.. |
menu
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Fixed continue movement bug. for real.
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2012-07-18 18:21:59 +02:00 |
paths
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Fix local replay path
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2012-07-16 20:47:33 +02:00 |
resource
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added snippet shader loader
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2012-07-26 13:31:32 +02:00 |
stages
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retimed kurumi intro/outro
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2012-07-28 11:39:08 +02:00 |
boss.c
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using line segments for curve collision
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2012-07-25 20:06:20 +02:00 |
boss.h
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Improved the boss system
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2011-08-23 17:37:14 +02:00 |
CMakeLists.txt
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Added a custom random generator
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2012-07-27 20:11:45 +03:00 |
config.h
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
config.l
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
config.y
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
dialog.c
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GL profiling, removing redundant gl calls
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2012-04-05 14:24:55 +02:00 |
dialog.h
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Player Selection.
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2011-06-24 19:16:05 +02:00 |
enemy.c
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plr_* -> player_*
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2012-07-20 16:11:24 +02:00 |
enemy.h
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stupid me.
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2012-07-19 19:53:33 +02:00 |
fbo.c
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Removed GLEW dependency
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2012-07-20 13:18:25 +02:00 |
fbo.h
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Removed GLEW dependency
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2012-07-20 13:18:25 +02:00 |
global.c
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Added a custom random generator
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2012-07-27 20:11:45 +03:00 |
global.h
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Added a custom random generator
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2012-07-27 20:11:45 +03:00 |
item.c
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Added a custom random generator
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2012-07-27 20:11:45 +03:00 |
item.h
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increased warning level; decreased warnings
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2011-07-04 13:14:33 +02:00 |
laser.c
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adjusted non-shader laser drawing
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2012-07-28 12:25:16 +02:00 |
laser.h
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Merge branch 'new-laser' into stage5
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2012-07-26 18:18:17 +02:00 |
list.c
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create_element() was stupidish
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2011-07-14 12:00:22 +02:00 |
list.h
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Improved youmu homing
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2011-07-07 14:34:30 +02:00 |
main.c
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Added a custom random generator
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2012-07-27 20:11:45 +03:00 |
matrix.c
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
matrix.h
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Using a VBO for all the quads.
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2011-12-25 08:18:03 +01:00 |
player.c
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Added a custom random generator
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2012-07-27 20:11:45 +03:00 |
player.h
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plr_* -> player_*
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2012-07-20 16:11:24 +02:00 |
plrmodes.c
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
plrmodes.h
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
projectile.c
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iku boss battle (needs balancing)
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2012-07-25 15:32:37 +02:00 |
projectile.h
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iku boss battle (needs balancing)
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2012-07-25 15:32:37 +02:00 |
random.c
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stupyd error
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2012-07-27 21:06:01 +03:00 |
random.h
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inline frand
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2012-07-27 20:14:11 +03:00 |
replay.c
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new wriggle sprite
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2012-07-19 09:59:07 +02:00 |
replay.h
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new wriggle sprite
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2012-07-19 09:59:07 +02:00 |
stage.c
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Added a custom random generator
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2012-07-27 20:11:45 +03:00 |
stage.h
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added stage title display
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2012-07-27 12:18:21 +02:00 |
stageutils.c
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Removed GLEW dependency
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2012-07-20 13:18:25 +02:00 |
stageutils.h
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OBJ model loader implemented.
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2012-07-15 08:15:47 +02:00 |
taisei_err.c
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some independence
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2011-06-26 20:23:28 +02:00 |
taisei_err.h
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use glew and err.h replacement
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2011-06-26 16:10:13 +02:00 |
vbo.c
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Cleaned up VBO handling
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2012-07-14 19:13:41 +02:00 |
vbo.h
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initial stage 5 bg
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2012-07-20 20:43:48 +02:00 |