Mikulas Florek
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bdc78aae04
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fixed not cleaning up anim controller when reloading it in editor
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2018-01-06 23:40:36 +01:00 |
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Mikulas Florek
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e618210f7f
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import asset - .phy files use the same basename as .msh files
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2018-01-04 14:30:07 +01:00 |
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Mikulas Florek
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5a572c4e05
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D6 joint API - linear limit's damping, stiffness & restitution
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2018-01-04 10:01:23 +01:00 |
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Oki28z
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6af2b562b6
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Update README.md
Broken link
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2018-01-03 22:25:44 +01:00 |
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Mikulas Florek
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feff0051bd
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Lua API - isControllerCollisionDown - closes #1211
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2018-01-03 18:09:55 +01:00 |
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Mikulas Florek
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f352e5cc57
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fixed render test
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2018-01-02 22:08:23 +01:00 |
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Mikulas Florek
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9d563eff17
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pipeline refactor
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2018-01-02 21:59:20 +01:00 |
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Mikulas Florek
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17981ba3f2
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compilable linux
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2017-12-30 13:26:43 +01:00 |
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Mikulas Florek
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c5dbed8111
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physics controller radius & height properties
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2017-12-30 11:20:11 +01:00 |
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Mikulas Florek
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0ec85aed2d
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'Compiling shaders...' text in scene view
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2017-12-22 12:35:23 +01:00 |
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Mikulas Florek
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7b4786538b
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extended API
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2017-12-21 12:30:55 +01:00 |
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Mikulas Florek
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f6aecea72d
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fixed reference count
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2017-12-16 13:43:49 +01:00 |
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Mikulas Florek
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f0cb9547b6
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set POV of asset's tile
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2017-12-16 12:01:50 +01:00 |
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Mikulas Florek
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f1a3dc8863
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preview angle change
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2017-12-16 11:36:01 +01:00 |
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Mikulas Florek
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21e8a7bfc0
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error message when binding from framebuffer which does not exist; logui - error and warnings are visible by default
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2017-12-14 16:44:10 +01:00 |
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Mikulas Florek
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ffe60cfa97
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navigate API
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2017-12-14 00:27:23 +01:00 |
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Mikulas Florek
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9eaf6851fa
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model instance enabled by default
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2017-12-13 23:55:09 +01:00 |
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Mikulas Florek
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0fca3e20ba
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handle long pass names
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2017-12-13 14:10:42 +01:00 |
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Mikulas Florek
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660c111935
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support for moving platforms in physics
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2017-12-12 23:06:10 +01:00 |
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Mikulas Florek
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bc79b61b2e
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removed forgotten temporary code
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2017-12-12 22:23:07 +01:00 |
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Mikulas Florek
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8bfb7e1b40
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fixed dynamic phyiscal meshes moving slow
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2017-12-12 20:17:05 +01:00 |
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Mikulas Florek
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3b90a6fd41
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dynamic actors in physics causing only one on moved callback; fixed crash when trying to set physical mesh to dynamic with no resource assigned
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2017-12-12 20:10:37 +01:00 |
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Mikulas Florek
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91706f9c83
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fixed changing convex physical mesh from static to kinematic
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2017-12-12 14:42:06 +01:00 |
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Mikulas Florek
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03847a9965
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runTest returns bool
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2017-12-10 22:04:34 +01:00 |
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Mikulas Florek
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91e43446f0
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studio lua API; script for updating tests
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2017-12-10 21:17:35 +01:00 |
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Mikulas Florek
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20ea2cc224
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fixed crash - fixes #1210
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2017-12-09 11:40:56 +01:00 |
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Mikulas Florek
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509faa88aa
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enable/disable model instance
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2017-12-09 00:17:32 +01:00 |
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Mikulas Florek
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2f5a25977e
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enable/disable model instance WIP #1208
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2017-12-08 17:33:22 +01:00 |
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Mikulas Florek
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1f60cbb81c
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serialize lua script's flags #1208
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2017-12-08 15:15:08 +01:00 |
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Mikulas Florek
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74818ed4a6
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prefab preview in asset browser
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2017-12-08 00:34:11 +01:00 |
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Mikulas Florek
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939902ff7f
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missing include
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2017-12-07 14:41:15 +01:00 |
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Mikulas Florek
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f98cf16381
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enable/disable lua scripts #1208
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2017-12-07 14:36:03 +01:00 |
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Mikulas Florek
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864120fa95
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correctly autodetects LODs starting from 1
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2017-12-01 21:45:16 +01:00 |
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Mikulas Florek
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9d07273bca
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fixed packing data
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2017-12-01 16:53:54 +01:00 |
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Mikulas Florek
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5640ebe0cc
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fixed resource leak
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2017-12-01 12:31:02 +01:00 |
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Mikulas Florek
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9adb38b90f
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use all cores when generating probes
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2017-12-01 12:21:41 +01:00 |
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Mikulas Florek
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6284522704
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pipelines can add layers - closes #1206, closes #1030
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2017-12-01 12:08:00 +01:00 |
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Mikulas Florek
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de506c6aac
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cppsharp can't parse files because of these includes
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2017-11-30 23:09:05 +01:00 |
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Mikulas Florek
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80ecb117c6
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improved gravity on controller
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2017-11-30 20:13:30 +01:00 |
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Mikulas Florek
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97609ca230
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flags
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2017-11-30 01:01:41 +01:00 |
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Mikulas Florek
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69b53ed32f
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fixed DLL build
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2017-11-28 19:48:01 +01:00 |
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Mikulas Florek
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4fc02d48ce
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cleanup
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2017-11-28 19:37:15 +01:00 |
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Mikulas Florek
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0d4e47b5fb
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copy anim node WIP
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2017-11-27 17:37:16 +01:00 |
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Mikulas Florek
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6fe97d1c27
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lua editor API - destroyEntity
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2017-11-25 19:15:33 +01:00 |
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Mikulas Florek
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74167adbab
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editor lua API - createEntityEx, selectEntity, savePrefab
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2017-11-25 14:48:36 +01:00 |
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Mikulas Florek
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c8e604c11e
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fixed rect selection selecting the same entity multiple times
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2017-11-25 12:38:56 +01:00 |
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Mikulas Florek
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7e83458e98
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drag & drop prefabs
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2017-11-25 02:52:46 +01:00 |
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Mikulas Florek
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5c12f890bd
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fixed crash when copy-pasting physical mesh
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2017-11-25 02:12:00 +01:00 |
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Mikulas Florek
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dc36518437
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drag&drop phy files in scene - closes #1203
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2017-11-24 15:39:10 +01:00 |
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Mikulas Florek
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42489c418e
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fixed crash when moving entity in second open universe
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2017-11-24 15:29:40 +01:00 |
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