LumixEngine/src/editor/world_editor.h

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C
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#pragma once
#include "engine/lumix.h"
#include "engine/universe/component.h"
#include "engine/vec.h"
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namespace Lumix
{
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namespace Reflection
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{
struct PropertyBase;
struct IArrayProperty;
}
namespace OS {
enum class MouseButton;
using WindowHandle = void*;
}
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template <typename T> class DelegateList;
template <typename T> class Array;
class Engine;
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struct EntityGUID;
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class Hierarchy;
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struct IAllocator;
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class InputMemoryStream;
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struct IPlugin;
struct ISerializer;
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class OutputMemoryStream;
class Path;
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class Pipeline;
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class PrefabSystem;
class PropertyDescriptorBase;
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struct Quat;
struct RayCastModelHit;
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class RenderInterface;
class Universe;
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struct Viewport;
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class LUMIX_EDITOR_API WorldEditor
{
public:
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typedef Array<ComponentUID> ComponentList;
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typedef struct IEditorCommand* (*EditorCommandCreator)(WorldEditor&);
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enum class Coordinate : int
{
X,
Y,
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Z,
NONE
};
struct RayHit
{
bool is_hit;
float t;
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EntityPtr entity;
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DVec3 pos;
};
struct LUMIX_EDITOR_API Plugin
{
virtual ~Plugin() {}
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virtual bool onMouseDown(const RayHit& /*hit*/, int /*x*/, int /*y*/) { return false; }
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virtual void onMouseUp(int /*x*/, int /*y*/, OS::MouseButton /*button*/) {}
virtual void onMouseMove(int /*x*/, int /*y*/, int /*rel_x*/, int /*rel_y*/) {}
virtual bool showGizmo(ComponentUID /*cmp*/) { return false; }
};
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public:
static WorldEditor* create(const char* base_path, Engine& engine, IAllocator& allocator);
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static void destroy(WorldEditor* editor, IAllocator& allocator);
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virtual void setRenderInterface(RenderInterface* interface) = 0;
virtual RenderInterface* getRenderInterface() = 0;
virtual OS::WindowHandle getWindow() = 0;
virtual void update() = 0;
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virtual void updateEngine() = 0;
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virtual void beginCommandGroup(u32 type) = 0;
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virtual void endCommandGroup() = 0;
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virtual void executeCommand(IEditorCommand* command) = 0;
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virtual IEditorCommand* createEditorCommand(u32 command_type) = 0;
virtual Engine& getEngine() = 0;
virtual Universe* getUniverse() = 0;
virtual IAllocator& getAllocator() = 0;
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virtual const Viewport& getViewport() const = 0;
virtual void setViewport(const Viewport& viewport) = 0;
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virtual class EditorIcons& getIcons() = 0;
virtual class Gizmo& getGizmo() = 0;
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virtual bool canUndo() const = 0;
virtual bool canRedo() const = 0;
virtual void undo() = 0;
virtual void redo() = 0;
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virtual void loadUniverse(const char* basename) = 0;
virtual void saveUniverse(const char* basename, bool save_path) = 0;
virtual void newUniverse() = 0;
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virtual void copyEntities(const EntityRef* entities, int count, ISerializer& serializer) = 0;
virtual void copyEntities() = 0;
virtual bool canPasteEntities() const = 0;
virtual void pasteEntities() = 0;
virtual void duplicateEntities() = 0;
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virtual void addComponent(ComponentType type) = 0;
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virtual void cloneComponent(const ComponentUID& src, EntityRef entity) = 0;
virtual void destroyComponent(const EntityRef* entities, int count, ComponentType cmp_type) = 0;
virtual void createEntityGUID(EntityRef entity) = 0;
virtual void destroyEntityGUID(EntityRef entity) = 0;
virtual EntityGUID getEntityGUID(EntityRef entity) = 0;
virtual EntityRef addEntity() = 0;
virtual void destroyEntities(const EntityRef* entities, int count) = 0;
virtual void selectEntities(const EntityRef* entities, int count, bool toggle) = 0;
virtual EntityRef addEntityAt(int camera_x, int camera_y) = 0;
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virtual void setEntitiesPositions(const EntityRef* entities, const DVec3* positions, int count) = 0;
virtual void setEntitiesCoordinate(const EntityRef* entities, int count, double value, Coordinate coord) = 0;
virtual void setEntitiesLocalCoordinate(const EntityRef* entities, int count, double value, Coordinate coord) = 0;
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virtual void setEntitiesScale(const EntityRef* entities, int count, float scale) = 0;
virtual void setEntitiesScales(const EntityRef* entities, const float* scales, int count) = 0;
virtual void setEntitiesRotations(const EntityRef* entity, const Quat* rotations, int count) = 0;
virtual void setEntitiesPositionsAndRotations(const EntityRef* entity,
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const DVec3* position,
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const Quat* rotation,
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int count) = 0;
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virtual void setEntityName(EntityRef entity, const char* name) = 0;
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virtual void snapDown() = 0;
virtual void toggleGameMode() = 0;
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virtual void navigate(float forward, float right, float up, float speed) = 0;
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virtual void setProperty(ComponentType component,
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int index,
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const Reflection::PropertyBase& property,
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const EntityRef* entities,
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int count,
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const void* data,
int size) = 0;
virtual void setCustomPivot() = 0;
virtual void setSnapMode(bool enable, bool vertex_snap) = 0;
virtual void setToggleSelection(bool is_toggle) = 0;
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virtual void addArrayPropertyItem(const ComponentUID& cmp, const Reflection::IArrayProperty& property) = 0;
virtual void removeArrayPropertyItem(const ComponentUID& cmp, int index, const Reflection::IArrayProperty& property) = 0;
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virtual bool isMouseDown(OS::MouseButton button) const = 0;
virtual bool isMouseClick(OS::MouseButton button) const = 0;
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virtual void inputFrame() = 0;
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virtual void onMouseDown(int x, int y, OS::MouseButton button) = 0;
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virtual void onMouseMove(int x, int y, int relx, int rely) = 0;
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virtual void onMouseUp(int x, int y, OS::MouseButton button) = 0;
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virtual Vec2 getMousePos() const = 0;
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virtual float getMouseRelX() const = 0;
virtual float getMouseRelY() const = 0;
virtual void lookAtSelected() = 0;
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virtual bool isOrbitCamera() const = 0;
virtual void setOrbitCamera(bool enable) = 0;
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virtual const Array<EntityRef>& getSelectedEntities() const = 0;
virtual bool isEntitySelected(EntityRef entity) const = 0;
virtual void makeParent(EntityPtr parent, EntityRef child) = 0;
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virtual DelegateList<void(const Array<EntityRef>&)>& entitySelected() = 0;
virtual DelegateList<void()>& universeCreated() = 0;
virtual DelegateList<void()>& universeDestroyed() = 0;
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virtual void addPlugin(Plugin& plugin) = 0;
virtual void removePlugin(Plugin& plugin) = 0;
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virtual PrefabSystem& getPrefabSystem() = 0;
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virtual DVec3 getCameraRaycastHit() = 0;
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virtual bool isMeasureToolActive() const = 0;
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virtual double getMeasuredDistance() const = 0;
virtual void toggleMeasure() = 0;
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virtual void setTopView() = 0;
virtual void setFrontView() = 0;
virtual void setSideView() = 0;
virtual class MeasureTool* getMeasureTool() const = 0;
virtual void makeRelative(char* relative, int max_size, const char* absolute) const = 0;
virtual void makeAbsolute(char* absolute, int max_size, const char* relative) const = 0;
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virtual void saveUndoStack(const Path& path) = 0;
virtual bool executeUndoStack(const Path& path) = 0;
virtual bool runTest(const char* dir, const char* name) = 0;
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virtual void registerEditorCommandCreator(const char* command_type, EditorCommandCreator) = 0;
virtual bool isGameMode() const = 0;
virtual void setMouseSensitivity(float x, float y) = 0;
virtual Vec2 getMouseSensitivity() = 0;
virtual bool isUniverseChanged() const = 0;
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protected:
virtual ~WorldEditor() {}
};
}