improve sound. [Lord Nightmare]

Fixed Sega System E to use xtal.h, fixed mc8123 comment, clarified PCB
diagram, verified xtal for z80b. [Lord Nightmare, Charles MacDonald]

i286 - enabling 287 emulation by trapping when needed [Carl]

idectrl - Clears error status on driver initialization [Carl]

Added HD6345 CRTC-II variant to mc6845.c. [Curt Coder]

idectrl - implemented verify no retry command [Carl]

i86 - Fixed imul instruction [Carl]

Low-level input upgrade. Classes now exist for input_codes,
input_items, input_devices, and input_seqs. Also created an
input_manager class to hold machine-global state and made it
accessible via machine.input(). Expanded the device index range
(0-255, up from 0-16), and the OSD can now specify the device index
explicitly if they can better keep the indexes from varying
run-to-run. [Aaron Giles]

HLSL Updates:
[Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
 * Added the ability to render screenshots at arbitrary resolutions.
 * Added the ability to record AVI videos (albeit with no audio) at
    arbitrary resolutions.
 * Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q
    frequency response.
 * Updated scanlines to have a user-tunable pixel-height ratio in
    addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers
  to run out of memory mid-run.

Implemented IRQ callbacks for the mc146818 RTC [Carl]

Fixed UNSP CPU core reset [Robbbert]

Fixed POP, POPF, PUSHF, and flags for V20 core [Carl, Alex Jackson]

memory: Store legacy object and handler together in the same
structure. [O. Galibert]

memory: Pass the legacy object/handler as a set_delegate parameter.
[O. Galibert]

memory: Merge width-conversion functions together from the same source
width. [O. Galibert]

memory: Build a structure with all possible delegate sizes
[O. Galibert]

memory: Separate delegates for the main access and the subaccesses.
[O. Galibert]

memory: Split the subaccesses delegation information per-slot.
[O. Galibert]

memory: Make the memdump file include a description of every subunit.
[O. Galibert]

memory: Add utility methods to clean up colliding subunit masks and
testing if any are remaining. [O. Galibert]

memory: Combine the map_range and handler_read/write() operations into
one. [O. Galibert]

memory: Proxy the handler entry access when adding handlers.
[O. Galibert]

memory: Tuck the unitmask into the proxy. [O. Galibert]

memory: Split the map_range function into a fixed entry mapping one
and a dynamically allocating entry one. [O. Galibert]

memory: Make the proxy manage a list of handlers instead of a unique
one. [O. Galibert]

memory: Add a handler copy function which works on subunits-only
handlers. [O. Galibert]

memory: Finally allow different handlers on different subunits of the
same address. [O. Galibert]

memory: Implement depopulate_unused().  [O. Galibert]

pic8259 - Fixed edge triggering and non-specific EOI
[Carl, Miodrag Milanovic]

Added SKIT_F0 opcode to the uPD7801/uPD7810 CPU core [Angelo Salese]

Split HLSL code into a separate file, d3dhlsl.c/.h. Also split
drawd3d.c into a couple of headers.
[Ryan Holtz, Bat Country Entertainment]

nec disassembler - Only display "byte/word ptr" when it's actually
needed to resolve ambiguity (same as the i386 disassembler)
[Alex Jackson]

Add ROM dump from motor drive board for Sega Touring Car Championship
[RetroRepair]

Hooked up the 2 PPI8255 for Super Crowns Golf [Angelo Salese]

emuopts: added confirm_quit option (defaults to off). when on,
pressing ESC you are prompted with a 'confirm quit' screen rather than
directly quit emulation. [MamePlus Team, Mamesick, Fabio Priuli]

i86: fix initial CS on reset [Alex Jackson]

memory: Change the gc into a refcounter, for speed reasons.
[O. Galibert]

Fix inverted check on anonymous timers prior to saving state. Also fix
bug where we fail to ignore the permanent non-expiring anonymous
timer. Added code to log timers, and we now log them at each save
attempt as well as at restore time. Should fix most recent save state
releated regressions. [Aaron Giles]

Started to work on Neogeo ROM naming, mostly removal of .bin extension
in favour of chiplabel.socketlabel convention [Johnboy]

Added echo emulation to the OkiM6376 sound chip [J. Wallace]

