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lokinet/llarp/ev/ev.h

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#ifndef LLARP_EV_H
#define LLARP_EV_H
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#include <net/ip_address.hpp>
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#include <util/buffer.hpp>
#include <util/time.hpp>
#include <tuntap.h>
#ifdef _WIN32
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#include <winsock2.h>
#include <ws2tcpip.h>
#include <wspiapi.h>
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#else
#include <netinet/in.h>
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#include <sys/socket.h>
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#endif
#include <net/net_if.hpp>
#include <memory>
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#include <cstdint>
#include <cstdlib>
#include <constants/evloop.hpp>
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/**
* ev.h
*
* event handler (cross platform high performance event system for IO)
*/
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#define EV_TICK_INTERVAL 10
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// forward declare
struct llarp_threadpool;
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struct llarp_ev_loop;
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namespace llarp
{
class Logic;
}
using llarp_ev_loop_ptr = std::shared_ptr<llarp_ev_loop>;
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/// make an event loop using our baked in event loop on Windows
/// make an event loop using libuv otherwise.
/// @param queue_size how big the logic job queue is
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llarp_ev_loop_ptr
llarp_make_ev_loop(std::size_t queue_size = llarp::event_loop_queue_size);
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// run mainloop
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void
llarp_ev_loop_run_single_process(llarp_ev_loop_ptr ev, std::shared_ptr<llarp::Logic> logic);
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/// get the current time on the event loop
llarp_time_t
llarp_ev_loop_time_now_ms(const llarp_ev_loop_ptr& ev);
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/// stop event loop and wait for it to complete all jobs
void
llarp_ev_loop_stop(const llarp_ev_loop_ptr& ev);
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/// UDP handling configuration
struct llarp_udp_io
{
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/// set after added
int fd;
void* user;
void* impl;
struct llarp_ev_loop* parent;
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/// called every event loop tick after reads
void (*tick)(struct llarp_udp_io*);
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void (*recvfrom)(struct llarp_udp_io*, const llarp::SockAddr& source, ManagedBuffer);
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/// set by parent
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int (*sendto)(struct llarp_udp_io*, const llarp::SockAddr&, const byte_t*, size_t);
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};
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/// add UDP handler
int
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llarp_ev_add_udp(struct llarp_ev_loop* ev, struct llarp_udp_io* udp, const llarp::SockAddr& src);
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/// send a UDP packet
int
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llarp_ev_udp_sendto(struct llarp_udp_io* udp, const llarp::SockAddr& to, const llarp_buffer_t& pkt);
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/// close UDP handler
int
llarp_ev_close_udp(struct llarp_udp_io* udp);
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// forward declare
struct llarp_tcp_acceptor;
/// a single tcp connection
struct llarp_tcp_conn
{
/// user data
void* user;
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/// private implementation
void* impl;
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/// parent loop (dont set me)
struct llarp_ev_loop* loop;
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/// handle read event
void (*read)(struct llarp_tcp_conn*, const llarp_buffer_t&);
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//// set by parent
ssize_t (*write)(struct llarp_tcp_conn*, const byte_t*, size_t sz);
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/// set by parent
bool (*is_open)(struct llarp_tcp_conn*);
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/// handle close event (free-ing is handled by event loop)
void (*closed)(struct llarp_tcp_conn*);
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/// explict close by user (set by parent)
void (*close)(struct llarp_tcp_conn*);
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/// handle event loop tick
void (*tick)(struct llarp_tcp_conn*);
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};
/// queue async write a buffer in full
/// return if we queued it or not
bool
llarp_tcp_conn_async_write(struct llarp_tcp_conn*, const llarp_buffer_t&);
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/// close a tcp connection
void
llarp_tcp_conn_close(struct llarp_tcp_conn*);
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/// handles outbound connections to 1 endpoint
struct llarp_tcp_connecter
{
/// remote address family
int af;
/// remote address string
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llarp::IpAddress remote;
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/// userdata pointer
void* user;
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/// private implementation (dont set me)
void* impl;
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/// parent event loop (dont set me)
struct llarp_ev_loop* loop;
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/// handle outbound connection made
void (*connected)(struct llarp_tcp_connecter*, struct llarp_tcp_conn*);
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/// handle outbound connection error
void (*error)(struct llarp_tcp_connecter*);
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};
/// async try connecting to a remote connection 1 time
void
llarp_tcp_async_try_connect(struct llarp_ev_loop* l, struct llarp_tcp_connecter* tcp);
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/// handles inbound connections
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struct llarp_tcp_acceptor
{
/// userdata pointer
void* user;
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/// internal implementation
void* impl;
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/// parent event loop (dont set me)
struct llarp_ev_loop* loop;
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/// handle event loop tick
void (*tick)(struct llarp_tcp_acceptor*);
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/// handle inbound connection
void (*accepted)(struct llarp_tcp_acceptor*, struct llarp_tcp_conn*);
/// handle after server socket closed (free-ing is handled by event loop)
void (*closed)(struct llarp_tcp_acceptor*);
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/// set by impl
void (*close)(struct llarp_tcp_acceptor*);
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};
/// bind to an address and start serving async
/// return false if failed to bind
/// return true on success
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bool
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llarp_tcp_serve(
struct llarp_ev_loop* loop, struct llarp_tcp_acceptor* t, const llarp::SockAddr& bindaddr);
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/// close and stop accepting connections
void
llarp_tcp_acceptor_close(struct llarp_tcp_acceptor*);
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#ifdef _WIN32
#define IFNAMSIZ (16)
#endif
struct llarp_fd_promise;
/// wait until the fd promise is set
int
llarp_fd_promise_wait_for_value(struct llarp_fd_promise* promise);
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struct llarp_tun_io
{
// TODO: more info?
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char ifaddr[128];
// windows only
uint32_t dnsaddr;
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int netmask;
char ifname[IFNAMSIZ + 1];
void* user;
void* impl;
/// functor for getting a promise that returns the vpn fd
/// dont set me if you don't know how to use this
struct llarp_fd_promise* (*get_fd_promise)(struct llarp_tun_io*);
struct llarp_ev_loop* parent;
/// called when we are able to write right before we write
/// this happens after reading packets
void (*before_write)(struct llarp_tun_io*);
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/// called every event loop tick after reads
void (*tick)(struct llarp_tun_io*);
void (*recvpkt)(struct llarp_tun_io*, const llarp_buffer_t&);
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/// set by parent
bool (*writepkt)(struct llarp_tun_io*, const byte_t*, size_t);
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};
/// create tun interface with network interface name ifname
/// returns true on success otherwise returns false
bool
llarp_ev_add_tun(struct llarp_ev_loop* ev, struct llarp_tun_io* tun);
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/// async write a packet on tun interface
/// returns true if queued, returns false on drop
bool
llarp_ev_tun_async_write(struct llarp_tun_io* tun, const llarp_buffer_t&);
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#endif