Special thanks to: Pavel Janik, and Kris Kennaway
They contributed for in many ways.
Additional contributors. thank you very much for all:
daichi, Eric Bachard, kan, lofi, Martin Hollmichel,
nork, obrien, Sander Vesik, sem, and Stefan Taxhet
Removed stale dependency on devel/log4cpp port.
Noticed by: Randolf Schultz rschultz at informatik.uni-rostock.de
PR: ports/76001
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
This updates x11/login.app from 2.0.0.a7_1 to 2.1.1 and
transmits maintainership from ports@freebsd.org to me.
PR: ports/76010
Submitted by: Tobias Roth <ports@fsck.ch>
This updates net/gkrellmmultiping2 from 2.0.3_3 to 2.0.8 and
transmits maintainership from ports@freebsd.org to me.
Added files: none
Deleted files: pkg-plist
PR: ports/76011
Submitted by: Tobias Roth <ports@fsck.ch>
0.7.0 (2004-12-24)
New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible
information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
BASS:
- Added workarounds for some rare scripting bugs that could render the game
unwinnable.
PR: Miguel Mendez <flynn@energyhq.es.eu.org>
Submitted by: ports/75798
creating PDF output. This library also implements several of the inline
properties defined by XSL that are not currently implemented by Pango.
PR: ports/75971
Submitted by: James Earl <james@icionline.ca>
Adapted from the equivalent text in the OpenBSD man page which has been
removed from the portable version.
Requested by: Don Sullivan <sullivan@gaia.arc.nasa.gov>