Added Guru-readme for Konami Viper hardware. [Guru]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Baryon Future Assault [Corrado Tomaselli, f205v, The Dumping Union,
  David Haywood]
Reality Tennis [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg,
 The Dumping Union]
Fruit Bonus '06 - 10th anniversary [Brian Troha, Smitdogg, The Dumping
 Union]
Super Ball (Version 1.3) [David Haywood, Brian Troha, The Dumping
 Union]


New clones added
----------------
Dream Crown (Set 2) [Yohji, Smitdogg, The Dumping Union]
Harley Davidson (Rev.B) [Gerald (COY), Smitdogg, The Dumping Union]
Motocross Go (MG2 Ver.A) [Gerald (COY), Smitdogg, The Dumping Union]
Nouryoku Koujou Iinkai (prototype) [Yohji, Smitdogg, The Dumping
 Union]
Pit Boss Superstar (9221-10-00A) [Siftware]
Arctic Thunder v1.002 [J. Wilke, ranger_lennier, gamerfan, Smitdogg,
 The Dumping Union] (NOT WORKING)

New games marked as GAME_NOT_WORKING
------------------------------------
Panikuru Panekuru [dopefishjustin, Smitdogg, The Dumping Union]
New Hi-Lo Poker [Smitdogg, The Dumping Union]



0.142u4
-------


Source Changes
--------------
Removed deprecat.h usage for the following drivers: [Angelo Salese]
 - galpanic.c, gradius3.c, halleys.c, hexion.c

Inputs from the scratch for Champion Poker (v100) [Roberto Fresca]

Cleaned-up protection simulation in Yam Yam!? [Angelo Salese]

Implemented an almost complete Konami k053252 device emulation, adds
accurate refresh rate timings and irq acks to many mid-90-era Konami
games [Angelo Salese, O.Galibert]

Various changes for PSX HW [smf]
- Modernised internal memory map;
- MDEC is now an internal device of the PlayStation CPU;
- Root counter & Serial I/O converted to internal CPU devices;
- Moved PlayStation IRQ code to sub device of the CPU;

Switch input ports to use function-based constructors instead of
tokens. Remove the old tokenizing helpers. Add basic classes for
ports, fields, settings, and dip locations as a first step. These will
be fully cleaned up later. Added machine() method to field to hide all
the necessary indirection. Changed custom/changed handlers into
generic read/write handlers, and added wrappers to convert them to
device read/write lines. [Aaron Giles]

Changed input read/write and crosshair callbacks into delegates.
Changed signature for callbacks to take an input_field_config
reference instead of pointer. [Aaron Giles]

Removed legacy trampolines from eeprom_device, taking advantage of new
input port support for delegates. [Aaron Giles]

mc6845.c: Converted to C++.  [Wilbert Pol]

Fixed the disassembly of the "mov ax, mem" instructions (opcodes A0-
A3) in the i386 and NEC disassemblers. The argument (the memory
address) was being displayed as a signed number, which doesn't make
any sense. [Alex Jackson]

Fixed a tiny bug with the debugger hex dump command: the printable
characters in ASCII range from 32 to 12*6*, not 127. [Alex Jackson]

Fixed input regression with Racin' Force, allowing it to boot again
[Angelo Salese]

Gave labels to many inputs in Midway's T, Wolf and Y Unit games as
well as CPS1 and CPS3.  [Joe Caporale]

Implemented experimental HLSL post-processing support on Direct3D 9
targets. [Ryan Holtz, Bat Country Entertainment]
 * 5-pass post-processing: Upscale, Post-Process, Store Last Frame,
    Defocus 1, Defocus 2
 * Many tunable effects including: Scanlines, defocus, linear
    deconvergence, radial deconvergence, pincushion, RGB colorspace
    convolution, YIQ colorspace convolution, saturation, simulated dot
    crawl, simulated chroma subsampling, aperture masking, and more.
 * Requires a GPU that supports Shader Model 3.0 to be enabled and a
    powerful GPU, the entire pipeline consists of approximately 30
    texel fetches and approximately 230 arthimetic ops.
 * Will supersample the framebuffer up to 9x in both X and Y, but this
    requires an enormously powerful GPU that has not been invented;
    users with Radeon 5000-class cards should limit themselves to 3x,
    Radeon 4000 to 1.5x.
 * The default configuration will NOT appear to do anything; it
    requires tuning to the user's liking.
 * Should nicely fall back in all cases except missing shaders, and it
    might fall back correctly in that case as well. Report any
    anomalies.
- For obvious reasons, the Direct3D8 renderer cannont support this.

