Commit graph

46 commits

Author SHA1 Message Date
nia
eadd216a68 *: Convert broken sourceforge HOMEPAGEs back to http 2020-03-20 11:57:22 +00:00
rillig
b686dd9180 all: migrate several HOMEPAGEs to https
pkglint --only "https instead of http" -r -F

With manual adjustments afterwards since pkglint 19.4.4 fixed a few
indentations in unrelated lines.

This mainly affects projects hosted at SourceForce, as well as
freedesktop.org, CTAN and GNU.
2020-01-18 23:30:43 +00:00
wiz
0250020153 *: reset maintainer for drochner 2018-08-19 20:16:39 +00:00
jperkin
5393242c73 *: Move SUBST_STAGE from post-patch to pre-configure
Performing substitutions during post-patch breaks tools such as mkpatches,
making it very difficult to regenerate correct patches after making changes,
and often leading to substituted string replacements being committed.
2018-07-04 13:40:07 +00:00
rillig
7a273b1698 games/*: fix alignment of variable values
pkglint -Wall -r --autofix --only aligned

After running the above command, three packages had to be adjusted
manually:

In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.

In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.

In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
2018-01-14 17:33:57 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
tnn
9ee4b877fb Recursive revbump following MesaLib update, categories g through n. 2015-04-25 14:22:51 +00:00
asau
45127be31e Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 11:54:29 +00:00
snj
7d685f2078 Patches to Makefile.in need to be done before configure, not before
build.  s/pre-build/post-patch/ and suddenly this package no longer
installs binaries into games/ but in bin/, as expected by the PLIST.

Bump PKGREVISION to 1.

PKG_DEVELOPER=yes is your friend.
2009-09-27 15:48:59 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
drochner
d6e027f82e update to 2.5.0, from Leonardo Taccari per PR pkg/40286
changes: many fixes
(lightly tested with Doom II)
2009-01-07 16:38:11 +00:00
joerg
ba171a91fa Add DESTDIR support. 2008-06-12 02:14:13 +00:00
drochner
ce998c191b update to 2.4.7
changes:
-Fixed comp_soul and comp_maskedanim options not actually being optional
-Fixed searching for IWAD/prboom.wad
-Multiple sound crash fixes
-Fix for previously introduced HOM error
-Fix frame numbering problem in MBF dehacked patches
2007-07-06 19:41:09 +00:00
drochner
06b1601a18 update to 2.4.6
changes:
-bugfixes
-rendering improvements/speedup
2006-10-17 17:02:47 +00:00
drochner
f8e03ef5e3 update to 2.4.5
changes:
-fix crash when saving the game in levels with lots of monsters (bug
 introduced in 2.4.4)
--nodeh option to disable automatic loading of dehacked-in-wad lump
-Unified software and opengl engine into one binary
-Added video mode selection to menu
-fix demo desyncs on E1M5 on x86_64 systems
-Fullscreen setting will only take effect after game restart
-reduce red palette translation if the menu is up, so the menu can still
 be read
-screenshots now in PNG format on Linux/Unix in GL mode too
-Added experimental -checksum option for demo playback comparison
-Merged new internal patch (graphics) format from PrBoom 2.3
-some Mac OS X fixes
2006-08-29 10:23:21 +00:00
drochner
672ef36894 update to 2.4.4
changes:
- Don't fail when a texture name can't be looked up
- Increased several limits - Thanks to entryway and RjY
  - Increased number of sidedef limit to 65534
  - Increased number of vertexes limit to 65535
  - Fixed crash when crossing sectors with very big height differences
- fix crash on E4M8
- Mac OS X:  Launcher has a Console that displays text output from the game
- New command-line options for setting a window (-window) or fullscreen
  (-nowindow) mode temporarily.
- The maximal supported resolution is increased from 1600x1200 to 2048x1536
- GLBoom will use the closest supported resolution when running fullscreen
- The "RUN" key inverts the autorun state
- Live monsters are highlighted in a different colour on the iddt-automap
- Fixed OpenGL sky rendering in Requiem and Memento Mori
- The "Show coordinates of automap pointer" setting works now
- merged many cleanups and fixes from PrBoom 2.3
- fix translucency map file handle leak
- fix consistency failures in netgames
- prevent crashes at 800x600 caused by rounding errors with naive clipping
- fixed slowdown at 1024x768 on some systems
- ability to play tasdoom demos directly
- -solo-net option is a shortcut for one-player network games
- emulate spechit overflows for dosdoom and tasdoom compatibility
- made several cleanups and fixes
2006-08-03 20:18:04 +00:00
drochner
a5ca7dbbd6 update to 2.4.3
changes:
-speed improvements in higher resolutions
-bugfixes
-improvements in Mac OS X support
-some cleanup
-Move gamma correction tables into prboom.wad
2006-07-24 20:03:25 +00:00
wiz
ad782541d0 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:05 +00:00
drochner
1a40a726ae -take maintainership (as suggested by snj)
-update to 2.4.1
changes:
- PrBoom demos are now recorded with high-precision turning (like the
  "Doom v1.91" hack that is floating around)
- when both -nodraw and -nosound are supplied, then no graphics will be
  initialized and no windows opened
- add ultdoom compatibility level, and bring compatibility levels into line
  with Prboom+
- screenshots now use correct palette in software mode
- screenshots now in PNG format on Linux/Unix where available
- suppress use-supershotgun key in compatibility mode
- removed obsolete video related code
- fix screenshots on 64bit systems
- fix comp_666
2006-04-11 08:29:28 +00:00
drochner
ca085976de update to 2.4.0
changes:
emulate reject overflows and spechit overflows - from prboom-plus
more original doom compatibility options
improve stretched graphics drawing for hires
fix super-shotgun reload on last shot
fix compilation with gcc 4.x
fix some more dehacked support problems (e.g. Hacx)
fix crash if pwad contains zero-length sound lumps
added possibility to use mmap for wad access, this leads to less memory usage
simplified the memory handling
removed old Doom v1.2 lumps from prboom.wad
windows also uses prboom.wad now
add Mac OS X bundle build
removed lumps and tables which are in prboom.wad from source
2006-04-06 16:08:34 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
wiz
7e1c5bfbc9 Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
wiz
1f2ba12d0f PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk). 2005-03-27 15:43:32 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
snj
501ab9051a Update to 2.2.6.
Changes:
- fix Inferno intermission screen crash
- fix lockup for other netgame clients when one client quits
- fix memory leak in netgame server
- fix SDL_LockScreen crashes on Win32
- fix fuzz drawing for hi-res
- network games should survive temporary loss of connection
- fix dehacked NOSECTOR/NOBLOCKMAP effects
- fix player spawn sound
2004-10-10 17:28:24 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
snj
518d712c63 Take maintainership. Update to 2.2.5.
Changes:
- fix crash caused by long messages in HUD
- live monster counter on HUD
- notify server if client quits during startup wait
- improved response file parser
- fast forward to given map # in demo playback
- fixes for various sound bugs (no more delay in NetBSD!)
- fix doom2 demos at levels with >10 deathmatch starts
- and more compatibility and demo fixes
- support higher-turning-resolution demos from v1.91
- fix compilation with gcc 3.4.x
2004-09-25 20:02:54 +00:00
snj
bf743cdbf7 Minor nits: "PrBoom" instead of "Prboom," "id Software" instead of
"ID Software," and "DOOM" instead of "Doom."
2004-09-25 19:59:27 +00:00
zuntum
3ed59fa3e3 drop maintainership 2004-04-17 20:46:28 +00:00
snj
75499af51d English fix. 2004-03-06 20:53:15 +00:00
snj
a652bcde82 Use bl3. 2004-03-06 20:52:59 +00:00
wiz
a6e105fbae Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. 2003-12-08 14:41:38 +00:00
xtraeme
e00ae8c4d8 Upgrade to 2.2.4 (latest stable version).
This closes PR pkg/23346 by Soren Jacobsen.

