session-ios/SessionMessagingKit/Utilities/OWSAudioSession.swift

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//
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// Copyright (c) 2019 Open Whisper Systems. All rights reserved.
//
import Foundation
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import AVFoundation
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@objc(OWSAudioActivity)
public class AudioActivity: NSObject {
let audioDescription: String
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let behavior: OWSAudioBehavior
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@objc
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public init(audioDescription: String, behavior: OWSAudioBehavior) {
self.audioDescription = audioDescription
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self.behavior = behavior
}
deinit {
audioSession.ensureAudioSessionActivationStateAfterDelay()
}
// MARK: Dependencies
var audioSession: OWSAudioSession {
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return Environment.shared.audioSessionRef
}
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// MARK:
override public var description: String {
return "<\(self.logTag) audioDescription: \"\(audioDescription)\">"
}
}
@objc
public class OWSAudioSession: NSObject {
@objc
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public func setup() {
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NotificationCenter.default.addObserver(self, selector: #selector(proximitySensorStateDidChange(notification:)), name: UIDevice.proximityStateDidChangeNotification, object: nil)
}
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// MARK: Dependencies
var proximityMonitoringManager: OWSProximityMonitoringManager {
return Environment.shared.proximityMonitoringManager
}
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private let avAudioSession = AVAudioSession.sharedInstance()
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private let device = UIDevice.current
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// MARK:
private var currentActivities: [Weak<AudioActivity>] = []
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var aggregateBehaviors: Set<OWSAudioBehavior> {
return Set(self.currentActivities.compactMap { $0.value?.behavior })
}
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@objc
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public func startAudioActivity(_ audioActivity: AudioActivity) -> Bool {
Logger.debug("with \(audioActivity)")
objc_sync_enter(self)
defer { objc_sync_exit(self) }
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self.currentActivities.append(Weak(value: audioActivity))
do {
try ensureAudioCategory()
return true
} catch {
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owsFailDebug("failed with error: \(error)")
return false
}
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}
@objc
public func endAudioActivity(_ audioActivity: AudioActivity) {
Logger.debug("with audioActivity: \(audioActivity)")
objc_sync_enter(self)
defer { objc_sync_exit(self) }
currentActivities = currentActivities.filter { return $0.value != audioActivity }
do {
try ensureAudioCategory()
} catch {
owsFailDebug("error in ensureAudioCategory: \(error)")
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}
}
func ensureAudioCategory() throws {
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if aggregateBehaviors.contains(.audioMessagePlayback) {
self.proximityMonitoringManager.add(lifetime: self)
} else {
self.proximityMonitoringManager.remove(lifetime: self)
}
if aggregateBehaviors.contains(.call) {
// Do nothing while on a call.
// WebRTC/CallAudioService manages call audio
// Eventually it would be nice to consolidate more of the audio
// session handling.
} else if aggregateBehaviors.contains(.playAndRecord) {
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assert(avAudioSession.recordPermission == .granted)
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try avAudioSession.setCategory(.record)
} else if aggregateBehaviors.contains(.audioMessagePlayback) {
if self.device.proximityState {
Logger.debug("proximityState: true")
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try avAudioSession.setCategory(.playAndRecord)
try avAudioSession.overrideOutputAudioPort(.none)
} else {
Logger.debug("proximityState: false")
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try avAudioSession.setCategory(.playback)
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}
} else if aggregateBehaviors.contains(.playback) {
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try avAudioSession.setCategory(.playback)
} else {
ensureAudioSessionActivationStateAfterDelay()
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}
}
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@objc
func proximitySensorStateDidChange(notification: Notification) {
do {
try ensureAudioCategory()
} catch {
owsFailDebug("error in response to proximity change: \(error)")
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}
}
fileprivate func ensureAudioSessionActivationStateAfterDelay() {
// Without this delay, we sometimes error when deactivating the audio session with:
// Error Domain=NSOSStatusErrorDomain Code=560030580 The operation couldnt be completed. (OSStatus error 560030580.)
// aka "AVAudioSessionErrorCodeIsBusy"
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// FIXME: The code below was causing a bug, and disabling it * seems * fine. Don't feel super confident about it though...
/*
DispatchQueue.global().asyncAfter(deadline: .now() + 0.5) {
self.ensureAudioSessionActivationState()
}
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*/
}
private func ensureAudioSessionActivationState() {
objc_sync_enter(self)
defer { objc_sync_exit(self) }
// Cull any stale activities
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currentActivities = currentActivities.compactMap { oldActivity in
guard oldActivity.value != nil else {
// Normally we should be explicitly stopping an audio activity, but this allows
// for recovery if the owner of the AudioAcivity was GC'd without ending it's
// audio activity
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Logger.warn("an old activity has been gc'd")
return nil
}
// return any still-active activities
return oldActivity
}
guard currentActivities.isEmpty else {
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Logger.debug("not deactivating due to currentActivities: \(currentActivities)")
return
}
do {
// When playing audio in Signal, other apps audio (e.g. Music) is paused.
// By notifying when we deactivate, the other app can resume playback.
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try avAudioSession.setActive(false, options: [.notifyOthersOnDeactivation])
} catch {
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owsFailDebug("failed with error: \(error)")
}
}
}