Commit graph

187 commits

Author SHA1 Message Date
Mikulas Florek
b468c01ce3 cpp check 2015-07-25 14:52:10 +02:00
Mikulas Florek
c78bbd6a87 entity refactor WIP 2015-07-24 08:42:35 +02:00
Mikulas Florek
71fe078716 entity refactor WIP 2015-07-23 23:17:51 +02:00
Mikulas Florek
ef0a812419 better engine encapsulation
lua physics API
2015-07-22 00:33:10 +02:00
Mikulas Florek
764ebef7b1 lua script API 2015-07-21 20:10:50 +02:00
Mikulas Florek
55a1055ba9 terrain instancing - closes #477, fixes #484 2015-07-20 23:43:10 +02:00
Mikulas Florek
7de3fe70c0 lua script WIP 2015-07-19 18:37:31 +02:00
Mikulas Florek
437d9d5463 lua WIP 2015-07-18 16:38:58 +02:00
Mikulas Florek
100545ae00 light uniforms are properly set 2015-07-15 20:31:40 +02:00
Mikulas Florek
c38d034c31 bgfx - game view - fix #478 2015-07-13 09:17:09 +02:00
Mikulas Florek
973e62275d some cleaning and preparations for game view 2015-07-12 18:29:23 +02:00
Mikulas Florek
40206b2094 skinned mesh rendering fixed 2015-07-12 17:14:43 +02:00
Mikulas Florek
8b625445e2 specular - closes #455; detect geometry influenced by point lights after load - fixes #482 2015-07-10 08:12:12 +02:00
Mikulas Florek
08c2f72085 random grass rotation - closes #480; cleaning 2015-07-07 08:38:40 +02:00
Mikulas Florek
7ca8eabd8c bgfx - grass - closes #473 2015-07-05 19:53:56 +02:00
Mikulas Florek
e528586b0e bgfx instancing 2015-07-05 15:58:53 +02:00
Mikulas Florek
f189ce5a53 bgfx WIP 2015-07-04 15:22:28 +02:00
Mikulas Florek
cb6834bb79 bgfx WIP 2015-06-18 01:33:49 +02:00
Mikulas Florek
6925d890fe bgfx WIP 2015-06-06 15:04:58 +02:00
Mikulas Florek
fe730609fe pipeline reload fixed 2015-06-05 22:29:31 +02:00
Mikulas Florek
eda8f73aa0 lua binding refactored 2015-05-23 14:55:57 +02:00
Mikulas Florek
c36911e26d import asset - physics WIP 2015-05-18 23:31:47 +02:00
Mikulas Florek
d410881377 lua - require support; if child resource fails to load resource, parent fails to load as well 2015-05-17 22:56:37 +02:00
Mikulas Florek
8a40ad9c4c pipelines use lua 2015-05-16 13:17:20 +02:00
Mikulas Florek
4ed1561443 shaders use lua 2015-05-16 02:24:15 +02:00
Mikulas Florek
e934387e52 pipeline - global textures 2015-05-15 22:38:34 +02:00
Mikulas Florek
97f429b0b4 cull face command 2015-05-14 23:22:49 +02:00
Mikulas Florek
2d9c5c9e65 users can define the format of renderbuffers 2015-05-14 21:20:10 +02:00
Mikulas Florek
3542dff4bf import dialog - using assimp library #448 - WIP 2015-05-07 00:55:50 +02:00
Mikulas Florek
d38e450872 fixed crash during material reload 2015-04-15 22:50:10 +02:00
Mikulas Florek
d135f68ecd light direction in editor in degrees 2015-04-14 23:16:08 +02:00
Mikulas Florek
feada580ee light direction as shader's uniform 2015-04-14 22:34:18 +02:00
Mikulas Florek
eb468568fe light fov 2015-04-08 00:32:36 +02:00
Mikulas Florek
612f2ad30a several crashes fixed 2015-02-28 13:05:01 +01:00
Mikulas Florek
bc151506dc render statistics - closes #255 2015-02-28 11:41:31 +01:00
Mikulas Florek
409691ae24 refactor 2015-02-28 10:06:50 +01:00
Mikulas Florek
c1abf903b9 terrain rendering refactored and optimized 2015-02-27 23:56:06 +01:00
Mikulas Florek
dfcf03107d deferred point light drawn using a cube 2015-02-21 01:56:01 +01:00
Mikulas Florek
c4e1b7fa5c deferred point light loop 2015-02-18 21:42:45 +01:00
Mikulas Florek
9f2f35e5c4 fps limiter; deferred point lights WIP 2015-02-18 00:52:21 +01:00
Mikulas Florek
4e18145a91 lights refactored 2015-02-18 00:34:22 +01:00
Mikulas Florek
2db472f314 deferred rendering - properly fits the screen 2015-02-16 00:34:18 +01:00
Mikulas Florek
4437b844f9 refactor 2015-02-14 14:23:12 +01:00
Mikulas Florek
bf3f4f9382 basic point light rendering 2015-02-14 00:13:34 +01:00
Mikulas Florek
8a2b297b33 point/global light distinction 2015-02-06 19:52:40 +01:00
Mikulas Florek
af9b105512 Merge pull request #409 from nem0/advanced_fp
Advanced fp
2015-02-02 19:11:06 +01:00
Mikulas Florek
f81bcc8d41 deprecated GL_QUADS removed 2015-01-24 00:50:01 +01:00
Mikulas Florek
d8eb907518 division by zero fixed 2015-01-21 23:23:15 +01:00
Mikulas Florek
bf4c5e3bbd screenshot 2015-01-03 12:13:13 +01:00
Mikulas Florek
6ba4465340 improved framebuffer for deffered rendering 2014-12-30 13:21:23 +01:00