e880272d4d
Version 1.4.5: * campaigns: * Sceptre of Fire * Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not end when it was supposed to. * Fixed a bug that allowed one to finish 'The Dragon' by defeating both enemy leaders. * graphics: * new portraits: Silver Mages, White Mages, female Mage of Light, Arch Mages, Red Mages, Dark Adepts, female Necromancer/Dark Sorceress, L1 Mages, Lich * language and i18n: * updated translations: Chinese (Traditional), Czech, Danish, French, Galician, German, Hungarian, Italian, Lithuanian, Polish, Russian, Spanish * updated manpages: Hungarian * updated manual: Hungarian * fonts: DejaVuSans 2.26 * miscellaneous and bug fixes: * Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945) * Fixed OOS bug when giving control and having move in undo stack. * Fixed crash when ai moves units next to level 0 hiden unit (bug #12252) * Fixed loading ai parameters. MP side defination now overwrites era values (bug #12171) * Fixed MP saves to transfer correct completion state to remote clients when loadin game (bug #10385) Version 1.4.4: * language and i18n: * new translation: Latvian * updated translations: Arabic, Catalan, Chinese (Traditional), Czech, Danish, Finnish, French, Galician, German, Greek, Hungarian, Italian, Japanese, Lithuanian, Polish, Russian, Serbian, Slovak * langcode change: moved gl_ES to gl * miscellaneous and bug fixes: * Fixed timer end warning not to play in opponents turn (bug: #11517) * fix bug #11630 (preventing redo and rename during opponent's turn) * Added recursion preventarion to [kill] fire_event=yes [/kill] * Added check whether sendfile is in glibc (debian patch #490638) Version 1.4.3: * campaigns: * The Rise of Wesnoth: * fixed the Wesfolk Outcast line's distract ability not working * language and i18n: * new translations: Arabic, Friulian, Macedonian * updated translations: Czech, Danish, Dutch, Estonian, Finnish, French, German, Hungarian, Japanese, Polish, Russian, Serbian, Slovak, Spanish * fonts: DejaVuSans 2.25 * manual: updated screenshots to match UI rearrangements * WML engine: * fix [teleport] capturing villages with the wrong side (bug #11683) * campaignd * made campaign server use gzip compression for networking * made campaign server detect if client can receive gzipped data * made campaign server use gzip for storing addons * added configuraion option to choose gzip compression level * miscellaneous and bug fixes: * fixed parser bug that prevented loading binary data strings * starting a campaign without any installed now gives an error. * fixed issues with campaign info in non-compressed saved games (bug #11386) * Backported graceful restart feature to server * Improved connection stability with slow connections. * Implemented send_file to reduce memory usage when sending files * Fixed a mememory leak in networking code * fixed an alignement issue which caused a SIGBUS on a Sparc (debian bug #426318) * Fixed tokenizer not to strip CR from quoted string becaue it would destroy images transfered over network * added some includes to fix compilation problems with Sun Studio 12 (patch #1066) * fixed null-pointer reference in network code |
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