pkgsrc/graphics/ptex/buildlink3.mk
kamil db4376e4ec Import ptex-2.1.28 as graphics/ptex.
Ptex is a texture mapping system developed by Walt Disney Animation Studios for
production-quality rendering:

 - No UV assignment is required! Ptex applies a separate texture to each face
   of a subdivision or polygon mesh.

 - The Ptex file format can efficiently store hundreds of thousands of texture
   images in a single file.

 - The Ptex API provides cached file I/O and high-quality filtering, everything
   that is needed to easily add Ptex support to a production-quality renderer
   or texture authoring application.
2016-10-18 02:47:16 +00:00

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Makefile

# $NetBSD: buildlink3.mk,v 1.1 2016/10/18 02:47:16 kamil Exp $
BUILDLINK_TREE+= ptex
.if !defined(PTEX_BUILDLINK3_MK)
PTEX_BUILDLINK3_MK:=
BUILDLINK_API_DEPENDS.ptex+= ptex>=2.1.28
BUILDLINK_PKGSRCDIR.ptex?= ../../graphics/ptex
.endif # PTEX_BUILDLINK3_MK
BUILDLINK_TREE+= -ptex