scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
|
|
|
@comment $NetBSD: PLIST,v 1.20 2021/10/11 08:27:04 adam Exp $
|
2002-09-12 02:38:30 +02:00
|
|
|
bin/scummvm
|
|
|
|
man/man6/scummvm.6
|
2017-12-30 10:06:42 +01:00
|
|
|
share/applications/scummvm.desktop
|
2005-03-29 10:48:31 +02:00
|
|
|
share/doc/scummvm/AUTHORS
|
scummvm: updated to 2.2.0
2.2.0 "Interactive Fantasy" (2020-09-27)
New games:
Added support for Blazing Dragons.
Added support for Griffon Legend.
Added support for Interactive Fiction games based on the following engines:
ADRIFT (except for version 5)
AdvSys
AGT
Alan 2 & 3
Archetype (newly reimplemented for Glk from the original Pascal sources)
Hugo
JACL
Level 9
Magnetic Scrolls
Quest
Scott Adams
ZCode (all ZCode games except the Infocom graphical version 6 games).
Currently, more than 1600 games are detected and supported.
Added support for Operation Stealth.
Added support for Police Quest: SWAT.
Added support for English translation of Prince and the Coward.
Added support for Ultima IV - Quest of the Avatar.
Added support for Ultima VI - The False Prophet.
Added support for Ultima VIII - Pagan.
New ports:
MorphOS port got a major rewrite.
General:
Autosaves are now supported for all the engines.
Errors are more likely to open the debugger, and be displayed, than just crash ScummVM.
Games are sorted in GUI ignoring the articles.
Now Hebrew is displayed correctly in GUI (requires FriBiDi library).
Updated the Roland MT-32 emulation code to Munt 2.4.0.
Added option to select the default voice for ports that support Text-to-Speech.
Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit)
Major improvements to the keymapper.
BBVS:
Added support for the demo, available from our website.
Added support for the Loogie minigame demo.
Dreamweb:
Added support for Russian fan-translation.
Fixed animation speed.
Illusions:
Fixed subtitle speed (set it to max for good speed).
Added support for Russian Duckman.
Kyra:
Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function).
Added support for the PC-98 version of Eye of the Beholder I.
Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation).
Lab:
Fixed sound looping in some rooms.
Neverhood:
Added support for bigger demo, available from our website.
Prince:
Fixed inventory item descriptions display.
Added English translation.
Fixed bug with infinite loop when looking at some objects.
Queen:
Fixed loading a save game from the launcher.
Fixed random long delays when starting a game.
SCI:
Major improvements to Amiga and Mac sound drivers.
Improved MIDI playback and fixed many audio issues.
Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6.
Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996.
Added support for Inside the Chest / Behind the Developer's Shield.
Added support for German LSL6-Floppy.
Added support for Hebrew Torin's Passage.
Added support for Italian Lighthouse.
Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy.
Fixed Russian LSL1 error when hailing a taxi.
Fixed Phantasmagoria 2 error when attempting easter eggs.
Fixed QFG3 auto-saves.
Fixed QFG4 and Shivers save game thumbnails being obscured by control panels.
Fixed a random crash in the Windows version when exiting a game.
Added support for Roland D-110 sound driver.
The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games.
SCUMM:
Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms.
Fixed the rendering of the flashlight in MM NES to match the original version.
Replaced the existing NES palette to a more accurate NTSC palette based on Mesen.
Added a new GUI option to switch to an alternative NES palette based on the NES Classic.
Improved colors in Apple //gs Maniac Mansion.
Fixed crash when entering garage in Apple //gs Maniac Mansion.
Added support from Classic Full Throttle from Remastered release.
Supernova:
Improved English translation.
Sky:
Fixed syncing of music volume between native settings panel and ScummVM configuration.
Sword1:
Added support for localized menus in Novy Disk Russian Trilogy release.
Added support for Spanish playable Demo available from our website.
Sword2:
Added support for Spanish playable Demo available from our website.
Titanic:
Fixed Barbot crash after asking what else he needs.
Wintermute:
Added subsystem for tracking achievements, implemented for 10+ games.
Xeen:
Add missing sprite drawer for enemies hit by Energy Blast.
