Mikulas Florek
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7b1c3509b1
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omnidirection light shadows
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2015-09-04 14:00:28 +02:00 |
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Mikulas Florek
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1a21dc1dc7
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point light shadows WIP
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2015-09-03 14:25:12 +02:00 |
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Mikulas Florek
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aa75aea89b
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point light shadows WIP
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2015-09-02 11:14:42 +02:00 |
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Mikulas Florek
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b246769000
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typo
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2015-08-29 00:18:51 +02:00 |
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Mikulas Florek
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6d51283123
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appveyor packs all dlls
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2015-08-29 00:15:00 +02:00 |
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Mikulas Florek
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5d6821e82e
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removed unused uniform
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2015-08-29 00:04:00 +02:00 |
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Mikulas Florek
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d640f694a0
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improved terrain cursor - more obvious where it paints;
fixed crash when grass removal is undone
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2015-08-28 21:55:53 +02:00 |
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Mikulas Florek
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1fdb2f8de1
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display all lua script properties in the property view
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2015-08-28 17:31:20 +02:00 |
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Mikulas Florek
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a260e1008e
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all geometry lit by a point light is detected
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2015-08-27 23:59:36 +02:00 |
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Mikulas Florek
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65aa17db78
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refactor
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2015-08-27 23:18:49 +02:00 |
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Mikulas Florek
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b7ade5a6e4
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grass can be removed from a terrain
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2015-08-27 21:45:08 +02:00 |
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Mikulas Florek
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12055ae6e7
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update the property view when new grass is added to a terrain
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2015-08-27 17:04:36 +02:00 |
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Mikulas Florek
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982f490dea
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grass is placed in right places
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2015-08-27 14:13:55 +02:00 |
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Mikulas Florek
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275848d5ac
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camera frustum is displayed correctly;
grass update refactor
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2015-08-27 12:14:35 +02:00 |
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Mikulas Florek
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877bc62a54
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point light gizmo
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2015-08-27 12:13:31 +02:00 |
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Mikulas Florek
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e7d5ae0bd2
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bgfx updated
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2015-08-27 00:04:06 +02:00 |
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Mikulas Florek
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39898f47d8
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visualize physx character controller;
gizmo refactor
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2015-08-26 22:06:42 +02:00 |
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Mikulas Florek
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c45ce16fca
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new bgfx libraries - fixed frame buffer depth buffer creation
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2015-08-26 11:19:24 +02:00 |
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Mikulas Florek
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5a9bce01e1
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local rotations in lua script api
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2015-08-25 17:25:58 +02:00 |
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Mikulas Florek
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2f40c5e161
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scaled children are correctly transformed when their parents move - fixes #525
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2015-08-25 16:27:18 +02:00 |
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Mikulas Florek
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ce76f6aef3
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if main window and some other window are resized in one frame, the other window stops working - fixed;
imgui scissors - fixes #524
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2015-08-25 14:53:38 +02:00 |
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Mikulas Florek
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fd9480ffdf
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Merge pull request #523 from nem0/terrain_details
Terrain details
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2015-08-24 21:07:59 +02:00 |
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Mikulas Florek
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06ff7cb8da
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more user friendly terrain editor; required info is sent to the terrain shader
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2015-08-24 21:00:35 +02:00 |
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Mikulas Florek
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2a12599a4d
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only 16bit heightmaps supported; refactor
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2015-08-21 00:35:54 +02:00 |
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Mikulas Florek
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d12f1f74f9
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more precise terrain painting brush
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2015-08-20 23:37:13 +02:00 |
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Mikulas Florek
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400887e121
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fixed raycasting editor icons
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2015-08-20 22:42:15 +02:00 |
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Mikulas Florek
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35077c9222
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terrain 3d texture
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2015-08-20 00:24:04 +02:00 |
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Mikulas Florek
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68e2073855
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Merge pull request #522 from nem0/renderer_plugin
Renderer plugin
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2015-08-18 23:10:16 +02:00 |
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Mikulas Florek
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9e71b9a296
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renderer plugin - closes #521
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2015-08-18 22:57:22 +02:00 |
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Mikulas Florek
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2185315a4a
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
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Mikulas Florek
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5e524b17ac
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Merge pull request #520 from nem0/sample_app
Sample app
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2015-08-17 21:30:51 +02:00 |
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Mikulas Florek
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8358b5e668
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user can not delete the editor camera - fixes #518
pipeline can query, whether there is a camera in some slot - fixes #519
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2015-08-17 21:23:56 +02:00 |
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Mikulas Florek
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a2ebdef2b8
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Merge branch 'master' of github.com:nem0/LumixEngine into sample_app
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2015-08-15 10:03:46 +02:00 |
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Mikulas Florek
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3e74e68096
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docs directory removed
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2015-08-15 10:02:18 +02:00 |
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Mikulas Florek
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3d37095dac
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render test and sample app WIP
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2015-08-15 09:56:37 +02:00 |
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Mikulas Florek
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bc0972b4c1
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readme formatting
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2015-08-15 09:22:23 +02:00 |
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Mikulas Florek
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ab8bac23fe
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3rd party libraries in readme
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2015-08-15 09:21:59 +02:00 |
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Mikulas Florek
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6e04c32194
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sample app WIP
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2015-08-14 22:12:51 +02:00 |
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Mikulas Florek
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756dec87af
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dx11
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2015-08-14 22:12:16 +02:00 |
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Mikulas Florek
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69a36aa836
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leaner windows.h - closes #516
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2015-08-12 23:21:39 +02:00 |
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Mikulas Florek
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d9ca6218a3
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sample app WIP
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2015-08-12 22:57:42 +02:00 |
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Mikulas Florek
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c8ba681dc9
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refactor
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2015-08-12 22:57:22 +02:00 |
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Mikulas Florek
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a4e4bd3489
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sample app WIP
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2015-08-12 21:54:47 +02:00 |
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Mikulas Florek
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00e9753c41
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file structure changed
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2015-08-11 23:55:58 +02:00 |
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Mikulas Florek
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af202d284b
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Do not center mouse in the game view if it has no focus - fixes #511
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2015-08-11 23:35:30 +02:00 |
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Mikulas Florek
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e4042e69fb
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correctly cull scaled meshes - fixes #512
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2015-08-11 23:23:19 +02:00 |
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Mikulas Florek
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a551d423db
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fixed shadow in direct3d
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2015-08-11 22:55:17 +02:00 |
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Mikulas Florek
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814c9cdf91
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fixed crash when shutting down the editor
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2015-08-11 22:54:27 +02:00 |
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Mikulas Florek
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10e10ca1ac
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Merge pull request #514 from nem0/directx
Directx
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2015-08-09 21:59:19 +02:00 |
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Mikulas Florek
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8a144f084f
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updated bgfx - fixed texture sampling in vertex shaders
removed unused libraries
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2015-08-09 00:01:40 +02:00 |
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