pkgsrc/emulators/libretro-mgba/patches
nia bcd28a632c mgba: update to 0.9.1
0.9.1: (2021-04-18)
Emulation fixes:
 - ARM: Fix LDM^ with empty rlist (fixes mgba.io/i/2127)
 - Core: Fix first event scheduling after loading savestate
 - GB Serialize: Fix switching speed modes when loading a state (fixes mgba.io/i/2097)
 - GB: Fix skipping BIOS
 - GBA Memory: Fix loading Thumb savestates when in ARM mode
 - GBA Video: Fix window start on modes 3-5 with mosaic (fixes mgba.io/i/1690)
 - GBA Video: Fix mode 3-5 overflow with mosaic (fixes mgba.io/i/1691)
Other fixes:
 - GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes mgba.io/i/2100)
 - GBA: Fix crash when ROM loading fails
 - GBA e-Reader: Fix bitmap short strip scanning
 - GBA Video: Fix mode 5 frame 1 caching (fixes mgba.io/i/2075)
 - GBA Video: Don't attempt to copy invalid registers when switching renderer
 - Qt: Fix crash when switching from high-resolution OpenGL renderer to software
 - Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes mgba.io/i/2094)
 - Qt: Fix smudged window icon on Windows
 - Qt: Fix saving settings enabling camera when camera name changes (fixes mgba.io/i/2125)
 - Qt: Fix frames getting backlogged (fixes mgba.io/i/2122)
 - Qt: Restore maximized state when starting (fixes mgba.io/i/487)
Misc:
 - Core: Truncate preloading ROMs that slightly exceed max size (fixes mgba.io/i/2093)
 - GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks
 - GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory
 - Qt: Add ROM filename and size to bug reporter
 - Qt: Improve handling of disabling VBA bug compat mode (fixes mgba.io/i/2129)

0.9.0: (2021-03-28)
Features:
 - e-Reader card scanning
 - New tool for converting between different save game formats
 - WebP and APNG recording
 - Separate overrides for GBC games that can also run on SGB or regular GB
 - Game Boy Player features can be enabled by default for all compatible games
 - Frame and I/O viewer support for Game Boy
 - Bug report tool for gathering information helpful for reporting bugs
 - Mute option in homebrew ports
 - Status indicators for fast-forward and mute in homebrew ports
 - VBA bug compatibility mode for ROM hacks that don't work on real hardware
 - Read-only support for MBC6 flash memory
 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
 - Stack tracing tools in ARM debugger (by ahigerd)
 - Command scripts for CLI debugger (by ahigerd)
 - Scheduled event dumping in CLI debugger
 - ARM disassembler now resolves addresses to symbol names
 - Add Game Boy Player feature support to ports
 - Individual window types can now be toggled in debugging views
 - Support for the Wii U GamePad when running as an injected VC title
Emulation fixes:
 - ARM: Fix ALU reading PC after shifting
 - ARM: Fix STR storing PC after address calculation
 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
 - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
 - ARM: Fix long and accumulate multiply timing
 - GB: Partially fix timing for skipped BIOS
 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
 - GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061)
 - GB Audio: Fix serializing sweep time
 - GB Audio: Fix some channel 4 timing edge cases
 - GB MBC: Fix MBC1 mode changing behavior
 - GB MBC: Fix some MBC3 bit masking
 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
 - GBA: Fix timing advancing too quickly in rare cases
 - GBA: Clear GBP connection on reset
 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
 - GBA BIOS: Implement dummy sound driver calls
 - GBA BIOS: Improve HLE BIOS timing
 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
 - GBA BIOS: Fix invalid decompression bounds checking
 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
 - GBA DMA: Fix ordering and timing of overlapping DMAs
 - GBA I/O: Green swap register should be readable
 - GBA I/O: Ignore high bits on IME
 - GBA Memory: Improve gamepak prefetch timing
 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
 - GBA Memory: Improve robustness of Matrix memory support
 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
 - GBA Memory: Return correct byte for odd ROM open bus addresses
 - GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867)
 - GBA Memory: Fix masking of misaligned jumps
 - GBA Serialize: Fix alignment check when loading states
 - GBA SIO: Fix copying Normal mode transfer values
 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
 - GBA SIO: Fix deseralizing SIO registers
 - GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
 - GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425)
 - GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
 - GBA Video: Fix Hblank timing
 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
 - GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684)
