Commit graph

7131 commits

Author SHA1 Message Date
Alejandro Pulver
c554d9cee7 - Remove games/quake3-q3base since it has been renamed to games/q3base.
PR:		ports/97931
Submitted by:	alepulver (myself)
2006-07-22 23:34:16 +00:00
Alejandro Pulver
16fc8996ad - Rename games/quake3-q3base to games/q3base because the "quake3-" prefix is
used for modifications and the like, not for engines.

PR:		ports/97931
Submitted by:	alepulver (myself)
2006-07-22 23:24:11 +00:00
Alejandro Pulver
410bfadff0 - Add more OPTIONS (allow building without X11 and without game). 2006-07-22 19:24:55 +00:00
Alejandro Pulver
0b234e1fd3 - Add more OPTIONS (allow selecting more components to build or not).
- Fix pkg-plist (missing entry).
- Bump PORTREVISION.
2006-07-22 18:53:38 +00:00
Martin Wilke
a813acade8 - Mark unbroken
- Pass maintainership to submitter
- Fix plist

PR:		ports/99744
Submitted by:	Babak Farrokhi <babak(at)farrokhi.net>
Approved by:	krion (mentor)
2006-07-22 10:23:48 +00:00
Martin Wilke
c34d1d4ea7 - Mark unbroken
- Pass maintainership to submitter
- Fix plist

PR:		ports/99743
Submitted by:	Babak Farrokhi <babak(at)farrokhi.net>
Approved by:	krion (mentor)
2006-07-22 10:22:22 +00:00
Martin Wilke
293b5512a8 - Mark unbroken
- Pass maintainership to submitter
- Fix plist

PR:		ports/99742
Submitted by:	Babak Farrokhi <babak(at)farrokhi.net>
Approved by:	krion (mentor)
2006-07-22 10:20:13 +00:00
Martin Wilke
9b44ad368a - Mark unbroken
- Pass maintainership to submitter
- Fix plist

PR:		ports/99740
Submitted by:	Babak Farrokhi <babak(at)farrokhi.net>
Approved by:	krion (mentor)
2006-07-22 10:15:13 +00:00
Martin Wilke
c623ba154f - Mark unbroken
- Pass maintainership to submitter
- Fix plist

PR:		ports/99741
Submitted by:	Babak Farrokhi <babak(at)farrokhi.net>
Approved by:	krion (mentor)
2006-07-22 10:12:50 +00:00
Martin Wilke
5bea31d89c - Pass maintainership to submitter
- Mark unbroken
- Fix plist

PR:	        ports/99739
Submitted by:	Babak Farrokhi <babak(at)farrokhi.net>
Approved by:	krion (mentor)
2006-07-22 10:10:31 +00:00
Martin Wilke
8f8461bec4 - Fix plist
- Bumped portrevision
- Pass maintainership to submitter

PR:		ports/99738
Submitted by:	Babak Farrokhi <babak(at)farrokhi.net>
Approved by:	krion (mentor)
2006-07-22 10:07:57 +00:00
Mark Linimon
03de951cfc Reset bouncing maintainer address ip@doom.homeunix.org. We hope to see him
back soon.

Hat:		portmgr
2006-07-22 04:28:27 +00:00
Rong-En Fan
8ffdad64d3 - Update to 3.8.8
PR:		ports/100615
Submitted by:	maintainer
2006-07-21 03:46:59 +00:00
Rong-En Fan
e99a1bbca6 - Update 0.9.5
- Remove USE_X_PREFIX

PR:		ports/100561
Submitted by:	KATO Tsuguru
2006-07-19 20:41:09 +00:00
Shaun Amott
118d701134 - Utilise full Berlios MASTER_SITE list
- Fix build on 4.x
- Fix PLIST while here

PR:		ports/97873
Submitted by:	shaun (me)
Approved by:	Maintainer timeout (50+ days),
		ahze (mentor, implicit)
2006-07-18 02:13:52 +00:00
Erwin Lansing
d351210c05 Update to 0.1.6
PR:		100400
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
2006-07-16 19:25:29 +00:00
Ion-Mihai Tetcu
bfe08da94b Update to 4.24 and unbreak
PR:		ports/100359
Submitted by:	maintainer
2006-07-16 05:23:44 +00:00
Mark Linimon
d1b5b2ef8b Mark broken: fails to install. 2006-07-15 18:43:11 +00:00
Alejandro Pulver
d5fdef68f4 - Integrate with bsd.scons.mk. 2006-07-14 17:21:42 +00:00
Mark Linimon
dc549ef09d Broken: does not compile. 2006-07-14 04:34:14 +00:00
Edwin Groothuis
1e335ec066 Change PREFIX to LOCALBASE 2006-07-13 23:19:09 +00:00
Edwin Groothuis
20138c62f7 Move to LOCALBASE 2006-07-13 23:18:35 +00:00
Edwin Groothuis
c013919330 Unbelievable Mike, it works with USE_X_PREFIX removed 2006-07-13 23:11:46 +00:00
Ion-Mihai Tetcu
e62f9184ee - Update to 0.5.3
PR:		ports/100179
Submitted by:	Simon Olofsson <simon@olofsson.de>
2006-07-13 19:54:46 +00:00
Alejandro Pulver
8ed19a6761 - Fix wrapper script (wrong file name).
- Increment PORTREVISION.
2006-07-11 17:56:14 +00:00
Alejandro Pulver
15a6b23e69 - Fix fetch problems by mirroring to MASTER_SITE_LOCAL (original was reported
to fail).

Reported by:	linimon
2006-07-11 17:38:49 +00:00
Boris Samorodov
bd53c33cb1 - Update to 451
- Fix network play by fixing the paths within the UnrealTournament.ini
  file to actually be usable by the user. Removing of the
  ${HOME}/.loki/ut directory to fix this issue is recommended.

PR:		ports/99990
Submitted by:	Sean Farley <sean-freebsd@farley.org> (maintainer)
Approved by:	netchild (mentor, implicit)
2006-07-10 23:43:29 +00:00
Erwin Lansing
70480582d4 Remove zero-sized files. 2006-07-10 20:44:48 +00:00
Erwin Lansing
bd70375e9a Update to to 1.9.1
PR:		100033
Submitted by:	Ports fury
2006-07-10 17:50:25 +00:00
Alejandro Pulver
f15516ef56 - Change library version of x11-toolkits/gtkglext in LIB_DEPENDS.
- Bump PORTREVISION.
2006-07-07 22:10:48 +00:00
Eric Anholt
1648c6c03f Fix fetching.
PR:		ports/97654
Submitted by:	Martin Wilke <freebsd@unixfreunde.de>
2006-07-06 17:54:46 +00:00
Roman Bogorodskiy
26d33e9388 Chase gnutls shlib version change. 2006-07-06 17:41:23 +00:00
Alexey Dokuchaev
623741aebc Augment master sites. 2006-07-06 10:07:26 +00:00
Alexey Dokuchaev
2c855f24b5 Update to version 0.4.0. 2006-07-06 10:02:05 +00:00
Alexey Dokuchaev
18c0cff263 Provide a knob to disable kqueue support. 2006-07-05 13:14:37 +00:00
Alexey Dokuchaev
230cf41270 Update to version 0.20. 2006-07-05 13:00:35 +00:00
Alejandro Pulver
7f5bb6bf31 - Update to version 1.67. 2006-07-03 22:01:41 +00:00
Tilman Keskinoz
71f9abcd21 Mark BROKEN on CURRENT
Reported by:	pointyhat
2006-07-03 14:49:45 +00:00
Mark Linimon
102048cc5f Mark as BROKEN due to failure to install properly. 2006-07-03 05:11:43 +00:00
Alejandro Pulver
e3125a78fe - Make fetchable (author renamed QuDos.pk3 to match with program version). 2006-07-03 01:54:06 +00:00
Rong-En Fan
d54f49d90b - Update to 1.1
PR:		99620
Submitted by:	maintainer
Approved by:	maintainer, delphij (mentor)
2006-06-30 11:07:35 +00:00
Joe Marcus Clarke
ac9baad244 Update to 2.14.2.1. 2006-06-30 01:21:40 +00:00
Stefan Walter
9359a52a20 Update to version 1.0.
PR:		99372
Submitted by:	maintainer
Approved by:	arved (mentor)
2006-06-29 17:40:38 +00:00
Jean-Yves Lefort
8f27d010de Update to 20060629 2006-06-29 15:45:44 +00:00
Alexey Dokuchaev
f9d671cff0 - Fix potential mouse problems
- Utilize OPTIONS for granular build
- Bump PORTREVISION

