Commit graph

139 commits

Author SHA1 Message Date
Mikulas Florek
cee0b39c69 fixed transparent objects 2020-05-30 14:35:29 +02:00
Mikulas Florek
d48e53853b Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
Mikulas Florek
ec5ac74188 fixed leak 2020-05-28 00:45:46 +02:00
Mikulas Florek
d6d464b960 reflection probe blending 2020-05-27 21:29:57 +02:00
Mikulas Florek
6cd34905b5 reverted accidentally commited stuff 2020-05-25 20:45:52 +02:00
Mikulas Florek
dfe99b5036 replaced cmft with inhouse solution 2020-05-25 20:40:11 +02:00
Mikulas Florek
8d54c90b56 better gpu api for dx version 2020-05-24 14:54:00 +02:00
Mikulas Florek
896630f941 fixed property on scripts 2020-05-23 22:39:08 +02:00
Mikulas Florek
64b818a9f1 reflection probe filter WIP 2020-05-23 13:52:45 +02:00
Mikulas Florek
f0bea037f9 probes split into reflection (specular) and environment (diffuse) #1323 2020-05-19 23:11:17 +02:00
Mikulas Florek
33ef9a05e7 dx11 clustered lighting fixed 2020-05-14 22:52:34 +02:00
Mikulas Florek
9b8e87ce00 refactor because of DX11 2020-05-14 21:27:46 +02:00
Mikulas Florek
4a2bd6e0c1 pcf option 2020-05-08 23:34:16 +02:00
Mikulas Florek
fbdd28f2ca clustered shading WIP #1323 2020-05-08 13:00:27 +02:00
Mikulas Florek
c715a6185a fixed shading 2020-05-03 19:52:37 +02:00
Mikulas Florek
cbda03f908 fixed terrain rendering 2020-05-03 19:28:13 +02:00
Mikulas Florek
f1df15fe16 fixed pixel holes in terrain 2020-04-26 15:26:22 +02:00
Mikulas Florek
ddb7f5dd5b fixed 9patch rendering 2020-04-16 20:26:34 +02:00
Mikulas Florek
8688aca1c8 film grain uses texture as a source of noise 2020-04-09 01:00:08 +02:00
Mikulas Florek
97e92010c9 lightint is not calculated on emtpy background 2020-04-08 23:51:14 +02:00
Mikulas Florek
b84f881d2c fixed postprocess reload 2020-04-07 20:07:00 +02:00
Mikulas Florek
abe85439d4 Revert "dynamic properties - boolean type"
This reverts commit 7e9e1f52f8.
2020-04-07 20:04:38 +02:00
Mikulas Florek
7e9e1f52f8 dynamic properties - boolean type 2020-04-07 20:03:08 +02:00
Mikulas Florek
8357b20c08 fixed setting lua property type 2020-02-23 00:11:51 +01:00
Mikulas Florek
799dde49e9 app rendering something 2020-02-05 18:08:37 +01:00
Mikulas Florek
d33182587c fixed lua error in app 2020-02-04 22:09:04 +01:00
Mikulas Florek
56c5ac6b8b cleanup 2019-12-12 20:22:37 +01:00
Mikulas Florek
fe60cc5a29 light probe grid WIP 2019-11-17 19:45:54 +01:00
Mikulas Florek
364adff90e probes using SH 2019-11-14 22:26:43 +01:00
Mikulas Florek
7d55df316a fixed main pipeline 2019-11-11 21:53:37 +01:00
Mikulas Florek
58f1c5c9b0 improved indirect lighting 2019-11-10 18:48:47 +01:00
Mikulas Florek
f558f7c4a3 cleanup 2019-11-09 15:11:29 +01:00
Mikulas Florek
8eacf02f65 Revert "pcss"
This reverts commit d2ff547ee4.
2019-11-09 00:01:13 +01:00
Mikulas Florek
d2ff547ee4 pcss 2019-11-08 23:59:50 +01:00
Mikulas Florek
e9bd31910a fixed dx 2019-11-08 20:58:11 +01:00
Mikulas Florek
539296f2e4 DX fixes 2019-11-06 22:55:20 +01:00
Mikulas Florek
64adfa50cc DX fixes 2019-11-06 21:56:02 +01:00
Mikulas Florek
33aa1d76f1 don't have two different structures used for the same uniform buffer 2019-11-06 18:24:19 +01:00
Mikulas Florek
bc3f5bba6d cleanup for dx plugin 2019-11-06 00:32:28 +01:00
Mikulas Florek
6d212d6d69 cleanup 2019-11-05 19:11:59 +01:00
Mikulas Florek
977a4f9e51 water WIP 2019-11-02 01:29:10 +01:00
Mikulas Florek
8f5d8fe93c dx fixes 2019-11-01 03:16:02 +01:00
Mikulas Florek
3644890539 dx fixes 2019-10-31 22:58:41 +01:00
Mikulas Florek
b302b059c4 cleanup 2019-10-27 20:21:05 +01:00
Mikulas Florek
57da0a7e9c terrain secondary layer wip 2019-10-27 10:55:50 +01:00
Mikulas Florek
712c64383c terrain shader does not use geometry shader anymore 2019-10-24 22:41:01 +02:00
Mikulas Florek
836f89ac92 don't do hashmap lookup in render thread 2019-10-23 23:17:23 +02:00
Mikulas Florek
971dd162ee terrain detail WIP 2019-10-23 01:23:35 +02:00
Mikulas Florek
f6cf95b1b7 detail textures on terrain WIP #1292 2019-10-20 14:36:41 +02:00
Mikulas Florek
9998745d31 fixed crash when creating impostor 2019-10-19 00:06:16 +02:00