 - GBA Video: Fix transposed BG mosaic parameters in GL renderer
 - SM83: Emulate HALT bug
 - SM83: Improve mid-M-cycle interrupts
 - SM83: HALT should not consume an extra T-state
Other fixes:
 - 3DS: Fix thread cleanup
 - All: Improve export headers (fixes mgba.io/i/1738)
 - Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
 - CMake: Fix build with downstream minizip that exports incompatible symbols
 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
 - Core: Ensure ELF regions can be written before trying
 - Core: Fix threading improperly setting paused state while interrupted
 - Core: Fix loading ELF files that have unexpected empty program headers
 - Core: Fix destroying an mVL with an invalid channel count
 - Debugger: Don't skip undefined instructions when debugger attached
 - Debugger: Close trace log when done tracing
 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
 - Debugger: Call CLI debugger system init
 - FFmpeg: Fix some small memory leaks
 - FFmpeg: Fix encoding of time base
 - GB: Fix crash when changing ROM while in banked address space
 - GB: Fix loading model overrides
 - GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
 - GB Serialize: Fix crash when loading pre-0.7 SGB savestates
 - GB Video: Fix SGB video logs
 - GB Video: Discard SGB packets in non-SGB mVLs
 - GB Video: Fix deserializing negative LX state
 - GB Video: Don't rendering negative batches
 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
 - GBA: Fix loading subsequent save files (fixes mgba.io/i/2067)
 - mGUI: Don't attempt to preload files larger than can fit in RAM
 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
 - Qt: Fix a race condition in the frame inspector
 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
 - Qt: Fix running proxied video if it gets pushed to the main thread
 - Qt: Fix game display sometimes disappearing after closing load/save state screen
 - Qt: Fix cancelling pausing before the frame ends
 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
 - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
 - Qt: Fix crashing when no OpenGL context can be obtained
 - Qt: Fix issues with I/O viewer not properly synchronizing state
 - Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
 - Qt: Fix inability to clear hat bindings
 - SM83: Simplify register pair access on big endian
 - SM83: Disassemble STOP as one byte
 - Switch: Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073)
 - Wii: Fix crash on unloading irregularly sized GBA ROMs
Misc:
 - 3DS: Use "wide mode" where applicable for slightly better filtering
 - 3DS: Batch directory reads
 - Core: Add savedataUpdated callback
 - Core: Add shutdown callback
 - Core: Rework thread state synchronization
 - Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
 - Core: Adding to library is now recursive
 - GB: Allow pausing event loop while CPU is blocked
 - GB: Add support for sleep and shutdown callbacks
 - GB: Redo double speed emulation (closes mgba.io/i/1515)
 - GB: Support loading CGB-on-AGB boot ROM
 - GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313)
 - GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
 - GB MBC: Remove unused SRAM size
 - GBA: Allow pausing event loop while CPU is blocked
 - GBA BIOS: Division by zero should emit a FATAL error
 - GBA Cheats: Allow unlimited ROM patch-type codes per set
 - GBA Video: Convert OpenGL VRAM texture to integer
 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
 - GBA Video: New GL palette approach, no more batch splitting on palette edits
 - GBA Video: Avoid integer division using reciprocal tricks
 - Debugger: Keep track of global cycle count
 - FFmpeg: Add looping option for GIF/APNG
 - FFmpeg: Add CRF support for applicable codecs
 - mGUI: Show battery percentage
 - mGUI: Skip second scan loop when possible
 - mGUI: Improve loading speed (fixes mgba.io/i/1957)
 - Qt: Renderer can be changed while a game is running
 - Qt: Add hex index to palette view
 - Qt: Add transformation matrix info to sprite view
 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
 - Qt: Add copy button to GB printer dialog
 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
 - Qt: Discard additional frame draws if waiting fails
 - Qt: Unify monospace font usage
 - Qt: Add button to jump to log settings
 - Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
 - Qt: Better initial shortcut editor column sizes
 - SDL: Fall back to sw blit if OpenGL init fails
 - Switch: Optimize font rendering (fixes mgba.io/i/2078)
 - Switch: Allow switching between CPU and GPU renderers without reloading
 - Util: Reset vector size on deinit
 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
2021-05-02 08:39:59 +00:00
..
patch-CMakeLists.txt mgba: update to 0.9.1 2021-05-02 08:39:59 +00:00
patch-include_mgba-util_math.h