2006-12-01 print/latex-beamer: is already included in the teTeX distribution
2006-12-01 print/latex-bibtopic: is already included in the teTeX distribution
2006-12-01 print/latex-bibunits: is already included in the teTeX distribution
2006-12-01 print/latex-booktabs: is already included in the teTeX distribution
2006-12-01 print/latex-index: is already included in the teTeX distribution
2006-12-01 print/latex-layouts: is already included in the teTeX distribution
2006-12-01 print/latex-pgf: is already included in the teTeX distribution
2006-12-01 print/latex-subfig: is already included in the teTeX distribution
2006-12-01 print/latex-xcolor: is already included in the teTeX distribution
2006-12-01 print/latex-lineno: is already included in the teTeX distribution
2006-12-01 print/latex-pict2e: is already included in the teTeX distribution
2007-05-31 multimedia/gstreamer-plugins-mpeg2enc80: Obsolete version, use gstreamer 0.10 instead
2006-12-01 lang/gcc30: "This port is no longer in use by anything in the ports collection and will be removed in the future. Use a later release instead."
2006-12-01 lang/egcs: "This port is no longer in use by anything in the ports collection and will be removed in the future. Use a later release of gcc instead"
2006-12-01 graphics/php4-ming: doesn't work with new version of ming library
2006-12-01 graphics/dvipng: is already included in the teTeX distribution
draw both "quick and dirty" graphs with a minimum of code and complex
professional looking graphs which requires a very fine grain of control.
The library assigns context sensitive default values for most parameters
which helps minimize the learning curve.
WWW: http://www.aditus.nu/jpgraph/
bitmaps guessing the missing pixels without interpolating pixels and
blurring the images.
WWW: http://scale2x.sourceforge.net/
PR: ports/106196
Submitted by: chinsan
Press Telecommunications Council (IPTC) metadata stored within multimedia files
such as images. This metadata can include captions and keywords, often used by
popular photo management applications. The library provides routines for
parsing, viewing, modifying, and saving this metadata. The libiptcdata
package also includes a command-line utility, iptc, for editing IPTC data in
JPEG files.
WWW: http://libiptcdata.sourceforge.net/
is written in Objective-C. With FT you can persistently manage graphs
consisting of nodes and edges. Each node may provide so-called services.
Such a service may be e.g. a dictionary services, which all nodes provide
at present. This service allows the storage of any data in a node and is
based on keys which uniquely identify content within a dictionary.
WWW: http://FortyTwo.sourceforge.net/index.html
The ffmpeg-php is an extension for PHP that adds an easy to use,
object-oriented API for accessing and retrieving information from video and
audio files. It has methods for returning frames from movie files as images
that can be manipulated using PHP's image functions. This works well for
automatically creating thumbnail images from movies. ffmpeg-php is also useful
for reporting the duration and bitrate of audio files (mp3, wma...).
The ffmpeg-php can access many of the video formats supported by ffmpeg (mov,
avi, mpg, wmv...)
WWW: http://ffmpeg-php.sourceforge.net/
or JPG ouput from a simple script file.
GLE is a full featured scripting language that includes variables,
subroutines, logic control, looping, a graphing tool, and more
to produce high quality output. It has a full range of facilities
for producing publication-quality graphs, diagrams, posters and slides.
GLE provides LaTeX quality fonts together with a flexible graphics
module, which allows the user to specify any feature of a graph
(down to the line width of the subticks, for example).
WWW: http://www.gle-graphics.org/
PR: ports/105433
Submitted by: Nicola Vitale <nivit at email.it>
Visprint makes fractal fingerprint png images based on the contents of any
file. The image will be different for almost every file with even slightly
different contents. Visprint uses the IFS fractal generation process,
pioneered by Michael Barnsley. It is a way to create images which are
self-similar to infinite depths. In other words, the picture is made up of
smaller versions of itself.
Author: Goiz "Samhain" <hackerbunny@tastyrabbit.net>
WWW: http://www.tastyrabbit.net/visprint/
provide libGL.so and is therefore useful for nvidia users (since
x11/nvidia-driver already provides libGL.so). That is, to express a
dependency on libGLU, do this:
.if defined(WITH_NVIDIA_GL)
RUN_DEPENDS+= ${LINUXBASE}/usr/X11R6/lib/libGLU.so.1:${PORTSDIR}/graphics/linux-libGLU
.else
RUN_DEPENDS+= ${LINUXBASE}/usr/X11R6/lib/libGLU.so.1:${PORTSDIR}/graphics/linux_dri
.endif
This extension provides an image manipulation interface using libImlib2.
