Changes summary:
20120926:
* fix a bug in textgosub insn used with wait-click '@' and following insns
20120910:
* improve font rendering used by --render-font-outline option
August 17, 2012 -- FlightGear v2.8.0 is Released
The FlightGear development team is happy to announce the v2.8.0
release of FlightGear, the free, open-source flight simulator. This
new version contains many exciting new features, enhancements and
bugfixes.
V2.8.0 includes improvements making FlightGear world more realistic
than ever before. Placement of random buildings and trees match the
underlying terrain texture, and urban areas now have denser random
buildings. Textures can be region specific, and users can select
between summer and winter textures in-sim. An improved atmospheric
scattering and terrain haze model means the lighting of the terrain is
more realistic. Finally, a new automated system is now available for
scenery submissions that automatically get rolled into the scenery
distribution to be enjoyed by everyone.
[...]
Some of the major changes include:
AI Traffic
Improved aircraft models and textures.
Flight dynamics
FlightGear has been synced with the JSBSim project.
Environment
Region-specific terrain textures are used for Europe and Hawaii.
Now towns in Europe look different from towns in the USA.
Cities and towns now look more populated due to random 3D
buildings, complete with lighting at night.
Scenery looks more realistic due to improved placement of random
objects, buildings and trees.
Airport signs are now rendered in 3D, with support for
double-sided signs. Full apt.dat 850 syntax is supported.
You can now select between summer and winter scenery in-sim.
Instruments & HUDs
A new flexible, 2D rendering system designed for complex
instruments such as CDUs, MFDs, EICAS, HUDs and other glass cockpit
interfaces. Canvas allows aircraft designers to easily build complex
instruments without needing specialized C++ code.
Interface
Support for translation of the main menu into languages other than
English.
A Nasal API is available allowing access to Navigation and
route-manager data.
Highlighted new and improved aircraft
Airwave Xtreme 150: complete new (JSBSim) flight dynamics, new
model, advanced pilot animations.
Cessna 337G Skymaster
Project infrastructure
Various improvements to our scenery database make it easier than
ever to add, delete or update objects to the FlightGear world.
The new aircraft download page allows you to easily find quality
aircraft, by filtering on status indications.
Visual effects
Improved simulation of atmospheric light scattering with terrain
haze.
An experimental renderer, named after the famous painter
Rembrandt, is included for testing purposes. The Rembrandt rendered
supports multiple light sources (landing lights, instrument lights),
real-time shadows and ambient occlusion across aircraft and scenery
for a much more realistic visual experience.
Other
Additional joysticks and rudder pedals are supported out-of-the-box:
InterLink Elite
Micorosft Xbox 360 Controller
Qware USB
Saitek Cyborg X (F.L.Y. 5)
Saitek Pro Flight Cessna Yoke
Saitek Pro Flight Cessna Trim Wheel
Saitek Pro Flight Cessna Rudder Pedals
Speedlink Defender
A French partial translation of The FlightGear Manual is now available.
Bug fixes
See our bugtracker for an extensive list of the bugs fixed in this release.
Build system changed to cmake.
Rename patch-ab; the other pre-existing patches do not appear to be
needed any further.
No recent upstream news or changelog appears to exist. The project
home page doesn't admit the existence of versions newer than 2.0.0,
but there are several, corresponding to the recent versions of
FlightGear.
Change logs:
20120901:
* add --render-font-outline option that enables outline fonts
added in SDL_ttf 2.0.10
20120831:
* fix resampling bug in resizeImage function enabled by
-PDA_WIDTH or -DPDA_AUTOSIZE options
20120826:
* fix a bug in getcursorpos2 insn after strsp insn
* fix autosave bug if pretextgosub is not set
upstream change announcement:
December 04, 2009: PySolFC v.2.0 (1061 games) and PySolFC-Cardsets v.2.0 (153 cardsets)
the license was changed to the GPLv3 or newer
13 new games
migration to new python-ttk module
improved look of the deck (required python-imaging v.1.1.7)
fixed Hanafuda games (ticket)
new config-file option: sound_sample_buffer_size (ticket)
portable version for windows (ticket)
many other bugfixes
This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions.
Since the release of 1.10.3 several smaller issues were reported. Most of those were fixed in this release. The fixes center around terrain transitions, campaign problems and some smaller user interface tweaks. Of course many translations received updates and should be more polished now.
1.4.0 (????-??-??)
- Updated the compress_sci tool to add support for compressing the AUDIO001.002
audio files of the CD versions of King's Quest 5 and Jones in the Fast Lane.
1.3.0 (2011-05-28)
- Fix bug #3092367: "TOOLS: Improve GUI for Ogg encoding options".