Fixed freeze due to bad mob data at the top of Witches Tower.
Fix crash loading some savegames directly from the launcher.
Fix curing the well in Nightshadow.
Fix loading of wall items from savegames.
Fix U/D keys not working on Quests dialog
Fix incorrect mirror destination for Dragon Tower
Fix crash reading book in Great Pyramid safe
Prevent attributes from going negative
Fix border faces animation during Clairvoyance
ZVision:
Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands.
Fixed getting perfect score in Zork: Grand Inquisitor.
Android port:
Added support for immersive fullscreen mode.
Improved keyboard and mouse input.
iOS port:
Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled).
Removed Quit button to follow the iOS design guidelines.
Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard.
Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task.
Linux port:
Added option to use the system file browser instead of the ScummVM file browser.
MacOS X port:
Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations.
Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0).
RISC OS port:
Added a VFP optimized build for newer hardware.
Windows port:
Added support for using additional OneCore voices for text to speech.
Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
2020-09-29 10:44:25 +02:00
|
|
|
share/doc/scummvm/CONTRIBUTING.md
|
2005-03-29 10:48:31 +02:00
|
|
|
share/doc/scummvm/COPYING
|
2010-10-27 09:14:48 +02:00
|
|
|
share/doc/scummvm/COPYING.BSD
|
2012-08-04 16:45:34 +02:00
|
|
|
share/doc/scummvm/COPYING.FREEFONT
|
scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
|
|
|
share/doc/scummvm/COPYING.ISC
|
2009-03-02 18:06:42 +01:00
|
|
|
share/doc/scummvm/COPYING.LGPL
|
scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
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share/doc/scummvm/COPYING.LUA
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share/doc/scummvm/COPYING.MIT
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2019-10-14 21:16:54 +02:00
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share/doc/scummvm/COPYING.OFL
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scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
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share/doc/scummvm/COPYING.TINYGL
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2007-07-01 12:12:02 +02:00
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share/doc/scummvm/COPYRIGHT
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2019-10-14 21:16:54 +02:00
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share/doc/scummvm/NEWS.md
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share/doc/scummvm/README.md
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Updated scummvm to 1.8.1.
1.8.1 (2016-05-25)
New ports:
- Added Nintendo 3DS port.
- Added Android SDL port.
General:
- Removed TESTING flag from several supported games.
- Added Chinese Pinyin translation.
- Fixed cursor stuttering in the launcher that occured on some systems.
BBVS:
- Fixed game restart.
CinE:
- Fixed sound effect loading.
Drascula:
- Fixed text alignment to be faithful to the original.
- Fixed character walking off screen.
- Fixed loading savegames in the Pendulum scene.
- Fixed wrong background for inventory items during chapter 6 in the
Spanish version.
- Fixed animations speed (they were running two times slower than in the
original engine).
- Fixed noise at start and/or end of speech. This was most noticeable
with the Spanish speech.
- Fixed delay when interacting with the verb menu and the inventory.
- Fixed possibility to pick up the axe in the castle multiple times.
Gob:
- Fixed lock up for some games during sound initialization.
KYRA:
- Fixed potential crash when using swamp snake potion on the rat in Hand
of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
added to the NEWS file).
- Fixed missing voice reactions when hitting enemies in CD version of
Lands of Lore.
Lab:
- Fixed lock-up during ending sequence.
- Improved internal game controls.
- Fixed lock-up during some in-game animations.
SAGA:
- Fixed user interface colors in the French and German versions of I Have No
Mouth and I Must Scream.
SCI:
- Make cursor workarounds work properly on OpenPandora (and other devices, that
support touch screen and analog sticks/mouse at the same time)
- Script patch to fix broken ending battle in multilingual King's Quest 5
(French, German + Spanish versions are all broken)
- Fixed invalid memory access, when loading broken King's Quest 5 credit music track
- Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
setting and restoring the saved game afterwards.
SCUMM:
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
version of ScummVM.
- Fixed a sound effect not stopping in Loom EGA with AdLib.
Broken Sword 2.5:
- Added option to use English speech instead of German one when no speech is
available for the selected language.
