Commit graph

4847 commits

Author SHA1 Message Date
joerg
5fed7e4117 Fix error checking for shmat. Ensure that PrintErr is actually defined. 2017-06-08 14:06:38 +00:00
ryoon
17cfb59fe1 Recursive revbump from lang/perl5 5.26.0 2017-06-05 14:23:47 +00:00
wiz
dd0a7cb7e5 Recursive bump for lang/vala 2017-05-29 12:20:23 +00:00
jperkin
dd79db5cce Requires termcap. 2017-05-09 16:13:12 +00:00
jperkin
c821ca715d Requires termcap. 2017-05-09 15:07:42 +00:00
jperkin
3d291892e3 Use the infrastructure to find termcap correctly. 2017-05-09 14:12:30 +00:00
jperkin
6b547497bb Convert CXXFLAGS setting C++ standard to USE_LANGUAGES. 2017-05-03 08:38:38 +00:00
ryoon
76884737ca Recursive revbump from boost update 2017-04-30 01:21:19 +00:00
adam
75a9285105 Revbump after icu update 2017-04-22 21:03:07 +00:00
pgoyette
4482d543ae Bump PKGREVISION for previous 2017-04-07 23:34:40 +00:00
pgoyette
0757f764c4 xpipeman fails to update the scores file with ASLR enabled.
XXX does this require a rev bump?
2017-04-07 23:21:20 +00:00
joerg
6a32265dbd Extend SHA512 checksums to various files I have on my local distfile
mirror.
2017-03-23 17:06:45 +00:00
taca
0a22906df0 Update ruby-squib to 0.13.2.
## v0.13.2 / 2017-01-27

Bugs:
* Bump dependencies to latest stable versions. Pango et al. to 3.1.1 and Cairo to 1.15.5. This fixes some compatibility issues we noticed on Linux and Macs.
2017-03-20 16:26:56 +00:00
tsutsui
5117539e84 Update onscripter to 20161102.
No English changelog in upstream (too many changes to translate),
mostly bug fixes and some new script instructions.
2017-03-20 13:56:08 +00:00
wiz
e288194767 Updated lgogdownloader to 3.2.
LGOGDownloader 3.2
- Fixed crash in Website::getGames
* Sometimes JSON value for updates was null. For example when user
  owns a dlc but not the base game. This caused a crash due to std::stoi
  throwing std::invalid_argument exception.
- Changed --login to use GOG Galaxy login method
* Galaxy login tokens are stored to "$XDG_CONFIG_HOME/lgogdownloader/galaxy_tokens.json"
- Added initial support for some Galaxy API features
- Show product id for game when using --list-details
* Product id is used with some Galaxy related commands
2017-03-12 07:24:06 +00:00
ryoon
50aefac5f6 Recursive revbump from graphics/libwebp 2017-02-28 15:19:58 +00:00
joerg
e86cdb25e4 Newer zlib is stricter about typing, adjust. 2017-02-18 14:01:22 +00:00
joerg
f3f1528350 Add missing include. 2017-02-18 14:00:54 +00:00
wiz
e8e50143b3 Update python 3.x status after py-twisted now supports 3.x. 2017-02-14 10:26:27 +00:00
ryoon
72c3cb198b Recursive revbump from fonts/harfbuzz 2017-02-12 06:24:36 +00:00
joerg
fd69db2f05 Fix format strings. Fix ordering of pointers relative to 0. Bump
revision.
2017-02-08 00:04:53 +00:00
joerg
757e93a621 Pointers and 0 are not ordered. 2017-02-08 00:03:30 +00:00
wiz
7ac05101c6 Recursive bump for harfbuzz's new graphite2 dependency. 2017-02-06 13:54:36 +00:00
ryoon
f62b809c5a Recursive revbump from audio/pulseaudio-10.0 2017-01-21 20:06:44 +00:00
agc
30b55df38e Convert all occurrences (353 by my count) of
MASTER_SITES= 	site1 \
			site2

style continuation lines to be simple repeated

	MASTER_SITES+= site1
	MASTER_SITES+= site2

lines. As previewed on tech-pkg. With thanks to rillig for fixing pkglint
accordingly.
2017-01-19 18:52:01 +00:00
roy
d52cb1f088 USe the curses framework. 2017-01-17 15:36:16 +00:00
wiz
c761d409e7 Recursive bump for libvpx shlib major change. 2017-01-16 23:45:10 +00:00
snj
9a114f1fbe Update quakespasm to 0.92.1. Changes:
0.92.1
- Fixed large menu scale factors (was broken in 0.92.0).
- Fixed PAUSE key (was broken in 0.92.0).
- Updated some of the third-party libraries.

