.. |
audio
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
coroutine
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coroutine/cotask: add cotask_get_name() API
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2023-03-30 04:31:22 +02:00 |
cutscenes
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
dialog
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fix crash in youmu dialog
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2023-06-04 00:34:20 -04:00 |
eventloop
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renderer/api: rename ClearBufferFlags to BufferKindFlags
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2023-04-10 06:47:55 +02:00 |
filewatch
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memory: use custom memory allocation wrappers
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2023-01-18 13:23:22 +01:00 |
lasers
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laser: prevent potential replay desync
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2023-06-20 05:27:12 +02:00 |
memory
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memory/allocator: add ALLOC_VIA macros
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2023-04-03 01:53:36 +02:00 |
menu
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
pch
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
pixmap
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util/assert: add optional message to assert, assume, and static_assert
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2023-03-26 01:52:41 +01:00 |
plrmodes
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plrmodes/marisa_a: draw lasers on LAYER_PLAYER_SHOT_HIGH
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2023-06-19 23:39:11 +02:00 |
projectile_prototypes
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
renderer
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gl33: shut up -Wunreachable-code on emscripten builds
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2023-07-30 03:01:58 +02:00 |
replay
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gamepad: overhaul analog stick handling
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2023-07-12 00:13:19 +02:00 |
resource
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resource/font: lots of text rendering improvements
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2023-05-12 08:29:26 +02:00 |
rwops
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vfs: refactor VFSNode allocation and handling of backend-specific data
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2023-01-20 17:13:46 +01:00 |
stages
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
util
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util/geometry: remove bogus attr_pure from rect_join
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2023-05-26 02:27:14 +02:00 |
vfs
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util/callchain: split from eventloop
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2023-04-07 16:08:49 +02:00 |
aniplayer.c
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memory: use custom memory allocation wrappers
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2023-01-18 13:23:22 +01:00 |
aniplayer.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
arch_switch.c
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build,ci: Build system maintenance (#350)
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2022-12-28 23:15:55 +01:00 |
arch_switch.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
assert.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
boss.c
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preload: update all preloads
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2023-06-16 22:19:11 -04:00 |
boss.h
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boss: remove AT_Immediate
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2023-06-08 01:59:52 +02:00 |
camcontrol.c
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camcontrol: F8 to toggle mouse grab; ungrab on pause
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2021-11-24 09:36:41 +02:00 |
camcontrol.h
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camcontrol: add cleanup
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2021-10-08 19:06:14 +03:00 |
cli.c
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cli,main,progress: add --unlock-all flag for dev builds
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2023-05-29 00:48:50 +02:00 |
cli.h
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cli,main,progress: add --unlock-all flag for dev builds
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2023-05-29 00:48:50 +02:00 |
color.c
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Get rid of custom min() and max() functions
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2020-05-09 09:16:07 +03:00 |
color.h
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color: fix -Wmissing-braces
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2022-11-11 01:10:58 +01:00 |
common_tasks.c
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
common_tasks.h
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common_tasks: add common_play_sfx
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2023-05-25 04:46:16 +02:00 |
config.c
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gamepad: overhaul analog stick handling
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2023-07-12 00:13:19 +02:00 |
config.h
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gamepad: overhaul analog stick handling
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2023-07-12 00:13:19 +02:00 |
coroutine.h
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coroutine: break down into smaller sub-modules
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2022-12-28 23:47:48 +01:00 |
credits.c
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credits: unlock bgm when entered
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2023-06-08 01:51:01 +02:00 |
credits.h
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
dialog.c
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
dialog.h
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
difficulty.c
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
difficulty.h
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
drawlayers.inc.h
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WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
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2020-03-04 22:26:45 +02:00 |
dynarray.c
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memory: use custom memory allocation wrappers
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2023-01-18 13:23:22 +01:00 |
dynarray.h
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dynarray: fix dynarray_foreach_reversed
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2023-01-20 17:13:29 +01:00 |
dynstage.c
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log: flush buffers after assert failure
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2023-03-26 01:07:17 +01:00 |
dynstage.h
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stageinfo,stage: implement stage hot-reloading
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2022-02-05 17:58:42 +02:00 |
dynstage_stub.c
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stageinfo,stage: implement stage hot-reloading
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2022-02-05 17:58:42 +02:00 |
endings.h
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
enemy.c
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enemy: fix missing "taisei.h" include
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2023-06-18 14:09:44 +02:00 |
enemy.h
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enemy,enemy_classes: redesign draw callbacks
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2023-05-18 21:02:29 +02:00 |
enemy_classes.c
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enemy_classes: improve fairy summon effect
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2023-05-29 06:57:55 +02:00 |
enemy_classes.h
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enemy_classes: add ecls_anyfairy_summon
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2023-05-18 23:15:24 +02:00 |
entity.c
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refs: nuke from orbit
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2023-02-24 05:37:58 +01:00 |
entity.h
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compat: bless C23-style auto for type inference
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2023-01-08 23:48:14 +01:00 |
events.c
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menu/options: don't instantly disable gamepad when option is switched off
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2023-06-20 01:13:50 +02:00 |
events.h
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gamepad: overhaul analog stick handling
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2023-07-12 00:13:19 +02:00 |
framerate.c
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framerate: slightly optimize fpscounter_update
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2022-01-12 14:19:21 +02:00 |
framerate.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
gamepad.c