- Fixed resource releasing on game exit.
- Fixed game restart after language change in-game.
- Fixed flickering in main Menu.
- Fixed long save time on Windows.
Windows port:
- Fixed bug in MIDI device listing affecting cases where MIDI devices were
not usable.
Mac OS X port:
- Dock menu for ScummVM now lists recently played games when ScummVM is
not running and allows starting those games.
- Enabled Sparkle application updater.
GCW0 port:
- Improved support for built-in ScummVM documentation.
1.8.0 (2016-03-04)
New Games:
- Added support for Rex Nebular and the Cosmic Gender Bender.
- Added support for Sfinx.
- Added support for Zork Nemesis: The Forbidden Lands.
- Added support for Zork: Grand Inquisitor.
- Added support for The Lost Files of Sherlock Holmes: The Case of the
Serrated Scalpel.
- Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
Tattoo.
- Added support for Beavis and Butthead in Virtual Stupidity.
- Added support for Amazon: Guardians of Eden.
- Added support for Broken Sword 2.5: The Return of the Templars.
- Added support for The Labyrinth of Time.
New Ports:
- Added Raspberry Pi port.
- Added GCW0 port.
General:
- Updated Munt MT-32 emulation code to version 1.5.0.
SDL:
- Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
- On POSIX systems we now follow the XDG Base Directory Specification for
placement of files for users. This effectively results in new locations
for our configuration file, our log file, and our default savegame path.
We still support our previous locations. As long as they are present, we
continue to use them. Please refer to the README for the new locations.
File locations on Mac OS X are not affected by this change.
3 Skulls of the Toltecs:
- Improved AdLib music support.
AGI:
- It is now possible to disable mouse support (except for Amiga versions
and fanmade games, that require a mouse).
- Fixed PCjr sound volumes.
- Major rewrite of graphics subsystem.
- Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
cursors. The Atari ST 8x8 system font is not included with ScummVM.
- Added ability to make for example a PC version look like an Apple IIgs
version. This includes palette, cursor, transition and even font. Just
set corresponding render mode.
- Fixed Apple IIgs game versions running too fast.
- Added support for automatic saving/restoring used by Mixed Up Mother Goose.
- Removed forced two second delay on room changes; replaced with heuristic.
- Fixed certain key bindings breaking after saving/reloading.
AGOS:
- Fixed arpeggio effect used in music of Amiga version of Elvira 1.
- Fixed loading and saving progress in the PC version of Waxworks.
- Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
- Added Accolade AdLib & MT-32 music drivers for the games:
Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
- Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
output and makes it closer to the original.
Broken Sword 1:
- Fixed Macintosh version speech when running on big endian systems.
- Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
CinE:
- Added support for music in CD version of Future Wars.
MADE:
- Improved AdLib music support in Return to Zork.
SAGA:
- Improved AdLib music support.
SCI:
- Handling of music priority has been greatly improved.
- A lot of fixes for original game script bugs that also occurred when
using the original interpreter. This affects the following games:
KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
SQ4 (CD).
- Restoring from the ScummVM in-game menu should now work all the time.
- Improved support for Japanese PC-9801 games.
- Default to hi res version of KQ6, changeable using engine option.
SCUMM:
- Major improvements to Korean versions text rendering.
- Implemented original Maniac Mansion v0-v1 walking code.
- It is now possible to play Maniac Mansion from within Day of the
Tentacle, with a few caveats. See README for details.
- Alt-x can now be used to quit SCUMM games on all platforms.
- Improved lip sync animation in later HE games.
Tinsel:
- Improved AdLib music support in Discworld 1.
2016-06-11 16:56:17 +02:00
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share/icons/hicolor/scalable/apps/scummvm.svg
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scummvm: updated to 2.2.0
2.2.0 "Interactive Fantasy" (2020-09-27)
New games:
Added support for Blazing Dragons.
Added support for Griffon Legend.
Added support for Interactive Fiction games based on the following engines:
ADRIFT (except for version 5)
AdvSys
AGT
Alan 2 & 3
Archetype (newly reimplemented for Glk from the original Pascal sources)
Hugo
JACL
Level 9
Magnetic Scrolls
Quest
Scott Adams
ZCode (all ZCode games except the Infocom graphical version 6 games).
