Mikulas Florek
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b468c01ce3
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cpp check
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2015-07-25 14:52:10 +02:00 |
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Mikulas Florek
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c78bbd6a87
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entity refactor WIP
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2015-07-24 08:42:35 +02:00 |
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Mikulas Florek
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71fe078716
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entity refactor WIP
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2015-07-23 23:17:51 +02:00 |
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Mikulas Florek
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ef0a812419
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better engine encapsulation
lua physics API
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2015-07-22 00:33:10 +02:00 |
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Mikulas Florek
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764ebef7b1
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lua script API
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2015-07-21 20:10:50 +02:00 |
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Mikulas Florek
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55a1055ba9
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terrain instancing - closes #477, fixes #484
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2015-07-20 23:43:10 +02:00 |
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Mikulas Florek
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7de3fe70c0
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lua script WIP
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2015-07-19 18:37:31 +02:00 |
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Mikulas Florek
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437d9d5463
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lua WIP
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2015-07-18 16:38:58 +02:00 |
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Mikulas Florek
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100545ae00
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light uniforms are properly set
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2015-07-15 20:31:40 +02:00 |
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Mikulas Florek
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c38d034c31
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bgfx - game view - fix #478
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2015-07-13 09:17:09 +02:00 |
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Mikulas Florek
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973e62275d
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some cleaning and preparations for game view
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2015-07-12 18:29:23 +02:00 |
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Mikulas Florek
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40206b2094
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skinned mesh rendering fixed
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2015-07-12 17:14:43 +02:00 |
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Mikulas Florek
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8b625445e2
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specular - closes #455; detect geometry influenced by point lights after load - fixes #482
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2015-07-10 08:12:12 +02:00 |
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Mikulas Florek
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08c2f72085
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random grass rotation - closes #480; cleaning
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2015-07-07 08:38:40 +02:00 |
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Mikulas Florek
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7ca8eabd8c
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bgfx - grass - closes #473
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2015-07-05 19:53:56 +02:00 |
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Mikulas Florek
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e528586b0e
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bgfx instancing
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2015-07-05 15:58:53 +02:00 |
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Mikulas Florek
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f189ce5a53
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bgfx WIP
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2015-07-04 15:22:28 +02:00 |
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Mikulas Florek
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cb6834bb79
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bgfx WIP
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2015-06-18 01:33:49 +02:00 |
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Mikulas Florek
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6925d890fe
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bgfx WIP
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2015-06-06 15:04:58 +02:00 |
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Mikulas Florek
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fe730609fe
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pipeline reload fixed
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2015-06-05 22:29:31 +02:00 |
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Mikulas Florek
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eda8f73aa0
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lua binding refactored
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2015-05-23 14:55:57 +02:00 |
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Mikulas Florek
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c36911e26d
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import asset - physics WIP
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2015-05-18 23:31:47 +02:00 |
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Mikulas Florek
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d410881377
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lua - require support; if child resource fails to load resource, parent fails to load as well
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2015-05-17 22:56:37 +02:00 |
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Mikulas Florek
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8a40ad9c4c
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pipelines use lua
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2015-05-16 13:17:20 +02:00 |
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Mikulas Florek
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4ed1561443
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shaders use lua
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2015-05-16 02:24:15 +02:00 |
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Mikulas Florek
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e934387e52
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pipeline - global textures
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2015-05-15 22:38:34 +02:00 |
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Mikulas Florek
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97f429b0b4
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cull face command
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2015-05-14 23:22:49 +02:00 |
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Mikulas Florek
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2d9c5c9e65
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users can define the format of renderbuffers
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2015-05-14 21:20:10 +02:00 |
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Mikulas Florek
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3542dff4bf
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import dialog - using assimp library #448 - WIP
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2015-05-07 00:55:50 +02:00 |
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Mikulas Florek
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d38e450872
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fixed crash during material reload
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2015-04-15 22:50:10 +02:00 |
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Mikulas Florek
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d135f68ecd
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light direction in editor in degrees
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2015-04-14 23:16:08 +02:00 |
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Mikulas Florek
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feada580ee
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light direction as shader's uniform
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2015-04-14 22:34:18 +02:00 |
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Mikulas Florek
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eb468568fe
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light fov
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2015-04-08 00:32:36 +02:00 |
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Mikulas Florek
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612f2ad30a
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several crashes fixed
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2015-02-28 13:05:01 +01:00 |
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Mikulas Florek
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bc151506dc
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render statistics - closes #255
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2015-02-28 11:41:31 +01:00 |
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Mikulas Florek
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409691ae24
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refactor
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2015-02-28 10:06:50 +01:00 |
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Mikulas Florek
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c1abf903b9
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terrain rendering refactored and optimized
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2015-02-27 23:56:06 +01:00 |
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Mikulas Florek
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dfcf03107d
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deferred point light drawn using a cube
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2015-02-21 01:56:01 +01:00 |
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Mikulas Florek
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c4e1b7fa5c
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deferred point light loop
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2015-02-18 21:42:45 +01:00 |
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Mikulas Florek
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9f2f35e5c4
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fps limiter; deferred point lights WIP
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2015-02-18 00:52:21 +01:00 |
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Mikulas Florek
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4e18145a91
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lights refactored
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2015-02-18 00:34:22 +01:00 |
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Mikulas Florek
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2db472f314
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deferred rendering - properly fits the screen
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2015-02-16 00:34:18 +01:00 |
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Mikulas Florek
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4437b844f9
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refactor
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2015-02-14 14:23:12 +01:00 |
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Mikulas Florek
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bf3f4f9382
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basic point light rendering
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2015-02-14 00:13:34 +01:00 |
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Mikulas Florek
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8a2b297b33
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point/global light distinction
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2015-02-06 19:52:40 +01:00 |
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Mikulas Florek
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af9b105512
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Merge pull request #409 from nem0/advanced_fp
Advanced fp
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2015-02-02 19:11:06 +01:00 |
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Mikulas Florek
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f81bcc8d41
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deprecated GL_QUADS removed
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2015-01-24 00:50:01 +01:00 |
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Mikulas Florek
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d8eb907518
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division by zero fixed
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2015-01-21 23:23:15 +01:00 |
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Mikulas Florek
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bf4c5e3bbd
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screenshot
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2015-01-03 12:13:13 +01:00 |
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Mikulas Florek
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6ba4465340
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improved framebuffer for deffered rendering
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2014-12-30 13:21:23 +01:00 |
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