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Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering: - No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. - The Ptex file format can efficiently store hundreds of thousands of texture images in a single file. - The Ptex API provides cached file I/O and high-quality filtering, everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.
9 lines
201 B
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9 lines
201 B
Text
@comment $NetBSD: PLIST,v 1.1 2016/10/18 02:47:16 kamil Exp $
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bin/ptxinfo
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include/PtexHalf.h
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include/PtexInt.h
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include/PtexUtils.h
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include/PtexVersion.h
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include/Ptexture.h
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lib/libPtex.a
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lib/libPtex.so
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