PR:		ports/98774
Submitted by:	alepulver
2006-06-29 09:07:17 +00:00
Jean-Yves Lefort
a72f6a153e Since the default linux has been changed to fc4, these ports no longer
require linux-libgcc.
2006-06-29 00:05:18 +00:00
Alejandro Pulver
edc052cb31 - Avoid corrupting PNG files with USE_DOS2UNIX. 2006-06-28 21:59:26 +00:00
Emanuel Haupt
91323cc033 Add diameter, an arcade-style game with elements of economy and adventure.
PR:		99329
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-06-28 14:20:44 +00:00
Alexey Dokuchaev
2aaa975cee Update to version 2.0. 2006-06-28 10:57:21 +00:00
Alexey Dokuchaev
35d5dd4dae - Update to version 0.12
- Report correct build platform in "version" cvar
- Set and utilize DATADIR macro (Makefile/pkg-plist)
2006-06-28 09:18:21 +00:00
Shaun Amott
fb9f48e897 Switch to my @FreeBSD.org address.
Approved by:	ahze (mentor, implicit)
2006-06-28 01:32:29 +00:00
Colin Percival
84ab690e32 Attempt to fix INDEX build: We need bsd.port.pre.mk and bsd.port.post.mk
or bsd.port.mk; bsd.port.post.mk by itself isn't good enough.
2006-06-27 17:24:44 +00:00
Shaun Amott
0bb8337607 - Upgrade to 1.1.4
- Fix build on 4.x

Approved by:	ahze (mentor)
2006-06-27 14:53:49 +00:00
Alexey Dokuchaev
11b6b78152 Do not remove system files.
PR:		ports/99340
Submitted by:	shaun
2006-06-27 13:37:56 +00:00
Alejandro Pulver
8234e7b908 The objective of the PlaneShift is to create a virtual fantasy world in which a
player can start as a peasant in search of fame and become a hero. First of all
PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or
you will not be able to play this game. We will focus our efforts in the
reproduction of a real world with politics, economy, many non-player-characters
controlled by the server that will bring to life our world even without players
connected!

We want to give FREE access to everyone, without the need to either purchase
the game or pay a monthly fee. Servers and bandwidth will be donated by
sponsors.

Our virtual world is persistent, and this means you can connect to it at every
hour of day or night and you will always find players and npcs wandering our
realms. You will be able to disconnect and reconnect again, the server saves
the actual status of your character including his possessions.

You will use a client program to interact with our world, that enables you to
have a 3D view of the surroundings.

WWW:	http://www.planeshift.it

PR:		ports/94720
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2006-06-25 23:09:35 +00:00
Ion-Mihai Tetcu
ba6a7f1de4 Update to version 0.9.4
PR:		ports/99044
Submitted by:	KATO Tsuguru <tkato432@yahoo.com>
2006-06-25 16:25:23 +00:00
Martin Wilke
6e9c04c4e7 Update to 2.4
PR:		ports/99411
Submitted by:	miwi
Approved by:	markus (co mentor)
2006-06-24 20:14:42 +00:00
Martin Wilke
8a1e3d716c Update to 1.4
PR:		ports/99414
Submitted by:	miwi
Approved by:	markus (co mentor)
2006-06-24 20:12:55 +00:00
Alejandro Pulver
da84bb0ebc - Update to version 2006.ue.
- Move to LOCALBASE.
- Support amd64 (Linux binary).

Approved by:	maintainer
2006-06-24 20:03:27 +00:00
Alejandro Pulver
2473f7bd83 - Update to version 2006.ue.
- Move to LOCALBASE.
- Fix double mouse speed.
2006-06-24 20:01:41 +00:00
Alejandro Pulver
3348b4fc66 - Update to version 2006.ue.
- Move to LOCALBASE.
2006-06-24 20:00:26 +00:00
Alejandro Pulver
63066bc9b1 - Do not install standard libraries since they are now present in
linux_base-fc4.

Approved by:	maintainer
2006-06-24 19:58:50 +00:00
Alejandro Pulver
bbf8808ac1 - Make fetchable (patch disappeared from PATCH_SITES, so I mirrored it). 2006-06-24 15:00:40 +00:00
Thomas Gellekum
325fb9b152 Upgrade to 0.5.0. 2006-06-23 21:12:26 +00:00
Martin Wilke
795942afcf Update to 1.34
PR:		ports/99273
Submitted by:	miwi
Approved by:	markus (co mentor), maintainer
2006-06-23 19:49:51 +00:00
Shaun Amott
82357e3da4 Add games/nuclearchess
NuclearChess is a chess variant. Whenever a piece is captured, both
pieces and all pieces on neighbour fields die. Games are short and fun
even for people who usually don't play chess.

PR:		ports/97944
Submitted by:	shaun (me)
Approved by:	ahze (mentor)
2006-06-23 03:48:14 +00:00
Emanuel Haupt
9e057f48ec - Update to 0.5.1
- Install highscores in /var/games/typespeed
2006-06-22 11:28:04 +00:00
Alejandro Pulver
a065d07423 - Update to version 0.54. 2006-06-21 19:09:21 +00:00
Alejandro Pulver
34174703e7 - Update to version 0.40.1.
- Make fetchable.
2006-06-21 19:07:15 +00:00
Aaron Dalton
f3c942e08d - Update to v0.13
Approved by:	tobez (implicit)
2006-06-21 17:15:25 +00:00
Pav Lucistnik
2ac27965a9 - Update MASTER_SITES, WWW 2006-06-21 11:11:03 +00:00
Alejandro Pulver
34b6b6b34b - IGNORE on all architectures with FreeBSD < 500000, not only i386 (now
x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be
  attempted, which are going to fail).
- Minor change on IGNORE message.
2006-06-20 23:56:11 +00:00
Shaun Amott
5361678373 Switch to my @FreeBSD.org address.
Approved by:	ahze (mentor)
2006-06-19 20:06:59 +00:00
Alejandro Pulver
82d09b0f76 - Update to version 20050603-1400.
- Fix (was marked as BROKEN).
2006-06-17 21:53:27 +00:00
Alejandro Pulver
dc044fd8e7 - Fix mouse problems.
- Fix sound problems.
- Fix building on !i386.
- Fix writting personal configuration, and do it in ~/.tenebrae, to avoid
  conflicts with other engines since they usually have different variables.
- Use USE_DOS2UNIX.
- Remove unneeded information from pkg-message (it depends on quake-data so it
  will be installed automatically, also quake-data installs the demo so
  tenebrae is playable after installation).
- Use release target instead of the debug one.
- Clean-up.

