Commit graph

4041 commits

Author SHA1 Message Date
joerg
ee7c6ca410 Deal with compilers that are strict about template instantiation rules. 2012-05-04 16:15:33 +00:00
joerg
62d67c9b75 Testing for a working C++ compiler is more likely to succeed, if the
test program is valid C++.
2012-05-04 16:12:30 +00:00
obache
bb4f796e32 Drop dependency on libXp (from Imake)
* libXp was used by Xaw8, but it had been obsolated, and in pkgsrc,
  x11/libXaw/buildlink3.mk had been switched to pick up Xaw7 by default.
* With x11/xorg-cf-files, libXp was offered with XawClientLibs,
  but updated to 1.0.4, it was removed.
* And pkgsrc had been switched to use always xorg-cf-files and imake from pkgsrc,
  so all platforms should not require libXp from libXaw with Imake.

Bump PKGREVISION.
2012-05-03 09:55:29 +00:00
dholland
061938ef49 Fix build with non-default PREFIX: tell it where to find liblzo. Otherwise
it knows abotu /usr/pkg, looks there, and fails.
2012-04-29 22:49:31 +00:00
obache
d025c3e35a Change sed pattern to be acceptable with GNU sed.
Fixes installation location issue by PR 37689.
2012-04-28 13:15:33 +00:00
adam
839c2b436b Changes 1.2.0:
* Fix: When starting GS or AI, always use the settings of the game, not the
  new-game settings
* Fix: Provide translated comments in the desktop file without language name
  postfix
* Fix: Cloning orders of aircraft with limited range failed
2012-04-28 06:56:42 +00:00
obache
99dc9c311a Recursive bump from icu shlib major bumped to 49. 2012-04-27 12:31:32 +00:00
mspo
8e9f1baf7a build for with CATMAN after talking with joerg 2012-04-23 03:41:28 +00:00
wiz
40e9cc97b8 Update to 9455: add new "pearl" game. 2012-04-22 15:04:09 +00:00
wiz
3249e0a82f Reset maintainer, developer has left the building 2012-04-15 22:00:58 +00:00
markd
914ec1e9bc Update KDE SC to 4.8.2
bugfixes.
2012-04-15 05:54:50 +00:00
dholland
0ca0a6d0f2 Bump PKGREVISION to 4 for previous, since the unpatched netplayd would
build successfully but not be runnable.
2012-04-13 04:44:30 +00:00
dholland
385b136097 Needs -lsocket on Solaris. While here, fix LP64 build. 2012-04-13 04:43:23 +00:00
dholland
c0b6000ec9 Needs -lsocket on solaris. 2012-04-13 04:33:19 +00:00
wiz
2194eb13ce Do not install some Makefiles that are unneeded and contain paths to
the buildlink dir.
Bump PKGREVISION.
2012-04-09 23:28:37 +00:00
wiz
4024202db3 Avoid unportable test(1) construct. 2012-04-09 23:19:49 +00:00
wiz
14ee5d5dc8 Update to 12.01, provided by Mayuresh in wip.
Many many changes from last packaged version.
2012-04-08 21:07:06 +00:00
wiz
78dc5fe8e1 Drop maintainership. 2012-04-02 22:53:16 +00:00
dholland
ec88209dc5 Remove an old bit of patch that changed chmod a+rX to a+r. Fixes
install permissions errors with some umask values.
2012-04-02 00:11:33 +00:00
shattered
ce6c8e4ab3 PR/41636 -- TORCS requires PIC in plib on amd64. 2012-04-01 14:57:37 +00:00
wiz
897528f080 Cast away some constness so this builds with clang. 2012-04-01 14:41:17 +00:00
shattered
3a116ee397 Whitespace only. 2012-04-01 14:39:35 +00:00
markd
959f4d4d8f add blinken, kanagram, khangman 2012-03-20 07:22:46 +00:00
markd
132253ed2e Add blinken, kanagram, khangman. Part of KDE SC 4.8.0 2012-03-20 07:20:40 +00:00
markd
67a7768818 Update to KDE SC 4.8.0 2012-03-19 21:40:40 +00:00
wiz
d57fa8f814 Update to 2.1.2 and call it 2.12 to make it newer than the previous 2.06.
Version 2.1.2
* Updated translations
* 8 bug fixes