Currently, more than 1600 games are detected and supported.
Added support for Operation Stealth.
Added support for Police Quest: SWAT.
Added support for English translation of Prince and the Coward.
Added support for Ultima IV - Quest of the Avatar.
Added support for Ultima VI - The False Prophet.
Added support for Ultima VIII - Pagan.
New ports:
MorphOS port got a major rewrite.
General:
Autosaves are now supported for all the engines.
Errors are more likely to open the debugger, and be displayed, than just crash ScummVM.
Games are sorted in GUI ignoring the articles.
Now Hebrew is displayed correctly in GUI (requires FriBiDi library).
Updated the Roland MT-32 emulation code to Munt 2.4.0.
Added option to select the default voice for ports that support Text-to-Speech.
Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit)
Major improvements to the keymapper.
BBVS:
Added support for the demo, available from our website.
Added support for the Loogie minigame demo.
Dreamweb:
Added support for Russian fan-translation.
Fixed animation speed.
Illusions:
Fixed subtitle speed (set it to max for good speed).
Added support for Russian Duckman.
Kyra:
Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function).
Added support for the PC-98 version of Eye of the Beholder I.
Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation).
Lab:
Fixed sound looping in some rooms.
Neverhood:
Added support for bigger demo, available from our website.
Prince:
Fixed inventory item descriptions display.
Added English translation.
Fixed bug with infinite loop when looking at some objects.
Queen:
Fixed loading a save game from the launcher.
Fixed random long delays when starting a game.
SCI:
Major improvements to Amiga and Mac sound drivers.
Improved MIDI playback and fixed many audio issues.
Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6.
Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996.
Added support for Inside the Chest / Behind the Developer's Shield.
Added support for German LSL6-Floppy.
Added support for Hebrew Torin's Passage.
Added support for Italian Lighthouse.
Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy.
Fixed Russian LSL1 error when hailing a taxi.
Fixed Phantasmagoria 2 error when attempting easter eggs.
Fixed QFG3 auto-saves.
Fixed QFG4 and Shivers save game thumbnails being obscured by control panels.
Fixed a random crash in the Windows version when exiting a game.
Added support for Roland D-110 sound driver.
The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games.
SCUMM:
Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms.
Fixed the rendering of the flashlight in MM NES to match the original version.
Replaced the existing NES palette to a more accurate NTSC palette based on Mesen.
Added a new GUI option to switch to an alternative NES palette based on the NES Classic.
Improved colors in Apple //gs Maniac Mansion.
Fixed crash when entering garage in Apple //gs Maniac Mansion.
Added support from Classic Full Throttle from Remastered release.
Supernova:
Improved English translation.
Sky:
Fixed syncing of music volume between native settings panel and ScummVM configuration.
Sword1:
Added support for localized menus in Novy Disk Russian Trilogy release.
Added support for Spanish playable Demo available from our website.
Sword2:
Added support for Spanish playable Demo available from our website.
Titanic:
Fixed Barbot crash after asking what else he needs.
Wintermute:
Added subsystem for tracking achievements, implemented for 10+ games.
Xeen:
Add missing sprite drawer for enemies hit by Energy Blast.
Fixed freeze due to bad mob data at the top of Witches Tower.
Fix crash loading some savegames directly from the launcher.
Fix curing the well in Nightshadow.
Fix loading of wall items from savegames.
Fix U/D keys not working on Quests dialog
Fix incorrect mirror destination for Dragon Tower
Fix crash reading book in Great Pyramid safe
Prevent attributes from going negative
Fix border faces animation during Clairvoyance
ZVision:
Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands.
Fixed getting perfect score in Zork: Grand Inquisitor.
Android port:
Added support for immersive fullscreen mode.
Improved keyboard and mouse input.
iOS port:
Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled).
Removed Quit button to follow the iOS design guidelines.
Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard.
Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task.
Linux port:
Added option to use the system file browser instead of the ScummVM file browser.
MacOS X port:
Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations.
Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0).
RISC OS port:
Added a VFP optimized build for newer hardware.
