LumixEngine/src/editor/world_editor.h

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#pragma once
#include "engine/lumix.h"
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#include "engine/math.h"
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struct lua_State;
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namespace Lumix
{
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namespace Reflection
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{
struct PropertyBase;
struct IArrayProperty;
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}
namespace OS {
enum class MouseButton;
using WindowHandle = void*;
}
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template <typename T> struct DelegateList;
template <typename T> struct Array;
struct ComponentUID;
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struct Engine;
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struct IAllocator;
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struct IPlugin;
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struct Path;
struct PrefabSystem;
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struct Quat;
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struct RenderInterface;
struct Universe;
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struct Viewport;
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struct IEditorCommand
{
virtual ~IEditorCommand() {}
virtual bool isReady() { return true; }
virtual bool execute() = 0;
virtual void undo() = 0;
virtual const char* getType() = 0;
virtual bool merge(IEditorCommand& command) = 0;
};
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struct UniverseView {
virtual ~UniverseView() = default;
virtual const Viewport& getViewport() = 0;
virtual void setViewport(const Viewport& vp) = 0;
virtual void lookAtSelected() = 0;
virtual void setTopView() = 0;
virtual void setFrontView() = 0;
virtual void setSideView() = 0;
virtual bool isOrbitCamera() const = 0;
virtual void setOrbitCamera(bool enable) = 0;
virtual void moveCamera(float forward, float right, float up, float speed) = 0;
virtual void copyTransform() = 0;
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virtual bool isMouseDown(OS::MouseButton button) const = 0;
virtual bool isMouseClick(OS::MouseButton button) const = 0;
virtual void inputFrame() = 0;
virtual void onMouseDown(int x, int y, OS::MouseButton button) = 0;
virtual void onMouseMove(int x, int y, int relx, int rely) = 0;
virtual void onMouseUp(int x, int y, OS::MouseButton button) = 0;
virtual Vec2 getMousePos() const = 0;
virtual void setMouseSensitivity(float x, float y) = 0;
virtual Vec2 getMouseSensitivity() = 0;
virtual void setCustomPivot() = 0;
virtual void setSnapMode(bool enable, bool vertex_snap) = 0;
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};
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struct LUMIX_EDITOR_API WorldEditor
{
enum class Coordinate : int
{
X,
Y,
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Z,
NONE
};
struct RayHit
{
bool is_hit;
float t;
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EntityPtr entity;
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DVec3 pos;
};
struct LUMIX_EDITOR_API Plugin
{
virtual ~Plugin() {}
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virtual bool onMouseDown(const RayHit& /*hit*/, int /*x*/, int /*y*/) { return false; }
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virtual void onMouseUp(int /*x*/, int /*y*/, OS::MouseButton /*button*/) {}
virtual void onMouseMove(int /*x*/, int /*y*/, int /*rel_x*/, int /*rel_y*/) {}
virtual bool showGizmo(ComponentUID /*cmp*/);
};
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using CommandCreator = IEditorCommand* (lua_State*, WorldEditor&);
static WorldEditor* create(const char* base_path, Engine& engine, IAllocator& allocator);
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static void destroy(WorldEditor* editor, IAllocator& allocator);
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virtual void setRenderInterface(RenderInterface* interface) = 0;
virtual RenderInterface* getRenderInterface() = 0;
virtual void update() = 0;
virtual Engine& getEngine() = 0;
virtual Universe* getUniverse() = 0;
virtual IAllocator& getAllocator() = 0;
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virtual UniverseView& getView() = 0;
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virtual struct EditorIcons& getIcons() = 0;
virtual struct Gizmo& getGizmo() = 0;
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virtual Span<Plugin*> getPlugins() = 0;
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// commands
virtual void beginCommandGroup(u32 type) = 0;
virtual void endCommandGroup() = 0;
virtual void executeCommand(IEditorCommand* command) = 0;
virtual void executeCommand(const char* name, const char* args) = 0;
virtual void registerCommand(const char* name, CommandCreator* creator) = 0;
virtual bool isUniverseChanged() const = 0;
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virtual bool canUndo() const = 0;
virtual bool canRedo() const = 0;
virtual void undo() = 0;
virtual void redo() = 0;
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virtual void addComponent(Span<const EntityRef> entities, ComponentType type) = 0;
virtual void destroyComponent(Span<const EntityRef> entities, ComponentType cmp_type) = 0;
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virtual EntityRef addEntity() = 0;
virtual void destroyEntities(const EntityRef* entities, int count) = 0;
virtual void selectEntities(const EntityRef* entities, int count, bool toggle) = 0;
virtual EntityRef addEntityAt(int camera_x, int camera_y) = 0;
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virtual void setEntitiesPositions(const EntityRef* entities, const DVec3* positions, int count) = 0;
virtual void setEntitiesCoordinate(const EntityRef* entities, int count, double value, Coordinate coord) = 0;
virtual void setEntitiesLocalCoordinate(const EntityRef* entities, int count, double value, Coordinate coord) = 0;
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virtual void setEntitiesScale(const EntityRef* entities, int count, float scale) = 0;
virtual void setEntitiesScales(const EntityRef* entities, const float* scales, int count) = 0;
virtual void setEntitiesRotations(const EntityRef* entity, const Quat* rotations, int count) = 0;
virtual void setEntitiesPositionsAndRotations(const EntityRef* entity,
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const DVec3* position,
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const Quat* rotation,
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int count) = 0;
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virtual void setEntityName(EntityRef entity, const char* name) = 0;
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virtual void setProperty(ComponentType component,
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int index,
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const Reflection::PropertyBase& property,
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const EntityRef* entities,
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int count,
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const void* data,
int size) = 0;
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virtual void addArrayPropertyItem(const ComponentUID& cmp, const Reflection::IArrayProperty& property) = 0;
virtual void removeArrayPropertyItem(const ComponentUID& cmp, int index, const Reflection::IArrayProperty& property) = 0;
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virtual const Array<EntityRef>& getSelectedEntities() const = 0;
virtual bool isEntitySelected(EntityRef entity) const = 0;
virtual void makeParent(EntityPtr parent, EntityRef child) = 0;
//
virtual void copyEntities() = 0;
virtual bool canPasteEntities() const = 0;
virtual void pasteEntities() = 0;
virtual void duplicateEntities() = 0;
virtual void loadUniverse(const char* basename) = 0;
virtual void saveUniverse(const char* basename, bool save_path) = 0;
virtual void newUniverse() = 0;
virtual void snapDown() = 0;
virtual void toggleGameMode() = 0;
virtual void setToggleSelection(bool is_toggle) = 0;
virtual DelegateList<void()>& universeCreated() = 0;
virtual DelegateList<void()>& universeDestroyed() = 0;
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virtual void addPlugin(Plugin& plugin) = 0;
virtual void removePlugin(Plugin& plugin) = 0;
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virtual PrefabSystem& getPrefabSystem() = 0;
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virtual DVec3 getCameraRaycastHit() = 0;
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virtual bool isMeasureToolActive() const = 0;
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virtual double getMeasuredDistance() const = 0;
virtual void toggleMeasure() = 0;
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virtual struct MeasureTool* getMeasureTool() const = 0;
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virtual void snapEntities(const DVec3& hit_pos) = 0;
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virtual bool isGameMode() const = 0;
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protected:
virtual ~WorldEditor() {}
};
}