bcd28a632c
0.9.1: (2021-04-18) Emulation fixes: - ARM: Fix LDM^ with empty rlist (fixes mgba.io/i/2127) - Core: Fix first event scheduling after loading savestate - GB Serialize: Fix switching speed modes when loading a state (fixes mgba.io/i/2097) - GB: Fix skipping BIOS - GBA Memory: Fix loading Thumb savestates when in ARM mode - GBA Video: Fix window start on modes 3-5 with mosaic (fixes mgba.io/i/1690) - GBA Video: Fix mode 3-5 overflow with mosaic (fixes mgba.io/i/1691) Other fixes: - GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes mgba.io/i/2100) - GBA: Fix crash when ROM loading fails - GBA e-Reader: Fix bitmap short strip scanning - GBA Video: Fix mode 5 frame 1 caching (fixes mgba.io/i/2075) - GBA Video: Don't attempt to copy invalid registers when switching renderer - Qt: Fix crash when switching from high-resolution OpenGL renderer to software - Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes mgba.io/i/2094) - Qt: Fix smudged window icon on Windows - Qt: Fix saving settings enabling camera when camera name changes (fixes mgba.io/i/2125) - Qt: Fix frames getting backlogged (fixes mgba.io/i/2122) - Qt: Restore maximized state when starting (fixes mgba.io/i/487) Misc: - Core: Truncate preloading ROMs that slightly exceed max size (fixes mgba.io/i/2093) - GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks - GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory - Qt: Add ROM filename and size to bug reporter - Qt: Improve handling of disabling VBA bug compat mode (fixes mgba.io/i/2129) 0.9.0: (2021-03-28) Features: - e-Reader card scanning - New tool for converting between different save game formats - WebP and APNG recording - Separate overrides for GBC games that can also run on SGB or regular GB - Game Boy Player features can be enabled by default for all compatible games - Frame and I/O viewer support for Game Boy - Bug report tool for gathering information helpful for reporting bugs - Mute option in homebrew ports - Status indicators for fast-forward and mute in homebrew ports - VBA bug compatibility mode for ROM hacks that don't work on real hardware - Read-only support for MBC6 flash memory - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek - Stack tracing tools in ARM debugger (by ahigerd) - Command scripts for CLI debugger (by ahigerd) - Scheduled event dumping in CLI debugger - ARM disassembler now resolves addresses to symbol names - Add Game Boy Player feature support to ports - Individual window types can now be toggled in debugging views - Support for the Wii U GamePad when running as an injected VC title Emulation fixes: - ARM: Fix ALU reading PC after shifting - ARM: Fix STR storing PC after address calculation - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926) - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956) - ARM: Fix long and accumulate multiply timing - GB: Partially fix timing for skipped BIOS - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM - GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061) - GB Audio: Fix serializing sweep time - GB Audio: Fix some channel 4 timing edge cases - GB MBC: Fix MBC1 mode changing behavior - GB MBC: Fix some MBC3 bit masking - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716) - GBA: Fix timing advancing too quickly in rare cases - GBA: Clear GBP connection on reset - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847) - GBA BIOS: Implement dummy sound driver calls - GBA BIOS: Improve HLE BIOS timing - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808) - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823) - GBA BIOS: Fix invalid decompression bounds checking - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320) - GBA DMA: Fix ordering and timing of overlapping DMAs - GBA I/O: Green swap register should be readable - GBA I/O: Ignore high bits on IME - GBA Memory: Improve gamepak prefetch timing - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190) - GBA Memory: Improve robustness of Matrix memory support - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring - GBA Memory: Return correct byte for odd ROM open bus addresses - GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867) - GBA Memory: Fix masking of misaligned jumps - GBA Serialize: Fix alignment check when loading states - GBA SIO: Fix copying Normal mode transfer values - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800) - GBA SIO: Fix deseralizing SIO registers - GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854) - GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425) - GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043) - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319) - GBA Video: Fix Hblank timing - GBA Video: Implement green swap (fixes mgba.io/i/1609) - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635) - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer - GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684) - GBA Video: Fix transposed BG