..
menu
Improved handling of gamepad axis input and sensitivity
2017-02-04 15:41:15 +02:00
paths
Use the SDL2 filesystem API to setup paths by default.
2017-02-04 08:27:46 +02:00
resource
Added a frameskip mode, mainly to debug replays
2017-02-05 20:25:18 +02:00
stages
Fixed a replay desync related to the stage 6 boss
2017-02-06 00:02:29 +02:00
boss.c
Fixed a replay desync related to the stage 6 boss
2017-02-06 00:02:29 +02:00
boss.h
removed some ancient comments
2012-08-03 17:06:25 +02:00
CMakeLists.txt
Use the SDL2 filesystem API to setup paths by default.
2017-02-04 08:27:46 +02:00
config.c
Store keybindings in human-readable and presumably more portable format. Incompatible with old configs, they will have all keybindings reset to defaults.
2017-02-04 06:30:37 +02:00
config.h
Initial migration to SDL2 (WIP)
2017-02-04 04:56:40 +02:00
credits.c
Initial migration to SDL2 (WIP)
2017-02-04 04:56:40 +02:00
credits.h
Merge branch 'newmenu' into events
2012-08-14 19:05:28 +03:00
dialog.c
Some minor fixes of sources to remove inadequate differences from upstream
2017-01-24 17:35:23 +03:00
dialog.h
Added background music subsystem.
2017-01-24 16:40:57 +03:00
ending.c
Initial migration to SDL2 (WIP)
2017-02-04 04:56:40 +02:00
ending.h
added endings
2012-08-06 16:55:42 +02:00
enemy.c
some new sounds
2017-01-28 19:56:17 +01:00
enemy.h
is it ... fixed?
2012-08-07 12:44:43 +03:00
events.c
Don't convert repeated keys to game events
2017-02-04 19:28:59 +02:00
events.h
GUIfied the rest of the gamepad options (controls)
2012-08-17 01:41:33 +03:00
fbo.c
Removed GLEW dependency
2012-07-20 13:18:25 +02:00
fbo.h
Merge branch 'master' of github.com:laochailan/taisei
2012-07-29 10:58:46 +02:00
gamepad.c
Improved handling of gamepad axis input and sensitivity
2017-02-04 15:41:15 +02:00
gamepad.h
Improved handling of gamepad axis input and sensitivity
2017-02-04 15:41:15 +02:00
global.c
Added extra checks to prevent and help debug incorrect usage of some tsrand functions
2017-02-05 22:16:50 +02:00
global.h
Added a frameskip mode, mainly to debug replays
2017-02-05 20:25:18 +02:00
item.c
Fixed the item pickup radius being always doubled regardless of focus.
2017-02-04 02:55:15 +02:00
item.h
Fixed all the () prototypes, changed to (void)
2012-08-10 23:08:51 +03:00
laser.c
laser grazing
2012-08-14 17:14:53 +03:00
laser.h
Fixed all the () prototypes, changed to (void)
2012-08-10 23:08:51 +03:00
list.c
ordered bullets by texture area
2012-08-17 16:20:05 +02:00
list.h
Improved youmu homing
2011-07-07 14:34:30 +02:00
main.c
Use the SDL2 filesystem API to setup paths by default.
2017-02-04 08:27:46 +02:00
matrix.c
proper replay saving and some minor stuff
2012-07-16 18:47:06 +03:00
matrix.h
Using a VBO for all the quads.
2011-12-25 08:18:03 +01:00
player.c
Improved handling of gamepad axis input and sensitivity
2017-02-04 15:41:15 +02:00
player.h
New binary replay format
2017-02-05 03:25:17 +02:00
plrmodes.c
Integral complex constants changed to float
2016-12-19 17:17:09 +03:00
plrmodes.h
proper replay saving and some minor stuff
2012-07-16 18:47:06 +03:00
projectile.c
Integral complex constants changed to float
2016-12-19 17:17:09 +03:00
projectile.h
some sort of grazing
2012-08-12 22:29:10 +03:00
random.c
Added extra checks to prevent and help debug incorrect usage of some tsrand functions
2017-02-05 22:16:50 +02:00
random.h
Added extra checks to prevent and help debug incorrect usage of some tsrand functions
2017-02-05 22:16:50 +02:00
replay.c
basic replay desync detection
2017-02-05 04:58:27 +02:00
replay.h
basic replay desync detection
2017-02-05 04:58:27 +02:00
stage.c
Fixed a replay desync related to the stage 6 boss
2017-02-06 00:02:29 +02:00
stage.h
Boss BGM title now may have different color rather than same as stage tilte color (this makes sense on stage 4)
2017-02-03 18:56:36 +03:00
stageutils.c
Got rid of inline prototypes
2012-08-10 22:27:46 +03:00
stageutils.h
Got rid of inline prototypes
2012-08-10 22:27:46 +03:00
taisei.ico
Add an icon for Windows binaries
2012-08-11 01:25:04 +02:00
taisei.rc
Add an icon for Windows binaries
2012-08-11 01:25:04 +02:00
taisei_err.c
some independence
2011-06-26 20:23:28 +02:00
taisei_err.h
use glew and err.h replacement
2011-06-26 16:10:13 +02:00
taiseigl.c
Support Mac OS X build
2015-09-09 08:14:41 -07:00
taiseigl.h
Support Mac OS X build
2015-09-09 08:14:41 -07:00
transition.c
added loading screen
2012-08-18 09:44:38 +02:00
transition.h
added loading screen
2012-08-18 09:44:38 +02:00
vbo.c
Fixed all the () prototypes, changed to (void)
2012-08-10 23:08:51 +03:00
vbo.h
Fixed all the () prototypes, changed to (void)
2012-08-10 23:08:51 +03:00
video.c
Support window resizing and pause on focus loss
2017-02-04 19:17:08 +02:00
video.h
Support window resizing and pause on focus loss
2017-02-04 19:17:08 +02:00