Terminal mixer can start processes inside a pseudo-terminal, which can
be accessed through a Unix socket, TCP or even raw ethernet (not yet
ported to FreeBSD). The programs can be linked to the current
terminal, or they can be unlinked like in nohup. But even in this
latter case you can connect to them using the mentioned protocols.
tm can also start programs as if they communicate through pipes
instead of terminals, and this can be quite useful for
remote-controlling applications.
More than one client can connect to the served pseudo-terminal, either
using tm as a client or telnet for TCP. You can choose if they are
only allowed to read, or they can also contribute on input.
WWW: http://vicerveza.homeunix.net/~viric/soft/tm/
Author: Lluis Batlle i Rossell <viric_at_vicerveza_dot_homeunix_dot_net>
Terminal mixer can start processes inside a pseudo-terminal, which can
be accessed through a Unix socket, TCP or even raw ethernet (not yet
ported to FreeBSD). The programs can be linked to the current
terminal, or they can be unlinked like in nohup. But even in this
latter case you can connect to them using the mentioned protocols.
tm can also start programs as if they communicate through pipes
instead of terminals, and this can be quite useful for
remote-controlling applications.
More than one client can connect to the served pseudo-terminal, either
using tm as a client or telnet for TCP. You can choose if they are
only allowed to read, or they can also contribute on input.
WWW: http://vicerveza.homeunix.net/~viric/soft/tm/
Author: Lluis Batlle i Rossell <viric_at_vicerveza_dot_homeunix_dot_net>
the fetching of files. It is designed to be used in programs that
need common (but not necessarily simple) url-fetching features.
It is extremely simple to drop into an existing program and provides
a clean interface to protocol-independant file-access. Best of all,
urlgrabber takes care of all those pesky file-fetching details, and
lets you focus on whatever it is that your program is written to do!
Author: Michael D. Stenner, Ryan Tomayko
WWW: http://linux.duke.edu/projects/urlgrabber/
Excel - eg. quotes, newlines, 8 bit characters in fields, "0 etc.
WWW: http://merjis.com/developers/csv
PR: ports/118801
Submitted by: Thomas V. Crimi <tcrimi@procida.us>
automation. This package contains the EIBnet/IP tunneling and routing daemon
which is part of the BCU SDK. It provides access to an EIB bus over TCP/IP and
Unix domain sockets.
WWW: http://www.auto.tuwien.ac.at/~mkoegler/index.php/eibd
PR: ports/118471
Submitted by: Björn König <bkoenig at alpha-tierchen.de>
version, with support for semaphores added. It can be installed parallel
to a normal pth. The header file is called pthsem.h, the configuration
programm pthsem-config and the autoconf macro AC_CHECK_PTHSEM. If
references to one of these names are changed, pthsem can be used as an
replacement of GNU pth.
WWW: http://www.auto.tuwien.ac.at/~mkoegler/index.php/pth
PR: ports/118471
Submitted by: Björn König <bkoenig at alpha-tierchen.de>
PR: ports/117624, ports/117629 and ports/117768
Reported by: Ralph Zitz <ralph@imada.sdu.dk>,
Randy Pratt <bsd-unix@embarqmail.com>
Kyryll A Mirnenko <mirya@zoc.com.ua>
XORSearch is a program to search for a given string in an XOR or
ROL encoded binary file. An XOR encoded binary file is a file where
some (or all) bytes have been XORed with a constant value (the key).
A ROL (or ROR) encoded file has it bytes rotated by a certain number
of bits (the key). XOR and ROL/ROR encoding is used by malware
programmers to obfuscate strings like URLs.
XORSearch will try all XOR keys (0 to 255) and ROL keys (1 to 7)
when searching. I programmed XORSearch to include key 0, because
this allows to search in an unencoded binary file (X XOR 0 equals
X).
If the search string is found, XORSearch will print it until the 0
(byte zero) is encountered or until 50 characters have been printed,
which ever comes first. 50 is the default value, it can be changed
with option -l. Unprintable characters are replaced by a dot.
WWW: http://blog.didierstevens.com/programs/xorsearch/
Author: Didier Stevens
released as freeware (software license). The game is designed to take
advantage of the beautiful environments available from the Torque engine it is
based on, while still offering the breakneck pacing and variety of styles
available from such classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style
a lot of games espouse; the addition of a jetpack adds a third dimension of
mobility that makes skill, forethought, and restraint necessities to winning.
Team sizes are ideal between 10 and 15 on each side, and the network code
allows 56k upwards to play smoothly. Game type offerings range from the
classic Capture the Flag, Deathmatch and Duel to our own new types, e.g..
'War'.
Plenty of maps are provided by us, but the beauty of this game is its
customization possibilities. Mission creation has never been easier, with a
stable, full-featured editor integrated into the game engine itself. Skins,
models, and effects can all be modified by the end-user with commonly
available tools. The game has an Autodownload feature which means you never
have to leave the game to join new user created Client-Side and Server-Side
missions.
WWW: http://legendsthegame.net/