taisei/src
Martin Herkt 235d5ad40a
sbelling
2019-05-06 11:18:41 +02:00
..
audio sdl2mixer: print info about audio drivers when initializing 2019-03-20 09:35:06 +02:00
dialog 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
eventloop correct logic fps counter 2019-03-27 11:12:03 +02:00
menu minor clarifications in the controls menus 2019-04-26 23:40:16 +03:00
pch refactor audio (module system like that of renderer) 2019-03-05 21:43:01 +02:00
plrmodes sbelling 2019-05-06 11:18:41 +02:00
projectile_prototypes Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
renderer disable the glslang lto error 2019-04-18 18:07:36 +03:00
resource demote some log warnings 2019-04-25 02:43:18 +03:00
rwops fix warnings 2019-04-06 21:27:39 +03:00
stages fix another stack-use-after-scope 2019-05-05 17:01:12 +03:00
util Fixup include order of previous commit 2019-05-03 23:51:30 +02:00
vfs Implement seeking in zip files without reading everything to memory 2019-03-16 22:11:37 +02:00
aniplayer.c optimize and simplify object pools 2019-04-12 11:36:40 +03:00
aniplayer.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
assert.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
boss.c s/Extra Spell/Voltage Overdrive/ as per lao's idea 2019-04-23 23:14:14 +03:00
boss.h show enemy/boss hitboxes in hitbox display mode 2019-03-01 18:10:49 +02:00
cli.c s/Touhou/Tōhō 2019-04-22 23:14:50 +03:00
cli.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
color.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
color.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
config.c fixup includes 2019-03-18 06:41:12 +02:00
config.h gamepad: support hotplug, any-device option 2019-04-19 14:28:32 +03:00
credits.c fix credits 2019-04-24 11:43:31 +03:00
credits.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
dialog.c fixup includes 2019-03-18 06:41:12 +02:00
dialog.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
difficulty.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
difficulty.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
drawlayers.inc.h various adjustments to player shots 2019-04-15 08:46:49 +03:00
ending.c Add a basic music room 2019-03-11 01:21:43 +02:00
ending.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
enemy.c optimize and simplify object pools 2019-04-12 11:36:40 +03:00
enemy.h show enemy/boss hitboxes in hitbox display mode 2019-03-01 18:10:49 +02:00
entity.c YoumuB bomb tweaks, some laser fixups 2019-03-26 17:58:38 +02:00
entity.h optimize and simplify object pools 2019-04-12 11:36:40 +03:00
events.c fix bogus sort stabilization 2019-03-11 19:20:38 +02:00
events.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
framerate.c Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
framerate.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
gamepad.c gamepad: support hotplug, any-device option 2019-04-19 14:28:32 +03:00
gamepad.h gamepad: support hotplug, any-device option 2019-04-19 14:28:32 +03:00
global.c Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
global.h define {Int,Float}Rect in terms of offset and extent 2019-04-11 12:30:20 +03:00
hashtable.c WIP: accelerate build with precompiled headers 2019-02-09 12:29:54 +02:00
hashtable.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
hashtable.inc.h fixup includes 2019-03-18 06:41:12 +02:00
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
hirestime.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
hirestime.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
item.c optimize and simplify object pools 2019-04-12 11:36:40 +03:00
item.h replace item spawning functions with type-safe versions 2019-03-03 13:53:45 +02:00
laser.c fix rendering of lasers and a few effects during view shake 2019-04-14 16:15:40 +03:00
laser.h don't clear lasers that haven't been activated yet 2019-03-27 10:39:41 +02:00
list.c fixup includes 2019-03-18 06:41:12 +02:00
list.h fix build without GNU extensions 2019-04-12 11:50:20 +03:00
log.c Define _POSIX_C_SOURCE if compiling for a POSIX-like platform 2019-05-01 07:05:39 +03:00
log.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
main.c fixup includes 2019-03-18 06:41:12 +02:00
meson.build emscripten: remove unnecessary angery and update links 2019-04-27 10:43:43 +03:00
objectpool.c demote some log warnings 2019-04-25 02:43:18 +03:00
objectpool.h optimize and simplify object pools 2019-04-12 11:36:40 +03:00
objectpool_fake.c optimize and simplify object pools 2019-04-12 11:36:40 +03:00
player.c remove references to "full_power" sfx, we don't have it 2019-04-25 02:43:50 +03:00
player.h powersurge: reduce maximum negative charge drain rate 2019-04-08 06:41:29 +03:00
plrmodes.c fix replay menu to use consistent character name spelling 2019-04-16 08:30:45 +03:00
plrmodes.h attempt to give Reimu a more appropriate texture; savereplay menu tweak 2019-04-22 15:29:44 +03:00
progress.c oops! 2019-03-11 12:43:12 +02:00
progress.h Add a basic music room 2019-03-11 01:21:43 +02:00
projectile.c various adjustments to player shots 2019-04-15 08:46:49 +03:00
projectile.h Enforce explicit form and .proto usage for PROJECTILE/PARTICLE calls 2019-04-11 07:12:17 +03:00
projectile_prototypes.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
random.c fixup includes 2019-03-18 06:41:12 +02:00
random.h Replace RNG with xoshiro256+; update replay format 2019-03-09 18:19:42 +02:00
refs.c marisa b: scatter star shots if player stops shooting 2019-04-14 18:15:08 +03:00
refs.h marisa b: scatter star shots if player stops shooting 2019-04-14 18:15:08 +03:00
replay.c store score at the end of each stage in replays 2019-04-12 00:42:47 +03:00
replay.h move SystemTime stuff into a more appropriate place 2019-05-01 07:03:22 +03:00
stage.c preload enemies stuff in spellstages as well 2019-04-23 23:15:48 +03:00
stage.h YoumuB bomb tweaks, some laser fixups 2019-03-26 17:58:38 +02:00
stagedraw.c fix stack-use-after-scope in stagedraw 2019-05-01 20:55:24 +03:00
stagedraw.h fix rendering of lasers and a few effects during view shake 2019-04-14 16:15:40 +03:00
stageobjects.c optimize and simplify object pools 2019-04-12 11:36:40 +03:00
stageobjects.h add optional floating scoring text 2019-04-07 01:55:13 +03:00
stagetext.c Enhance ScoreText™ with the SmartCombineⓡ technology 2019-04-14 07:16:10 +03:00
stagetext.h Enhance ScoreText™ with the SmartCombineⓡ technology 2019-04-14 07:16:10 +03:00
stageutils.c fixup includes 2019-03-18 06:41:12 +02:00
stageutils.h refactor crazy memory allocations in 3d background code 2019-03-11 17:08:54 +02:00
taisei.h The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
taisei.rc.in Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
taskmanager.c Logging: colors, non-fatal error level, alt. format for log file 2019-02-15 01:58:40 +02:00
taskmanager.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
transition.c cool new black hole menus 2019-04-20 18:06:27 +02:00
transition.h cool new black hole menus 2019-04-20 18:06:27 +02:00
util.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
version.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
version.h don't rely on the "buildtype" option 2019-05-01 08:18:25 +03:00
version_auto.c.in don't rely on the "buildtype" option 2019-05-01 08:18:25 +03:00
video.c add display option for multi-monitor systems 2019-04-18 22:56:16 +03:00
video.h add display option for multi-monitor systems 2019-04-18 22:56:16 +03:00