PR:		ports/98783
Approved by:	maintainer (timeout)
2006-06-17 21:32:32 +00:00
Stefan Walter
c975d28ce0 - Update to 0.14.
- Add dependency on newly-created games/scourge-data.
- Remove USE_X_PREFIX.

PR:		98926
Submitted by:	maintainer
Approved by:	arved (mentor)
2006-06-17 18:05:19 +00:00
Stefan Walter
016ac5bb36 Add games/scourge-data, a port for the S.C.O.U.R.G.E. data files.
PR:		98925
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by:	arved (mentor)
2006-06-17 17:50:04 +00:00
Pav Lucistnik
9d53c83155 - Drop dependency on sdl_image
PR:		ports/99004
Submitted by:	Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer)
2006-06-16 22:19:03 +00:00
Emanuel Haupt
46c6b6b898 - Update to 0.1.16
- Move from lua 5.0 (lang/lua50) to lua 5.1 (lang/lua)

PR:		99000
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
2006-06-16 12:40:25 +00:00
Ion-Mihai Tetcu
422b6e5c91 The aim of this game is to shoot colored balls so the form similarily
colored groups, causing them to fall out of the screen. You can
either win by clearing your entire field, or lose if any balls
attach below the white line near the bottom.

The main difference between this game and the classic Bust a Move,
is online multiplayer support, with menu options for playing against
random opponents, or starting or joining a named (private) game.

WWW: http://www.junoplay.com/

PR:		ports/98966
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-06-16 12:06:00 +00:00
Emanuel Haupt
bab0c51054 Add fwp 0.0.7, a multiplayer first person shooter.
PR:		94936
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-06-16 11:51:55 +00:00
Ion-Mihai Tetcu
57e670f3f8 A snake game with 8 levels. Great if you need to shut off your brain
for a few minutes and occupy your hands in the meantime. Guaranteed
no adrenaline rush!

WWW: http://www.junoplay.com/

PR:		ports/98965
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-06-16 09:41:07 +00:00
Alexey Dokuchaev
4f6d33ffca Fix the build on 4.X.
Reported by:	krismail
2006-06-16 09:33:12 +00:00
Alexey Dokuchaev
e8b61289ae - Fix the build with older GCC [1]
- Correct the #include of <mysql.h>
- Add `-rdynamic' to LDFLAGS for main executable

[1] Since I do not plan to commit GCC 2.95 support to Quetoo SVN, I decided
to not split patch for separate files.  Once we stop supporting RELENG_4,
this patch can go away if it would cause problems keeping it in sync.

Reported by:	krismail [1]
2006-06-16 08:28:04 +00:00
Ion-Mihai Tetcu
942db0947e - Vulture's Claw no longer requires sdl-image as a depedency, so remove
it, and remove a stray reference to SDL_image.h from the source.

Noteced by:	Clive Crous, the Vulture's Claw developer
PR:		ports/99001
Submitted by:	maintainer
2006-06-16 08:02:49 +00:00
Alexey Dokuchaev
cfb91fbfaa Fix the build on 4.X, respect CFLAGS.
Reported by:	krismail
2006-06-16 04:45:44 +00:00
Alexey Dokuchaev
c3496b0186 Fix missing dependency, use modern GCC to build on 4.X.
Reported by:	krismail
2006-06-16 04:17:59 +00:00
Alejandro Pulver
fa94f8db2a - Add OPTIONS.
- Remove pkg-message and NO_PACKAGE for !i386.
- Fix building on ia64 (take endianess from mahcine/endian.h and don't
  complain about an unknown arch), and probably other archs.
- Make portlint happy (append to BUILD_DEPENDS after bsd.port.pre.mk).

Approved by:	Ed Schouten <ed@fxq.nl> (maintainer)
2006-06-15 15:32:10 +00:00
Tilman Keskinoz
1ece8dfe17 Update to 20060611
Removed UXE_X_PREFIX

PR:		98928
Submitted by:	maintainer
2006-06-15 12:33:41 +00:00
Ion-Mihai Tetcu
98b2948c37 Update to 0.3.1
PR:		ports/98961
Submitted by:	maintainer
2006-06-14 23:33:55 +00:00
Ion-Mihai Tetcu
a7c34aed71 - OPTIONify
- pet porlint

PR:		ports/98933
Submitted by:	maintainer
2006-06-14 22:25:07 +00:00
Mark Linimon
c3b2cfbe2b Reset ralf@akk.org due to several months of inactivity, no response to email,
and some maintainer-timeouts.

Hat:		portmgr
2006-06-14 21:53:27 +00:00
Martin Wilke
754cfd8199 Fix extraction on 4.x
PR:		ports/98744
Submitted by:	Benjamin Lutz
Approved by:	krion (mentor)
2006-06-14 14:29:54 +00:00
Ion-Mihai Tetcu
d3fc587511 - Mark BROKEN on 4.x
- Add USE_GETTEXT

PR:		ports/98881
Submitted by:	maintainer
2006-06-14 08:58:45 +00:00
Ion-Mihai Tetcu
c0e2882759 New maintainer: Alex Kozlov
PR:		98930
Submitted by:	Alex Kozlov
2006-06-14 08:28:38 +00:00
Aaron Dalton
d576ed3f76 - upgrade to 1.32
- take maintainership
- tidy up Makefile
- add WWW

PR:		ports/98850
Submitted by:	Babak Farrokhi <babak@farrokhi.net>
Reviewed by:	aaron
Approved by:	tobez
2006-06-14 02:33:53 +00:00
Aaron Dalton
4659bd12dc Adding port games/hlstatsx, Real-time player and clan rankings and
statistics for HL2 and mods.

PR:		ports/98859
Submitted by:	Babak Farrokhi <babak@farrokhi.net>
Reviewed by:	aaron
Approved by:	tobez
2006-06-14 02:32:10 +00:00
Alejandro Pulver
6314b147f2 Unreal Tournament, the ultimate challenge of competitive game-play.
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.

For information about the Linux patch/installer
WWW:  http://liflg.org/?catid=6&gameid=51

For more information about UT visit:
http://www.unrealtournament.com/

PR:		ports/91984
Submitted by:	Sean Farley <sean-freebsd@farley.org>
2006-06-13 17:56:25 +00:00
Andrew Pantyukhin
4f48c24dbe - Add M_S_SOURCEFORGE
Reported by:	fenner's distfile survey
2006-06-13 14:37:40 +00:00
Aaron Dalton
b4af7b9ed1 Adding port games/p5-Algorithm-Pair-Best, Perl module to generate
tournament pairings.