0.92.0
- SDL2 Game Controller support.
- Contrast support with new "contrast" cvar, behaving the same as MarkV.
  It may be a useful alternative to the existing gamma control for
  laptops in a bright environment, etc. Raising contrast gives less of a
  gray/washed out look than raising gamma, but at a disadvantage: colors
  near white get clipped to white.
- RMQ protocol (999) support, adapted from RMQEngine.
- New "-protocol x" command line option. Accepted values for 'x' are 15
  (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
- New "setpos" console command.
- New "vid_borderless" cvar for getting a borderless window.
- Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256
  to 512 in order to handle the oms3 map pack.
- Server edicts are now allocated using malloc instead of allocating on
  the hunk.
- gl_clear now defaults to 1.
- Fix items falling out of the world on oms3.bsp on SSE builds.
- Worked around an OSX 10.6 driver bug when using FSAA, which was
  leading to an unplayable HOM effect on the rest of the screen.
- Fix wrong trace endpoint from the tracepos console command.
- Updated some of the third-party libraries. Other fixes/clean-ups.

0.91.0
- Fix unwanted fog mode change upon video restart.
- Work around Intel 855 bug in status bar drawing with "r_oldwater 0"
  and "scr_sbaralpha 0".
- Fix an obscure GLSL bug where changing gamma would result in the
  screen turning to noise.
- Fix GLSL gamma causing the tiled screen border to turn white when
  "sizedown" is used.
- Fix an alias model VBO renderer bug where a model not precached
  during map start wouldn't be drawn.
- Fix the order of OpenGL context creation and window creation in SDL2
  video.
- Fix a calling convention issue in windows DPI awareness function
  pointers.
- Fix a random texture recoloring after video mode change.
- Fix a liquid turning to garbage after several video mode changes and
  "r_oldwater 0".
- Fix a wrong alpha-sorting bug introduced in 0.90.1.
- Fix "flush" command not reloading mdl's from disk (bug introduced in
  0.90.1).
- Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
- Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
- New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
  specific liquid opacities (from DirectQ/RMQEngine, non-archived,
  default to 0), and new worldspawn keys _wateralpha, _lavaalpha,
  _slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to
  the behaviour of the "fog" worldspawn key).
- GLSL gamma is now supported on older hardware without NPOT extension.
- New r_pos command to show player position.
- NaN detection in traceline with "developer 1" set now warns instead of
  errors.
- Update third-party libraries.
- Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.
- Default heapsize 256 MB (was 64 MB).
- Default zone 4 MB (was 384 KB).
- Raised MAX_SFX to 1024 (was 512).