Changes since 2.2.3:

* Fixed sky-over-sky HOM.
* Add sound compatibility option.
* Improve sound volume accuracy.
* Shared texture palette isn't the default anymore (glboom).
* Better invulnerabilty rendering for non paletted OpenGL.
* Network game server can now read config files to set game options.
* Fix latency problems in LAN games.
* Small compilation fixed for OpenGL on some unix platforms.
* Fix for dehacked files which change frames.
* Fixed name clash when compiling for some unix platforms.
* Flag counted items with different colour on the IDDT automap.
* Fixed extra shot sound when chaingun runs out of ammo.
* Fix some telefragging related desyncs.
* Fixed offsets for flipped sprites.
* Hopefully fix problems with network games on big-endian platforms.
2003-11-05 04:32:01 +00:00
martti
ee90b572a6 COMMENT should start with a capital letter. 2003-07-21 16:45:54 +00:00
grant
4083b24390 s/netbsd.org/NetBSD.org/ 2003-07-17 21:31:04 +00:00
wiz
43fa0c7cb6 PKGREVISION bump for libiconv update. 2003-07-13 13:50:19 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
wiz
1a7ebaad6c User SDL_mixer/SDL_image instead of SDL-mixer/SDL-image.
Bump PKGREVISION.
2003-04-03 08:25:33 +00:00
wiz
507561c6ef Bump PKGREVISION: Include SDL-mixer buildlink2.mk for sound. Closes PR 20024. 2003-02-14 19:37:07 +00:00
zuntum
b09fe4bbe5 Update prboom to version 2.2.3
Changes from v2.2.2 to v2.2.3
- improved mouse handling
- intermission demo sync bug fixed
- framebuffer update fixes (solves flicker on fbcon)
- -forceoldbsp allowed in non-GL version, and saved in demos
- fix player colours in multiplayer demos
- apply workarounds for buggy pwads even during demo playback
- fix numpad 5 key
- allow compilation on systems where SDL is built without joystick support
- fix comp_skymap
- using anisotropic filtering when the OpenGL extension is available
- using paletted textures when the OpenGL extension is available
- added gl_use_paletted_texture option to glboom configuration file
- using shared texture palette when the OpenGL extension is available
- added gl_use_shared_texture_palette option to glboom configuration file
2002-09-06 16:01:38 +00:00
jlam
183cb73c96 buildlink1 -> buildlink2 2002-08-27 18:52:18 +00:00
zuntum
a25ca1174d Update prboom to version 2.2.2
Changes from v2.2.1 to v2.2.2
- more demo sync problems for original Doom and Boom fixed
- added changeable samplerate for soundmixing
- added fullscreen/window toggle in option menu
- added double buffering
- floor rendering made more accurate
- Win32 config file handling fixed
- fix endian conversion problem on Linux/PPC
2002-07-20 12:56:45 +00:00
abs
2b325a79cd prdownloads.sourceforge.net is no longer any use.
Switch to MASTER_SITE_SOURCEFORGE.
2002-05-12 10:16:44 +00:00
zuntum
37637e483f Move pkg/ files into package's toplevel directory 2001-11-01 00:47:39 +00:00
zuntum
231104751d Initial import of prboom-2.2.1
Prboom is a modified version of the ID Software's classic game Doom.
It runs on several platforms (include Win32 and Unixes) and features
many additions to the original game.  It also supports multiplayer
games.

Note: this package lacks audio support for now, because we don't have SDL_mixer yet.
I hope to enable it in the future.
2001-07-26 12:33:59 +00:00