Approved by:	tobez (implicit)
2006-06-13 00:00:22 +00:00
Alejandro Pulver
b8047b6ca4 Reaction Quake 3 is a total conversion mod for Quake III Arena based on action
and realism with a specific emphasis on action over realism. Reaction is a
port of the classic Action Quake 2 (AQ2) mod. AQ2 still enjoys great
popularity in online gaming even 4 years after it was initially released and
on an "obsolete" game engine as well. Many people attribute this lasting
popularity to both the unique gameplay and the AQ2 community.

AQ2 is still more popular than any other Q3 realism mod and any other Quake 2
and Quake/QuakeWorld mods.  Reaction Quake 3 aims to bring the gameplay of AQ2
to a new, more modern game engine. This mod is made by AQ2 fans and players
specifically for those who love the fast and furious AQ2 gameplay and also to
hopefully expose a new generation of players to this unique gameplay.

WWW: http://www.rq3.com/

PR:		ports/93576
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2006-06-12 23:57:26 +00:00
Aaron Dalton
2b90f2ed48 Adding port games/p5-Algorithm-Pair-Swiss, Generate unique pairings for
tournaments.

Approved by:	tobez (implicit)
2006-06-12 23:52:44 +00:00
Edwin Groothuis
630e385594 Remove useless USE_PTHREADS
Noticed by: erwin@
2006-06-12 22:38:03 +00:00
Edwin Groothuis
60d0ef7926 remove wrong USE_X flag
Noticed by: erwin@
2006-06-12 22:37:05 +00:00
Ion-Mihai Tetcu
2923dc9d42 Update to to 3.8.7
PR:		ports/98864
Submitted by:	maintainer
2006-06-12 18:44:14 +00:00
Martin Wilke
cf19daf871 Update to 0.0.19
PR:		ports/98402
Submitted by:	miwi
Approved by:	krion (mentor), maintainer timeout
2006-06-12 14:40:36 +00:00
Martin Wilke
d4717d5731 Update to 4.9
PR:		ports/98297
Submitted by:	miwi
Approved by:	krion (mentor)
2006-06-12 14:23:12 +00:00
Erwin Lansing
1e9b84629b Update to 0.8.7
PR:		98823
Submitted by:	Ports fury
2006-06-12 09:10:47 +00:00
Alejandro Pulver
c8dabe4e08 - Update to version 1.33 (SVN rev 797).
- Add pkg-message about how to fix SDL sound problems.
2006-06-11 22:59:50 +00:00
Alejandro Pulver
d29eed5a03 - Add pkg-message about how to fix SDL sound problem. 2006-06-11 22:56:08 +00:00
Erwin Lansing
6c2493644b Remove the use of USE_GZIP. I cannot find any use of it in bsd.port.mk
and these ports build fine without it. My guess is that it was added
by someone as an opposite to USE_BZIP2 and other people copied it.
Remove it once and for all.

With hat:	portmgr
2006-06-11 21:04:35 +00:00
Erwin Lansing
4ad9903201 Update to 0.9.3
PR:		98822
Submitted by:	Ports fury
2006-06-11 19:22:10 +00:00
Erwin Lansing
0ca34eb9ed USE_SIZE was obsoleted in rev. 1.484 of bsd.port.mk more than
2 years ago. Clean out the last traces of it.

With hat:	portmgr
2006-06-11 15:29:01 +00:00
Alejandro Pulver
7ccd8873bf - Update to version 0.52. 2006-06-11 15:15:23 +00:00
Philip Paeps
2ebd6b9d85 Update to 0.1.5
PR:		ports/98809
Submitted by:	Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
2006-06-11 13:41:38 +00:00
Philip Paeps
970c7de463 Update to 0.1.3
PR:		ports/98806
Submitted by:	Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
2006-06-11 13:21:39 +00:00
Alejandro Pulver
678d0b2d00 - Uodate to version 1.66.
- Add FLEETS option.
2006-06-11 00:07:39 +00:00
Ion-Mihai Tetcu
f11d33d34c In this game you have to get/eat all the diamonds in the level,
but it is not as easy as it sounds, many dangers are present,
traps made out of those arrow blocks, for example.
Also beasts that try to eat you.

WWW: http://xye.sourceforge.net/

PR:		ports/96738
Submitted by:	Robert Gogolok <gogo@cs.uni-sb.de>
Approved by:	lawrance (mentor, implicit)
2006-06-10 15:07:36 +00:00
Pav Lucistnik
d9ea86357d - Update to 0.2
PR:		ports/98712
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
2006-06-09 21:30:00 +00:00
Pav Lucistnik
e86022915e - Update to 1.6.10
- Take maintainership

PR:		ports/98711
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-06-09 20:55:43 +00:00
Joe Marcus Clarke
d5749566a0 Add -Wl,--export-dynamic to gweled's LDADD so that libglade can find
its callbacks.
2006-06-09 20:15:13 +00:00
Cheng-Lung Sung
6f5170362d * Update to 2.1.0
PR:		ports/98730
Submitted by:	maintainer (Li-Lun Wang)
2006-06-09 03:30:08 +00:00
Alejandro Pulver
cd86472da9 - Add CLIENT and GAME options.
- Fix building of the dedicated server.
- IGNORE if no executables selected.
- Miscelaneous fixes.
2006-06-08 19:00:43 +00:00
Alejandro Pulver
a15ab13935 Enhaced OpenGL only Quake II engine.
WWW: http://qudos.quakedev.com/
2006-06-08 18:49:58 +00:00
Stefan Walter
8d9b54b9e5 Update to 0.9.64.
Approved by:	arved (mentor)
2006-06-08 17:05:40 +00:00
Oliver Lehmann
7339154fcd update freealut to 1.1.0 2006-06-08 16:07:12 +00:00
Martin Wilke
9d9b90a419 Update MASTER_SITES
PR:		ports/97716
Submitted by:	miwi
Approved by:	krion (mentor)
2006-06-08 13:16:47 +00:00
Alejandro Pulver
dc462080a2 Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...

Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.

WWW: http://www.tremulous.net/
2006-06-07 22:44:50 +00:00
Alejandro Pulver
e9a83999f9 This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/
2006-06-07 22:42:16 +00:00
Edwin Groothuis
043a7ec081 Add SHA256 checksum 2006-06-07 21:59:05 +00:00
Ion-Mihai Tetcu
d7fb208b27 Update to 2.1.0
PR:		ports/98606
Submitted by:	Alexander Botero-Lowry <alex@foxybanana.com> (maintainer)
Approved by:	lawrance (mentor, implicit)
2006-06-07 20:29:28 +00:00
Ion-Mihai Tetcu
3902d8cadd Pongix is a free game based on classical pong game with support for net game.
WWW:	http://www.losersjuegos.com.ar

PR:		ports/95390
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by:	lawrance (mentor, implicit)
2006-06-07 19:20:27 +00:00
Edwin Groothuis
ce7618b1d9 Add SHA256 checksum 2006-06-07 14:05:01 +00:00
Ion-Mihai Tetcu
9099f96c4e Dmitry Marakasov adopts this orphan ports that he uses.
PR:		ports/98284
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
Approved by:	lawrence (mentor, implicit)
2006-06-06 19:47:42 +00:00
Ion-Mihai Tetcu
00f38b6005 Chanta Claus is a free jump and run game, where you have to collect all money
for each level.

WWW:	http://www.losersjuegos.com.ar

PR:		ports/95389
Approved by:	lawrance (mentor, implicit)
2006-06-06 19:02:56 +00:00
Ion-Mihai Tetcu
3dd79ab08a Aquatic Bubble is a game where you have to catch all enemies for each level,
the way similar to snow bros game.

WWW:	http://www.losersjuegos.com.ar

PR:		ports/95388
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by:	lawrance (mentor, implicit)
2006-06-06 18:36:28 +00:00
Ion-Mihai Tetcu
97d3208ce8 Broken if builded with qt.
PR:		ports/98198
Submitted by:	maintainer
Approved by:	lawrance (mentor, implicit)
2006-06-06 14:16:12 +00:00
Alexey Dokuchaev
0c07718c1d Update to version 0.3.4. 2006-06-06 09:00:16 +00:00
Jeremy Messenger
d2803ab834 Portlint:
-Use DATADIR in plist.
2006-06-06 03:02:00 +00:00
Martin Wilke
6da7271416 Update to 2.0.8
BROKEN: Does not compile on 4.x

PR:		ports/98145
Submitted by:	miwi
Approved by:	krion (mentor), maintainer
2006-06-05 20:56:24 +00:00
Pav Lucistnik
726b85416e - Update to 3.8.6
PR:		ports/98226
Submitted by:	UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
2006-06-05 20:41:53 +00:00
Martin Wilke
8ca520cf3a Update MASTER_SITES
Update WWW
Fix pkg-plist

PR:		ports/97656
Submitted by:	miwi
Approved by:	krion (mentor)
2006-06-05 20:25:04 +00:00
Michael Nottebrock
c5accf0b17 Update to KDE 3.5.3 2006-06-05 19:24:58 +00:00
Ion-Mihai Tetcu
e0501904b6 Pet portlint.
PR:		ports/97411
Submitted by:	Martin Wilke <freebsd@unixfreunde.de> (now miwi@)
Approved by:	lawrance (mentor, implicit)
2006-06-05 11:19:39 +00:00
Alejandro Pulver
3a4da27158 - Change ppc to powerpc in the Makefile because that is the value of ARCH in
FreeBSD (I didn't know ARCH can't be overriden from the original program's
  Makefile).
- Use a list of supported architectures for VM instead of hardcoding them.
2006-06-04 21:51:37 +00:00
Pav Lucistnik
8d174a082c - Update to 2.0.0 2006-06-04 16:02:49 +00:00
Alejandro Pulver
26622a7ab2 - Don't change permissions of PREFIX/bin, also that directory doesn't need to
be created.
2006-06-03 18:13:03 +00:00
Alejandro Pulver
13d060a662 - Update to 1.2.1
- Added new options (SMP and GERMANY support)
- This ports install libSDL-1.2.id.so.0 and libstdc++.so.6. It's neccesary for
  correct running of linux-quake4.
- Other tiny modifications.
- Install libraries in a private directory and not in global ones [1].
- Fix IDSOFTWARE mirror sub-directory [1].
- Keep PORTEPOCH [1].

PR:		ports/96789
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Reworked by:	alepulver [1]
2006-06-03 17:24:09 +00:00
Alejandro Pulver
ac2c14f932 - Update to version 1.32c (security patch, see below).
- Make portlint happy.
- Allow building the VM on PowerPC.
- Fix a typo in option detection code (&& -> ||).
- Fix 2 security vulnerabilities [1].

PR:		ports/98296
Submitted by:	alepulver (myself)
Approved by:	Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Obtained from:	q3icculus (http://icculus.org/quake3/) [1]
Security:	CVE-2006-2082
2006-06-03 14:51:46 +00:00
Michael Landin
3ecc6dd8f1 - Update to 1.20
PR:		ports/98235
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2006-06-02 11:40:09 +00:00
Alejandro Pulver
82d9c58cf8 - Update to version 1.32c (security patch, see below).
- Take maintainership.
- Fix OPTIONS detection code, and add more.
- There were 2 security vulnerabilities that are fixed by the update.

Security:	CVE-2006-2082
2006-06-01 17:14:24 +00:00
Emanuel Haupt
7be606cdf6 Add an additional mirror. 2006-06-01 12:13:54 +00:00
Alexey Dokuchaev
d3d9fcffc4 Add Warsow, a fast paced first person shooter game with cartoonish graphics
which is primarily focused on trix (trick jumps) and art of move.

WWW: http://www.warsow.net/
2006-06-01 11:19:18 +00:00
Cheng-Lung Sung
d554909b42 * Fix build on 4- by adding USE_GCC=3.2+
* Not bumping PORTREVISION

PR:		98268
Submitted by:	maintainer (Li-Lun Wang)
2006-06-01 07:17:29 +00:00
Emanuel Haupt
32f036d954 Add an additional mirror
Approved by:	maintainer
2006-05-31 15:24:49 +00:00
Emanuel Haupt
154e1c3f0b Add blinkensisters 0.3, a parallax-style 2D scrolling platform game.
PR:		94981
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-05-31 14:26:01 +00:00
Emanuel Haupt
a463f46fb4 Add zatacka 0.1.4, nibbles-like multiplayer game.
PR:		94982
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-05-31 13:48:58 +00:00
Emanuel Haupt
9715677bb7 Add solarconquest 0.2, a space 2D action game with plenty of shooting.
PR:		95385
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-05-31 13:30:16 +00:00
Emanuel Haupt
b247306d8a Add pipepanic 0.1.3, a pipe connecting game using libSDL.
PR:		97558
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-05-31 12:51:03 +00:00
Alejandro Pulver
a7e888c12d - Fix building on non-i386 architectures.
- Avoid hacking the SConstruct file, pass information through the environment.
2006-05-31 01:51:05 +00:00
Alejandro Pulver
a770567c41 - Update Enemy Territory from 2.60 to 2.60b. This fixes two security
holes.
- Switch from X11BASE to LOCALBASE.
- Switch to $MASTER_SITE_IDSOFTWARE as only download source. This
  should hopefully provide a more reliable download mirror list.
- Replace RESTRICTED with NO_CDROM, since the license actually allows
  packages to be built and offered for download.
- Switch mods from X11BASE to LOCALBASE (linux-enemyterritory-*) and bump
  their PORTREVISION.

PR:		ports/98160
Submitted by:	Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
2006-05-31 01:43:26 +00:00
Renato Botelho
5d0e56a269 I've committed MASTER_SITES changes proposed by Marin Wilke some days ago,
but, the correct way is preserve original MASTER_SITE and add
freebsd.unixfreunde.de just as a backup, I'm doing it right now, restoring
original preserving the Martin's proposed backup.
2006-05-30 17:20:11 +00:00
Alejandro Pulver
bc309072e2 - Mirror patch to my FTP and change MASTER_SITES.
- Remove site which doesn't contain the data anymore.

Approved by:	garga (mentor, implicitly)
2006-05-29 22:47:09 +00:00
Alejandro Pulver
006efad409 - Fix building on non i386 architectures.
Approved by:	garga (mentor, implicitly)
2006-05-29 20:54:58 +00:00
Pav Lucistnik
b66e9c955a - Update maintainer's email address
PR:		ports/98102
Submitted by:	Ulrich Spoerlein <uspoerlein@gmail.com> (maintainer)
2006-05-29 20:46:13 +00:00
Michael Johnson
dc5dcd1f48 - Update to 2.14.2 2006-05-29 11:28:18 +00:00
Lars Thegler
65422c4dd0 Conform to new Module::Build behaviour
Noticed by:	pointyhat via kris
2006-05-29 07:35:35 +00:00
Jeremy Messenger
290698847b x11-toolkits/gtk-- -> x11-toolkits/gtkmm12
Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.

My team, FreeBSD GNOME Team, have agreed with it.

As for other ports, chase the rename.

PR:		ports/97985
Repocopy by:	marcus
2006-05-29 05:53:26 +00:00
Alejandro Pulver
bd1a8c9f4e - Change URL of the data file to match the new location.
Approved by:	garga (mentor, implicitly)
2006-05-28 19:26:52 +00:00
Stefan Walter
8144cabccb Update to 0.9.62.
Approved by:	arved (mentor)
2006-05-28 18:20:23 +00:00
Stefan Walter
6b11e67a64 Update to 0.3.1.
PR:		97586
Submitted by:	maintainer
Approved by:	arved (mentor)
2006-05-28 16:08:55 +00:00
Alejandro Pulver
f7eceb1d35 - Remove PKGNAMEPREFIX.
- Remove CONFLICTS with quake3. Install libraries in lib/q3base.
- Remove ONLY_FOR_ARCHS (builds on other archs).
- Integrate with quake3-data.
- Avoid creating a botlib.log file in the current directory.
- Add NO_PACKAGE and pkg-message to !i386, and ask for feedback.

PR:		ports/97931
Submitted by:	alepulver (myself)
Approved by:	garga (mentor, implicitly), maintainer
2006-05-28 16:01:49 +00:00
Pav Lucistnik
f4db62fe58 - Update CONFLICTS 2006-05-28 13:11:21 +00:00
Stefan Eßer
f73c977949 Fix master site (use HTTP instead of FTP).
PR:		ports/97649
Submitted by:	Martin Wilke <freebsd at unixfreunde dot de>
2006-05-28 13:00:00 +00:00
Jeremy Messenger
849cc536af games/gnomegames2-extra-data -> games/gnome-games-extra-data
Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.

My team, FreeBSD GNOME Team, have agreed with it.

As for other ports, chase the rename.

PR:		ports/97985
Repocopy by:	marcus
2006-05-28 12:46:45 +00:00
Jeremy Messenger
ed65d3c3dc games/gnomegames2 -> games/gnome-games
Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.

My team, FreeBSD GNOME Team, have agreed with it.

As for other ports, chase the rename.

PR:		ports/97985
Repocopy by:	marcu
2006-05-28 12:33:12 +00:00
Jeremy Messenger
a6b072b3cd games/gcompris2 -> games/gcompris
Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.

My team, FreeBSD GNOME Team, have agreed with it.
2006-05-28 12:19:58 +00:00
Alejandro Pulver
c1ec0c4cc2 - Remove unnecessary change from my last patch. The selection of .qvm / .so is
based on the sv_pure variable.

Approved by:	garga (mentor)
2006-05-27 20:57:29 +00:00
Alejandro Pulver
690c842abc - Fix building on non i386 architectures.
- Add X86_ASM options.

Approved by:	garga (mentor, implicitly)
2006-05-27 17:14:10 +00:00
Alejandro Pulver
2191223092 - Fix building on non i386 architectures.
- Add X86_ASM option.
- Convert patches to UNIX text format, and add USE_DOS2UNIX.

Approved by:	garga (mentor, implicitly)
2006-05-27 16:59:29 +00:00
Alejandro Pulver
714fdfdb40 - Fix typo in patch-Makefile.linux (USE_OPTIMIZE -> USE_OPTIMIZED_CFLAGS).
Approved by:	garga (mentor, implicitly)
2006-05-27 16:37:17 +00:00
Alejandro Pulver
1155007e7c - Fix building the X11 client on non i386 architectures.
Approved by:	garga (mentor, implicitly)
2006-05-27 15:55:52 +00:00
Pav Lucistnik
5ff8be08cd - Update to 3.8.5
PR:		ports/97919
Submitted by:	UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
2006-05-26 16:55:11 +00:00
Pav Lucistnik
dc8eed9a2e * WITH_MENUCOLORS: Now references jilles' newer site/URL
* WITH_MENUCOLORS: Use POSIX-compliant regex via MENU_COLOR_REGEX_POSIX
* No more reliance on gnuregex
* Squelch patch-time calls to REINPLACE_CMD
* Update distinfo to reference new menucolors patch
* Update patch-ad to remove -lgnuregex (see below note)
* Update patch-ad to remove use of $LIBTTY

PR:		ports/92958
Submitted by:	Jeremy Chadwick <freebsd@jdc.parodius.com> (maintainer)
2006-05-26 14:56:09 +00:00
Pav Lucistnik
505052bc9e Vulture's Eye is a nice graphical interface for NetHack 3.4.3. It is
forked from Falcon's Eye, one of the nicest graphical interfaces ever
for NetHack.

WWW: http://www.darkarts.co.za/projects/vultures/

PR:		ports/97886
Submitted by:	Li-Lun Wang (Leland Wang) <llwang@infor.org>
2006-05-26 14:17:07 +00:00
Pav Lucistnik
3b0689b2ca - Adopt
PR:		ports/97860
Submitted by:	David Thiel <lx@redundancy.redundancy.org>
2006-05-25 21:57:24 +00:00
Alejandro Pulver
66c6b65ac0 - Remove DLL_ONLY=true from MAKE_ENV, it was used for testing the game
libraries on i386.

Approved by:	garga (mentor, implicitly)
2006-05-25 21:54:08 +00:00
Alejandro Pulver
eb157204cc - Bump PORTREVISION (package contents change - files added).
- Put port mirrors before IDSOFTWARE ones.
- Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
- Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
- Add OPTIONS. Allow building without X11 and optimizations.
- Add pkg-plist.
- Fix on non-i386.

PR:		ports/97930
Submitted by:	alepulver (myself)
Approved by:	garga (mentor, implicitly), maintainer
2006-05-25 21:42:29 +00:00
Pav Lucistnik
8e712e0aa7 - Fix build on FreeBSD 4.X
- Add USE_GETTEXT

PR:		ports/97866
Submitted by:	Shaun Amott <shaun@inerd.com>
Approved by:	maintainer
2006-05-25 21:31:44 +00:00
Alejandro Pulver
9f2d15ac29 Enhaced OpenGL only Quake II engine.
WWW: http://egl.quakedev.com/

Approved by:	garga (mentor, implicitly)
2006-05-25 18:44:00 +00:00
Sergey Matveychuk
bd57d8de93 - Bump xerces lib version
- Bump PORTREVISION

Reported by:	kris mail
2006-05-24 17:08:53 +00:00
Herve Quiroz
f9d4570b69 - Update to bsd.java.mk 2.0
- Install in DATADIR=${JAVASHAREDIR}/${PORTNAME}
- Set JAVA_VERSION in launcher shell script
- Use absolute path for javavmwrapper in launcher shell script
- Add $FreeBSD$ tag
- Unquote NO_PACKAGE [1]
- Bump PORTREVISION