0.90.1
- Fix dynamic light artifact where changing lightmap are rendered one
  frame late (bug introduced in 0.90.0).
- Fix texture memory leak when changing video modes with SDL2.
- Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
- Fix fullbrights turning black after "kill" command (bug introduced in
  0.90.0).
- Clear all fog values on map change to prevent colored fog carrying
  over to jam3_tronyn.bsp.
- Allow loading saves with } character in quoted strings, fixes issue
  with retrojam1_skacky.bsp.
- Fix viewmodel not lerping on extended-limit maps.
- Fix crash on out-of-bounds skin number.
- Use multithreaded OpenGL on OS X for better performance.
- New, faster mdl renderer using GLSL. Disable with "-noglslalias".
- New gamma correction implementation using GLSL. Fixes all known gamma
  issues (affecting the full display, persisting after quitting, or
  darkening the screen on OS X). Disable with "-noglslgamma".
- Use high-quality water by default (r_oldwater 0).
- Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.)
- r_noshadow_list cvar added (from MarkV.)
- Support pausing demo playback with the "pause" command.
- Autocompletion for "game", "record", "playdemo".
- Experimental windowed fullscreen mode available with
  vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon
  entering fullscreen mode the next time.)
- Silence "exceeded standard limit" messages unless developer cvar is
  >= 1.
- Some spam moved from developer 1 to 2: "can't find tga/lit/ent",
  "trying to load ent", "bad chunk length", "meshing",
  "PR_AlocStringSlots: realloc'ing"
- Clean up IDE project files to build on fresh systems.
- Update 3rd-party libraries.
2017-01-16 20:43:07 +00:00
wiz
3489e960f5 Updated lgogdownloader to 3.1.
LGOGDownloader 3.1
- Make libcurl usage thread-safe (Patch by: Philipp Kerling)
* libcurl internally uses signals by default, which will crash the application when using multiple threads.
* Setting CURLOPT_NOSIGNAL on all handles avoids the crashes and is recommended in the libcurl documentation.
- Made getTerminalWidth detect if it is running in a terminal before trying to get the width (Patch by: Steffan Byrne)
* Before this change, if you tried to pipe the standard out to a file or run this as a process, it would fail.
- Moved global curl init/cleanup and ssl thread setup out of the Downloader class
* Allows using libcurl calls before calling Downloader::init() which can be useful in future
- Some code restructuring
* Moved some code from Downloader::init() to constructor
* Added function API::isLoggedIn()
* Added function Downloader::isLoggedIn()
* Downloader::init() no longer calls Downloader::getGameList() it is now called from other functions when needed
- Fixed some login issues
- Limit download thread count to number of items in download queue
- Rewrote and removed lots of duplicate code from Downloader::checkStatus()
* --status now tries to get remote file hash for patches and language packs
* GOG doesn't provide xml data for extras so we still have to rely on local xml data for those
- Made --list show number of updates for games that have been updated
* Allows user to check for updated games more easily
- Replaced all printf and sprintf calls using new Util::formattedString() function
* Util::formattedString creates formatted std::string using std::snprintf
* Fixes possible buffer overflow in Downloader::printProgress() caused by sprintf call
2017-01-15 09:29:08 +00:00
rodent
bcc3476b57 Update to 1.5.1, the latest stable. Remove patch that was applied upstream.
Now depends on qt5-qt{tools,base}. From changes.txt:

Solarus 1.5.1 (2016-11-29)
__________________________

Engine changes
--------------

* Add Spanish translation of the launcher GUI (thanks Diarandor!).
* Fix registering quest to the launcher at quest install time (#948).
* Fix crash when a carried bomb explodes (#953).
* Fix crash when a scrolling teletransporter is incorrectly placed (#977).
* Fix crash when an entity has a wrong savegame variable type (#1008).
* Fix memory leak when creating lots of surfaces (#962).
* Fix cleanup of the quest files at exit.
* Fix error in sol.main.load_settings() when the file does not exist.
* Fix ground ignored after hero:unfreeze() or back to solid ground (#827).
* Fix entity:get_name() returning nil after the entity is removed (#954).
* Improve error messages of surface creations and conversions.
* Chests: set an initial value "entities/chest" to the sprite field.


Solarus launcher GUI changes
----------------------------

* Start the selected quest by pressing Return or double-clicking (#949).

Sample quest changes
--------------------

* The sample quest is now in a separate repository (#996).

