LumixEngine/src/renderer/renderer.cpp

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#include "renderer.h"
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#include "engine/array.h"
#include "engine/command_line_parser.h"
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#include "engine/crc32.h"
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#include "engine/debug.h"
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#include "engine/engine.h"
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#include "engine/log.h"
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#include "engine/job_system.h"
#include "engine/mt/atomic.h"
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#include "engine/mt/sync.h"
#include "engine/mt/task.h"
#include "engine/os.h"
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#include "engine/profiler.h"
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#include "engine/reflection.h"
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#include "engine/resource_manager.h"
#include "engine/string.h"
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#include "engine/universe/component.h"
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#include "engine/universe/universe.h"
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#include "renderer/font.h"
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#include "renderer/material.h"
#include "renderer/model.h"
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#include "renderer/pipeline.h"
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#include "renderer/particle_system.h"
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#include "renderer/render_scene.h"
#include "renderer/shader.h"
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#include "renderer/terrain.h"
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#include "renderer/texture.h"
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#include <Windows.h>
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#undef near
#undef far
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#include "gl/GL.h"
#include "ffr/ffr.h"
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#include <stdio.h>
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#define FFR_GL_IMPORT(prototype, name) static prototype name;
#define FFR_GL_IMPORT_TYPEDEFS
#include "ffr/gl_ext.h"
#define CHECK_GL(gl) \
do { \
gl; \
GLenum err = glGetError(); \
if (err != GL_NO_ERROR) { \
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logError("Renderer") << "OpenGL error " << err; \
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} \
} while(0)
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namespace Lumix
{
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static const ComponentType MODEL_INSTANCE_TYPE = Reflection::getComponentType("model_instance");
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enum {
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TRANSIENT_BUFFER_INIT_SIZE = 16 * 1024 * 1024,
MATERIAL_BUFFER_SIZE = 16 * 1024 * 1024
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};
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struct FrameData {
FrameData(struct RendererImpl& renderer, IAllocator& allocator)
: jobs(allocator)
, renderer(renderer)
{}
ffr::BufferHandle transient_buffer = ffr::INVALID_BUFFER;
i32 transient_offset = 0;
u32 transient_size = 0;
u8* transient_ptr = nullptr;
JobSystem::SignalHandle transient_mapped = JobSystem::INVALID_HANDLE;
JobSystem::SignalHandle setup_done = JobSystem::INVALID_HANDLE;
JobSystem::SignalHandle rendering_done = JobSystem::INVALID_HANDLE;
Array<Renderer::RenderJob*> jobs;
OS::Point window_size;
RendererImpl& renderer;
};
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template <typename T>
struct RenderResourceManager : public ResourceManager
{
RenderResourceManager(Renderer& renderer, IAllocator& allocator)
: ResourceManager(allocator)
, m_renderer(renderer)
{}
Resource* createResource(const Path& path) override
{
return LUMIX_NEW(m_allocator, T)(path, *this, m_renderer, m_allocator);
}
void destroyResource(Resource& resource) override
{
LUMIX_DELETE(m_allocator, &resource);
}
Renderer& m_renderer;
};
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struct GPUProfiler
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{
struct Query
{
StaticString<32> name;
ffr::QueryHandle handle;
u64 result;
i64 profiler_link;
bool is_end;
bool is_frame;
};
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GPUProfiler(IAllocator& allocator)
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: m_queries(allocator)
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, m_pool(allocator)
, m_gpu_to_cpu_offset(0)
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{
}
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~GPUProfiler()
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{
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ASSERT(m_pool.empty());
ASSERT(m_queries.empty());
}
u64 toCPUTimestamp(u64 gpu_timestamp) const
{
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return u64(gpu_timestamp * (OS::Timer::getFrequency() / double(ffr::getQueryFrequency()))) + m_gpu_to_cpu_offset;
}
void init()
{
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ffr::QueryHandle q = ffr::createQuery();
ffr::queryTimestamp(q);
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const u64 cpu_timestamp = OS::Timer::getRawTimestamp();
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u32 try_num = 0;
while (!ffr::isQueryReady(q) && try_num < 1000) {
Sleep(1);
++try_num;
}
if (try_num == 1000) {
logError("Renderer") << "Failed to get GPU timestamp, timing are unreliable.";
m_gpu_to_cpu_offset = 0;
}
else {
const u64 gpu_timestamp = ffr::getQueryResult(q);
m_gpu_to_cpu_offset = cpu_timestamp - u64(gpu_timestamp * (OS::Timer::getFrequency() / double(ffr::getQueryFrequency())));
ffr::destroy(q);
}
}
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void clear()
{
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m_queries.clear();
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for(const ffr::QueryHandle h : m_pool) {
ffr::destroy(h);
}
m_pool.clear();
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}
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ffr::QueryHandle allocQuery()
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{
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if(!m_pool.empty()) {
const ffr::QueryHandle res = m_pool.back();
m_pool.pop();
return res;
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}
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return ffr::createQuery();
}
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void beginQuery(const char* name, i64 profiler_link)
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{
MT::CriticalSectionLock lock(m_mutex);
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Query& q = m_queries.emplace();
q.profiler_link = profiler_link;
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q.name = name;
q.is_end = false;
q.is_frame = false;
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q.handle = allocQuery();
ffr::queryTimestamp(q.handle);
}
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void endQuery()
{
MT::CriticalSectionLock lock(m_mutex);
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Query& q = m_queries.emplace();
q.is_end = true;
q.is_frame = false;
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q.handle = allocQuery();
ffr::queryTimestamp(q.handle);
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}
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void frame()
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{
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PROFILE_FUNCTION();
MT::CriticalSectionLock lock(m_mutex);
Query frame_query;
frame_query.is_frame = true;
m_queries.push(frame_query);
while (!m_queries.empty()) {
Query q = m_queries[0];
if (q.is_frame) {
Profiler::gpuFrame();
m_queries.erase(0);
continue;
}
if (!ffr::isQueryReady(q.handle)) break;
if (q.is_end) {
const u64 timestamp = toCPUTimestamp(ffr::getQueryResult(q.handle));
Profiler::endGPUBlock(timestamp);
}
else {
const u64 timestamp = toCPUTimestamp(ffr::getQueryResult(q.handle));
Profiler::beginGPUBlock(q.name, timestamp, q.profiler_link);
}
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m_pool.push(q.handle);
m_queries.erase(0);
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}
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}
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Array<Query> m_queries;
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Array<ffr::QueryHandle> m_pool;
MT::CriticalSection m_mutex;
i64 m_gpu_to_cpu_offset;
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};
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struct BoneProperty : Reflection::IEnumProperty
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{
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BoneProperty()
{
name = "Bone";
}
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void getValue(ComponentUID cmp, int index, OutputMemoryStream& stream) const override
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{
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RenderScene* scene = static_cast<RenderScene*>(cmp.scene);
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int value = scene->getBoneAttachmentBone((EntityRef)cmp.entity);
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stream.write(value);
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}
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void setValue(ComponentUID cmp, int index, InputMemoryStream& stream) const override
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{
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RenderScene* scene = static_cast<RenderScene*>(cmp.scene);
int value = stream.read<int>();
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scene->setBoneAttachmentBone((EntityRef)cmp.entity, value);
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}
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EntityPtr getModelInstance(RenderScene* render_scene, EntityRef bone_attachment) const
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{
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EntityPtr parent_entity = render_scene->getBoneAttachmentParent(bone_attachment);
if (!parent_entity.isValid()) return INVALID_ENTITY;
return render_scene->getUniverse().hasComponent((EntityRef)parent_entity, MODEL_INSTANCE_TYPE) ? parent_entity : INVALID_ENTITY;
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}
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int getEnumValueIndex(ComponentUID cmp, int value) const override { return value; }
int getEnumValue(ComponentUID cmp, int index) const override { return index; }
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int getEnumCount(ComponentUID cmp) const override
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{
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RenderScene* render_scene = static_cast<RenderScene*>(cmp.scene);
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EntityPtr model_instance = getModelInstance(render_scene, (EntityRef)cmp.entity);
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if (!model_instance.isValid()) return 0;
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auto* model = render_scene->getModelInstanceModel((EntityRef)model_instance);
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if (!model || !model->isReady()) return 0;
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return model->getBoneCount();
}
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const char* getEnumName(ComponentUID cmp, int index) const override
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{
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RenderScene* render_scene = static_cast<RenderScene*>(cmp.scene);
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EntityPtr model_instance = getModelInstance(render_scene, (EntityRef)cmp.entity);
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if (!model_instance.isValid()) return "";
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auto* model = render_scene->getModelInstanceModel((EntityRef)model_instance);
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if (!model) return "";
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return model->getBone(index).name.c_str();
}
};
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static void registerProperties(IAllocator& allocator)
{
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using namespace Reflection;
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static auto rotationModeDesc = enumDesciptor<Terrain::GrassType::RotationMode>(
LUMIX_ENUM_VALUE(Terrain::GrassType::RotationMode::ALL_RANDOM),
LUMIX_ENUM_VALUE(Terrain::GrassType::RotationMode::Y_UP),
LUMIX_ENUM_VALUE(Terrain::GrassType::RotationMode::ALIGN_WITH_NORMAL)
);
registerEnum(rotationModeDesc);
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static auto render_scene = scene("renderer",
component("bone_attachment",
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property("Parent", LUMIX_PROP(RenderScene, BoneAttachmentParent)),
property("Relative position", LUMIX_PROP(RenderScene, BoneAttachmentPosition)),
property("Relative rotation", LUMIX_PROP(RenderScene, BoneAttachmentRotation),
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RadiansAttribute()),
BoneProperty()
),
component("environment_probe",
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property("Enabled", &RenderScene::isEnvironmentProbeEnabled, &RenderScene::enableEnvironmentProbe),
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property("Radius", LUMIX_PROP(RenderScene, EnvironmentProbeRadius)),
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property("Enabled reflection", &RenderScene::isEnvironmentProbeReflectionEnabled, &RenderScene::enableEnvironmentProbeReflection),
property("Override global size", &RenderScene::isEnvironmentProbeCustomSize, &RenderScene::enableEnvironmentProbeCustomSize),
var_property("Radiance size", &RenderScene::getEnvironmentProbe, &EnvironmentProbe::radiance_size),
var_property("Irradiance size", &RenderScene::getEnvironmentProbe, &EnvironmentProbe::irradiance_size)
),
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component("particle_emitter",
property("Resource", LUMIX_PROP(RenderScene, ParticleEmitterPath),
ResourceAttribute("Particle emitter (*.par)", ParticleEmitterResource::TYPE))
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),
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component("camera",
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var_property("FOV", &RenderScene::getCamera, &Camera::fov, RadiansAttribute()),
var_property("Near", &RenderScene::getCamera, &Camera::near, MinAttribute(0)),
var_property("Far", &RenderScene::getCamera, &Camera::far, MinAttribute(0)),
var_property("Orthographic", &RenderScene::getCamera, &Camera::is_ortho),
var_property("Orthographic size", &RenderScene::getCamera, &Camera::ortho_size, MinAttribute(0))
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),
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component("model_instance",
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property("Enabled", &RenderScene::isModelInstanceEnabled, &RenderScene::enableModelInstance),
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property("Source", LUMIX_PROP(RenderScene, ModelInstancePath),
ResourceAttribute("Mesh (*.msh)", Model::TYPE))
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),
component("environment",
var_property("Color", &RenderScene::getEnvironment, &Environment::m_diffuse_color, ColorAttribute()),
var_property("Intensity", &RenderScene::getEnvironment, &Environment::m_diffuse_intensity, MinAttribute(0)),
var_property("Indirect intensity", &RenderScene::getEnvironment, &Environment::m_indirect_intensity, MinAttribute(0)),
var_property("Fog density", &RenderScene::getEnvironment, &Environment::m_fog_density, ClampAttribute(0, 1)),
var_property("Fog bottom", &RenderScene::getEnvironment, &Environment::m_fog_bottom),
var_property("Fog height", &RenderScene::getEnvironment, &Environment::m_fog_height, MinAttribute(0)),
var_property("Fog color", &RenderScene::getEnvironment, &Environment::m_fog_color, ColorAttribute()),
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property("Shadow cascades", LUMIX_PROP(RenderScene, ShadowmapCascades)),
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property("Cast shadows", LUMIX_PROP(RenderScene, EnvironmentCastShadows)),
property("Fast filtering", LUMIX_PROP(RenderScene, EnvironmentFastFiltering))
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),
component("point_light",
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var_property("Cast shadows", &RenderScene::getPointLight, &PointLight::cast_shadows),
var_property("Intensity", &RenderScene::getPointLight, &PointLight::intensity, MinAttribute(0)),
var_property("FOV", &RenderScene::getPointLight, &PointLight::fov, ClampAttribute(0, 360), RadiansAttribute()),
var_property("Attenuation", &RenderScene::getPointLight, &PointLight::attenuation_param, ClampAttribute(0, 100)),
var_property("Color", &RenderScene::getPointLight, &PointLight::color, ColorAttribute()),
property("Range", LUMIX_PROP(RenderScene, LightRange), MinAttribute(0))
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),
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component("text_mesh",
property("Text", LUMIX_PROP(RenderScene, TextMeshText)),
property("Font", LUMIX_PROP(RenderScene, TextMeshFontPath),
ResourceAttribute("Font (*.ttf)", FontResource::TYPE)),
property("Font Size", LUMIX_PROP(RenderScene, TextMeshFontSize)),
property("Color", LUMIX_PROP(RenderScene, TextMeshColorRGBA),
ColorAttribute()),
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property("Camera-oriented", &RenderScene::isTextMeshCameraOriented, &RenderScene::setTextMeshCameraOriented)
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),
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component("decal",
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property("Material", LUMIX_PROP(RenderScene, DecalMaterialPath),
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ResourceAttribute("Material (*.mat)", Material::TYPE)),
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property("Half extents", LUMIX_PROP(RenderScene, DecalHalfExtents),
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MinAttribute(0))
),
component("terrain",
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property("Material", LUMIX_PROP(RenderScene, TerrainMaterialPath),
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ResourceAttribute("Material (*.mat)", Material::TYPE)),
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property("XZ scale", LUMIX_PROP(RenderScene, TerrainXZScale),
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MinAttribute(0)),
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property("Height scale", LUMIX_PROP(RenderScene, TerrainYScale),
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MinAttribute(0)),
array("grass", &RenderScene::getGrassCount, &RenderScene::addGrass, &RenderScene::removeGrass,
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property("Mesh", LUMIX_PROP(RenderScene, GrassPath),
ResourceAttribute("Mesh (*.msh)", Model::TYPE)),
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property("Distance", LUMIX_PROP(RenderScene, GrassDistance),
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MinAttribute(1)),
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property("Density", LUMIX_PROP(RenderScene, GrassDensity)),
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enum_property("Mode", LUMIX_PROP(RenderScene, GrassRotationMode), rotationModeDesc)
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)
)
);
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registerScene(render_scene);
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}
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struct RendererImpl final : public Renderer
{
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explicit RendererImpl(Engine& engine)
: m_engine(engine)
, m_allocator(engine.getAllocator())
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, m_texture_manager(*this, m_allocator)
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, m_pipeline_manager(*this, m_allocator)
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, m_model_manager(*this, m_allocator)
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, m_particle_emitter_manager(*this, m_allocator)
, m_material_manager(*this, m_allocator)
, m_shader_manager(*this, m_allocator)
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, m_font_manager(nullptr)
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, m_shader_defines(m_allocator)
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, m_vsync(true)
, m_profiler(m_allocator)
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, m_layers(m_allocator)
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, m_frame_data(m_allocator)
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, m_material_buffer(m_allocator)
{
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m_shader_defines.reserve(32);
ffr::preinit(m_allocator);
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m_frame_data.emplace(*this, m_allocator);
m_frame_data.emplace(*this, m_allocator);
}
~RendererImpl()
{
m_particle_emitter_manager.destroy();
m_pipeline_manager.destroy();
m_texture_manager.destroy();
m_model_manager.destroy();
m_material_manager.destroy();
m_shader_manager.destroy();
m_font_manager->destroy();
LUMIX_DELETE(m_allocator, m_font_manager);
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frame();
JobSystem::SignalHandle signal = JobSystem::INVALID_HANDLE;
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JobSystem::runEx(this, [](void* data) {
RendererImpl* renderer = (RendererImpl*)data;
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for (FrameData& frame : renderer->m_frame_data) {
ffr::destroy(frame.transient_buffer);
}
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ffr::destroy(renderer->m_material_buffer.buffer);
renderer->m_profiler.clear();
ffr::shutdown();
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}, &signal, m_gpu_frame->rendering_done, 1);
JobSystem::wait(signal);
}
void init() override
{
registerProperties(m_engine.getAllocator());
char cmd_line[4096];
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OS::getCommandLine(Span(cmd_line));
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CommandLineParser cmd_line_parser(cmd_line);
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m_vsync = true;
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m_debug_opengl = false;
while (cmd_line_parser.next()) {
if (cmd_line_parser.currentEquals("-no_vsync")) {
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m_vsync = false;
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}
else if (cmd_line_parser.currentEquals("-debug_opengl")) {
m_debug_opengl = true;
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}
}
JobSystem::SignalHandle signal = JobSystem::INVALID_HANDLE;
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JobSystem::runEx(this, [](void* data) {
PROFILE_BLOCK("init_render");
RendererImpl& renderer = *(RendererImpl*)data;
Engine& engine = renderer.getEngine();
void* window_handle = engine.getPlatformData().window_handle;
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ffr::init(window_handle, renderer.m_debug_opengl);
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for (FrameData& frame : renderer.m_frame_data) {
frame.transient_buffer = ffr::allocBufferHandle();
frame.transient_offset = 0;
ffr::createBuffer(frame.transient_buffer, 0, TRANSIENT_BUFFER_INIT_SIZE, nullptr);
frame.transient_size = TRANSIENT_BUFFER_INIT_SIZE;
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frame.transient_ptr = (u8*)ffr::map(frame.transient_buffer, TRANSIENT_BUFFER_INIT_SIZE);
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}
renderer.m_cpu_frame = &renderer.m_frame_data[0];
renderer.m_gpu_frame = &renderer.m_frame_data[1];
renderer.m_profiler.init();
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renderer.m_material_buffer.buffer = ffr::allocBufferHandle();
renderer.m_material_buffer.data.resize(400);
renderer.m_material_buffer.map.insert(0, 0);
ffr::createBuffer(renderer.m_material_buffer.buffer, (u32)ffr::BufferFlags::UNIFORM_BUFFER, renderer.m_material_buffer.data.byte_size(), nullptr);
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const u32 max_mat_count = renderer.m_material_buffer.data.size();
for (u32 i = 0; i < max_mat_count; ++i) {
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*(u32*)&renderer.m_material_buffer.data[i] = i + 1;
}
*(u32*)&renderer.m_material_buffer.data[max_mat_count - 1] = 0xffFFffFF;
renderer.m_material_buffer.data[0].color = Vec4(1, 0, 1, 1);
}, &signal, JobSystem::INVALID_HANDLE, 1);
JobSystem::wait(signal);
ResourceManagerHub& manager = m_engine.getResourceManager();
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m_pipeline_manager.create(PipelineResource::TYPE, manager);
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m_texture_manager.create(Texture::TYPE, manager);
m_model_manager.create(Model::TYPE, manager);
m_material_manager.create(Material::TYPE, manager);
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m_particle_emitter_manager.create(ParticleEmitterResource::TYPE, manager);
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m_shader_manager.create(Shader::TYPE, manager);
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m_font_manager = LUMIX_NEW(m_allocator, FontManager)(*this, m_allocator);
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m_font_manager->create(FontResource::TYPE, manager);
RenderScene::registerLuaAPI(m_engine.getState());
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m_layers.emplace("default");
}
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MemRef copy(const void* data, u32 size) override
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{
MemRef mem = allocate(size);
copyMemory(mem.data, data, size);
return mem;
}
IAllocator& getAllocator() override
{
return m_allocator;
}
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void free(const MemRef& memory) override
{
ASSERT(memory.own);
m_allocator.deallocate(memory.data);
}
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MemRef allocate(u32 size) override
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{
MemRef ret;
ret.size = size;
ret.own = true;
ret.data = m_allocator.allocate(size);
return ret;
}
void beginProfileBlock(const char* name, i64 link) override
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{
m_profiler.beginQuery(name, link);
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}
void endProfileBlock() override
{
m_profiler.endQuery();
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}
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void getTextureImage(ffr::TextureHandle texture, int size, void* data) override
{
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
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PROFILE_FUNCTION();
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ffr::pushDebugGroup("get image data");
ffr::getTextureImage(handle, size, buf);
ffr::popDebugGroup();
}
ffr::TextureHandle handle;
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u32 size;
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void* buf;
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->handle = texture;
cmd->size = size;
cmd->buf = data;
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queue(cmd, 0);
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}
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void updateTexture(ffr::TextureHandle handle, u32 x, u32 y, u32 w, u32 h, ffr::TextureFormat format, const MemRef& mem) override
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{
ASSERT(mem.size > 0);
ASSERT(handle.isValid());
struct Cmd : RenderJob {
void setup() override {}
void execute() override {
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PROFILE_FUNCTION();
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ffr::update(handle, 0, x, y, w, h, format, mem.data);
if (mem.own) {
renderer->free(mem);
}
}
ffr::TextureHandle handle;
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u32 x, y, w, h;
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ffr::TextureFormat format;
MemRef mem;
RendererImpl* renderer;
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->handle = handle;
cmd->x = x;
cmd->y = y;
cmd->w = w;
cmd->h = h;
cmd->format = format;
cmd->mem = mem;
cmd->renderer = this;
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queue(cmd, 0);
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}
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ffr::TextureHandle loadTexture(const MemRef& memory, u32 flags, ffr::TextureInfo* info, const char* debug_name) override
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{
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ASSERT(memory.size > 0);
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const ffr::TextureHandle handle = ffr::allocTextureHandle();
if (!handle.isValid()) return handle;
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if(info) {
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*info = ffr::getTextureInfo(memory.data);
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}
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
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PROFILE_FUNCTION();
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ffr::loadTexture(handle, memory.data, memory.size, flags, debug_name);
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if(memory.own) {
renderer->free(memory);
}
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}
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StaticString<MAX_PATH_LENGTH> debug_name;
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ffr::TextureHandle handle;
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MemRef memory;
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u32 flags;
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RendererImpl* renderer;
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};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->debug_name = debug_name;
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cmd->handle = handle;
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cmd->memory = memory;
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cmd->flags = flags;
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cmd->renderer = this;