Enable Visual Studio basic run-time checks in non-optimized builds
[Oliver Stoneberg]

Flush stderr, so the data is actually written when output is being
redirected [Oliver Stoneberg]

i286 - Added 286 LOADALL and triple fault resets. [Carl]

i286 - Added support for 16-bit protected mode far calls and segment
privilege checks. [Carl]

i86 - Fixed shift instructions, helps detecting proper CPU [Miodrag
Milanovic]

i86 - Fixed handling of invalid instructions in 0x60-0x6f section
[Miodrag Milanovic]

Major clean-up and state machine conversion for the Sega ST-V / Saturn
driver [Angelo Salese]

HLSL Updates [Ryan Holtz, Bat Country Entertainment]
 * Split color convolution and deconvergence into separate shaders for
    potential GPU savings down the line
 * Added light and heavy variants of the color convolution shader, the
    former with YIQ colorspace removed
 * Re-worked defocus to occur prior to shadow mask application, as it
    would be on a real monitor.
 * Split "pincushion" into "Pincushion" and "Screen Curvature", the
    former affecting the only the displayed image and the latter only
    affecting the shadow mask.
 * Made major fixes to CVBS simulation, significantly increasing color
    saturation
 * Added magnet deconvergence via a shader uniform
 * Improved phosphorescence
 * Improved YIQ codec
 * Added adjustable color carrier in YIQ processing mode.
 * Fixed resolution-change crash and likely D3D performance regression
    with -nohlsl on low-spec cards
 * Created a new OSD function, osd_get_slider_list, which allows
    OS-specific slider controls.

HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]
 * The defocus pass is now switched off when defocus_x and defocus_y
    are zero, allowing finer-grained performance tuning.
 * Removed YIQ convolution from the main color-convolution shader and
    replaced it with a full composite encode/decode pass. This is slower,
    but looks amazing(ly like a terrible TV) and can be turned off.
 * More authentic NTSC dot crawl and bandwidth limiting.

i86 - Implemented POP CS and MOV CS,reg instructions that are 8086
specific [Miodrag Milanovic]

Implemented multi-cart support to ST-V driver [Angelo Salese, Tafoid]

Managed to get the multiplexer/state machine emulated, amongst some
watchdog fixes for BFM games. [J. Wallace]

Added missing bipolar PROM dumps to Lucky Lady (Wing) [Team Europe]

pic8259 - updated to be more according to documentation [Carl]

Initial frameworking for upcoming artwork updates [Mr. Do]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Doraemon no Eawase Montage (prototype)
  [dopefishjustin, Smitdogg, Luca Elia, The Dumping Union]

New clones added
----------------
Champion Poker (v100) [Roberto Fresca, Team Europe]
Gunbarl (Japan, GNB4/VER.A) [The Dumping Union]
Amidar (Konami/1982)  [Patrik Styrnell]

New games marked as GAME_NOT_WORKING
------------------------------------
Baryon Future Assault [ Corrado Tomaselli, f205v, The Dumping Union]
Brixian [ Corrado Tomaselli, f205v, The Dumping Union]
Orbatak (prototype)
Popeye (20p/8 GBP Token) [J. Wallace]