Windows port:
Added support for using additional OneCore voices for text to speech.
Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
2020-09-29 10:44:25 +02:00
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share/metainfo/scummvm.appdata.xml
|
2003-09-10 13:02:18 +02:00
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|
share/pixmaps/scummvm.xpm
|
Updated scummvm to 1.8.1.
1.8.1 (2016-05-25)
New ports:
- Added Nintendo 3DS port.
- Added Android SDL port.
General:
- Removed TESTING flag from several supported games.
- Added Chinese Pinyin translation.
- Fixed cursor stuttering in the launcher that occured on some systems.
BBVS:
- Fixed game restart.
CinE:
- Fixed sound effect loading.
Drascula:
- Fixed text alignment to be faithful to the original.
- Fixed character walking off screen.
- Fixed loading savegames in the Pendulum scene.
- Fixed wrong background for inventory items during chapter 6 in the
Spanish version.
- Fixed animations speed (they were running two times slower than in the
original engine).
- Fixed noise at start and/or end of speech. This was most noticeable
with the Spanish speech.
- Fixed delay when interacting with the verb menu and the inventory.
- Fixed possibility to pick up the axe in the castle multiple times.
Gob:
- Fixed lock up for some games during sound initialization.
KYRA:
- Fixed potential crash when using swamp snake potion on the rat in Hand
of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
added to the NEWS file).
- Fixed missing voice reactions when hitting enemies in CD version of
Lands of Lore.
Lab:
- Fixed lock-up during ending sequence.
- Improved internal game controls.
- Fixed lock-up during some in-game animations.
SAGA:
- Fixed user interface colors in the French and German versions of I Have No
Mouth and I Must Scream.
SCI:
- Make cursor workarounds work properly on OpenPandora (and other devices, that
support touch screen and analog sticks/mouse at the same time)
- Script patch to fix broken ending battle in multilingual King's Quest 5
(French, German + Spanish versions are all broken)
- Fixed invalid memory access, when loading broken King's Quest 5 credit music track
- Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
setting and restoring the saved game afterwards.
SCUMM:
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
version of ScummVM.
- Fixed a sound effect not stopping in Loom EGA with AdLib.
Broken Sword 2.5:
- Added option to use English speech instead of German one when no speech is
available for the selected language.
- Fixed resource releasing on game exit.
- Fixed game restart after language change in-game.
- Fixed flickering in main Menu.
- Fixed long save time on Windows.
Windows port:
- Fixed bug in MIDI device listing affecting cases where MIDI devices were
not usable.
Mac OS X port:
- Dock menu for ScummVM now lists recently played games when ScummVM is
not running and allows starting those games.
- Enabled Sparkle application updater.
GCW0 port:
- Improved support for built-in ScummVM documentation.
1.8.0 (2016-03-04)
New Games:
- Added support for Rex Nebular and the Cosmic Gender Bender.
- Added support for Sfinx.
- Added support for Zork Nemesis: The Forbidden Lands.
- Added support for Zork: Grand Inquisitor.
- Added support for The Lost Files of Sherlock Holmes: The Case of the
Serrated Scalpel.
- Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
Tattoo.
- Added support for Beavis and Butthead in Virtual Stupidity.
- Added support for Amazon: Guardians of Eden.
- Added support for Broken Sword 2.5: The Return of the Templars.
- Added support for The Labyrinth of Time.
New Ports:
- Added Raspberry Pi port.
- Added GCW0 port.
General:
- Updated Munt MT-32 emulation code to version 1.5.0.
SDL:
- Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
- On POSIX systems we now follow the XDG Base Directory Specification for
placement of files for users. This effectively results in new locations
for our configuration file, our log file, and our default savegame path.
We still support our previous locations. As long as they are present, we
continue to use them. Please refer to the README for the new locations.
File locations on Mac OS X are not affected by this change.
3 Skulls of the Toltecs:
- Improved AdLib music support.
AGI:
- It is now possible to disable mouse support (except for Amiga versions
and fanmade games, that require a mouse).
- Fixed PCjr sound volumes.
- Major rewrite of graphics subsystem.
- Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
cursors. The Atari ST 8x8 system font is not included with ScummVM.