__________________________

Solarus 1.5.0 (2016-07-27)
__________________________

Engine changes
--------------

* Add a launcher GUI to ease chosing a quest and setting options (#693).
* Rename the solarus_run executable to solarus-run.
* Add version number and symbolic links when building the library.
* Add a -lua-console option to run Lua code from the standard input.
* Remove the -win-console option, the preferred way is now to use a GUI.
* Add a -turbo option to run at full speed.
* Add a -lag option to simulate slower systems for debugging.
* Print when the main loop starts and stops.
* Print the Lua version at startup (#692).
* Outputs are now prefixed by [Solarus] and the current simulated time.
* Musics: Add support of custom OGG looping (#643).
* Maps: allow more than 3 layers (#445).
* Improve the performance of loading big maps (#854).
* Improve the performance of custom entity collisions.
* Improve the performance of collisions by using a quadtree.
* Entities far from the camera are no longer suspended.
* The hero no longer automatically jumps when arriving on water (#530).
* Destinations can now set to update or not the starting location (#819).
* Teletransporters on the side of the map now work on all layers (#850).
* Streams can now have a speed of zero (#496).
* Fix crash when main.lua has a syntax error.
* Fix crash with missing directions in sprites controlled by the engine (#864).
* Fix sprite:on_animation_finished() and others not working sometimes (#799).
* Fix error in sprite:set_animation() when the direction is missing (#937).
* Fix straight movement precision.
* Fix freeze when loading a map with tiles outside the limits (#875).
* Fix crash when trying to use a non-saved item (#889).
* Fix sword tapping sound still played when the game is suspended (#797).
* Fix hero:set_invincible() not working without duration (#805).
* Fix lifted item walking animation only accepting 3 frames (#645).
* Fix enemy:set_attack_consequence_sprite() with thrown items (#834).
* Fix custom_entity:set_can_traverse() for doors (#716).
* Fix custom_entity:set_can_traverse_ground() for some grounds (#794).
* Fix custom entity collisions missed for entities that do not move (#671, #883).
* Fix custom_entity:get_modified_ground() returning nothing.
* Fix custom_entity:on_ground_below_changed() not called (#738).
* Fix missing notifications in custom_entity:set_origin() (#880).
* Fix creating an entity with the same name as another one just removed (#795).
* Fix parallax scrolling for dynamic tiles (#816).
* Fix crash when a diagonal tile is not square (#837).
* Fix crash when the teletransporter after stairs is missing.
* Fix non-blocking stream turns after going south (#648).
* Fix text_surface:set_rendering_mode() not working (#833).
* Fix possible freeze when changing the position of a path finding entity.
* Fix circle_movement:set_initial_angle() not working (#721).
* Fix straight movement setting speed to zero when reaching obstacles (#633).
* Fix support of joypads with multiple axes.
* Fix sol.input.get_mouse_coordinates() ignoring the zoom factor (#734).

Lua API changes
---------------

Changes that introduce incompatibilities:

* Fix missing collision detections and entity notifications.
* chest:on_empty() is replaced by chest:on_opened(treasure) (#483).
* Enemy ranks no longer exist, set_hurt_style() needs to be called (#449).
* Items with amount now have a default max amount of 1000 (#688).
* New ability "jump_over_water" in game:get/set_ability(), off by default (#530).
* Fix hero state name "freezed", renamed it to "frozen" (#813).
* Fix map:get_entities() not returning the hero (#670).
* Fix map:create_custom_entity() not erroring when width/height are missing.
* map:get_camera_position() is now deprecated, use camera:get_bounding_box().
* map:move_camera() is now deprecated, use a camera movement instead.
* map:draw_sprite() is now deprecated, use map:draw_visual() instead (#661).
* Fix entity:set_enabled(true) delayed while it blocks the hero (#817).
* Fix brandished treasure sprite and shop treasure sprite not animated (#790).
* circle_movement:get/set_initial_angle() now use degrees (#721).
* Add ability to hide mouse cursor (#891).

Changes that do not introduce incompatibilities:

