lokinet/llarp/util/threadpool.cpp

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#include <util/logger.hpp>
#include <util/threadpool.hpp>
#include <util/time.hpp>
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#include <cstring>
#include <functional>
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#include <queue>
struct llarp_threadpool *
llarp_init_threadpool(int workers, const char *name)
{
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if(workers <= 0)
workers = 1;
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return new llarp_threadpool(workers, name);
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}
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struct llarp_threadpool *
llarp_init_same_process_threadpool()
{
return new llarp_threadpool();
}
void
llarp_threadpool_join(struct llarp_threadpool *pool)
{
llarp::LogDebug("threadpool join");
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if(pool->impl)
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pool->impl->drain();
}
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void
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llarp_threadpool_start(struct llarp_threadpool *pool)
{
if(pool->impl)
pool->impl->start();
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}
void
llarp_threadpool_stop(struct llarp_threadpool *pool)
{
llarp::LogDebug("threadpool stop");
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if(pool->impl)
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pool->impl->stop();
}
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void
llarp_threadpool_wait(struct llarp_threadpool *pool)
{
llarp::LogDebug("threadpool wait");
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if(pool->impl)
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{
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pool->impl->drain();
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}
}
void
llarp_threadpool_queue_job(struct llarp_threadpool *pool,
struct llarp_thread_job job)
{
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if(pool->impl)
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{
while(!pool->impl->tryAddJob(std::bind(job.work, job.user)))
{
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std::this_thread::sleep_for(std::chrono::microseconds(1000));
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}
}
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else
{
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// single threaded mode
llarp::util::Lock lock(&pool->m_access);
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pool->jobs.emplace(std::bind(job.work, job.user));
}
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}
void
llarp_threadpool_tick(struct llarp_threadpool *pool)
{
while(pool->size())
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{
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std::function< void(void) > job;
{
llarp::util::Lock lock(&pool->m_access);
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job = std::move(pool->jobs.front());
pool->jobs.pop();
}
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if(job)
{
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job();
}
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}
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}
void
llarp_free_threadpool(struct llarp_threadpool **pool)
{
if(*pool)
{
delete *pool;
}
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*pool = nullptr;
}