Commit graph

9 commits

Author SHA1 Message Date
bsiegert
57fea96bd6 Use midiplay instead of playmidi on NetBSD. Bump revision.
PR pkg/28924, from 2005.
2016-10-16 17:10:49 +00:00
joerg
7df63c13e6 Fix C++. 2015-04-25 00:56:03 +00:00
wiz
e60ecd21ac Update to 1.4.9rc1. Provided by Nikolay Burkov in PR 49800.
Changes:

10/21/10	v1.4.9rc1

Compatible with the stricter permissions of Windows Vista and
Windows 7
Rewrite of the Graphics system to allow switching to full screen
on modern systems
Better integration into Mac OS X with default location for the
supported games
Smooth scrolling (disabled by default, though)
Aspect correction is now supported
More data from the original has been decoded and thus improved
gameplay and combat
Two mods developed by our team member Marzo
- Keyring for BG which adds a large quest to obtain a SI-style
keyring, as well as a lot of other enhancements such as meditating
in the shrines and viewing the Codex
- SIfixes for SI which corrects many mistakes in the game, for
example
   you can now cure Cantra when you play with this mod
In-game Notebook with support for automatic notes (notes created
by usecode)
Integrated Pentagram(tm) Audio system which means
- Real Roland MT32 device support
- Roland MT32 Emulation support
- Fluidsynth support
Removed dependency of the Audio system on SDL_Mixer
New shapes for paperdoll
Multi-map support for new games
Increased limits on resource sizes (shapes, frames, etc)
Moved hard-coded information to datafiles
Greatly improved compiler tools to ease new game development
Tons of work on our map editor Exult Studio and the ability to
develop new games and mods
Tons of bugfixes
2015-04-19 19:30:12 +00:00
joerg
b645328028 Add missing this references for template look ups 2012-07-03 18:42:31 +00:00
dholland
fb3a07cf3a Fix const correctness problems that I ran into with gcc 4.5.
I have no idea why nobody else has seen this...
2011-12-21 16:58:15 +00:00
joerg
067cbe6945 Fix build with newer GCC 2011-11-25 21:53:25 +00:00
obache
6cb51dc177 Replace patch code with usual manner. 2009-08-24 11:39:21 +00:00
dholland
51ec3cdb2c Fix broken build with gcc4 (and maybe not just with gcc4...)
Add missing dependence on freetype2.
PKGREVISION++
2008-07-27 20:14:14 +00:00
wiz
eae9039a57 Initial import of exult-1.2:
Ultima 7, an RPG from the early 1990's, still has a huge following.
But, being a DOS game with a very nonstandard memory manager, it
is difficult to run it on the latest computers. Exult is a project
to create an Ultima 7 game engine that runs on modern operating
systems, capable of using the data and graphics files that come
with the game.

Exult is written in C++ and runs on, at least, Linux, Mac OS X and
Windows using the SDL library to make porting to other platforms
relatively easy. The current version supports all of "Ultima 7:
The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing
you to finish both games. This is only possible due to the work
done by other fans who have decoded the various Ultima 7 data files,
especially Gary Thompson, Maxim Shatskih, Jakob Shonberg, and Wouter
Dijkslag.

Exult aims to let those people who own Ultima 7 (copyright 1993)
play the game on modern hardware, in as close to (or perhaps even
surpassing) its original splendor as is possible. You need to own
"Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and
optionally the add-ons (not required to run) in order to use Exult,
and we encourage you to buy a legal copy.
2004-12-26 18:53:31 +00:00