Imlib2 is a very fast image manipulation library, but without the support
for as many image formats as other libraries such as imagemagick.
WWW: http://pecl.php.net/package/imlib2
Note: this port will supersede imprecise-named graphics/php[45]-imlib2
This port implements support for loading and using PNG images with
Tcl/Tk. Although other extensions such as Img also add support for PNG
images, I wanted something that was lightweight, did not depend on libpng,
and which would be suitable for inclusion in the Tk core, as Tk does not
currently support any image formats natively that take advantage of its
internal support for alpha blending, and alpha antialiasing and drop shadows
really go a long way toward beautifying Tk applications.
At this time, the package supports reading images from files or binary
data. Base64 decoding is supported as of version 0.6. Exporting images
to PNG format is not supported yet.
The package supports the full range of color types, channels and bit
depths from 1 bit black & white to 16 bit per channel full color
with alpha (64 bit RGBA) and interlacing. Ancillary "chunks" such
as gamma, color profile, and text fields are ignored, although they
are checked at a minimum for correct CRC.
WWW: http://www.muonics.com/FreeStuff/TkPNG/
Author: Michael Kirkham <mikek@muonics.com>
a2png is a UNIX program that converts plain text into PNG images.
WWW: http://csl.sublevel3.org/a2png/
Author: Christian Stigen Larsen <csl@sublevel3.org>
for digital camera pictures. The plan is to make a program with
elegant and intuitive interface which at the same time will be
powerful enough o be useful.
PR: 104066
Submitted by: Gürkan Sengün
* OpenGL
* realtime zoom
* SSE/AltiVec QuadPixel
* SSE2/3DNow! DualPixel calc
* FPU per pixel calc
* GPU asm (Fragment/Vertex) calc
* multiprocessor support
* benchmarking
* optimized assembler code!
This port uses the standard mandelbrot fractal at near-Xaos speed. Yet every
pixel is computed. There is also an interesting parameter ray algoritymn using
your 3D card. A 3D card is strongly recommended for screen speed and additional
coprocessing power.
WWW: http://sourceforge.net/projects/ffff/
PR: 103441
Submitted by: rossiya@gmail.com
GLEWpy aims to bring advanced OpenGL extensions to Python. This will allow the
Python OpenGL developer to use features such as fragment and vertex shaders and
image processing on the GPU. It serves as a compliment to PyOpenGL and toolkits
such as GLUT and SDL (pygame).
WWW: http://glewpy.sourceforge.net/
PyAmanith is a Python wrapper for the Amanith 2D vector graphics
library. It strives to offer a pythonic interface to the library
and make all its features accessible.
WWW: http://louhi.kempele.fi/~skyostil/projects/pyamanith/
PR: ports/103655
Submitted by: Dmitry Marakasov <amdmi3__at__mail.ru>
This extension provides an image manipulation interface using libImlib2.
Imlib2 is a very fast image manipulation library, but without the support
for as many image formats as other libraries such as imagemagick.
WWW: http://pecl.php.net/package/imlib2
This extension provides an image manipulation interface using libImlib2.
Imlib2 is a very fast image manipulation library, but without the support
for as many image formats as other libraries such as imagemagick.
WWW: http://pecl.php.net/package/imlib2
A GUI to ease the process of producing PDFs from scanned documents
WWW: http://sourceforge.net/projects/gscan2pdf
Author: Jeffrey Ratcliffe <jeffreyratcliffe@yahoo.co.uk>
Amanith is an OpenSource C++ CrossPlatform framework designed for 2d & 3d
vector graphics.
Open source has made Amanith possible, so we wanna Amanith to be open source
too. This mean that Amanith source code is fully available for everyone.
Same source tree can be compiled without modifications under multiple targets.
Linux, Win32, Mac, FreeBSD, NetBSD, OpenBSD, Solaris, IRIX, AIX are only few
of them.
All the framework is heavily based on a light plug-in system.
This make fast and easy to include or esclude everything you want.
The Amanith philosophy is to support many open standards as possible.
Png, Jpeg, Svg, Xml, OpenGl, Ansi c++, and many others.
WWW: http://www.amanith.org/
Approved by: garga (mentor)
The purpose of this library is to simplify the creation of computer graphics
software. Specifically, it is targeted towards cross-platform development
using the OpenGL rendering API and the FLTK interface toolkit. It attempts
to provide facilities which are useful in the majority of graphics programs.
