Commit graph

13 commits

Author SHA1 Message Date
Captain4LK 9dd7bfb7b9 Update build scripts and makefile to follow better practices. 2020-08-04 09:41:18 +02:00
Captain4LK 20b94a32f9 Rework font system
* Fonts not loaded automatically anymore, load with SLK_draw_[DRAWTYPE]_load_font(path)
* Changed included font, because of unknown license/origin
* Included some more fonts
2020-07-28 20:09:59 +02:00
Captain4LK 22f25c50f3 Moved all SDL2 specific stuff to a backend
* Opens the possiblity to create different backends
* less technical debt
* cleaner code
2020-07-27 16:54:52 +02:00
Captain4LK a82358325f Add README and build instructions to every example 2020-07-26 11:15:53 +02:00
Captain4LK ebfdc420a5 Remove glad dependency
* Hope nothing broke (tested every example, but you can never be sure)
2020-07-25 20:37:29 +02:00
Captain4LK 542c1e4f9d Some maintenance
* moved all SoftLK source files to src/
* moved all external libraries to external/
* updated README
2020-07-19 14:45:36 +02:00
Captain4LK 6a76767bb1 Added sprite sheets
* some progress in efelder
* rgb and pal sprite sheets for easier tileset management
2020-07-16 16:16:44 +02:00
Captain4LK 012737d608 Remove SLK_config.h, update SLKIMAGE files, add SLK_core_set_visible
Scrapped idea of optional features,
Things like that will be managed as seperate, complete projects with SoftLKlib as a git submodule.
Those subprojects should come with a set of tools.
2020-06-24 16:51:36 +02:00
Captain4LK 7d9bd5bb45 Add makefile
Yes, I know it is possible to make universall rules for all files, but I like to do it the oldschool way
2020-05-31 15:02:40 +02:00
Captain4LK 3d95b505bd Added dynamic windows sizes (resizable windows)
More layer manipulation
Added resize example showing how to use new laywer features
Updated README.m
Bugfixes
2020-05-10 21:21:10 +02:00
captain4lk 79a01b9db6 Added layers 2020-04-19 22:15:50 +02:00
captain4lk c65988dd8b Initial commit 2020-04-11 17:03:26 +02:00
C4LK aff7704b78 Initial commit 2020-02-14 18:53:59 +01:00