Commit graph

522 commits

Author SHA1 Message Date
Mikulas Florek
fe413dd95e LTCG release; cleanup 2021-04-28 21:27:18 +02:00
Mikulas Florek
33592e9aba animation graph - transition wildcards 2021-04-25 20:10:01 +02:00
Mikulas Florek
d3889b65d2 animation graph improvements; asset browser fixes 2021-04-25 15:00:43 +02:00
Mikulas Florek
df0d3f9caa linux file dialogs 2021-04-22 23:40:03 +02:00
Mikulas Florek
f28494fac0
rgbcx - faster texture import (#1377) 2021-04-22 20:32:10 +02:00
Mikulas Florek
5e50c0ae3b remove animation event 2021-04-17 12:32:39 +02:00
Mikulas Florek
7ebbcf4863 handle readonly properties 2021-04-11 12:54:22 +02:00
Mikulas Florek
837647a778 app data - win 2021-04-09 19:26:56 +02:00
Mikulas Florek
c61a1d5b25 res files are compressed 2021-04-08 19:52:18 +02:00
Mikulas Florek
c4d9176e3a fixed asset browser tiles 2021-04-04 16:15:54 +02:00
Mikulas Florek
6139d03b7d refactor 2021-04-01 15:19:02 +02:00
Mikulas Florek
dff25f4c9d refactor 2021-03-29 21:32:15 +02:00
Mikulas Florek
5c94da8e2e do not take generic transition if there's a transition with exit time 2021-03-28 16:42:40 +02:00
Mikulas Florek
bcd498485d worldeditor refactor - prepare for prefab edit mode 2021-03-25 20:37:47 +01:00
Mikulas Florek
e6612cdf7a pvs fixes 2021-03-20 19:26:06 +01:00
Mikulas Florek
de962140c8 anim editor - drag & drop; blend1d root motion fixed 2021-03-20 17:22:28 +01:00
Mikulas Florek
cc08853c6d 3rd party animation events 2021-03-20 15:29:36 +01:00
Mikulas Florek
c0dc6d4d6f transition blend length; blend1d synchronizes animations 2021-03-20 01:41:48 +01:00
Mikulas Florek
02c28b30f0 animation system - transitions 2021-03-16 23:34:02 +01:00
Mikulas Florek
41f6ce7760 animation events 2021-03-14 23:09:32 +01:00
Mikulas Florek
0385ae98cf fixed crash in entityfolders; fixed blink when overflowing transient buffer; refactor 2021-03-11 19:22:33 +01:00
Mikulas Florek
ab28ab2b7b animation graph save/load fixed 2021-03-10 20:58:29 +01:00
Mikulas Florek
d5d07201eb fixed demo 2021-03-10 20:03:56 +01:00
Mikulas Florek
92b67a402b refactor 2021-03-09 21:31:55 +01:00
Mikulas Florek
4bf33479b1 Reflection rework (#1357)
new reflection system - faster to compiler, saner errors
2021-03-04 22:06:18 +01:00
Mikulas Florek
5cd5f7ee38 build time optimizations 2021-03-02 23:58:41 +01:00
Mikulas Florek
a79ecf1994 export terrain to obj 2021-03-02 19:23:58 +01:00
Mikulas Florek
bfbff55088 fixed xz root motion 2021-02-22 23:07:40 +01:00
Mikulas Florek
dbd9ea6d3c fixed animation drag&drop in resource input; fixed saving animation graph 2021-02-22 22:51:57 +01:00
Mikulas Florek
7bf74af64d refactor 2021-02-22 19:32:44 +01:00
Mikulas Florek
4e659c6a98 clang fixes 2021-02-11 19:52:16 +01:00
Mikulas Florek
7cb51d43ec refactor 2020-12-25 18:11:09 +01:00
Mikulas Florek
2f4358fd6a minimal triangle example binary from 2MB to 50KB; namespace refactor 2020-12-10 22:40:13 +01:00
Mikulas Florek
eb362f0ea0 fixed demo 2020-12-01 19:14:07 +01:00
Mikulas Florek
ffd5410d00 reflection refactor 2020-12-01 19:20:47 +01:00
Mikulas Florek
bd46f6e7f6 fixed leak 2020-12-01 00:37:12 +01:00
Mikulas Florek
4cfe40e37e component registration reworked 2020-12-01 00:17:00 +01:00
Mikulas Florek
0686c3c439 scene versions 2020-11-28 20:31:29 +01:00
Mikulas Florek
aea0398520 refactor 2020-11-26 20:53:02 +01:00
Mikulas Florek
e7116590df data packing fixes 2020-11-25 23:48:04 +01:00
Mikulas Florek
f20a49139e fixed anim graph transitions 2020-11-24 21:07:58 +01:00
Mikulas Florek
7e3d874708 anim editor improvements; pack data fixes; app compilable 2020-11-23 20:52:41 +01:00
Mikulas Florek
e8c2aaeba1 animation node flags 2020-11-22 23:09:45 +01:00
Mikulas Florek
7336dcc806 fixed pvs 2020-11-22 21:40:51 +01:00
Mikulas Florek
5bb3b4d18d log refactor; particle system - any combination of arguments 2020-11-16 22:27:05 +01:00
Mikulas Florek
91358e908f root motion bone is not hardcoded; option to take only xz motion from root motion bone 2020-11-10 20:47:13 +01:00
Mikulas Florek
2ed5c4cd6b fur 2020-10-31 17:43:08 +01:00
Mikulas Florek
27b706b2ff removed copy constructor from array 2020-10-28 21:17:44 +01:00
Mikulas Florek
30417992e1 cleanup 2020-10-26 18:41:53 +01:00
Mikulas Florek
3637a40a90 lua api; fixed crash when paiting many entities on terrain; added missing shader 2020-10-19 23:38:25 +02:00