mosaic parameters in GL renderer - SM83: Emulate HALT bug - SM83: Improve mid-M-cycle interrupts - SM83: HALT should not consume an extra T-state Other fixes: - 3DS: Fix thread cleanup - All: Improve export headers (fixes mgba.io/i/1738) - Cheats: Fix indirect write cheats (fixes mgba.io/i/2026) - CMake: Fix build with downstream minizip that exports incompatible symbols - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872) - Core: Ensure ELF regions can be written before trying - Core: Fix threading improperly setting paused state while interrupted - Core: Fix loading ELF files that have unexpected empty program headers - Core: Fix destroying an mVL with an invalid channel count - Debugger: Don't skip undefined instructions when debugger attached - Debugger: Close trace log when done tracing - Debugger: Fix change watchpoints (fixes mgba.io/i/1947) - Debugger: Call CLI debugger system init - FFmpeg: Fix some small memory leaks - FFmpeg: Fix encoding of time base - GB: Fix crash when changing ROM while in banked address space - GB: Fix loading model overrides - GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM - GB Serialize: Fix crash when loading pre-0.7 SGB savestates - GB Video: Fix SGB video logs - GB Video: Discard SGB packets in non-SGB mVLs - GB Video: Fix deserializing negative LX state - GB Video: Don't rendering negative batches - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949) - GBA: Fix loading subsequent save files (fixes mgba.io/i/2067) - mGUI: Don't attempt to preload files larger than can fit in RAM - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642) - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769) - Qt: Fix a race condition in the frame inspector - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900) - Qt: Fix running proxied video if it gets pushed to the main thread - Qt: Fix game display sometimes disappearing after closing load/save state screen - Qt: Fix cancelling pausing before the frame ends - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922) - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950) - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964) - Qt: Fix crashing when no OpenGL context can be obtained - Qt: Fix issues with I/O viewer not properly synchronizing state - Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992) - Qt: Fix inability to clear hat bindings - SM83: Simplify register pair access on big endian - SM83: Disassemble STOP as one byte - Switch: Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073) - Wii: Fix crash on unloading irregularly sized GBA ROMs Misc: - 3DS: Use "wide mode" where applicable for slightly better filtering - 3DS: Batch directory reads - Core: Add savedataUpdated callback - Core: Add shutdown callback - Core: Rework thread state synchronization - Core: Improve support for ROM patch cheats, supporting disabling overlapping patches - Core: Adding to library is now recursive - GB: Allow pausing event loop while CPU is blocked - GB: Add support for sleep and shutdown callbacks - GB: Redo double speed emulation (closes mgba.io/i/1515) - GB: Support loading CGB-on-AGB boot ROM - GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313) - GB Core: Return the current number of banks for ROM/SRAM, not theoretical max - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468) - GB MBC: Remove unused SRAM size - GBA: Allow pausing event loop while CPU is blocked - GBA BIOS: Division by zero should emit a FATAL error - GBA Cheats: Allow unlimited ROM patch-type codes per set - GBA Video: Convert OpenGL VRAM texture to integer - GBA Video: Skip attempting to render offscreen sprites in OpenGL - GBA Video: New GL palette approach, no more batch splitting on palette edits - GBA Video: Avoid integer division using reciprocal tricks - Debugger: Keep track of global cycle count - FFmpeg: Add looping option for GIF/APNG - FFmpeg: Add CRF support for applicable codecs - mGUI: Show battery percentage - mGUI: Skip second scan loop when possible - mGUI: Improve loading speed (fixes mgba.io/i/1957) - Qt: Renderer can be changed while a game is running - Qt: Add hex index to palette view - Qt: Add transformation matrix info to sprite view - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705) - Qt: Add copy button to GB printer dialog - Qt: Window title updates can be disabled (closes mgba.io/i/1912) - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724) - Qt: Discard additional frame draws if waiting fails - Qt: Unify monospace font usage - Qt: Add button to jump to log settings - Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838) - Qt: Better initial shortcut editor column sizes - SDL: Fall back to sw blit if OpenGL init fails - Switch: Optimize font rendering (fixes mgba.io/i/2078) - Switch: Allow switching between CPU and GPU renderers without reloading - Util: Reset vector size on deinit - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730) |
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