Mikulas Florek
|
5e50c0ae3b
|
remove animation event
|
2021-04-17 12:32:39 +02:00 |
|
Mikulas Florek
|
7ebbcf4863
|
handle readonly properties
|
2021-04-11 12:54:22 +02:00 |
|
Mikulas Florek
|
837647a778
|
app data - win
|
2021-04-09 19:26:56 +02:00 |
|
Mikulas Florek
|
c61a1d5b25
|
res files are compressed
|
2021-04-08 19:52:18 +02:00 |
|
Mikulas Florek
|
c4d9176e3a
|
fixed asset browser tiles
|
2021-04-04 16:15:54 +02:00 |
|
Mikulas Florek
|
6139d03b7d
|
refactor
|
2021-04-01 15:19:02 +02:00 |
|
Mikulas Florek
|
dff25f4c9d
|
refactor
|
2021-03-29 21:32:15 +02:00 |
|
Mikulas Florek
|
5c94da8e2e
|
do not take generic transition if there's a transition with exit time
|
2021-03-28 16:42:40 +02:00 |
|
Mikulas Florek
|
bcd498485d
|
worldeditor refactor - prepare for prefab edit mode
|
2021-03-25 20:37:47 +01:00 |
|
Mikulas Florek
|
e6612cdf7a
|
pvs fixes
|
2021-03-20 19:26:06 +01:00 |
|
Mikulas Florek
|
de962140c8
|
anim editor - drag & drop; blend1d root motion fixed
|
2021-03-20 17:22:28 +01:00 |
|
Mikulas Florek
|
cc08853c6d
|
3rd party animation events
|
2021-03-20 15:29:36 +01:00 |
|
Mikulas Florek
|
c0dc6d4d6f
|
transition blend length; blend1d synchronizes animations
|
2021-03-20 01:41:48 +01:00 |
|
Mikulas Florek
|
02c28b30f0
|
animation system - transitions
|
2021-03-16 23:34:02 +01:00 |
|
Mikulas Florek
|
41f6ce7760
|
animation events
|
2021-03-14 23:09:32 +01:00 |
|
Mikulas Florek
|
0385ae98cf
|
fixed crash in entityfolders; fixed blink when overflowing transient buffer; refactor
|
2021-03-11 19:22:33 +01:00 |
|
Mikulas Florek
|
ab28ab2b7b
|
animation graph save/load fixed
|
2021-03-10 20:58:29 +01:00 |
|
Mikulas Florek
|
d5d07201eb
|
fixed demo
|
2021-03-10 20:03:56 +01:00 |
|
Mikulas Florek
|
92b67a402b
|
refactor
|
2021-03-09 21:31:55 +01:00 |
|
Mikulas Florek
|
4bf33479b1
|
Reflection rework (#1357)
new reflection system - faster to compiler, saner errors
|
2021-03-04 22:06:18 +01:00 |
|
Mikulas Florek
|
5cd5f7ee38
|
build time optimizations
|
2021-03-02 23:58:41 +01:00 |
|
Mikulas Florek
|
a79ecf1994
|
export terrain to obj
|
2021-03-02 19:23:58 +01:00 |
|
Mikulas Florek
|
bfbff55088
|
fixed xz root motion
|
2021-02-22 23:07:40 +01:00 |
|
Mikulas Florek
|
dbd9ea6d3c
|
fixed animation drag&drop in resource input; fixed saving animation graph
|
2021-02-22 22:51:57 +01:00 |
|
Mikulas Florek
|
7bf74af64d
|
refactor
|
2021-02-22 19:32:44 +01:00 |
|
Mikulas Florek
|
4e659c6a98
|
clang fixes
|
2021-02-11 19:52:16 +01:00 |
|
Mikulas Florek
|
7cb51d43ec
|
refactor
|
2020-12-25 18:11:09 +01:00 |
|
Mikulas Florek
|
2f4358fd6a
|
minimal triangle example binary from 2MB to 50KB; namespace refactor
|
2020-12-10 22:40:13 +01:00 |
|
Mikulas Florek
|
eb362f0ea0
|
fixed demo
|
2020-12-01 19:14:07 +01:00 |
|
Mikulas Florek
|
ffd5410d00
|
reflection refactor
|
2020-12-01 19:20:47 +01:00 |
|
Mikulas Florek
|
bd46f6e7f6
|
fixed leak
|
2020-12-01 00:37:12 +01:00 |
|
Mikulas Florek
|
4cfe40e37e
|
component registration reworked
|
2020-12-01 00:17:00 +01:00 |
|
Mikulas Florek
|
0686c3c439
|
scene versions
|
2020-11-28 20:31:29 +01:00 |
|
Mikulas Florek
|
aea0398520
|
refactor
|
2020-11-26 20:53:02 +01:00 |
|
Mikulas Florek
|
e7116590df
|
data packing fixes
|
2020-11-25 23:48:04 +01:00 |
|
Mikulas Florek
|
f20a49139e
|
fixed anim graph transitions
|
2020-11-24 21:07:58 +01:00 |
|
Mikulas Florek
|
7e3d874708
|
anim editor improvements; pack data fixes; app compilable
|
2020-11-23 20:52:41 +01:00 |
|
Mikulas Florek
|
e8c2aaeba1
|
animation node flags
|
2020-11-22 23:09:45 +01:00 |
|
Mikulas Florek
|
7336dcc806
|
fixed pvs
|
2020-11-22 21:40:51 +01:00 |
|
Mikulas Florek
|
5bb3b4d18d
|
log refactor; particle system - any combination of arguments
|
2020-11-16 22:27:05 +01:00 |
|
Mikulas Florek
|
91358e908f
|
root motion bone is not hardcoded; option to take only xz motion from root motion bone
|
2020-11-10 20:47:13 +01:00 |
|
Mikulas Florek
|
2ed5c4cd6b
|
fur
|
2020-10-31 17:43:08 +01:00 |
|
Mikulas Florek
|
27b706b2ff
|
removed copy constructor from array
|
2020-10-28 21:17:44 +01:00 |
|
Mikulas Florek
|
30417992e1
|
cleanup
|
2020-10-26 18:41:53 +01:00 |
|
Mikulas Florek
|
3637a40a90
|
lua api; fixed crash when paiting many entities on terrain; added missing shader
|
2020-10-19 23:38:25 +02:00 |
|
Mikulas Florek
|
e4d9c28f14
|
lua API
|
2020-10-17 13:23:02 +02:00 |
|
Mikulas Florek
|
dd4c674478
|
selection crash fix; anim editor improvements
|
2020-10-17 00:24:55 +02:00 |
|
Mikulas Florek
|
004fcf73fd
|
refactor
|
2020-10-14 21:13:29 +02:00 |
|
Mikulas Florek
|
8fec3191f9
|
refactor
|
2020-10-11 15:16:06 +02:00 |
|
Mikulas Florek
|
835e47cf9b
|
refactor
|
2020-10-11 13:05:38 +02:00 |
|