0.142u3
-------


Source Changes
--------------
Removed deprecat.h dependancy and updated irqs accordingly from the
following drivers: [Angelo Salese]
8080bw.c airbustr.c albazg.c argus.c aristmk4.c armedf.c atarifb.c
avalnche.c battlex.c bigevglf.c bionicc.c bionicc.c bishi.c bladestl.c
blockout.c blueprnt.c bmcbowl.c bogeyman.c bottom9.c bsktball.c
bublbobl.c buggychl.c bwing.c changela.c chqflag.c circus.c cischeat.c
cloak.c commando.c cosmic.c cshooter.c darkmist.c dbz.c deadang.c
destroyr.c discoboy.c djmain.c docastle.c dogfgt.c dogfgt.c dooyong.c
dorachan.c dragrace.c enigma2.c equites.c esd16.c espial.c exedexes.c
exidy.c expro02.c fastfred.c finalizr.c firetrap.c flower.c flstory.c
gberet.c gng.c goindol.c gsword.c gunsmoke.c itech32.c jack.c jack.c
kyugo.c ladyfrog.c liberatr.c m72.c matmania.c megaplay.c meijinsn.c
metlclsh.c mirax.c mjsister.c mlanding.c mouser.c namcos2.c namcos21.c
naughtyb.c nbmj8688.c nbmj8891.c nova2001.c overdriv.c pacman.c
paradise.c photon2.c polepos.c popper.c retofinv.c rollrace.c
route16.c sbugger.c segag80r.c segas18.c seta.c shisen.c slapfght.c
snk6502.c solomon.c sonson.c speedbal.c srmp2.c srmp2.c srumbler.c
sstrangr.c strnskil.c suna8.c suprloco.c tagteam.c taito_l.c tomcat.c
tsamurai.c tunhunt.c vastar.c vigilant.c vulgus.c wecleman.c
wheelfir.c wiz.c xxmissio.c zn.c zodiack.c

Fixed sprite regression in expro02.c [Angelo Salese]

Converted Taito_L driver to use AM_SHARE macro [Angelo Salese]

Removed sound hacks in Evil Stone, fixing sound drop if you die at
level 1 boss [Angelo Salese]

intelfsh.c: Added support for Fujitsu 29DL16X. [Sandro Ronco]

Fixed i86/i386 POP SP and POP ESP thanks to bug report for Xenix boot
by bs666 [Miodrag Milanovic]

Collapsed device_config and device_t into one class. Updated all
existing modern devices and the legacy wrappers to work in this
environment. This in general greatly simplifies writing a modern
device. [Aaron Giles]

psx.c: adjusted MDEC timing to avoid lockups. Most FMVs now have
fluent video. [R. Belmont]

Fixed Z80STI interrupts. [Curt Coder]

Fixed I8255 interrupt enable. [Curt Coder]

Fixed reset register bit masks in RP5C01 and RP5C15. [Curt Coder]

Added 3.5" ED floppy drive type. [Curt Coder]

Naomi / Triforce / Chihiro documentation update [f205v]

Fixed protection read-back registers 0x07 and 0x0e / 0x0f in k051733
math chip, finally fixing gameplay issues in Chequered Flag.
[Angelo Salese]

konamigv: Documentation updates [Guru]

diimage.c: fix uninitialized variables found by Valgrind [R. Belmont]

mc146818: Fix uninitialized variable found by Valgrind [R. Belmont]

Fixed inputs and removed digital hacks in Cisco Heat driver
[Angelo Salese]

Added MCCS1850 RTC emulation. [Curt Coder]

Added shifter display to Cisco Heat driver [Angelo Salese]

Removed cheesy hack to F1 GP Star 2 irq communications [Angelo Salese]

Fix second adpcm player in games using SEIBU_ADPCM [R. Belmont]

Made k051733 RNG to behave like an adder, improves pseudo-random
events in Fast Lane [Angelo Salese]

Tentative experiment for Hot Chase gameplay speed ... still not
perfect though (especially noticeable with sound) [Angelo Salese]

Reimplemented devcb using delegates and classes. Unified the logic for
identifying targets and simplified the code. [Aaron Giles]

naomi: Abstract the maple and jvs interfaces into a set of devices
[O. Galibert, MetalliC, Tormod, D. Knute]

Started unifying sprite implementations for setax001/x002 chips
[David Haywood]

drcbex64: Fix op_debug implementation [O. Galibert]

Add Puzznic MCU dump and added a PAL as NO_DUMP. The MCU still needs
to be properly hooked up. [Smitdogg, The Dumping Union, Lord
Nightmare]

naomi: Add jvs command 0x32, fixes Crazy Taxi and Virtua Tennis 2
booting [O. Galibert]

Added input button labels for Midway T-Unit driver [Joe Caporale]

De-stateized the NB1414M4 routines, and converted the correlated Armed
F text tilemap to be 8-bits [Angelo Salese]

Hooked up NB1414M4 to Ninja Emaki, greatly improving gfxs in it
[Angelo Salese]

