db4376e4ec
Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering: - No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. - The Ptex file format can efficiently store hundreds of thousands of texture images in a single file. - The Ptex API provides cached file I/O and high-quality filtering, everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.
12 lines
283 B
Makefile
12 lines
283 B
Makefile
# $NetBSD: buildlink3.mk,v 1.1 2016/10/18 02:47:16 kamil Exp $
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BUILDLINK_TREE+= ptex
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.if !defined(PTEX_BUILDLINK3_MK)
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PTEX_BUILDLINK3_MK:=
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BUILDLINK_API_DEPENDS.ptex+= ptex>=2.1.28
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BUILDLINK_PKGSRCDIR.ptex?= ../../graphics/ptex
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.endif # PTEX_BUILDLINK3_MK
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BUILDLINK_TREE+= -ptex
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