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gamepad: overhaul analog stick handling
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2023-07-12 00:13:19 +02:00 |
gamepad.h
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gamepad: overhaul analog stick handling
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2023-07-12 00:13:19 +02:00 |
global.c
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global: basic kiosk mode support
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2023-06-20 01:13:50 +02:00 |
global.h
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global: basic kiosk mode support
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2023-06-20 01:13:50 +02:00 |
hashtable.c
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hashtable.h
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hashtable: add APIs: write_(un)lock, get_ptr_unsafe(_prehashed), unset_unsafe
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2021-12-28 09:00:20 +02:00 |
hashtable.inc.h
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memory: use custom memory allocation wrappers
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2023-01-18 13:23:22 +01:00 |
hashtable_incproxy.inc.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable_predefs.inc.h
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hashtable: add strset to predefs
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2023-01-18 13:26:32 +01:00 |
hirestime.c
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thread: add over-engineered wrapper for thread management
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2023-03-29 20:47:27 +02:00 |
hirestime.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
item.c
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
item.h
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
known_entities.h
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
laser.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
list.c
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memory: use custom memory allocation wrappers
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2023-01-18 13:23:22 +01:00 |
list.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
log.c
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log: fix gcc warnings
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2023-05-26 02:25:00 +02:00 |
log.h
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log: cotask support; rewrite console formatter
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2023-03-30 04:37:57 +02:00 |
main.c
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replay/tsrtool: add a basic CLI replay editor
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2023-06-17 21:53:48 +02:00 |
meson.build
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build: emscripten: pass -lhtml5 for SDL
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2023-06-18 14:59:03 +02:00 |
move.c
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move: downgrade assume(isfinite()) to assert()
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2023-02-24 03:51:21 +01:00 |
move.h
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move: add move_from_towards_exp
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2023-02-27 07:08:11 +01:00 |
objectpool.c
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stageobjects,objectpool: simplify and reimplement on top of arenas
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2023-04-07 16:08:49 +02:00 |
objectpool.h
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stageobjects,objectpool: simplify and reimplement on top of arenas
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2023-04-07 16:08:49 +02:00 |
player.c
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gamepad: overhaul analog stick handling
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2023-07-12 00:13:19 +02:00 |
player.h
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player: define INFLAGs via an X-macro
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2023-06-17 21:53:48 +02:00 |
plrmodes.c
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
plrmodes.h
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
portrait.c
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
portrait.h
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
progress.c
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progress: make hiscore 64-bit
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2023-07-30 06:21:18 +02:00 |
progress.h
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
projectile.c
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
|
2023-07-30 06:16:17 +02:00 |
projectile.h
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
projectile_prototypes.c
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
random.c
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random: remove old API
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2023-02-24 18:13:08 +01:00 |
random.h
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random: remove old API
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2023-02-24 18:13:08 +01:00 |
stage.c
|
gamepad: overhaul analog stick handling
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2023-07-12 00:13:19 +02:00 |
stage.h
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
stagedraw.c
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global,stage: remove global.timer
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2023-05-26 00:58:32 +02:00 |
stagedraw.h
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
stageinfo.c
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stageinfo: rename stages 1 to 3
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2023-06-13 04:11:09 +02:00 |
stageinfo.h
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
stageobjects.c
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stageobjects,objectpool: simplify and reimplement on top of arenas
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2023-04-07 16:08:49 +02:00 |
stageobjects.h
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stageobjects,objectpool: simplify and reimplement on top of arenas
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2023-04-07 16:08:49 +02:00 |
stagetext.c
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stageobjects,objectpool: simplify and reimplement on top of arenas
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2023-04-07 16:08:49 +02:00 |
stagetext.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
stageutils.c
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stageutils: add camera3d_project
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2023-05-18 21:02:29 +02:00 |
stageutils.h
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stageutils: add camera3d_project
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2023-05-18 21:02:29 +02:00 |
stats.c
|
bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
stats.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
taisei.h
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memory: move into subdir
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2023-04-03 01:53:36 +02:00 |
taisei.manifest
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
taisei.rc.in
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windows: detect intel's shitty driver and fall back to ANGLE
|
2019-09-21 16:46:22 +03:00 |
taskmanager.c
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taskmanager: spawn 2x the core count of threads by default
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2023-05-08 10:05:21 +02:00 |
taskmanager.h
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thread: add over-engineered wrapper for thread management
|
2023-03-29 20:47:27 +02:00 |
thread.c
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thread: make thread_get_current() safe to call after thread_shutdown()
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2023-03-31 03:25:16 +02:00 |
thread.h
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thread: add over-engineered wrapper for thread management
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2023-03-29 20:47:27 +02:00 |
transition.c
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
transition.h
|
transition: more robust handling of "canceled" transitions
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2023-04-07 16:08:50 +02:00 |
util.h
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util/callchain: split from eventloop
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2023-04-07 16:08:49 +02:00 |
version.c
|
version: add taisei_version_tostrbuf()
|
2023-06-17 21:35:10 +02:00 |
version.h
|
version: add taisei_version_tostrbuf()
|
2023-06-17 21:35:10 +02:00 |
version_auto.c.in
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
video.c
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headers: isolate endings, remove stage.h inc. from plrmodes.h, fix resulting mess
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2023-07-30 06:16:17 +02:00 |
video.h
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video: make video_get_mode() safer
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2023-06-20 01:13:50 +02:00 |
video_postprocess.c
|
resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
video_postprocess.h
|
replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |