Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
WWW: http://cal3d.sourceforge.net/
Add CONFLICTS in graphics/cal3d
PR: 88536
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by: marcus
- Correct numerous DllImport errors. The C symbol must be defined in the
C library that is being imported. Not sure why this is not a problem
on Linux.
- Include bsd.mono.mk.
Approved by: ahze (mentor)
Project by: BSD# <http://www.mono-project.com/Mono:FreeBSD>
http://ruby-gnome2.sourceforge.jp/hiki.cgi?News_20051016_1
- Two new ports have been added, ruby-cairo and ruby-gtkmozembed.
- databases/ruby-libgda has been mark as BROKEN, because it still needs to
catch up w/ new libgda-2.0, so remove it from ruby-gnome2-all.
and new features. Don't believe me? Then see for yourself at
http://www.gnome.org/start/2.12/notes/en/.
DO NOT USE portupgrade by itself to upgrade to GNOME 2.12. Instead, use
the gnome_upgrade.sh script from
http://www.marcuscom.com/downloads/gnome_upgrade212.sh. This script will
circumvent some potential pitfalls users can see if they use portupgrade
by itself.
In keeping with tradition, GNOME 2.12 for FreeBSD comes with a special
splash screen. The winner of this release's contest is
Dominique Goncalves <dominique.goncalves@gmail.com>. His splash screen
was inspired by http://art.gnome.org/contests/2.12-splash/83.
The FreeBSD GNOME Team would lank to thank the following users for
their contributions to this release:
Matthew Luckie <mjl@luckie.org.nz>
ade
sajd on #freebsd-gnome
Caelian on #freebsd-gnome
mnag
Yasuda Keisuke <kysd@po.harenet.ne.jp>
Mark Hobden <markhobden@gmail.com>
Sergey Akifyev <asa@agava.com>
Andreas Kohn
For more information on GNOME on FreeBSD, checkout
http://www.FreeBSD.org/gnome/. The 2.12 documentation will be
posted shortly.