* Be tagged with Security: in the commit log
* Get a portrevision bump
(Semi forced commit)
PR: ports/85872
Security: Fixes insecure directy permissions
Submitted by: chinsan <chinsan.tw@gmail.com>
Note: this port sets RESTRICTED because the Neo-Geo BIOS
must be downloaded manually and can not be redistributed.
So ports/LEGAL should be updated.
PR: ports/85327
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
- Include digest::md5 for perl on 4.x
- Add BUILD_ENV to make sure that do-build works fine
- Fix files/patch-code-unix-cons to understand $ENV{CC} and friends
- Fix files/patch-code-qcommon-common.c to include sys/types.h
Noticed by: YAPHR
frontend which currently utilizes Winamp 2.x compatible skins, or
as a daemon for other frontends to connect via a DBus
interface. It can run under X11 with graphical GUIs, or without X
under plain UNIX terminal as a daemon (in which case it
requires a different frontend connecting to it via DBus).
http://bmpx.berlios.de/
- Add local patch to make FUSE support compile on FreeBSD [1].
- Force --enable-gnome-vfs when WITH_GNOMEVFS2 is set.
Asked by: Sergei Mozhaisky <technix@mediana.net.ua> [1]
Release Changelog:
------------------
Catalan translation
Spanish translation
French translation
Swedish translation
Fixed: unwanted double-clicks in file menu
------------------
Add SHA256
valid one doesn't currently exist.
. Add a pkg-deinstall which removes the symbolic link if this port owns it.
. Produce pkg-install and pkg-deinstall with SUB_FILES and SUB_LIST rather
than manually using ${SED} ourselves.
Approved by: maintainer timeout
Warsow is a full free multiplayer first person shooter with cartoon design,
using qfusion (a cool improvement to the Quake 2 engine). Highlights:
- Besides classical trix coming from Quake scene, like Circle Jump, Strafe
Jump, Double Jump, Bunny Hopping, etc., Warsow features its own Special
Moves
- Special moves of Warsow are Wall jumps, Dashes, Dodges, Ramp slides. All
of them can be performed with a single key (spacebar by default)
- All this brings huge depth of interactivity in 3D environment, really
skilled gameplay, endless learning curves
- Client and dedicated server
- Load Quake 3 maps
- Add bots
- And more
WWW: http://www.warsow.net/
PR: ports/88903
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/88911
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>