PR:		97700
Submitted by:	hq
Reported by:	portlint [1]
Approved by:	maintainer
2006-05-24 13:51:37 +00:00
Renato Botelho
3e97161e43 Make it fetchable again
PR:		ports/97754
Submitted by:	Martin Wilke <freebsd@unixfreunde.de>
2006-05-24 11:20:08 +00:00
Renato Botelho
0a902ddc46 Make it fetchable again
PR:		ports/97752
Submitted by:	Martin Wilke <freebsd@unixfreunde.de>
2006-05-24 11:06:58 +00:00
Michael Landin
09315c8a23 - Fix MASTER_SITES
PR:		97738
Submitted by:	Martin Wilke <freebsd@unixfreunde.de>
2006-05-24 08:29:07 +00:00
Aaron Dalton
a10a971869 - Updated maintainer
Approved by:	tobez (implicit)
2006-05-23 16:43:10 +00:00
Emanuel Haupt
91cc4ab4f6 Update master site and add an additional mirror. 2006-05-23 11:34:06 +00:00
Jean-Yves Lefort
7b6541a57b - Fix MASTER_SITES [1]
- Replace pkg-message instructions by a wrapper script
- Cleanups

[1]:
PR:		ports/97647
Submitted by:	Martin Wilke <freebsd@unixfreunde.de>
2006-05-23 11:29:43 +00:00
Emanuel Haupt
bde4675bef Update to 0.1.14
PR:		97509
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
2006-05-22 14:31:42 +00:00
Michael Johnson
303b671f1a - Use MASTER_SITE_BERLIOS in MASTER_SITES now 2006-05-22 12:15:18 +00:00
Kris Kennaway
5a3b7d4e15 BROKEN: Configure fails 2006-05-21 21:48:59 +00:00
Alejandro Pulver
9ad7075631 Enhanced Quake2 OpenGL only engine with integrated Lazarus support.
WWW: http://www.geocities.com/knightmare66/

Approved by:	garga (mentor)
2006-05-21 21:37:13 +00:00
Alejandro Pulver
333f37c2c7 R1Q2 is an enhanced client/server for Quake II. Based on the id Software 3.21
source, rather than concentrate on fancy graphics, embedded MP3 players and
other "gimmick" features, R1Q2 is focused on providing stability, security and
speed whilst remaining fully compatible with existing mods and other clients.

WWW: http://www.r1ch.net/stuff/r1q2/

Approved by:	garga (mentor)
2006-05-21 21:35:18 +00:00
Alejandro Pulver
26360db0b1 This is meant to be a very conservative branch of the Quake source code. I
intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.

WWW: http://disenchant.net/engine.html

Approved by:	garga (mentor)
2006-05-21 21:32:28 +00:00
Alejandro Pulver
d81815c037 Enhaced Quake engine based on JoeQuake.
WWW: http://tremor.quakedev.com/tremor.html

Approved by:	garga (mentor)
2006-05-21 21:28:29 +00:00
Andrew Pantyukhin
eb6dfa42a6 - Try to fix build on 4.x by USE_GCC=3.4+
Reported by:	pointyhat via kris
Approved by:	krion (mentor, implicit)
2006-05-21 21:04:22 +00:00
Pav Lucistnik
00a5e04aa6 - Does not compile on FreeBSD 4.X
Reported by:	krismail
2006-05-21 19:05:17 +00:00
Dirk Meyer
2f4de7cce7 - use PLIST_FILES 2006-05-20 13:56:50 +00:00
Alejandro Pulver
624ff38926 - Fix building in non i386 architectures (change in Makefile.linux).
- Use Q1DIR directly, instead of assigning it to DATADIR.

Approved by:	garga (mentor, implicitly)
2006-05-20 13:29:07 +00:00
Alejandro Pulver
3bab77b839 - Integrate with alienarena-data.
- Adjust PORTVERSION to match alienarena and alienarena-data.
- Only download the patch.
- Remove support for amd64 (no SDL binaries, and OSS is broken).
- Add support for WITH_NVIDIA_GL knob.
- Remove RESTRICTED and NO_PACKAGE (data is on a separate port).
- Add pkg-plist.
- Rename scripts to "linux-alienarena" and "linux-alienarena-ded".

PR:		ports/91837
Approved by:	garga (mentor, implicitly)
2006-05-19 19:19:23 +00:00
Alejandro Pulver
473b52d2f5 This Nehahra engine is basically a bug-fixed version of the released 2.54
source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.

WWW: http://planetquake.com/nehahra/

Approved by:	garga (mentor)
2006-05-19 16:51:26 +00:00
Erwin Lansing
a7504486c9 Update to 0.3
PR:		97484
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
2006-05-19 10:58:39 +00:00
Cheng-Lung Sung
660ae61a4f - update to 0.0.13 .
PR:		ports/97360
Submitted by:	maintainer (Ying-Chieh Chen)
2006-05-19 02:17:58 +00:00
Alejandro Pulver
d62e5269c7 DemonQuake is another improved Quake engine based on FuhQuake.
Approved by:	garga (mentor)
2006-05-18 22:15:03 +00:00
Pav Lucistnik
5491e66c2c - Update to 1.9.6 2006-05-18 21:39:13 +00:00
Alejandro Pulver
b02d4abd83 AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.

WWW: http://red.planetarena.org/

PR:		ports/91803
Approved by:	garga (mentor)
2006-05-18 17:28:15 +00:00
Andrew Pantyukhin
ed89eae0c4 Add balazarbrothers: Balazar Brother is a free software 3D puzzle
PR:		ports/96964
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by:	krion (mentor)
2006-05-17 19:00:07 +00:00
Jean-Yves Lefort
d180b7edeb Chase linux-openal update.
Reported by:	netchild
2006-05-17 01:41:59 +00:00
Joe Marcus Clarke
917013c233 Correct desktop item definition.
Reported by:	pointyhat via kris
2006-05-16 20:53:27 +00:00
Jeremy Messenger
6486c7771f Add USE_GETTEXT to appease portlint. 2006-05-15 22:23:04 +00:00
Alejandro Pulver
e7c8e86182 AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.

Note: this port only contains the data needed to run AA2K6, shared by the
Linux and native ports of the game engine. To play AA2K6 you have to install
one of "games/alienarena" or "games/linux-alienarena".

WWW: http://red.planetarena.org/

PR:		ports/91802
Approved by:	garga (mentor)
2006-05-15 20:55:00 +00:00
Stefan Walter
763df67bfe Update to 1.3.0
PR:		97230
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Approved by:	arved (mentor)
2006-05-14 15:16:59 +00:00
Ion-Mihai Tetcu
38fd3832df Pass maintainership to Shaun Amott <shaun@inerd.com>
PR:		ports/96289
Submitted by:	Shaun Amott <shaun@inerd.com>
Approved by:	lawrance (mentor)
2006-05-14 14:59:51 +00:00
Sam Lawrance
1c18786cba Update to 1.3.0.
PR:		ports/96021
Submitted by:	Martin Wilke <freebsd@unixfreunde.de>
Approved by:	sec@42.org (maintainer, timeout 3 weeks)
2006-05-14 14:36:30 +00:00
Aaron Dalton
cb4c0d6687 - Add USE_GCC to remove from unbuildable ports list
Approved by:	tobez (implicit)
2006-05-14 14:22:52 +00:00
Andrew Pantyukhin
a1054ce758 - Fix plist
- Remove an obsolete master site

Reported by:	pointyhat via kris
Approved by:	krion (mentor)
2006-05-14 08:00:48 +00:00
Thierry Thomas
29b5d7222b Upgrade to 0.7.0 and install a multi-player scores file. 2006-05-13 22:32:56 +00:00
Alejandro Pulver
0427e0f496 - Remove games/rtcw-paks because it is not needed. It installs 3 files, but
games/rtcw asks the user for them now.