Implemented serial type scrolling for Youma Ninpou Chou bootlegs
[Angelo Salese]

Support for dynamic devices added to the core. [Miodrag Milanovic]
 * Added slot and slot card interfaces
 * Added SLOT_INTERFACE macros in order to simplify device adding
 * Added new menu option "Slot Devices" and support to change device
    in runtime
 * Updated emuopts to support command setting of slot cards

Update clifront and added listslots option to display available
slots and device options for each one [Miodrag Milanovic]

mpu4.c: Started adding support for the Crystal Gaming program card,
and the link keys for setting parameters. [J Wallace]

6840ptm.c: Fixed mode check in set_gate() [J Wallace]

srcclean.c: srcclean should remove invalid chars only for source files
which are not xml (softlists have UTF-8 characters) [Fabio Priuli]

Hooked up proper sound program in Combat School bootleg [Angelo
Salese]

Moved format handling and all formats to separate library
[Miodrag Milanovic]

Converted PlayStation DMA to an internal device to the CPU core. DMA
to external devices can be set in the machine config, the old calls
are still there until the rest of the code is converted. [smf]

Added support for default NVRAM in MCCS1850. [Curt Coder]

Various Irem M92 / M107 fixes [Alex Jackson]
 * Hooked up sound CPU interrupts properly, using the V35 builtin
    interrupt controller, rather than generating the vectors in the
    driver.
 * Cleaned up ROM mirroring, using AM_REGION macros in the address
    maps instead of memcpy()ing all over the place in the
    DRIVER_INITs.
 * Converted bankswitching to use configured banks. Only configure the
    banks and install the bankswitch WRITE_HANDLER in the games that
    actually use it (i.e. those with a full megabyte of program ROM).
    This and the previous change make the drivers a lot less confusing
    to look at... I hope.
 * Converted both drivers to use a scanline timer device instead of a
    hand-rolled one.
 * Added save state support to m92.c. Everything necessary was already
    saved, I just had to add the tag. However, presumably due to the
    core emu_timer breakage (MT 4330, 4331) the save states don't
    actually work at the moment. I've already reported this as MT
    #4333
 * Added GAME_MECHANICAL tag to wpksoc and clone

Converted Ginga Ninkyouden to use proper 6840 PTM device
[Angelo Salese]

Fixed missing sprite regression in the Wiz driver [Angelo Salese]

chdman: Handle track type 6 in .nrg files [R. Belmont]

Compile fix for kFreeBSD [Christian Marillat]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Chequered Flag [Angelo Salese]
Super Wing [Tomasz Slanina, Wulfman]


New clones added
----------------
Witch Card (German, WC3050, 27-4-94) [Roberto Fresca, Team Europe]


New games marked as GAME_NOT_WORKING
------------------------------------
Quizard Rainbow 4.0  [Team Europe]
Frank 'n' Stein (unencrypted) [J Wallace]
Mahjong Maina - Kairakukan he Youkoso [alien_mame, The Dumping Union]
The Nanpa [alien_mame, The Dumping Union]
Cospure Tengoku 7 - Super Co-gal Grandprix
  [alien_mame, The Dumping Union]
Fudol [alien_mame, The Dumping Union]



0.142u2
-------


Source Changes
--------------
Implemented irq ack mechanism to Armed Formation HW games [Angelo
Salese]

Hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode
crash [Angelo Salese]

Fixed emulation of the extra z80 in Terra Force bootleg set (used as a
replacement for the protection), promoting it to working [Angelo
Salese]

Implemented MCU simulation to terrafu / terrafa [Angelo Salese]

Hooked up text protection simulation to Kozure Ookami, allowing it to
display scoring during gameplay and copyright screens [Angelo Salese]

Implemented proper FG scroll latching in Kozure Ookami, fixing an
offsetted layer at the gameplay intro screen [Angelo Salese]

taito_b.c - Added PLD dumps for qzshowby.  [Tafoid]

Hooked up 1414M4 emulation to Legion [Angelo Salese]

Hooked up the 1414M4 chip emulation for Crazy Climber 2 [Angelo
Salese]