Version 2.1.1
* Updated translations
* 1 bug fix

Version 2.1.0
* Software improvements
** Refactoring to break down responsibilities in classes and make code more modular
** Automated “Assembly / package versioning”
* Existing games improvements
** Mouse support for Memorize figures and text
** Show graphically the answer in square sheets puzzle
** Add rationale to handshake puzzle
** People at the table has a better graphic
** Some controls in games handle better larger texts
* Translations
** New Telugu translation
** Many updated translations
2012-03-16 17:32:40 +00:00
obache
34a560cbb0 Bump PKGREVISION from default python to 2.7. 2012-03-15 11:53:20 +00:00
markd
d1379f5fa0 Remove no longer required patch-aa. Fixes PR pkg/46104 2012-03-10 19:56:30 +00:00
shattered
2a4afa461a Set LICENSE. 2012-03-10 13:20:10 +00:00
wiz
7f6ca7040e Bump PKGREVISION for python default version change to 2.7.
py-* not affected, since it built different versions depending on the
setting already.
2012-03-09 12:33:57 +00:00
joerg
87a1ed493f Needs png explicitly now. Still doesn't build due to const issues. 2012-03-08 01:06:08 +00:00
joerg
674c1c1194 Needs png explicitly now. 2012-03-08 01:03:40 +00:00
joerg
2df7251122 Needs jpeg explicitly now. 2012-03-08 01:00:59 +00:00
hans
be8a855853 Fix build on SunOS 5.11 2012-03-07 16:19:20 +00:00
dholland
f6f4aaf563 Deploy INSTALLATION_DIRS to avoid installing the executable as the
bin dir, as happened in the QNX build posted a couple months ago.
2012-03-05 04:51:48 +00:00
wiz
7cc98d59f1 Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari.
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:

    more options in LAN/NET games (continue game when players leave;
    disable player targetting)
    fixed abort during a multiplayer game with a player in lowest
    graphics mode
    much faster Internet servers listing (parallel discovery)
    add ability to record and replay games; also add ability to
    save frames from records, so as to create high quality videos
    of games [ on youtube | video file ]
    geolocalized nicks in server lounge

Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:

    1-player multiplayer training: ability to activate chain reaction
    world map: you can view the amount of playing players, which
    helps chosing a server
    world map: you see playing players as green dots
    network game lounge: you can toggle fullscreen
    network game lounge: the game creator can activate chain-reaction
    and set a victories limit through options
    network game lounge: you can request server info
    network game lounge: chat is timestampped
    multiplayer: you can view who's attacking you

After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:

    new 1-player game mode: multiplayer training; uses identical
    game rules as multiplayer, generated malus bubbles are counted
    as points - what score will you be able to reach in the 2
    minutes time frame?
    network (Internet) game: up to 5 players in a game (net game
    system has logic able to transparently handle players behind
    a NAT)
    LAN game: similar to network game except that no connection to
    Internet is made, substituted by polling the local network
    fully revamped graphics, including now 3d-based smooth penguin
    eyecandy
    revamped intro and 1p music into fully digital productions
    full joystick support: just move your joystick(s) or push
    buttons in the "change keys" dialog (analog joysticks handled
    as digital for fair play)
    realtime graphical effects in the menu screen (if your computer
    is fast enough)
    anti-aliased and localized messages

Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).
2012-03-04 22:27:07 +00:00
wiz
b630ed46ca More pcre PKGREVISION bumps. 2012-03-03 12:54:15 +00:00
wiz
e64308b04b Recursive bump for pcre-8.30* (shlib major change) 2012-03-03 00:11:51 +00:00
hans
a6047605fe Fix build on SunOS. 2012-03-02 15:44:54 +00:00
hans
b051fc5ec1 Recursive bump from devel/boost-libs update. 2012-02-29 16:32:19 +00:00
adam
663f88faaa Changes 1.4.1:
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
* Slight graphical improvement for the PlayStation version of Broken Sword 2
* Several bugfixes for Lands of Lore
* More logical sound settings for SCI games
* A fixed crash in the VGA version of Quest for Glory 1
2012-02-27 13:58:05 +00:00
drochner
77b7ed3731 +asciiquarium 2012-02-23 19:17:31 +00:00
drochner
193ab0d11a add asciiquarium-1.0, an ASCII art animated aquarium 2012-02-23 19:15:21 +00:00
jdc
16bbb14bd9 Also unlimit the stacksize, so that this will compile on NetBSD/sparc64. 2012-02-20 15:01:24 +00:00
gls
798d5dfc08 Fix build by explicitely depending on graphics/png.
From sjamaan via IRC.
2012-02-18 14:37:14 +00:00
jakllsch
31e943d180 +amaze 2012-02-17 17:23:05 +00:00
jakllsch
85cb95adec Import amaze.
A 3D maze game based on a similar game I read the source to in an
Australian PC magazine in the mid 1980s. Implemented using curses,
so that you can play it on a VT100 should you so desire.
2012-02-17 17:22:13 +00:00
jakllsch
a980ec8d8b +robotfindskitten 2012-02-17 16:59:03 +00:00
jakllsch
c0ecaf443d Import robotfindskitten-1.7320508.406.
In this game, you are robot (#). Your job is to find kitten. This task
is complicated by the existence of various things which are not kitten.
Robot must touch items to determine if they are kitten or not. The game
ends when robotfindskitten.
2012-02-17 16:57:25 +00:00
hans
b0e1415491 Uses nroff to build its manpage. 2012-02-16 18:53:22 +00:00