New in 0.9.0: 2004-11-30:
- Documentation updates
- KII target improvements
- minor fixes to button and symbol handling
- handle labels correctly now
- merge improvements from the FreeBSD ports tree
- works on Windows using MinGW w/o requiring special Makefiles.
- task scheduler as an abstraction for platform independent threads.
- DirectX target improvements
- Tries to use the actual keyboard layout, and only fall back
to the hardcoded defines when that does not work.
- Makes shift and caps lock bring you capital letters.
- Dead keys support (GIIK_VOID in sym, synthetic press/release
events if non-matching key is hit after the dead key).
- Renamed Caps, Num and Scroll to CapsLock, NumLock etc.
- Mouse wheel support.
- Support for up to 8 mouse buttons (2 previously).
- Support for emPtrRelative.
- Preliminary support for emPtrRelative.
- Fixed a bug so that a lot of surplus emPtrAbsolute events are
killed.
- Support for various game controllers.
- The mouse and the keyboard are separated into two devices.
- Emulates key repeat messages.
New in 0.8.7: 2004-11-30:
* hotfix: input-linux-evdev: fix compiling error where KEY_103RD is not defined (SuSE 9.1)
* minor buildsystem update
* use more length bounded string operations
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.