LumixEngine/data/pipelines
2020-05-30 14:35:29 +02:00
..
blur.shd fixed dx 2019-11-08 20:58:11 +01:00
common.glsl Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
cubemap_sky.lua fixed postprocess reload 2020-04-07 20:07:00 +02:00
cubemap_sky.shd DX fixes 2019-11-06 22:55:20 +01:00
debug_clusters.shd Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
debug_shape.shd cleanup 2019-08-11 20:32:21 +02:00
decal.shd cleanup 2019-10-27 20:21:05 +01:00
dof.lua fixed postprocess reload 2020-04-07 20:07:00 +02:00
dof.shd dx fixes 2019-10-31 22:58:41 +01:00
dof_blur.shd dx fixes 2019-10-31 22:58:41 +01:00
draw2d.shd fixed 9patch rendering 2020-04-16 20:26:34 +02:00
editor_icon.shd editor icons are darker when they are behind some scene geom 2019-10-14 22:28:06 +02:00
film_grain.lua film grain uses texture as a source of noise 2020-04-09 01:00:08 +02:00
film_grain.shd film grain uses texture as a source of noise 2020-04-09 01:00:08 +02:00
fxaa.lua fixed postprocess reload 2020-04-07 20:07:00 +02:00
fxaa.shd dx fixes 2019-11-01 03:16:02 +01:00
gui_editor.pln fixed gui editor rendering 2019-06-23 20:16:01 +02:00
ibl_filter.shd replaced cmft with inhouse solution 2020-05-25 20:40:11 +02:00
impostor.shd fixed crash when creating impostor 2019-10-19 00:06:16 +02:00
indirect_specular.shd reflection probe blending 2020-05-27 21:29:57 +02:00
lighting.shd Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
local_light.shd cleanup 2019-10-27 20:21:05 +01:00
main.pln fixed transparent objects 2020-05-30 14:35:29 +02:00
particles.shd removed setuniform API 2019-08-09 09:55:19 +02:00
selection_outline.shd cleanup 2019-08-11 20:32:21 +02:00
sky.lua fixed property on scripts 2020-05-23 22:39:08 +02:00
sky.shd Revert "dynamic properties - boolean type" 2020-04-07 20:04:38 +02:00
ssao.lua fixed postprocess reload 2020-04-07 20:07:00 +02:00
ssao.shd DX fixes 2019-11-06 21:56:02 +01:00
ssao_blit.shd ssao 2019-10-14 22:28:06 +02:00
standard.shd reverted accidentally commited stuff 2020-05-25 20:45:52 +02:00
terrain.shd fixed terrain rendering 2020-05-03 19:28:13 +02:00
test.sed normal mapping 2019-06-30 17:08:00 +02:00
test.shd normal mapping 2019-06-30 17:08:00 +02:00
text_mesh.shd refactor 2019-08-09 17:12:39 +02:00
textured_quad.shd clustered shading WIP #1323 2020-05-08 13:00:27 +02:00
tonemap.shd cleanup 2019-08-11 20:32:21 +02:00
water.shd DX fixes 2019-11-06 22:55:20 +01:00