Commit graph

24 commits

Author SHA1 Message Date
drochner
1a40a726ae -take maintainership (as suggested by snj)
-update to 2.4.1
changes:
- PrBoom demos are now recorded with high-precision turning (like the
  "Doom v1.91" hack that is floating around)
- when both -nodraw and -nosound are supplied, then no graphics will be
  initialized and no windows opened
- add ultdoom compatibility level, and bring compatibility levels into line
  with Prboom+
- screenshots now use correct palette in software mode
- screenshots now in PNG format on Linux/Unix where available
- suppress use-supershotgun key in compatibility mode
- removed obsolete video related code
- fix screenshots on 64bit systems
- fix comp_666
2006-04-11 08:29:28 +00:00
drochner
ca085976de update to 2.4.0
changes:
emulate reject overflows and spechit overflows - from prboom-plus
more original doom compatibility options
improve stretched graphics drawing for hires
fix super-shotgun reload on last shot
fix compilation with gcc 4.x
fix some more dehacked support problems (e.g. Hacx)
fix crash if pwad contains zero-length sound lumps
added possibility to use mmap for wad access, this leads to less memory usage
simplified the memory handling
removed old Doom v1.2 lumps from prboom.wad
windows also uses prboom.wad now
add Mac OS X bundle build
removed lumps and tables which are in prboom.wad from source
2006-04-06 16:08:34 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
wiz
7e1c5bfbc9 Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.

Addresses PR 32046 by Leonard Schmidt.
2005-12-11 09:40:37 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
wiz
1f2ba12d0f PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk). 2005-03-27 15:43:32 +00:00
snj
501ab9051a Update to 2.2.6.
Changes:
- fix Inferno intermission screen crash
- fix lockup for other netgame clients when one client quits
- fix memory leak in netgame server
- fix SDL_LockScreen crashes on Win32
- fix fuzz drawing for hi-res
- network games should survive temporary loss of connection
- fix dehacked NOSECTOR/NOBLOCKMAP effects
- fix player spawn sound
2004-10-10 17:28:24 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
snj
518d712c63 Take maintainership. Update to 2.2.5.
Changes:
- fix crash caused by long messages in HUD
- live monster counter on HUD
- notify server if client quits during startup wait
- improved response file parser
- fast forward to given map # in demo playback
- fixes for various sound bugs (no more delay in NetBSD!)
- fix doom2 demos at levels with >10 deathmatch starts
- and more compatibility and demo fixes
- support higher-turning-resolution demos from v1.91
- fix compilation with gcc 3.4.x
2004-09-25 20:02:54 +00:00
zuntum
3ed59fa3e3 drop maintainership 2004-04-17 20:46:28 +00:00
snj
a652bcde82 Use bl3. 2004-03-06 20:52:59 +00:00
wiz
a6e105fbae Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. 2003-12-08 14:41:38 +00:00
xtraeme
e00ae8c4d8 Upgrade to 2.2.4 (latest stable version).
This closes PR pkg/23346 by Soren Jacobsen.

Changes since 2.2.3:

* Fixed sky-over-sky HOM.
* Add sound compatibility option.
* Improve sound volume accuracy.
* Shared texture palette isn't the default anymore (glboom).
* Better invulnerabilty rendering for non paletted OpenGL.
* Network game server can now read config files to set game options.
* Fix latency problems in LAN games.
* Small compilation fixed for OpenGL on some unix platforms.
* Fix for dehacked files which change frames.
* Fixed name clash when compiling for some unix platforms.
* Flag counted items with different colour on the IDDT automap.
* Fixed extra shot sound when chaingun runs out of ammo.
* Fix some telefragging related desyncs.
* Fixed offsets for flipped sprites.
* Hopefully fix problems with network games on big-endian platforms.
2003-11-05 04:32:01 +00:00
martti
ee90b572a6 COMMENT should start with a capital letter. 2003-07-21 16:45:54 +00:00
grant
4083b24390 s/netbsd.org/NetBSD.org/ 2003-07-17 21:31:04 +00:00
wiz
43fa0c7cb6 PKGREVISION bump for libiconv update. 2003-07-13 13:50:19 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
wiz
1a7ebaad6c User SDL_mixer/SDL_image instead of SDL-mixer/SDL-image.
Bump PKGREVISION.
2003-04-03 08:25:33 +00:00
wiz
507561c6ef Bump PKGREVISION: Include SDL-mixer buildlink2.mk for sound. Closes PR 20024. 2003-02-14 19:37:07 +00:00
zuntum
b09fe4bbe5 Update prboom to version 2.2.3
Changes from v2.2.2 to v2.2.3
- improved mouse handling
- intermission demo sync bug fixed
- framebuffer update fixes (solves flicker on fbcon)
- -forceoldbsp allowed in non-GL version, and saved in demos
- fix player colours in multiplayer demos
- apply workarounds for buggy pwads even during demo playback
- fix numpad 5 key
- allow compilation on systems where SDL is built without joystick support
- fix comp_skymap
- using anisotropic filtering when the OpenGL extension is available
- using paletted textures when the OpenGL extension is available
- added gl_use_paletted_texture option to glboom configuration file
- using shared texture palette when the OpenGL extension is available
- added gl_use_shared_texture_palette option to glboom configuration file
2002-09-06 16:01:38 +00:00
jlam
183cb73c96 buildlink1 -> buildlink2 2002-08-27 18:52:18 +00:00
zuntum
a25ca1174d Update prboom to version 2.2.2
Changes from v2.2.1 to v2.2.2
- more demo sync problems for original Doom and Boom fixed
- added changeable samplerate for soundmixing
- added fullscreen/window toggle in option menu
- added double buffering
- floor rendering made more accurate
- Win32 config file handling fixed
- fix endian conversion problem on Linux/PPC
2002-07-20 12:56:45 +00:00
abs
2b325a79cd prdownloads.sourceforge.net is no longer any use.
Switch to MASTER_SITE_SOURCEFORGE.
2002-05-12 10:16:44 +00:00
zuntum
231104751d Initial import of prboom-2.2.1
Prboom is a modified version of the ID Software's classic game Doom.
It runs on several platforms (include Win32 and Unixes) and features
many additions to the original game.  It also supports multiplayer
games.

Note: this package lacks audio support for now, because we don't have SDL_mixer yet.
I hope to enable it in the future.
2001-07-26 12:33:59 +00:00