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queue(cmd, 0);
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return handle;
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}
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TransientSlice allocTransient(u32 size) override
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{
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TransientSlice slice;
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size = (size + 15) & ~15;
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slice.buffer = m_cpu_frame->transient_buffer;
slice.offset = MT::atomicAdd(&m_cpu_frame->transient_offset, size);
if (slice.offset + size > m_cpu_frame->transient_size) {
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logError("Renderer") << "Out of transient memory";
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slice.size = 0;
slice.ptr = nullptr;
}
else {
slice.size = size;
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slice.ptr = m_cpu_frame->transient_ptr + slice.offset;
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}
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return slice;
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}
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ffr::BufferHandle getMaterialUniformBuffer() override {
return m_material_buffer.buffer;
}
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u32 createMaterialConstants(const MaterialConsts& data) override {
const u32 hash = crc32(&data, sizeof(data));
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auto iter = m_material_buffer.map.find(hash);
u32 idx;
if(iter.isValid()) {
idx = iter.value();
}
else {
idx = m_material_buffer.first_free;
if (idx == 0xffFFffFF) {
++m_material_buffer.data[0].ref_count;
return 0;
}
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const u32 next_free = *(u32*)&m_material_buffer.data[m_material_buffer.first_free];
memcpy(&m_material_buffer.data[m_material_buffer.first_free], &data, sizeof(data));
m_material_buffer.data[m_material_buffer.first_free].ref_count = 0;
m_material_buffer.first_free = next_free;
ASSERT(next_free != 0xffFFffFF);
m_material_buffer.dirty = true;
m_material_buffer.map.insert(hash, idx);
}
++m_material_buffer.data[idx].ref_count;
return idx;
}
void destroyMaterialConstants(u32 idx) override {
--m_material_buffer.data[idx].ref_count;
if(m_material_buffer.data[idx].ref_count == 0) {
const u32 hash = crc32(&m_material_buffer.data[idx], sizeof(m_material_buffer.data[idx]));
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*(u32*)&m_material_buffer.data[idx] = m_material_buffer.first_free;
m_material_buffer.first_free = idx;
m_material_buffer.map.erase(hash);
}
}
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ffr::BufferHandle createBuffer(const MemRef& memory, u32 flags) override
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{
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ffr::BufferHandle handle = ffr::allocBufferHandle();
if(!handle.isValid()) return handle;
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
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PROFILE_FUNCTION();
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ffr::createBuffer(handle, flags, memory.size, memory.data);
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if (memory.own) {
renderer->free(memory);
}
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}
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ffr::BufferHandle handle;
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MemRef memory;
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u32 flags;
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ffr::TextureFormat format;
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Renderer* renderer;
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};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->handle = handle;
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cmd->memory = memory;
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cmd->renderer = this;
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cmd->flags = flags;
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queue(cmd, 0);
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return handle;
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}
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u8 getLayersCount() const override
{
return (u8)m_layers.size();
}
const char* getLayerName(u8 layer) const override
{
return m_layers[layer];
}
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u8 getLayerIdx(const char* name) override
{
for(int i = 0; i < m_layers.size(); ++i) {
if(m_layers[i] == name) return i;
}
m_layers.emplace(name);
return m_layers.size() - 1;
}
void runInRenderThread(void* user_ptr, void (*fnc)(Renderer& renderer, void*)) override
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{
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override {
PROFILE_FUNCTION();
fnc(*renderer, ptr);
}
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void* ptr;
void (*fnc)(Renderer&, void*);
Renderer* renderer;
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};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
cmd->fnc = fnc;
cmd->ptr = user_ptr;
cmd->renderer = this;
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queue(cmd, 0);
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}
void destroy(ffr::ProgramHandle program) override
{
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override {
PROFILE_FUNCTION();
ffr::destroy(program);
}
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ffr::ProgramHandle program;
RendererImpl* renderer;
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
cmd->program = program;
cmd->renderer = this;
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queue(cmd, 0);
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}
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void destroy(ffr::BufferHandle buffer) override
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{
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override {
PROFILE_FUNCTION();
ffr::destroy(buffer);
}