This release introduces some (relatively small) incompatible changes with
1.0.x versions of the library. Details on changes can be found below.
WWW: http://graphics.cs.uiuc.edu/~garland/software/libgfx.html
creates really pretty output.
Clicker leverages the power of Cairo to create snazzy 2D graphics easily and
quickly.
At it's core Clicker is more of a toolkit for creating charts. It's
interface is a bit more complex because making pretty charts requires
attention and care. Some fine defaults are established to make getting
started easier, but to really unleash the potential of Clicker you must roll
up your sleeves and build things by hand.
WWW: http://search.cpan.org/dist/Chart-Clicker/
PR: ports/102070
Submitted by: chinsan <chinsan.tw(at)gmail.com>
Approved by: krion (mentor)
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
It makes it easier for game developers to create games based on Crystal Space.
CEL can optionally be used together with Python or other scripting languages
(devel version)
WWW: http://cel.crystalspace3d.org/
Repocopied by: marcus
Approved by: garga (mentor)
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
(devel version)
WWW: http://www.crystalspace3d.org
Repocopied by: marcus
Approved by: garga (mentor)
This is a FreeBSD/SDL port of Tran's timeless demo written in 1994. The
demo is like a screen saver, there is stuff warping around onscreen,
colors are changing and sprites are moving all over the place.
PR: ports/101456
Submitted by: Jeff Molofee <nehe@cruzinternet.com>
Autopano analyses two or more images and automatically generates control
points - coordinates in the images where the views overlap. This can be fed
to hugin which then stitches the files together and enblend which combines
the colors to remove seam lines.
WWW: http://user.cs.tu-berlin.de/~nowozin/autopano-sift/
- Add entry to LEGAL:
The use of this software is restricted by certain conditions. See the
"LICENSE" file distributed with the program for details.
The University of British Columbia has applied for a patent on the SIFT
algorithm in the United States. Commercial applications of this software
may require a license from the University of British Columbia.
PR: 95746
Submitted by: J.R. Oldroyd <fbsd@opal.com>
Maintained by: Carlos E. G. Carvalho <cartola@openit.com.br>
to medium-sized pictures used to decorate web pages. It is completely
written in Java, simple to use and saves (animated) GIFs, ICOs and PNGs.
Author: jdomain@users.sourceforge.net
WWW: http://www.j-domain.de/homepage.php?page=20
PR: ports/95895
Submitted by: Nicola Vitale <nivit at email.it>
libraries.
The aim of ePDFView is to make a simple PDF document viewer, in the lines of
Evince but without using the Gnome libraries.
WWW: http://www.emma-soft.com/projects/epdfview/
PR: ports/99843
Submitted by: chinsan <chinsan.tw at gmail.com>
DOS port of the GCC compiler.
Now it support DOS (using the DJGPP v2 compiler), Linux console, X11 and Win32
(using the Mingw compiler).
WWW: http://grx.gnu.de/
color's name to stdout. The output can be printed as:
1. hex (#b0958e);
2. triple of decimal RGB values (229 229 229);
3. abstract name (gray90).
xoris has only been tested on displays with a bit depth of 24 bpp.
PR: ports/97475
Submitted by: Alexander Gromnizki
Approved by: lawrance (mentor, implicit)
- Update to 0.8.1
- Enable full exif support by default
- Update COMMENT and pkg-descr
PR: ports/96821
Submitted by: sat
Approved by: krion (then mentor)
It will follow the latest/development version of XaraLX,
while graphics/xaralx will stick to the recommended/stable version.
This way happy users can choose which one to use and even install both
(no conflicting filenames introduced).
uses FreeType2 to read and render high-quality TrueType fonts with a minimal
footprint. With just a few easy lines of C++, you can add gorgeously
rendered text to your graphical applications.
GLText is an open source project licensed under the LGPL. Basically this means
that you can use and link your application with it regardless of what license
your application uses. If you make changes to GLText, however,
you must make those changes open source under the LGPL.
Written with portablility in mind, GLText works on Windows, Linux, FreeBSD and
IRIX - virtually anywhere that FreeType2 supports.
WWW: http://gltext.sourceforge.net
PR: ports/93617
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Unlike the official Edje compiler, edje_cc, Redact doesn't read EDC code - it
reads Ruby code instead. This means that Redact will allow you to write Edjes
in a full-blown programming language.
So why is this a good thing?