Created device_rtc_interface which can be used to initialize RTC's to
a certain date/time at driver startup, useful for regression testing.
Implemented the interface in most of the modern RTC devices. Note:
this is not yet plumbed down to the command line. [Curt Coder]

renamed Namco System 11 clones based on country code & version. [smf]

SDL: fix backwards texture rectangle option [AWJ]

Hooked up NB1414M4 priority bit, fixing video text priority in all the
games in the Armed F driver [Angelo Salese]

Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese]

Various improvements to m90 driver [AWJ]:
 * Fixed MT bug 4191 (dynablstb: No audio)
 * Hooked up sample playback in bbmanw and clones and removed
   GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples
   already and never should have been flagged in the first place)
 * Use generic_pulse_irq_line() to generate interrupts on the V35,
   instead of the completely silly and deprecat.h thing I was doing
   before.
 * Made the same fix to cb2001.c while I was at it.
 * Fixed some spelling mistakes in the inputs.
 * Converted quizf1 to modern bankswitching with configured banks.
 * Made quizf1 and bomblord endian-safe, with assistance from
   R.Belmont.
 * Added save state support.

Removed deprecat.h usage in m90 driver [Angelo Salese]

Implemented RAM-based sprite clut in Armed F driver, used for color
cycling effects in all games of this HW [Angelo Salese]

Provided a compact flash dump for Alien - The Arcade Medal Edition
[Smitdogg, The Dumping Union]

Fixed various things in Buster, allowing it to boot into gameplay
[Angelo Salese]

Merged Tatakae Big Fighter into Armed F driver [Angelo Salese]

Redumped terrafb bitrotted rom [Bill D., The Dumping Union]

astring: Fix build on NetBSD and other systems where toupper() is a
macro [Thomas Klausner]

Implemented irq ack mechanism and fixed CPU clock speeds in Cop 01 and
Mighty Guy, this fixes last boss crashes in Mighty Guy [Angelo Salese]

es5503: Properly mask oscillator enable bits when setting.
[R.Belmont]

Hand-tuned sound frequencies in Cop 01 based off an audio reference
[Tafoid]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mighty Guy [Angelo Salese]


New clones added
----------------
Tekken 2 (TES3 VER.D) [atchoo, Smitdogg, The Dumping Union, smf]
Soul Edge (SO2/VER.A) [f205v, Smitdogg, The Dumping Union, smf]
Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf]
Tekken Tag (TEG2 VER.C1) [f205v, Smitdogg, The Dumping Union, smf]
Libero Grande (LG1 VER.A)
  [B. Munger, S. Ruiz, Smitdogg, The Dumping Union] (not working)
Saint Dragon (set 2) [Tirino73] (not working)



0.142u1
-------


Source Changes
--------------
Added screen raw params and irq ack to the dec0 driver, fixing hole 1
hang in Birdie Try and improving fade in/out effects for Boulder Dash
[Angelo Salese]

Funworld driver updates: [Roberto Fresca]
 * Complete support for Witch Royal, from Video Klein.
 * Reworked the button-lamps layout to get the hold buttons more
    centered.

Eliminates the extern variables from atarimo video core, in order to
remove a significant source of AM_BASE macros. [Atari Ace]

Converted astrocde/kaneko16/namcos23/suprnova to driver_device
[Atari Ace]

Converted Taito F3 video chip (TC0630FDP) to have a parallelism of
16-bit [Angelo Salese]

Converted 2 Minutes Drill driver to use Taito F3 video chip, this
hugely improves graphics in it [Angelo Salese]

Added irq ack and fixed sound chip type to be YM2610B for 2 Minutes
Drill [Angelo Salese]

Dumped the DVD image for bikiniko [alien_mame, The Dumping Union]

Added work-around for crowd gfxs in Taito F3 football games (Taito Cup
Finals, International Cup '94, Taito Power Goal and clones), until a
better information is found about it [David Haywood]

softlist: moved software list handling (in the Internal UI) to a
separate source, and made the code more similar to the File Manager
handling code. [Fabio Priuli]

