e3798c16c6
2.80.0 (released 09/04/2022) Engine General * Fixed infinite loop in filesystem initalization when pak0.pk3 was missing * Changed default URI from ET:// (upper case) to et:// (lower case) and made case insensitive for compatibility / flexibility Client General * Removed cl_activateLean cvar (moved behaviour to mod (cg_activateLean)) SDL2 Audio backend * Fixed double played sound in one frame increasing sound (i.e mg42) Mod General * Fixed players not set unready after swapping teams * Fixed wait map-script command not matching the correct time on higher sv_fps (comparing to sv_fps 20), which affected and broke certain gameplay elements * Updated game command list and related help in console * Fixed accuracy calculation for splashdamage weapons * Fixed dropping objective was allowed during pause * Added cg_activateLean, allowing all clients activate lean usage * Added g_shoveNoZ to allow disabling Z shove completely * Added binds for shifting enemy spawn timer and requesting artillery * Changed the way for displaying help command by swapping arguments order (Before: <command_name> ?) (After: ? <command_name>) Stability & Performance * Fixed hitsounds reduced network performance and sometimes get duplicated, especially with high pings * Added commands flood protection (g_floodProtection / g_floodLimit / g_floodWait cvars) * Changed unprotect flood for team cmd so class cmd doesn't get dropped * Fixed prediction error by changing cg_errorDecay flag with CVAR_CHEAT Audio * Fixed missing hitsound when player has exactly FORCE_LIMBO_HEALTH health (-113 HP) Graphics * Fixed players breath puffs effect missing completely * Fixed pause weapon animation in 1st person during pause * Fixed viewmodel FOV calculation wasn't lowering enough 1st person weapon draw on FOV > 90 * Remove g_altSuicideAnim and default to the normal death anim on player suiciding * Fixed a crash with cg_drawgun 2 and cg_weapanims 0 combination * Added voice chat icons for : * Affirmative / Negative * Hold your fire * Say player class UI * Fixed disconnect icon rendering through walls * Added hud componement scale and color configurability from hud file * Fixed fireteam highlight overlay spacing on top edge * Fixed * characters in map description were not replaced by line feed * Added cg_popupTime and cg_numPopups cvar to control popups more thoroughly * Added sharetimer/sharetimer_buddy commands and cg_sharetimerText cvar share the spawntimer you have set for when you think the enemy spawns * Removed grid drawing on compass * Added cg_fireteamBgAlpha cvar to control fireteam background alpha value * Added cvar name tooltip in option menus * Added missile camera for practice * Enhanced squared compass * Fixed icon scaling to match regular compass * Fixed slightly incorrect out of bounds check for icons * Icons are now drawn when they're inside the map and respect map zoom * Added indicators for N, S, E, W Weapons * Increased landmine splash radius by 25 (225 -> 250) to match etpro * Fixed picking up rifle with full riflenade ammo was restoring 4 riflenade instead of 5 * Fixed throwable missiles (i.e: grenade, satchel, dynamite, landmine) infinite bouncing * Removed hardcoded sensitivity on mounted mg's and use common sensitivity * Added cg_scopedSensitivityScaler to scale sensitivity when scoped
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899 B
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10 lines
899 B
Text
$NetBSD: distinfo,v 1.9 2022/04/17 09:24:14 nia Exp $
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BLAKE2s (etlegacy-2.80.0/etlegacy-libs.tar.gz) = 497211ec9b468e16d4192ed82ec07ab6927ae7079a55482ffe7e9a6160c992eb
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SHA512 (etlegacy-2.80.0/etlegacy-libs.tar.gz) = cdefd393d5606025a98ad8b66bab76312395ba205d4f5144c3ee3674df4dc89f029238ab4ad441a3f38175e96a3f15f603af1cf65d65f658b6918222c5ddc5f3
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Size (etlegacy-2.80.0/etlegacy-libs.tar.gz) = 23000305 bytes
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BLAKE2s (etlegacy-2.80.0/etlegacy.tar.gz) = 66ef52c6e45f7133e948e3e2e41dfd0872fcefd5353fecac4f3f3baa885ed26e
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SHA512 (etlegacy-2.80.0/etlegacy.tar.gz) = 96261f3653271dac56a333c283db674b97593013dfa0132094eeeda360c98766a0bae5c020430b11f2971a883f6170c841b877a5ea84391a6d9e3a412e8ce491
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Size (etlegacy-2.80.0/etlegacy.tar.gz) = 15326908 bytes
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SHA1 (patch-cmake_ETLInstall.cmake) = a5b2a80b6cef0f28e5d1042fb84ea617d62fec74
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SHA1 (patch-cmake_FindLua.cmake) = b25e7deef2f03f40dfbe577e94717b1bfc0aca59
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