session-ios/SignalMessaging/environment/OWSAudioSession.swift

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//
// Copyright (c) 2018 Open Whisper Systems. All rights reserved.
//
import Foundation
import WebRTC
@objc
public class AudioActivity: NSObject {
let audioDescription: String
override public var description: String {
return "<\(self.logTag) audioDescription: \"\(audioDescription)\">"
}
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@objc
public init(audioDescription: String) {
self.audioDescription = audioDescription
}
deinit {
OWSAudioSession.shared.ensureAudioSessionActivationStateAfterDelay()
}
}
@objc
public class OWSAudioSession: NSObject {
// Force singleton access
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@objc public static let shared = OWSAudioSession()
private override init() {}
private let avAudioSession = AVAudioSession.sharedInstance()
private var currentActivities: [Weak<AudioActivity>] = []
// Respects hardware mute switch, plays through external speaker, mixes with backround audio
// appropriate for foreground sound effects.
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@objc
public func startAmbientAudioActivity(_ audioActivity: AudioActivity) {
Logger.debug("\(logTag) in \(#function)")
objc_sync_enter(self)
defer { objc_sync_exit(self) }
startAudioActivity(audioActivity)
guard currentActivities.count == 1 else {
// We don't want to clobber the audio capabilities configured by (e.g.) media playback or an in-progress call
Logger.info("\(logTag) in \(#function) not touching audio session since another currentActivity exists.")
return
}
do {
try avAudioSession.setCategory(AVAudioSessionCategoryAmbient)
} catch {
owsFail("\(logTag) in \(#function) failed with error: \(error)")
}
}
// Ignores hardware mute switch, plays through external speaker
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@objc
public func startPlaybackAudioActivity(_ audioActivity: AudioActivity) {
Logger.debug("\(logTag) in \(#function)")
objc_sync_enter(self)
defer { objc_sync_exit(self) }
startAudioActivity(audioActivity)
do {
try avAudioSession.setCategory(AVAudioSessionCategoryPlayback)
} catch {
owsFail("\(logTag) in \(#function) failed with error: \(error)")
}
}
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@objc
public func startRecordingAudioActivity(_ audioActivity: AudioActivity) -> Bool {
Logger.debug("\(logTag) in \(#function)")
objc_sync_enter(self)
defer { objc_sync_exit(self) }
assert(avAudioSession.recordPermission() == .granted)
startAudioActivity(audioActivity)
do {
try avAudioSession.setCategory(AVAudioSessionCategoryRecord)
return true
} catch {
owsFail("\(logTag) in \(#function) failed with error: \(error)")
return false
}
}
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@objc
public func startAudioActivity(_ audioActivity: AudioActivity) {
Logger.debug("\(logTag) in \(#function) with \(audioActivity)")
objc_sync_enter(self)
defer { objc_sync_exit(self) }
self.currentActivities.append(Weak(value: audioActivity))
}
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@objc
public func endAudioActivity(_ audioActivity: AudioActivity) {
Logger.debug("\(logTag) in \(#function) with audioActivity: \(audioActivity)")
objc_sync_enter(self)
defer { objc_sync_exit(self) }
currentActivities = currentActivities.filter { return $0.value != audioActivity }
ensureAudioSessionActivationStateAfterDelay()
}
fileprivate func ensureAudioSessionActivationStateAfterDelay() {
// Without this delay, we sometimes error when deactivating the audio session with:
// Error Domain=NSOSStatusErrorDomain Code=560030580 The operation couldnt be completed. (OSStatus error 560030580.)
// aka "AVAudioSessionErrorCodeIsBusy"
DispatchQueue.global().asyncAfter(deadline: .now() + 0.5) {
self.ensureAudioSessionActivationState()
}
}
private func ensureAudioSessionActivationState() {
objc_sync_enter(self)
defer { objc_sync_exit(self) }
// Cull any stale activities
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currentActivities = currentActivities.compactMap { oldActivity in
guard oldActivity.value != nil else {
// Normally we should be explicitly stopping an audio activity, but this allows
// for recovery if the owner of the AudioAcivity was GC'd without ending it's
// audio activity
Logger.warn("\(logTag) an old activity has been gc'd")
return nil
}
// return any still-active activities
return oldActivity
}
guard currentActivities.count == 0 else {
Logger.debug("\(logTag) not deactivating due to currentActivities: \(currentActivities)")
return
}
do {
// When playing audio in Signal, other apps audio (e.g. Music) is paused.
// By notifying when we deactivate, the other app can resume playback.
try avAudioSession.setActive(false, with: [.notifyOthersOnDeactivation])
} catch {
owsFail("\(logTag) in \(#function) failed with error: \(error)")
}
}
// MARK: - WebRTC Audio
/**
* By default WebRTC starts the audio session (PlayAndRecord) immediately upon creating the peer connection
* but we want to create the peer connection and set up all the signaling channels before we prompt the user
* for an incoming call. Without manually handling the session, this would result in the user seeing a recording
* permission requested (and recording banner) before they even know they have an incoming call.
*
* By using the `useManualAudio` and `isAudioEnabled` attributes of the RTCAudioSession we can delay recording until
* it makes sense.
*/
/**
* The private class that manages AVAudioSession for WebRTC
*/
private let rtcAudioSession = RTCAudioSession.sharedInstance()
/**
* This must be called before any audio tracks are added to the peerConnection, else we'll start recording before all
* our signaling is set up.
*/
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@objc
public func configureRTCAudio() {
Logger.info("\(logTag) in \(#function)")
rtcAudioSession.useManualAudio = true
}
/**
* Because we useManualAudio with our RTCAudioSession, we have to start/stop the recording audio session ourselves.
* See header for details on manual audio.
*/
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@objc
public var isRTCAudioEnabled: Bool {
get {
return rtcAudioSession.isAudioEnabled
}
set {
rtcAudioSession.isAudioEnabled = newValue
}
}
}