- Added ability to make for example a PC version look like an Apple IIgs
version. This includes palette, cursor, transition and even font. Just
set corresponding render mode.
- Fixed Apple IIgs game versions running too fast.
- Added support for automatic saving/restoring used by Mixed Up Mother Goose.
- Removed forced two second delay on room changes; replaced with heuristic.
- Fixed certain key bindings breaking after saving/reloading.
AGOS:
- Fixed arpeggio effect used in music of Amiga version of Elvira 1.
- Fixed loading and saving progress in the PC version of Waxworks.
- Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
- Added Accolade AdLib & MT-32 music drivers for the games:
Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
- Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
output and makes it closer to the original.
Broken Sword 1:
- Fixed Macintosh version speech when running on big endian systems.
- Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
CinE:
- Added support for music in CD version of Future Wars.
MADE:
- Improved AdLib music support in Return to Zork.
SAGA:
- Improved AdLib music support.
SCI:
- Handling of music priority has been greatly improved.
- A lot of fixes for original game script bugs that also occurred when
using the original interpreter. This affects the following games:
KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
SQ4 (CD).
- Restoring from the ScummVM in-game menu should now work all the time.
- Improved support for Japanese PC-9801 games.
- Default to hi res version of KQ6, changeable using engine option.
SCUMM:
- Major improvements to Korean versions text rendering.
- Implemented original Maniac Mansion v0-v1 walking code.
- It is now possible to play Maniac Mansion from within Day of the
Tentacle, with a few caveats. See README for details.
- Alt-x can now be used to quit SCUMM games on all platforms.
- Improved lip sync animation in later HE games.
Tinsel:
- Improved AdLib music support in Discworld 1.
2016-06-11 16:56:17 +02:00
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share/scummvm/access.dat
|
scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
|
|
|
share/scummvm/achievements.dat
|
2019-10-14 21:16:54 +02:00
|
|
|
share/scummvm/cryomni3d.dat
|
2008-09-05 22:16:17 +02:00
|
|
|
share/scummvm/drascula.dat
|
scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
|
|
|
share/scummvm/encoding.dat
|
2019-10-14 21:16:54 +02:00
|
|
|
share/scummvm/fonts.dat
|
scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
|
|
|
share/scummvm/grim-patch.lab
|
2011-06-15 15:08:20 +02:00
|
|
|
share/scummvm/hugo.dat
|
2008-09-05 22:16:17 +02:00
|
|
|
share/scummvm/kyra.dat
|
|
|
|
share/scummvm/lure.dat
|
scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
|
|
|
share/scummvm/macgui.dat
|
Changes 1.7.0:
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.
General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.
SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.
AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)
Broken Sword 1:
- Added back support for MPEG-2 videos.
Broken Sword 2:
- Added back support for MPEG-2 videos.
CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
Gob:
- Improved video quality in Urban Runner.
Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.
Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.
SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.
SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
TONY:
- Savegames in Tony Tough now work on big-endian systems.
Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
Android port:
- Added experimental support for the OUYA console.
PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.
Tizen port:
- The BADA port has been merged/updated into Tizen.
2014-07-31 08:52:22 +02:00
|
|
|
share/scummvm/mort.dat
|
scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
|
|
|
share/scummvm/myst3.dat
|
Changes 1.7.0:
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.
General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.
SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.
AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)
Broken Sword 1:
- Added back support for MPEG-2 videos.
Broken Sword 2:
- Added back support for MPEG-2 videos.
CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
Gob:
- Improved video quality in Urban Runner.
Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.
Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.
SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.
SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
TONY:
- Savegames in Tony Tough now work on big-endian systems.
Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
Android port:
- Added experimental support for the OUYA console.
PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.
Tizen port:
- The BADA port has been merged/updated into Tizen.