Approved by:	garga (mentor)
2006-05-13 00:48:12 +00:00
Stefan Walter
2cca25bca5 Statically depend on libgnome again as it's easier to test this way and includes
the online help, too.

Approved by:	arved (mentor)
2006-05-12 19:29:50 +00:00
Volker Stolz
bc3314dc50 - Update freesci to 0.3.5
- Remove Savannah mirror(s), add one that works
- Convert to OPTIONS
- All patches have been integrated by vendor

PR:		ports/96932
Submitted by:	Shaun Amott
2006-05-12 11:44:19 +00:00
Ion-Mihai Tetcu
6b03c1ca1f Update to 2.0.0
I separeted glest port to glest and glest-data ports.

Glest 2.0.0 has been released, this version includes loads of new features:

- New Magic units:
	- Tower of Souls: Air defense building, attacks air only
	- Golem: Defensive unit, needs EP to walk, can't attack air
	- Daemon giant: Heavy melee unit
	- Drake rider: Light ranged unit
- New Tech units:
	- Aerodrome: Building for producing air units
	- Air ballista: Air defense building, attacks air only
	- Rider: Fast medium unit
	- Ornithopter: Light air unit
	- Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes

PR:		ports/95608
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by:	lawrance (mentor)
2006-05-12 10:11:40 +00:00
Ion-Mihai Tetcu
d82ecdbc59 Add glest-data 2.0.0, splitted from games/glest to update the data files
independently.

PR:		ports/95607
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by:	lawrance (mentor)
2006-05-12 10:01:47 +00:00
Alejandro Pulver
fd9276a0a7 Omni-Bot is an Enemy Territory modification providing computer controlled
players (bots).

WWW: http://www.omni-bot.de/

PR:		ports/93564
Approved by:	garga (mentor)
2006-05-11 19:06:40 +00:00
Alejandro Pulver
09b015d99e - Take maintainership.
- Update to version 1.41b.
- Remove '@' from install commands.

Approved by:	garga (mentor)
2006-05-11 19:03:55 +00:00
Alejandro Pulver
673e3d9a2d The shrub mod is a server-side mod for Wolfenstein: Enemy Territory.
WWW: http://www.planetwolfenstein.com/shrub/

PR:		ports/93545
Approved by:	garga (mentor)
2006-05-11 18:53:55 +00:00
Alejandro Pulver
56a2efb94a Jaymod is an add-on modification to RTCW: Enemy Territory.
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.

This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.

WWW: http://jaymod.clanfu.org/

PR:		ports/93544
Approved by:	garga (mentor)
2006-05-11 18:16:18 +00:00
Alejandro Pulver
45bba18bb7 ET Pub - An Enemy Territory Modification.
Goals of ET Pub:

* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
  Team Balance).

WWW: http://et.tjw.org/etpub/
WWW: http://www.etpub.org/

PR:		ports/93543
Approved by:	garga (mentor)
2006-05-11 18:05:18 +00:00
Alejandro Pulver
8a08a10834 ET Pro is a mod specifically targeted at competition play, with features
specifically designed for administration of competition servers.

ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.

The official IRC channel for ET Pro is #etpro on irc.freenode.net

WWW: http://etpro.anime.net/

PR:		ports/93542
Approved by:	garga (mentor)
2006-05-11 17:43:44 +00:00
Alejandro Pulver
7a17fd44af This port optionally installs Quake addons.
PR:		ports/91932
Approved by:	garga (mentor)
2006-05-11 16:46:30 +00:00
Michael Johnson
2212408e69 - Chase fftw3 libver bump 2006-05-11 15:12:06 +00:00
Joe Marcus Clarke
e35e11cda2 Terminate the desktop entry category list with a ';'.
Reported by:	pointyhat via kris
2006-05-10 18:57:49 +00:00
Alejandro Pulver
8862378f79 GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.

GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.

GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.

WWW: http://www.qeradiant.com/

PR:		ports/93668
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-10 18:35:19 +00:00
Alejandro Pulver
e89abdeb88 - Change distinfo (distfile changed because of a bugfix).
- Use a new Linux binary package (for data).

Approved by:	garga (mentor)
2006-05-10 16:50:02 +00:00
Volker Stolz
572e90b05d Fix paths in man pages
PR:		ports/93649
Submitted by:	Ed Schouten
2006-05-09 14:06:34 +00:00
Volker Stolz
a9f2b3efb2 Add icculus patch: fix libXxf86dga.so.1 error
PR:		ports/93783
Submitted by:	maintainer
2006-05-09 13:59:50 +00:00
Ion-Mihai Tetcu
7620bfe714 Update to 1.9.0b3.
PR:		ports/94821
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Approved by:	lawrance (mentor)
2006-05-09 12:17:06 +00:00
Volker Stolz
5dc7691b30 Add working MASTER_SITE
PR:		ports/95428
Submitted by:	Lars Engels
2006-05-09 10:22:16 +00:00
Ion-Mihai Tetcu
3a32999175 Update to 0.1.1
New Changes in dangerdeep:
- new SSE intrinsic code for x86/64 and x86/32
- new sky rendering
- MSVC compile fixes
- new font and some gui changes
- display per torpedo info
- sensor detection code once per second, not once per frame, improves performance
- convoy fixes (position simulation)
- added mission editor
- added Kennebac class tanker
- fixed widget bugs
- more data per model (country etc.)
- fixed some models
- new panel (smaller), new message display (nicer)
- fixes for popups
- new popup: rangefinder card
- shader fixes
- new vessel preview
- added doxygen documentation
- improved model format (with relations)
- fixes for compatibility with newer drivers and OpenGL2.0
- improved water rendering (mirror distorsion effect)
- TDC improvements
- Parallax angle computation and display
- new faulthandler for debugging segfaults
- load/save format changed to xml based data
- better perlin noise generation
- new sounds and music
- new background images for menues

PR:		ports/95767
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by:	lawrance (mentor)
2006-05-09 10:04:21 +00:00
Andrew Pantyukhin
5ea57a0fd3 Update my e-mail address
Approved by:	krion (mentor, implicit)
2006-05-08 21:41:11 +00:00
Alejandro Pulver
8c286f7dad Doom 3 is a sci-fi horror first-person shooter computer game developed by id
Software and published by Activision. Set in 2145 in the Union Aerospace
Corporation (UAC) research center on Mars, it is a reimagining of the original
Doom, with completely new graphics and game engine.

WWW: http://www.doom3.com/

PR:		ports/91877
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-08 19:42:57 +00:00