CPS-3 update [Team CPS-1]:
 * Added Street Fighter III: New Generation Hispanic BIOS rom CD
    version
 * Added a detailed table of all known releases until now with usefull
    notes to identify new Cart Regions/CD Revisions
 * Renamed some CHDs to use the new Catalog # standard

uiswlist.c: added a switch to choose between shortname order or
description order for softlist entries (in the Internal UI), and
adapted the char input code to match shortnames or descriptions
accordingly [Fabio Priuli]

sc61860 cpu - fix for crash and cleanup, replace for internal ram
accesses with function calls to help further debug the core in the
future [Atari Ace]

cartslot.c/chd_cd.c: added support for a callback function to test
softlist sharedfeat (e.g. 'compatibility') and display a warning
message accordingly. updated cdi.c as an example [Fabio Priuli]

Decrypted 3 Super 8 program ROM [Lord Nightmare, Kevtris]

cassette.c/flopdrv.c: added support for a display info callback
function [Miodrag Milanovic]

corona/galaxian/namcos21/namcos22/namcos23/psikyosh/quizo/sigmab98 to
driver_device.  [Atari Ace]

Convert scramble/galaxold to driver_device  [Atari Ace]

Audio device additions:  [Atari Ace]
 * exidy440/m72/segasnd are converted to legacy devices.
 * cage/dcs/williams variables are restructured internally to resemble
    a device, simplifying a future device conversion.  Some AM_BASE
    macros are eliminated as well.
 * taito_en has minor changes to eliminate an AM_BASE macro.

Heavily improved 3 Super 8 emulation, and implemented NMI acknowledge
mechanism into the Super Poker driver [Angelo Salese]

i286 - Fixed protected mode boundary check [Miodrag Milanovic]

naomibd: Fix collision with system macro on NetBSD [Thomas Klausner]

Implemented PAL-like prom read-back in 4 En Raya [Angelo Salese]

Fixed Pururun's audio pitch/speed to match that of a reference video.
[Tafoid]

tms5220.c: updates to comments and nonstandard feature defines.
[Lord Nightmare]

8237dma - Added cascade mode support [Wilbert Pol]

pic8259 - Added support for cascade mode, updated interface in all
drivers [Miodrag Milanovic]

upd7725.c: Implementation of the p0 and p1 output bits as device
lines; preliminary implementation of INT input line. [Lord Nightmare]

Replaced mamedriv.c with a new driver list mechanism that is generated
by the build tools. The emulator core now expects the presence of a
file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of
driver names, one per line. C and C++ comments are still permitted.
This file is parsed by a new build tool makelist which extracts the
driver names, sorts them, and generates a file called drivlist.c,
which is consumed by the core. [Aaron Giles]

Added new osdcore function osd_malloc_array() which is identical to
osd_malloc() but obviously hints that the underlying allocation is for
an array. Updated all callers to use the appropriate form. Modified
the Windows allocator to only use guard pages for array-style
allocations, allowing us to enable them once again in debug builds.
[Aaron Giles]

Created new static class driver_list to wrap accesses to the list of
available drivers. Improved speed of driver lookups by relying on the
presorting done by makelist. [Aaron Giles]

Created helper class driver_enumerator as a helper for iterating
through the list of drivers. This class supports basic filtering and
iteration, and also serves as a temporary cache of machine_configs.
[Aaron Giles]

Created cli_frontend object to wrap all the CLI handling code in
clifront.c. Updated/simplified all the code to take advantage of the
driver_enumerator. [Aaron Giles]

Created media_auditor object to wrap all the auditing functions in
audit.c. Updated all users to the new interface. Note that the new
auditing mechanism is slightly out of sync with the romload code in
terms of finding ROMs owned by devices, so it may mis-report some
issues until the new ROM loading code is in. [Aaron Giles]

Added concept of a per-device searchpath. For most devices, their
searchpath is just the short name of the device. For driver_devices,
the searchpath is driver[;parent[;bios]]. This searchpath will
eventually be used by the rom loader to find ROMs. For now it is used
by the media auditor only. [Aaron Giles]

Created info_xml_creator object to wrap all the info generation
functions in info.c. Converted the file to C++ and cleaned up the
input processing code. [Aaron Giles]

model2.c: Corrected the revision level for Top Skater (USA) set
[The Dumping Union]

Various improvements to the Konami Viper driver [Ville Linde]

midqslvr: Add some hardware information [O. Galibert]

Added reverse-spin support to the stepper motor simulator
[James Wallace]

mpu4.c: Documented MOD 4 OKI program card ROM banking and improved the
BwB characteriser emulation. [James Wallace]