With edje_cc, the only way to automate the creation of parts and/or programs
is to use CPP macros, which are very limited feature-wise and hard to debug.
WWW: http://code-monkey.de/pages/redact
PR: ports/95498
Submitted by: Alexander Botero-Lowry <alex@foxybanana.com>
This is an old commercial Windows software which recently got
Open Source'd under GPL.
The open source/unix version is still in development and has a lot of
unimplemented features but it shows a great potential.
Kudu is a GTK+ and OpenGL powered animation package, which relies
mostly on skeletal animation and has an interface loosely based on
the style of Wings3D.
WWW: http://kudu.sourceforge.net/
PR: ports/95237
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
between the diurnal and geographical patterns of displayed
data. By showing how the Sun's shadow covers the world map,
cuttlefish yields a direct feeling for the time of day at
a given geographic region, while moving graphs illustrate
the relationship between local time and the visualized
events.
WWW: http://www.caida.org/tools/visualization/cuttlefish/
PR: ports/94887
Submitted by: Matthew Luckie <mjl@luckie.org.nz>
multi-platform, software program, which is completely written in C
language. Its purpose is to provide a versatile, professional and
extremely specialized application for parametrical modeling of
three-dimensional humanoid characters.
WWW: http://www.makehuman.org/
PR: ports/94581
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
OpenGL texture as easily as possible. It also has a number of
options for generating the alpha channel and mipmaps.
WWW: http://www.wyatt100.freeserve.co.uk/download.htm
PR: ports/94576
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
to polygon models in real-time. Unlike traditional modeling programs,
SharpConstruct makes it easy to model organic shapes. There is no
need to even look at a wireframe (unless you want to). Instead, the
model is manipulated much like clay - push or pull an area, smooth
it, make a hollow or a hill. The entire process is both simple and
organic; you won't need years of modeling experience to create
detailed models in SharpConstruct.
WWW: http://sharp3d.sourceforge.net/
PR: ports/94523
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
operating system.
A height field is a kind of topographic map. It is a 2D projection
of a 3D landscape.
Geomorph generates square images and shows a 3D preview of the
resulting landscape. The resulting 2D image can be processed with
a tool like Povray for rendering the landscape.
WWW: http://geomorph.sourceforge.net/
PR: ports/94521
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
This port installs the Adobe SVG browser plugin, for use with Linux browsers
such as www/linux-firefox or www/linux-mozilla.
WWW: http://www.adobe.com/svg/
xmms-msa is a spectrum analyzer with some nice features like a skin support
and some visualization modes (mirror, reverse, etc).
WWW: http://www.xmms.org/
PR: ports/92809
Submitted by: exprim <probyte@deviate.fi>
can be controlled with external devices like joysticks, web-cams, or
midi-devices. New effects can be designed in a GUI (Graphical User
Interface) by composing basic effects into more complex ones.
WWW: http://www.gephex.org/
PR: ports/7359
Submitted by: Igor Pokrovsky <ip (at) doom.homeunix.org>
to play flash movies with proprietary software. While there are a
few free flash players, none supports anything higher than SWF v4
at best. Gnash is based on GameSWF, and supports many SWF v7 features.
WWW: http://www.gnu.org/software/gnash/
PR: ports/91775
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
The Open Computer Vision Library is a collection of algorithms
and sample code for various computer vision problems. The
library is compatible with IPL and utilizes Intel Integrated
Performance Primitives for better performance.
WWW: http://sourceforge.net/projects/opencvlibrary/http://www.intel.com/research/mrl/research/opencv/
PR: ports/78473
Submitted by: Marc Abramowitz <msabramo@yahoo.com>
ZIP, RAR and tar archives (also gzip or bzip2 compressed), as well as plain
image files. It has a simple and user-friendly GUI using PyGTK.
WWW: http://comix.sourceforge.net/
Crystal Entity Layer (CEL) is a game entity layer based on
Crystal Space. It makes it easier for game developers to
create games based on Crystal Space. CEL can optionally
be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
PR: ports/89470
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
core, Cenon offers a wide variety of possibilities and applications,
including, but not limited to desktop publishing, vector graphics conversion,
CAM and PCB-prototyping (via commercial module); there is even an astrology
module available for it.
The best of all, Cenon is free software, available with full source codes,
and at home on many computer platforms. Under Linux/BSD, Cenon uses GNUstep.
WWW: http://www.cenon.info/
Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
WWW: http://cal3d.sourceforge.net/
Add CONFLICTS in graphics/cal3d
PR: 88536
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by: marcus