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ffr::BufferHandle buffer;
RendererImpl* renderer;
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
cmd->buffer = buffer;
cmd->renderer = this;
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queue(cmd, 0);
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}
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ffr::TextureHandle createTexture(u32 w, u32 h, u32 depth, ffr::TextureFormat format, u32 flags, const MemRef& memory, const char* debug_name) override
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{
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ffr::TextureHandle handle = ffr::allocTextureHandle();
if(!handle.isValid()) return handle;
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override
{
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PROFILE_FUNCTION();
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ffr::createTexture(handle, w, h, depth, format, flags, memory.data, debug_name);
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if (memory.own) renderer->free(memory);
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}
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StaticString<MAX_PATH_LENGTH> debug_name;
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ffr::TextureHandle handle;
MemRef memory;
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u32 w;
u32 h;
u32 depth;
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ffr::TextureFormat format;
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Renderer* renderer;
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u32 flags;
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};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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cmd->debug_name = debug_name;
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cmd->handle = handle;
cmd->memory = memory;
cmd->format = format;
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cmd->flags = flags;
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cmd->w = w;
cmd->h = h;
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cmd->depth = depth;
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cmd->renderer = this;
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queue(cmd, 0);
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return handle;
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}
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void destroy(ffr::TextureHandle tex)
{
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ASSERT(tex.isValid());
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struct Cmd : RenderJob {
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void setup() override {}
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void execute() override {
PROFILE_FUNCTION();
ffr::destroy(texture);
}
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ffr::TextureHandle texture;
RendererImpl* renderer;
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
cmd->texture = tex;
cmd->renderer = this;
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queue(cmd, 0);
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}
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void queue(RenderJob* cmd, i64 profiler_link) override
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{
cmd->profiler_link = profiler_link;
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m_cpu_frame->jobs.push(cmd);
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JobSystem::runEx(cmd, [](void* data){
RenderJob* cmd = (RenderJob*)data;
PROFILE_BLOCK("setup_render_job");
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cmd->setup();
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}, &m_cpu_frame->setup_done, m_cpu_frame->transient_mapped, JobSystem::ANY_WORKER);
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}
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ResourceManager& getTextureManager() override { return m_texture_manager; }
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FontManager& getFontManager() override { return *m_font_manager; }
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void createScenes(Universe& ctx) override
{
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auto* scene = RenderScene::createInstance(*this, m_engine, ctx, m_allocator);
ctx.addScene(scene);
}
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void destroyScene(IScene* scene) override { RenderScene::destroyInstance(static_cast<RenderScene*>(scene)); }
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const char* getName() const override { return "renderer"; }
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Engine& getEngine() override { return m_engine; }
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int getShaderDefinesCount() const override { return m_shader_defines.size(); }
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const char* getShaderDefine(int define_idx) const override { return m_shader_defines[define_idx]; }
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void makeScreenshot(const Path& filename) override { }
void resize(int w, int h) override { }
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u8 getShaderDefineIdx(const char* define) override
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{
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MT::CriticalSectionLock lock(m_shader_defines_mutex);
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for (int i = 0; i < m_shader_defines.size(); ++i)
{
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if (m_shader_defines[i] == define)
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{
return i;
}
}
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if (m_shader_defines.size() >= MAX_SHADER_DEFINES) {
ASSERT(false);
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logError("Renderer") << "Too many shader defines.";
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}
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m_shader_defines.emplace(define);
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ASSERT(m_shader_defines.size() <= 32); // m_shader_defines are reserved in renderer constructor, so getShaderDefine() is MT safe
