taisei/src
2012-07-28 12:25:16 +02:00
..
menu Fixed continue movement bug. for real. 2012-07-18 18:21:59 +02:00
paths Fix local replay path 2012-07-16 20:47:33 +02:00
resource added snippet shader loader 2012-07-26 13:31:32 +02:00
stages retimed kurumi intro/outro 2012-07-28 11:39:08 +02:00
boss.c using line segments for curve collision 2012-07-25 20:06:20 +02:00
boss.h Improved the boss system 2011-08-23 17:37:14 +02:00
CMakeLists.txt Added a custom random generator 2012-07-27 20:11:45 +03:00
config.h proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
config.l proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
config.y proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
dialog.c GL profiling, removing redundant gl calls 2012-04-05 14:24:55 +02:00
dialog.h Player Selection. 2011-06-24 19:16:05 +02:00
enemy.c plr_* -> player_* 2012-07-20 16:11:24 +02:00
enemy.h stupid me. 2012-07-19 19:53:33 +02:00
fbo.c Removed GLEW dependency 2012-07-20 13:18:25 +02:00
fbo.h Removed GLEW dependency 2012-07-20 13:18:25 +02:00
global.c Added a custom random generator 2012-07-27 20:11:45 +03:00
global.h Added a custom random generator 2012-07-27 20:11:45 +03:00
item.c Added a custom random generator 2012-07-27 20:11:45 +03:00
item.h increased warning level; decreased warnings 2011-07-04 13:14:33 +02:00
laser.c adjusted non-shader laser drawing 2012-07-28 12:25:16 +02:00
laser.h Merge branch 'new-laser' into stage5 2012-07-26 18:18:17 +02:00
list.c create_element() was stupidish 2011-07-14 12:00:22 +02:00
list.h Improved youmu homing 2011-07-07 14:34:30 +02:00
main.c Added a custom random generator 2012-07-27 20:11:45 +03:00
matrix.c proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
matrix.h Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
player.c Added a custom random generator 2012-07-27 20:11:45 +03:00
player.h plr_* -> player_* 2012-07-20 16:11:24 +02:00
plrmodes.c proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
plrmodes.h proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
projectile.c iku boss battle (needs balancing) 2012-07-25 15:32:37 +02:00
projectile.h iku boss battle (needs balancing) 2012-07-25 15:32:37 +02:00
random.c stupyd error 2012-07-27 21:06:01 +03:00
random.h inline frand 2012-07-27 20:14:11 +03:00
replay.c new wriggle sprite 2012-07-19 09:59:07 +02:00
replay.h new wriggle sprite 2012-07-19 09:59:07 +02:00
stage.c Added a custom random generator 2012-07-27 20:11:45 +03:00
stage.h added stage title display 2012-07-27 12:18:21 +02:00
stageutils.c Removed GLEW dependency 2012-07-20 13:18:25 +02:00
stageutils.h OBJ model loader implemented. 2012-07-15 08:15:47 +02:00
taisei_err.c some independence 2011-06-26 20:23:28 +02:00
taisei_err.h use glew and err.h replacement 2011-06-26 16:10:13 +02:00
vbo.c Cleaned up VBO handling 2012-07-14 19:13:41 +02:00
vbo.h initial stage 5 bg 2012-07-20 20:43:48 +02:00