* Add a function sol.main.get_solarus_version() (#767).
* Add a function sol.main.get_quest_format().
* Add a function sol.main.get_type() (#744).
* Add a method game:set_suspended() (#845).
* Add methods map:get_min_layer() and map:get_max_layer() (#445).
* Add a method map:get_entities_by_type() (#796).
* Add a method map:get_entities_in_rectangle() (#142).
* Add a method map:draw_visual() to draw any drawable object (#661).
* Add a method map:get_camera() (the camera is now a map entity).
* Add methods map:set_world() and map:set_floor() (#656).
* map:get_entities() can now be called without parameter to get all entities.
* map:get_entities*() functions now give entities sorted in Z order (#779).
* Add an event entity:on_movement_started().
* Add a method entity:get_max_bounding_box() considering sprite boxes (#754).
* entity:get_center_position() now also returns the layer.
* Add a method entity:get_facing_position().
* Add a method entity:get_facing_entity() (#877).
* Add a method entity:get_ground_position() (#830).
* Add a method entity:get_ground_below() (#830).
* entity:set_optimization_distance() is now only a hint for the engine.
* entity:test_obstacles() now also works without parameters.
* entity:overlaps() now has an optional collision mode parameter (#748).
* Add entity:get_sprite() to all entities, with an optional name value (#669).
* Add a method entity:get_sprites() (#851).
* Add methods entity:bring_sprite_to_front/back() (#809).
* enemy/custom_entity:create_sprite() now take an optional name value.
* hero:save_solid_ground() can now take a function parameter (#667).
* Add a method hero:start_attack() (#821).
* Add methods npc:is/set_traversable() (#712).
* Add methods chest:get/set_treasure() (#664).
* Add an event chest:on_opened() with treasure info parameters (#483).
* Add methods dynamic_tile:get_pattern_id() and get_modified_ground() (#755).
* Add methods destination:get/set_starting_location_mode() (#819).
* Add a method switch:is_walkable() (#729).
* Add a method switch:is_locked().
* Add a method sprite:get_num_frames() (#818).
* Add methods sprite:get_size() and sprite:get_origin() (#823).
* sprite:set_animation() now takes an optional callback parameter (#861).
* Add a method surface:get_opacity() (#722).
* Add methods surface/text_surface/sprite:get/set_blending_mode (#930).

Data files format changes
-------------------------

* New directory logos to put the logo and icons of your quest, used in the GUI.
* Quest properties: New properties describing the quest, used in the GUI (#838).
* Quest properties: the title_bar property no longer exists, use title instead.
* Maps: New properties min_layer and max_layer (#445).
* Maps: Enemies no longer have a rank property (#449).
* Maps: New property starting_location_mode on destinations (#819).
* Maps: width and height of custom entities are now mandatory as documented.
* Dialogs: Allow empty texts.

Sample quest changes
--------------------

* Lots of new sprites and sounds from Diarandor.

__________________________

Solarus 1.4.5 (2015-11-22)
__________________________

Bug fixes for the 1.4 release.

* Fix file name not shown when there is an error in dialogs file (#718).
* Fix saving special characters in data files (#719).
* Fix sol.main.load_file() returning a string instead of nil on error (#730).
* Fix performance issue when sprites have huge frame delays (#723).
* Fix collisions triggered for removed entities (#710).
* Fix hero disappearing if lifting animation has less than 5 frames (#682).
* Fix collisions with diagonal dynamic tiles larger than 8x8 (#486).
* Fix path finding movement not working with NPCs (#708).
* Fix stuck on non-traversable dynamic tiles covered by traversables (#769).
* Fix collision detection of custom entities that do not move.
* Fix pickables with special movement falling in holes too early.
* Fix blocking streams not working when the hero's speed is greater (#488).

__________________________

Solarus 1.4.4 (2015-08-19)
__________________________

Bug fixes for the 1.4 release.

* Fix pickables falling in holes even when hooked (#740).

__________________________

Solarus 1.4.3 (2015-08-12)
__________________________

Bug fixes for the 1.4 release.

* Fix a compilation error with Mac OS X.
* Fix crash at exit when a surface has a movement with callback (#699).
* Fix crash when removing a custom entity (#690).
* Fix crash when a sprite file is missing or has no animation (#700).
* Fix crash when trying to remove a sprite already removed (#705).
* Fix crash when a custom entity collision or traversable test errors.
* Fix crash when changing hero sprites sometimes.
* Fix crash when sound buffers are full.
* Fix crash in map:get_ground() with out of bounds coordinates.
* Fix Lua error message saying "number expected" instead of "string expected".
* Fix game:set_command_keyboard/joypad_binding refusing parameters.
* Fix map scrolling not working if quest size is not a multiple of 5 (#701).
* Fix camera:move() ignoring separators.
* Fix entities already destroyed when map:on_finished() is called (#691).
* Fix entity:bring_to_front()/back() ignoring the order of obstacles.
* Fix hero stuck on blocks.
* Fix hero going backwards on ice sometimes.
* Fix custom_entity:set_can_traverse_ground() giving opposite result (#668).
* Fix enemy:immobilize() having no effect when already immobilized.
* Fix dying animation of flying and swimming enemies.
* Fix the position of the shadow of pickables when they move.
* Fix pickables not reacting to their ground (#655).
2017-01-11 23:42:56 +00:00
zafer
47dca1dd60 prevent timeout. default to cdn. 2017-01-08 14:01:41 +00:00
wiz
46205d6105 Updated ruby22-squib to 0.13.1.
## v0.13.1 / 2017-01-06

Bugs:
* New Windows installations break because Rubygems looks for 1.15.4 and it's not there (yet). Locking into Cairo 1.15.3 and being more conservative from now on.