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return m_shader_defines.size() - 1;
}
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void startCapture() override
{
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
PROFILE_FUNCTION();
ffr::startCapture();
}
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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queue(cmd, 0);
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}
void stopCapture() override
{
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struct Cmd : RenderJob {
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void setup() override {}
void execute() override {
PROFILE_FUNCTION();
ffr::stopCapture();
}
};
Cmd* cmd = LUMIX_NEW(m_allocator, Cmd);
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queue(cmd, 0);
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}
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void render(FrameData& frame) {
ffr::unmap(frame.transient_buffer);
frame.transient_ptr = nullptr;
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if (m_material_buffer.dirty) {
ffr::update(m_material_buffer.buffer, m_material_buffer.data.begin(), m_material_buffer.data.byte_size());
m_material_buffer.dirty = false;
}
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ffr::bindVertexBuffer(0, ffr::INVALID_BUFFER, 0, 0);
ffr::bindVertexBuffer(1, ffr::INVALID_BUFFER, 0, 0);
for (RenderJob* job : frame.jobs) {
PROFILE_BLOCK("execute_render_job");
Profiler::blockColor(0xaa, 0xff, 0xaa);
Profiler::link(job->profiler_link);
job->execute();
LUMIX_DELETE(m_allocator, job);
}
frame.jobs.clear();
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PROFILE_BLOCK("swap buffers");
JobSystem::enableBackupWorker(true);
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ffr::swapBuffers(frame.window_size.x, frame.window_size.y);
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JobSystem::enableBackupWorker(false);
m_profiler.frame();
if ((u32)frame.transient_offset > frame.transient_size) {
frame.transient_size = nextPow2(frame.transient_offset);
ffr::destroy(frame.transient_buffer);
frame.transient_buffer = ffr::allocBufferHandle();
ffr::createBuffer(frame.transient_buffer, 0, frame.transient_size, nullptr);
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}
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ASSERT(!frame.transient_ptr);
frame.transient_ptr = (u8*)ffr::map(frame.transient_buffer, frame.transient_size);
frame.transient_offset = 0;
JobSystem::decSignal(frame.transient_mapped);
}
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void waitForCommandSetup() override
{
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JobSystem::wait(m_cpu_frame->setup_done);
m_cpu_frame->setup_done = JobSystem::INVALID_HANDLE;
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}
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void frame() override
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{
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PROFILE_FUNCTION();
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JobSystem::wait(m_cpu_frame->setup_done);
m_cpu_frame->setup_done = JobSystem::INVALID_HANDLE;
JobSystem::wait(m_gpu_frame->rendering_done);
m_gpu_frame->rendering_done = JobSystem::INVALID_HANDLE;
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const void* window_handle = m_engine.getPlatformData().window_handle;
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m_cpu_frame->window_size = OS::getWindowClientSize((OS::WindowHandle)window_handle);
JobSystem::incSignal(&m_cpu_frame->transient_mapped);
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JobSystem::runEx(m_cpu_frame, [](void* ptr){
auto* data = (FrameData*)ptr;
data->renderer.render(*data);
}, &m_cpu_frame->rendering_done, JobSystem::INVALID_HANDLE, 1);
swap(m_gpu_frame, m_cpu_frame);
}
Engine& m_engine;
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IAllocator& m_allocator;
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Array<StaticString<32>> m_shader_defines;
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MT::CriticalSection m_shader_defines_mutex;
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Array<StaticString<32>> m_layers;
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FontManager* m_font_manager;
MaterialManager m_material_manager;
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RenderResourceManager<Model> m_model_manager;
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RenderResourceManager<ParticleEmitterResource> m_particle_emitter_manager;
RenderResourceManager<PipelineResource> m_pipeline_manager;
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RenderResourceManager<Shader> m_shader_manager;
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RenderResourceManager<Texture> m_texture_manager;
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bool m_vsync;
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bool m_debug_opengl = false;
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Array<FrameData> m_frame_data;
FrameData* m_cpu_frame = nullptr;
FrameData* m_gpu_frame = nullptr;
GPUProfiler m_profiler;
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struct MaterialBuffer {
MaterialBuffer(IAllocator& alloc) : map(alloc), data(alloc) {}
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ffr::BufferHandle buffer = ffr::INVALID_BUFFER;
Array<MaterialConsts> data;
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HashMap<u32, u32> map;
u32 first_free = 1;
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// TODO this is not MT safe
bool dirty = false;
} m_material_buffer;
};
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extern "C"
{
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LUMIX_PLUGIN_ENTRY(renderer)
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{
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return LUMIX_NEW(engine.getAllocator(), RendererImpl)(engine);
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}
}
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} // namespace Lumix
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