Fixed the I/O address in Intel 8257 DMA operations. [Curt Coder]

Fixes for non-native SDL builds on OS X [Paulo Cabral]

Added "Mandatory artwork is missing" error [Oliver St

Implemented 16-bit device callbacks. [Curt Coder]

Fix loading fonts on MacOSX. [Couriersud]

Delegates 2.0 implementation. Resdesigned how delegates work to make
them more flexible and simpler to use. Got rid of the proto_delegates
altogether in favor of supporting delegates that are bound to NULL
objects. Added a front-end template that supports "natural" syntax
favored by libraries like boost. Added support for static functions
that take reference parameters instead of pointer parameters for the
object type. Updated all delegate users in the system to the new
syntax. [Aaron Giles]

Changed the DIRECT_UPDATE_HANDLER to take a machine reference like
everything else in the system. Updated all users. [Aaron Giles]

Changed the FUNC() macro to automatically put an & in front of the
item passed. In general this works transparently, however it does have
the nice side-effect of catching situations where a variable is passed
instead of a function name. Fixed those cases to push the naming
upstream so that the name is now provided properly. Also added a
FUNC_NULL macro since FUNC(NULL) no longer works. [Aaron Giles]

tms5220.c: partially fixed perfect interpolation hack, disabled by
default. [Lord Nightmare]

segas24: Start untangling the Vogon poetry Atari Ace left is his wake.
Apply the new timing implementation per cgfm's analysis. Gain ground
is going to be stuck in free play mode. [O. Galibert]

tms5220.c: fixed perfect interpolation hack the rest of the way, now
it works as it did before 0.140 or so. [Lord Nightmare]

tms5220.c: improve perfect interpolation hack slightly, should be less
noisy after inhibit frames. [Lord Nightmare]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Major Poker (v2.0) [Roberto Fresca, Tomasz Slanina, Rob Ragon]
Witch Royal (Export version 2.1) [Roberto Fresca, Team Europe]
Water-Nymph (Ver. 1.4) [Team Europe, Luca Elia]


New clones added
----------------
Silent Scope (ver xxC, Ver 1.30)  (not working) [Alex Romero]
Street Fighter III: New Generation (Hispanic 970204)
 [Bill D., The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Racing Jam: Chapter 2 (EAE) [RetroRepair]
Thrill Drive (EAA) [RetroRepair]
Alien: The Arcade Medal Edition
  [Yohji, Tormod, Smitdogg, The Dumping Union]
Home Run Classic [Mariusz Wojcieszek]
Country Club Classic [Mariusz Wojcieszek]
Trap Shoot Classic [Mariusz Wojcieszek]
Nintendo FamicomBox  [Kevin Horton]
MPU3 Unit Test (Program 5) [James Wallace]
Hyper Viper [James Wallace]
2011-08-22 21:40:25 +00:00
obache
1d9df3258a recursive bump from gettext-lib shlib bump. 2011-04-22 13:41:54 +00:00
wiz
9d93e36518 Simplify patch per upstream request. 2011-04-21 20:42:44 +00:00
wiz
a49878371c Update mame and mess to 0.142. Lots of changes, as usual. 2011-04-04 12:09:02 +00:00
wiz
2f877a1e6f Revert CR-LF changes. They probably have fixed some cases,
but broke on e.g. NetBSD-current.
2011-02-26 07:06:23 +00:00
abs
11de1bbdf3 add back comments accidently lost in previous commit 2011-02-11 13:16:40 +00:00
abs
4b35c792f5 All source files in mame.zip have CR-LF but are marked as binary, so
unzip -a does not help. Hence all patches must have CR-LF
2011-02-11 12:49:33 +00:00
wiz
fe928a6f89 Initial import of mame-0.141:
MAME stands for Multiple Arcade Machine Emulator. When used in
conjunction with images of the original arcade game's ROM and disk
data, MAME attempts to reproduce that game as faithfully as possible
on a more modern general-purpose computer. MAME can currently
emulate several thousand different classic arcade video games from
the late 1970s through the modern era.

ROMs are needed to play the games. Some are freely available on the
MAME homepage.
2011-02-03 22:22:35 +00:00