## v0.13.0 / 2017-01-04

Features:
* `save_pdf`'s `crop marks` have a `:full` option that draw lines across the entire page.

Bugs
* Fix `Squib::DataFrame#to_pretty_text` modification issue (#191)
* Downgraded Pango et al. back to 3.0.9 from 3.1.0 because there are bugs in the new gobject-introspection library.

Chores:
* Shrank the gem itself by ignoring test data. From about 5mb to 64kb - yay!
* Bump roo to newest version (2.7.0).
* Bumped Nokogiri to latest version (1.7.0).
* Re-organized the samples folder for better regression and sanity testing prior to release.
2017-01-07 22:36:00 +00:00
roy
8ff62d71a9 Use the curses framework. 2017-01-03 21:50:53 +00:00
roy
8ed48520b4 Use the curses framework. 2017-01-03 21:38:29 +00:00
roy
f5d84e5e3c Move to the curses framework. 2017-01-03 21:30:38 +00:00
adam
76632718ac Revbump after boost update 2017-01-01 16:05:55 +00:00
wiz
7f84153239 Add python-3.6 to incompatible versions. 2017-01-01 14:43:22 +00:00
dholland
738d3426fa Fix message display color. PKGREVISION -> 11 2016-12-31 10:01:11 +00:00
joerg
0cce836188 Add missing dependency on glu. 2016-12-23 22:28:42 +00:00
joerg
38150f2d30 Improve C++ portability. 2016-12-22 11:36:35 +00:00
tnn
280342f8d8 The latest ICU update broke OpenTTD so update openttd to 1.6.1 to fix that.
Changes: build fixes, NewGRF tweaks and GUI tweaks.
2016-12-18 21:01:41 +00:00
joerg
6c7bf7a829 Update ccgo to 0.3.6.5. Primarily fixes compatibility issues with newer
libsigc++.
2016-12-17 23:22:30 +00:00
joerg
00e4498485 Don't expect pointers to be ordered relative to 0. 2016-12-15 23:53:38 +00:00
joerg
96ad777193 Pointers are not ordered relative to 0. Check the error of fopen
correctly. Share patches when sharing distinfo. Bump revision.
2016-12-15 23:52:43 +00:00
dholland
10cf75d1a8 Install the README as qonk.txt so binary package users have a chance of
being able to figure out how to play. PKGREVISION -> 10.
2016-12-13 19:17:42 +00:00
dholland
8b361d6bf0 Fix install to not depend on umask. Avoid undefined behavior to make it
run. PKGREVISION -> 11.
2016-12-12 06:21:47 +00:00
dholland
ea4e24f418 Clarify description. 2016-12-12 06:20:52 +00:00
dholland
b8c3072c28 sort 2016-12-12 06:20:33 +00:00
dholland
6bf7e37a58 Make this work. Add a distfile jumbo patch doing the following:
- use standard headers
   - don't use perror, don't use sprintf
   - fix time handling issues
   - compile in paths so the data can be installed (from patch-ab)
   - fix name conflict with libc
   - avoid undefined behavior
   - avoid implicit int for clang
   - declare own functions, sprinkle const and static, and fix
     signedness to get a clean build (except for one remaining issue
     where it's not clear what to do)
   - remove unused elements detected by gcc
   - fix some problems detected by gcc
   - fix a startup crash
   - modernize the makefile

Also, don't install the raw image bitmap data and the scripts to digest
it; install only the digested form, as that's all that's used at runtime.
2016-12-11 01:10:26 +00:00
dholland
1ee0903638 Improve description. 2016-12-10 21:48:52 +00:00