1.2.0 (2010-10-15)
- Add extract_fascination_cd tool for extracting STK archives from a mode1/2048
Fascination CD image.
- Fix bug #2984225: "Tools: configure should check if libwxgtk2.8-dev is installed".
- Add version information to tools.
- Respect $BINDIR when installing (similar to ScummVM).
- Fix bug #2983010: GUI Tools builds even if optioned out.
- Change the behavior of the CLI flags for MP3 encoding.
- Add option to process other files at the end of a process.
- Improve visual feedback after a process has finished. It should now be clear that
it has finished and whether it was a success or not.
1.1.1 (2010-05-02)
First tools version to contain a NEWS file.
- Improve the way the images are loaded for the tools GUI. It increases the chances of success.
- Fix bug #2984217: "Tools: The media directory is not intalled".
- Fix bug #2905473: "GUI Tools: cannot use lame with compress_scumm_sou".
- Patch #2982306: "set MP3 ABR bit rate in GUI Tools".
- Patch #2982090: "Tools: include unistd.h for unlink".
- Patch #2982091: "Tools: use $(INSTALL) instead of install".
- Fix endian problem in create_sjisfnt.
changes:
-support more games
-support for TrueType fonts via FreeType2
-custom game and engine options
-speedup, UI improvements
-bugfixes
-translation update
pkgsrc change: cleanup of options -- the "x11" backend doesn't work,
so "sdl" is the only choice left
There are many many changes since 2.2 including:
A new program has been added to the Freeciv suite: 'freeciv-modpack'.
This makes it easier to download and install add-ons ('modpacks':
rulesets, tilesets, etc) to the right place; you can enter a URL,
choose an add-on from the list, and the tool will install it to the
correct place for this version of Freeciv to use it.
See http://freeciv.wikia.com/wiki/NEWS
We also include a security fix.
While here: the program has enough dependencies that an additional python
one (used by many scripts installed by the package) will not hurt; add
proper dependency on python and remove python replacement hack.
Bump PKGREVISION for python dependency.
I don't know what changed, but this game starting failing on both
platforms due to build order. Setting MAKE_JOBS_UNSAFE=no was the
solution.
The homepage is long gone, so that was commented out.
FreeBSD Ports deleted this game in 2011-04-12 (ports/151390)
It has not been developed since 2000 and the game was never finished.
The developer website has disappeared
Pkgsrc should follow suit and also delete this subpar package.
* Campaigns:
* Heir to the Throne:
* Fixed bug 19531: scroll to reinforcement units in Blackwater Port
* Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now
always become visible when he is discovered.
* Under the Burning Suns:
* Made it so that all units are rehydrated quietly upon victory in scenario
two
* Under the Burning Suns:
* Fix bug 19630: unit lost when Nym returns
* Dust Devil no longer comments on cuttlefish
* Wolf Riders now utter fleeing message on easy in scenario 3
* Editor:
* Improved performance of the Editor Settings ToD lighting controls
* Language and i18n:
* Fixed untranslatable Cancel button label in the add-ons server network
status dialog (bug 19659)
* Updated translations: Chinese (Simplified), Finnish, French, Galician,
Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian
* Multiplayer:
* A New Land:
* Made it so that the "Elvish Shaman" option in the elvish unit selection
menu gets translated. Fixes bug 19677.
* User interface:
* Stop showing a unit's potential moves before moving in a move & attack,
rather than after (more consistent with regular movement)
* Whiteboard:
* Fixed bug 19613: Multiple attacks after planning attacks in whiteboard
* Fixed bug 19619: In local games, units keep ghosted appearance during
opponent's turn
* Fixed bug 19618: Problems with ending turn with impossible moves
* Fixed bug 19615: Can see part of opponents' planned moves in local
multiplayer game
* WML engine:
* Fix $owner_side in capture events fired due to unit movement
* Miscellaneous and bug fixes:
* Fixed: A preprocessor bug looking beyond the end of a buffer.
* Fixed: Binding a temporary in the network code, possibly causing
crashing.
* Fixed bug 19469: Missing scenario hash results in Remote scenario always
added to game description
* Fixed bug 19322: controller=null hides a side in the status table
* Fixed bug 19681: cache is never valid tweaked the number to string
conversion of config_attribute
* Fixed bug 16544: Fail to read `empty' cache files.
* Added shroud_data to the inspection window (FR 19623).
* Fixed: Wrong current side number after side turns (bug 19735)
It also affected the lua field wesnoth.current.side
With Holtz, you can play the abstract strategy games Zèrtz and
Dvonn. Both of them are board games invented by Kris Burm, and are
part of the GIPF project.