2014-07-31 08:52:22 +02:00
|
|
|
share/scummvm/neverhood.dat
|
2009-11-16 13:33:31 +01:00
|
|
|
share/scummvm/pred.dic
|
2008-09-05 22:16:17 +02:00
|
|
|
share/scummvm/queen.tbl
|
scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
|
|
|
share/scummvm/residualvm.zip
|
2010-10-27 09:14:48 +02:00
|
|
|
share/scummvm/scummclassic.zip
|
2009-03-02 18:06:42 +01:00
|
|
|
share/scummvm/scummmodern.zip
|
2019-10-14 21:16:54 +02:00
|
|
|
share/scummvm/scummremastered.zip
|
scummvm: updated to 2.5.0
2.5.0 "Twenty years ago today..." (2021-10-09)
New games:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
New ports:
- The Nintendo DS port got a major rewrite.
General:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.
- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.
- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGI:
- Added support for Russian versions. Input now works.
AGOS:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE:
- Added option to use Text To Speech for Soltys.
CGE2:
- Added option to use Text To Speech for Sfinx.
Cine:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Dreamweb:
- Rendering fixes for Russian fan translation.
Glk:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Gob:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Griffon:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Grim:
- Added support for Brazillian Portuguese Grim Fandango.
Kyra:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Lure:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Pegasus:
- Added support for DVD/GOG.com release.
Queen:
- Added support for German Amiga floppy release.
SAGA:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCI:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.
- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
- Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).
- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.
- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.
- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.
- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)
- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)
- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.
- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.
- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.
- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.
- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Tinsel:
- Enabled the Return to Launcher feature.
Titanic:
- Fixed crashes when asking bots what I should do.
TsAGE:
- Added support for uninstalled floppy version.
Stark:
- Added support for Hungarian translation.
Supernova:
- Added Italian translation for part 1.
Sword25:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Ultima:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
AmigaOS port:
- Added native system file browser feature.
- Re-activated nuked OPL Adlib driver.
Big-endian ports:
- Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
Full Pipe games.
iOS port:
- Fixed using arrow keys on physical keyboard in iOS 15.
- Fixed rotating the device while ScummVM is inactive.
- Added support for upside down portrait orientation.
macOS port:
- Added support for Dark Mode.
- Use OpenGL renderer by default, providing better support for HiDPI displays.
MorphOS port:
- Added native system file browser feature.
- Added Cloud feature.
- Re-activate nuked OPL Adlib driver.
- Added CAMD MIDI driver support.
Windows port:
- Use OpenGL renderer by default, providing better support for HiDPI displays.
2021-10-11 10:27:04 +02:00
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2008-09-05 22:16:17 +02:00
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share/scummvm/sky.cpt
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2019-10-14 21:16:54 +02:00
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share/scummvm/supernova.dat
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2010-04-11 10:22:06 +02:00
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share/scummvm/teenagent.dat
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2017-12-30 10:06:42 +01:00
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share/scummvm/titanic.dat
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Changes 1.7.0:
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.
General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.
SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.
AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)
Broken Sword 1:
- Added back support for MPEG-2 videos.
Broken Sword 2:
- Added back support for MPEG-2 videos.
CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
Gob:
- Improved video quality in Urban Runner.
Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.
Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.
SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.
SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
TONY:
- Savegames in Tony Tough now work on big-endian systems.
Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
Android port:
- Added experimental support for the OUYA console.
PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.
Tizen port:
- The BADA port has been merged/updated into Tizen.
2014-07-31 08:52:22 +02:00
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share/scummvm/tony.dat
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2011-06-15 15:08:20 +02:00
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share/scummvm/toon.dat
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2010-10-27 09:14:48 +02:00
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share/scummvm/translations.dat
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scummvm: updated to 2.2.0
2.2.0 "Interactive Fantasy" (2020-09-27)
New games:
Added support for Blazing Dragons.
Added support for Griffon Legend.
Added support for Interactive Fiction games based on the following engines:
ADRIFT (except for version 5)
AdvSys
AGT
Alan 2 & 3
Archetype (newly reimplemented for Glk from the original Pascal sources)
Hugo
JACL
Level 9
Magnetic Scrolls
Quest
Scott Adams
ZCode (all ZCode games except the Infocom graphical version 6 games).
Currently, more than 1600 games are detected and supported.
Added support for Operation Stealth.
Added support for Police Quest: SWAT.
Added support for English translation of Prince and the Coward.
Added support for Ultima IV - Quest of the Avatar.
Added support for Ultima VI - The False Prophet.
