Commit graph

31 commits

Author SHA1 Message Date
Mikulas Florek
c6753781cf point light shadowmap texture is set only once - fixes #556 2015-10-05 22:44:03 +02:00
Mikulas Florek
a2c34200d5 terrain using texture atlas
save buttons for textures in the terrain editor
2015-10-04 13:37:29 +02:00
Mikulas Florek
9423f90ed9 refactor 2015-10-03 01:53:04 +02:00
Mikulas Florek
e27bf25ee7 resource system reworked - fixes #339 2015-10-03 01:14:38 +02:00
Mikulas Florek
5edc9ba11d Shortcut for brush size in the terrain editor - closes #549
bgfx updated
2015-10-01 02:07:22 +02:00
Mikulas Florek
0458d2e5ca painting entities on terrain optimized 2015-09-28 00:51:28 +02:00
Mikulas Florek
9a8de12658 rendering correct terrain's quad when rendering shadowmap 2015-09-27 23:13:40 +02:00
Mikulas Florek
aea152c497 pipelines share frame allocator 2015-09-26 19:59:14 +02:00
Mikulas Florek
470430d9fa sample app renamed to studio; support for clouds 2015-09-25 02:46:36 +02:00
Mikulas Florek
68e03f0a28 uninitialized variable fixed 2015-09-22 23:58:11 +02:00
Mikulas Florek
2af966e2b9 wireframe affects only scene view 2015-09-21 22:55:15 +02:00
Mikulas Florek
02d7b0f1e4 sample app - leak fixed; measure tool; asset browser - reload changed files; scene view - camera speed 2015-09-20 20:28:51 +02:00
Mikulas Florek
8afad3bb03 sample app - game & scene views 2015-09-20 17:30:37 +02:00
Mikulas Florek
50e1c42578 imgui WIP 2015-09-14 18:03:45 +02:00
Mikulas Florek
6aac8df8cd sample app - some new menu items 2015-09-12 14:51:13 +02:00
Mikulas Florek
26631dbd26 render screen space quad with any material 2015-09-11 03:58:02 +02:00
Mikulas Florek
e3478dfa93 shadowmap cascades is a property of a global light - closes #534 2015-09-10 22:14:54 +02:00
Mikulas Florek
e039e7eb04 default point light range is 10;
compile time warning fixed
2015-09-09 21:34:16 +02:00
Mikulas Florek
44d9482128 changed light attenuation formula 2015-09-09 02:18:09 +02:00
Mikulas Florek
1080ae20db shadows WIP 2015-09-07 13:32:19 +02:00
Mikulas Florek
80d513e1e9 point light shadowmap 2015-09-05 13:08:47 +02:00
Mikulas Florek
7b1c3509b1 omnidirection light shadows 2015-09-04 14:00:28 +02:00
Mikulas Florek
1a21dc1dc7 point light shadows WIP 2015-09-03 14:25:12 +02:00
Mikulas Florek
aa75aea89b point light shadows WIP 2015-09-02 11:14:42 +02:00
Mikulas Florek
5d6821e82e removed unused uniform 2015-08-29 00:04:00 +02:00
Mikulas Florek
d640f694a0 improved terrain cursor - more obvious where it paints;
fixed crash when grass removal is undone
2015-08-28 21:55:53 +02:00
Mikulas Florek
65aa17db78 refactor 2015-08-27 23:18:49 +02:00
Mikulas Florek
e7d5ae0bd2 bgfx updated 2015-08-27 00:04:06 +02:00
Mikulas Florek
ce76f6aef3 if main window and some other window are resized in one frame, the other window stops working - fixed;
imgui scissors - fixes #524
2015-08-25 14:53:38 +02:00
Mikulas Florek
06ff7cb8da more user friendly terrain editor; required info is sent to the terrain shader 2015-08-24 21:00:35 +02:00
Mikulas Florek
2185315a4a renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
Renamed from src/engine/graphics/pipeline.cpp (Browse further)