Half-Life, Counter-Strike, and Counter-Strike Condition Zero
are all being made available through Steam.
This is a dedicated server, Linux version.
PR: ports/60660
Submitted by: Hideki Machida <hido@neojapangz.com>
Half-Life, Counter-Strike, and Counter-Strike Condition Zero
are all being made available through Steam.
This is a dedicated server, Linux version.
PR: ports/60660
Submitted by: Hideki Machida <hido@neojapangz.com>
Sam is back in the all new Second Episode of his battles
with his arch-enemy Mental! After finding the Sirian
spacecraft in ancient Egypt, Sam "Serious" Stonr hijacked
it and headed for Mental himself!
Warning: You still need original game data files to play.
PR: ports/59678
Submitted by: Sergey Akifyev <asa@gascom.ru>
Battle for Wesnoth is a fantasy turn-based strategy game.
Battle for control of villages, using variety of units which
have advantages and disadvantages in different types of
terrains and against different types of attacks. Units gain
experience and advance levels, and are carried over from one
scenario to the next campaign.
PR: 60531
Submitted by: Mezz <mezz7@cox.net>
Fargoal", created by Jeff McCord for the Commodore 64 in 1983.
This remake was written for the 2003 remakes.org competition.
PR: ports/60236
Submitted by: Chris Pressey <cpressey@catseye.mine.nu>
with Windows desktop mascot program `Ukagaka'(or well known `Nanika').
Feature:
SSTP(Sakura[1] Script Transfer Protocol)
SHIORI, core of ghost[2], module (Aya compatible)
Kawari8, semi-AI, module
SAORI module
Communication between ghosts and ghosts.
and many many CCCCCUUUUUTTTTTEEEEE features!
[1] Card Capter Sakura (http://www.clamp-net.com/main.html)
[2] ghost == character's core (maybe, you know Ghost In The Shell)
e.g. shell == interface
PR: ports/59989
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
- Sharp 800x600 graphics
- 50 diverse and challenging levels (more to come...)
- A cool 6-minute ambient soundtrack by an award-winning musician
And it reminds me my old favourite game Marble Drop.
PR: ports/59031
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
Approved by: adamw (mentor)
game for DOS and Amiga. Runs under scummvm emulator.
PR: ports/56338
Submitted by: Alex Trull <alexander@trull.com>
Approved by: marcus (backup mentor)
Tilt the floor to roll a ball through an obstacle course within the given time.
If the ball falls or time expires, a ball is lost. Collect 100 coins to save
your progress and earn an extra ball. Red coins are worth 5. Blue coins are
worth 10.
Neverball runs under Linux, Win2K/XP, and hopefully anywhere else SDL is
supported. Hardware accellerated OpenGL support with multitexture (OpenGL 1.2.1
or greater) is required. Neverball has been tested on Intel machines as slow as
1GHz with GeForce2. Minimum system requirements may be lower.
PR: ports/58603
Submitted by: Jeremy Messenger <mezz7@cox.net>
This port installs emacs-chess, a library which connects
emacs with e.g. gnuchess by providing a nice board for the
latter.
PR: ports/49080
Submitted by: Steffen Mazanek <steffen.mazanek@unibw-muenchen.de>
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
Typespeed gives your fingers' cps (total and correct),
typoratio and some points to compare with your friends.
Typespeed's idea is ripped from ztspeed (a dos game made
by Zorlim). Idea of the game should be clear to anyone,
just type and type it fast, or be a lewser.
PR: ports/57342
Submitted by: Suleiman Souhlal <refugee@vt.edu>
This is a port for a "nine men's morris" implementation for
the GNOME Desktop. It is supposed to be GNOMENG conform.
PR: ports/47220
Submitted by: Simon Barner <barner@in.tum.de>
This is the Neverwinter Nights Linux based client. It runs
under FreeBSD using the Linux emulation mode.
WWW: http://nwn.bioware.com/
PR: ports/53914
Submitted by: Erik Olson <erikolson@olsonexpress.com>
This is the Neverwinter Nights data used by the Linux client.
It runs under FreeBSD using the Linux emulation mode. In
order to play this game, you will need the game resources,
along with a license key from the retail version of this
game.
WWW: http://nwn.bioware.com/
Note: I have disabled the automatic fetching for this port since
it is 1.2Gb in size.
PR: ports/53915
Submitted by: Erik Olson <erikolson@olsonexpress.com>
Ur-Quan Masters is a port of the original Star Control 2
for 3DO Consoles.
WWW: http://sc2.sourceforge.net
PR: ports/56763
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
Freedroid is a clone of the classic game "Paradroid" on
Commodore 64 with some improvements and extensions to the
classic version.
In this game, you control a robot, depicted by a small white
ball with a few numbers within an interstellar spaceship
consisting of several decks connected by elevators.
The aim of the game is to destroy all enemy robots, depicted
by small black balls with a few numbers, by either shooting
them or seizing control over them by creating connections
in a short subgame of electric circuits.
WWW: http://freedroid.sourceforge.net
PR: ports/56887
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
An enhanced version of games/xpilot. The two ports won't
conflict, as I made this one use the -ng suffix.
PR: ports/56690
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
but being very playable, highly portable, well-tested, and
still being developed! It is specifically designed to be
played over terminal lines. Includes quite a few game-type
options, and just overall-neat piece of software.
PR: 56743
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
New port, game, a little simulation of a train dispatching station.
Can simulate real station with real schedules. Datafiles
downloadable from the home page.
PR: ports/45316
Submitted by: Guido Falsi <mad@madpilot.net>
"LDMud started as a project to clean up and modernize Amylaar's LPMud
gamedriver. Primary goals are full documentation, a commented source
body and out-of-the-box support for the major mudlibs, of which the
commented source body has been pretty much completed. During the
course of work a lot of bug fixes and improvements found their way
into the driver - much more than originally expected, and definitely
enough to make LDMud a driver in its own right."