Added support for Ultima VIII - Pagan.
New ports:
MorphOS port got a major rewrite.
General:
Autosaves are now supported for all the engines.
Errors are more likely to open the debugger, and be displayed, than just crash ScummVM.
Games are sorted in GUI ignoring the articles.
Now Hebrew is displayed correctly in GUI (requires FriBiDi library).
Updated the Roland MT-32 emulation code to Munt 2.4.0.
Added option to select the default voice for ports that support Text-to-Speech.
Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit)
Major improvements to the keymapper.
BBVS:
Added support for the demo, available from our website.
Added support for the Loogie minigame demo.
Dreamweb:
Added support for Russian fan-translation.
Fixed animation speed.
Illusions:
Fixed subtitle speed (set it to max for good speed).
Added support for Russian Duckman.
Kyra:
Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function).
Added support for the PC-98 version of Eye of the Beholder I.
Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation).
Lab:
Fixed sound looping in some rooms.
Neverhood:
Added support for bigger demo, available from our website.
Prince:
Fixed inventory item descriptions display.
Added English translation.
Fixed bug with infinite loop when looking at some objects.
Queen:
Fixed loading a save game from the launcher.
Fixed random long delays when starting a game.
SCI:
Major improvements to Amiga and Mac sound drivers.
Improved MIDI playback and fixed many audio issues.
Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6.
Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996.
Added support for Inside the Chest / Behind the Developer's Shield.
Added support for German LSL6-Floppy.
Added support for Hebrew Torin's Passage.
Added support for Italian Lighthouse.
Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy.
Fixed Russian LSL1 error when hailing a taxi.
Fixed Phantasmagoria 2 error when attempting easter eggs.
Fixed QFG3 auto-saves.
Fixed QFG4 and Shivers save game thumbnails being obscured by control panels.
Fixed a random crash in the Windows version when exiting a game.
Added support for Roland D-110 sound driver.
The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games.
SCUMM:
Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms.
Fixed the rendering of the flashlight in MM NES to match the original version.
Replaced the existing NES palette to a more accurate NTSC palette based on Mesen.
Added a new GUI option to switch to an alternative NES palette based on the NES Classic.
Improved colors in Apple //gs Maniac Mansion.
Fixed crash when entering garage in Apple //gs Maniac Mansion.
Added support from Classic Full Throttle from Remastered release.
Supernova:
Improved English translation.
Sky:
Fixed syncing of music volume between native settings panel and ScummVM configuration.
Sword1:
Added support for localized menus in Novy Disk Russian Trilogy release.
Added support for Spanish playable Demo available from our website.
Sword2:
Added support for Spanish playable Demo available from our website.
Titanic:
Fixed Barbot crash after asking what else he needs.
Wintermute:
Added subsystem for tracking achievements, implemented for 10+ games.
Xeen:
Add missing sprite drawer for enemies hit by Energy Blast.
Fixed freeze due to bad mob data at the top of Witches Tower.
Fix crash loading some savegames directly from the launcher.
Fix curing the well in Nightshadow.
Fix loading of wall items from savegames.
Fix U/D keys not working on Quests dialog
Fix incorrect mirror destination for Dragon Tower
Fix crash reading book in Great Pyramid safe
Prevent attributes from going negative
Fix border faces animation during Clairvoyance
ZVision:
Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands.
Fixed getting perfect score in Zork: Grand Inquisitor.
Android port:
Added support for immersive fullscreen mode.
Improved keyboard and mouse input.
iOS port:
Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled).
Removed Quit button to follow the iOS design guidelines.
Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard.
Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task.
Linux port:
Added option to use the system file browser instead of the ScummVM file browser.
MacOS X port:
Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations.
Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0).
RISC OS port:
Added a VFP optimized build for newer hardware.
Windows port:
Added support for using additional OneCore voices for text to speech.
Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
2020-09-29 10:44:25 +02:00
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share/scummvm/ultima.dat
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2016-07-21 15:48:49 +02:00
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share/scummvm/wintermute.zip
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2019-10-14 21:16:54 +02:00
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share/scummvm/wwwroot.zip
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share/scummvm/xeen.ccs
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