Recently a third game called Relax was added. It is based on the
board game "Take It Easy" and can be played alone as well as with
up to ten players.
On DragonFly with zlib 1.2.7, an error during extraction was seen:
> gzip: (stdin): trailing garbage ignored
> /usr/pkg/bin/gtar: Child return status 1
> /usr/pkg/bin/gtar: Error is not recoverable: exiting now
RTCW uses a custom extraction command which is sed piped into gtar.
To workaround this error, sed was piped into gunzip which was then
piped into gtar, so other error status was laundered out.
Also, there were some permission check failures when PKG_DEVELOPER=yes
so small workarounds were added. rctw installs with PKG_DEVELOPER check
without error now.
Likely a mistake, one of the "levels" source files used unicode in the
filename. The manifest even indicated the name should have been
"reconstruction2.xal".
The post-extract hook is used to correct the filename to be as intended.
As a bonus, platforms like Linux and DragonFly can install the package
without a libarchive translation error disrupting the process.
(no English changelog in upstream)
* Makefile.onscripter quirk for Windows build was moved into Makefile.Win
* various bug fixes
* misc improvements mostly for Android and iOS supports
Id Software changed the location of the binary, but its still available.
The MASTER_SITE would have been valid for the latest version, 1.41,
released in 2003.
TrueSkill(tm) is a rating system among game players. It has been
used on Xbox Live to rank and match players. TrueSkill system
quantizes `TRUE' skill points by a Bayesian inference algorithm.
This project is a Python package which implements TrueSkill(tm)
rating system.
* libXp was used by Xaw8, but it had been obsolated, and in pkgsrc,
x11/libXaw/buildlink3.mk had been switched to pick up Xaw7 by default.
* With x11/xorg-cf-files, libXp was offered with XawClientLibs,
but updated to 1.0.4, it was removed.
* And pkgsrc had been switched to use always xorg-cf-files and imake from pkgsrc,
so all platforms should not require libXp from libXaw with Imake.
Bump PKGREVISION.
* Fix: When starting GS or AI, always use the settings of the game, not the
new-game settings
* Fix: Provide translated comments in the desktop file without language name
postfix
* Fix: Cloning orders of aircraft with limited range failed
Version 2.1.2
* Updated translations
* 8 bug fixes
Version 2.1.1
* Updated translations
* 1 bug fix
Version 2.1.0
* Software improvements
** Refactoring to break down responsibilities in classes and make code more modular
** Automated “Assembly / package versioning”
* Existing games improvements
** Mouse support for Memorize figures and text
** Show graphically the answer in square sheets puzzle
** Add rationale to handshake puzzle
** People at the table has a better graphic
** Some controls in games handle better larger texts
* Translations
** New Telugu translation
** Many updated translations
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:
more options in LAN/NET games (continue game when players leave;
disable player targetting)
fixed abort during a multiplayer game with a player in lowest
graphics mode
much faster Internet servers listing (parallel discovery)
add ability to record and replay games; also add ability to
save frames from records, so as to create high quality videos
of games [ on youtube | video file ]
geolocalized nicks in server lounge
Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:
1-player multiplayer training: ability to activate chain reaction
world map: you can view the amount of playing players, which
helps chosing a server
world map: you see playing players as green dots
network game lounge: you can toggle fullscreen
network game lounge: the game creator can activate chain-reaction
and set a victories limit through options
network game lounge: you can request server info
network game lounge: chat is timestampped
multiplayer: you can view who's attacking you
After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:
new 1-player game mode: multiplayer training; uses identical
game rules as multiplayer, generated malus bubbles are counted
as points - what score will you be able to reach in the 2
minutes time frame?
network (Internet) game: up to 5 players in a game (net game
system has logic able to transparently handle players behind
a NAT)
LAN game: similar to network game except that no connection to
Internet is made, substituted by polling the local network
fully revamped graphics, including now 3d-based smooth penguin
eyecandy
revamped intro and 1p music into fully digital productions
full joystick support: just move your joystick(s) or push
buttons in the "change keys" dialog (analog joysticks handled
as digital for fair play)
realtime graphical effects in the menu screen (if your computer
is fast enough)
anti-aliased and localized messages
Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
* Slight graphical improvement for the PlayStation version of Broken Sword 2
* Several bugfixes for Lands of Lore
* More logical sound settings for SCI games
* A fixed crash in the VGA version of Quest for Glory 1
A 3D maze game based on a similar game I read the source to in an
Australian PC magazine in the mid 1980s. Implemented using curses,
so that you can play it on a VT100 should you so desire.
In this game, you are robot (#). Your job is to find kitten. This task
is complicated by the existence of various things which are not kitten.
Robot must touch items to determine if they are kitten or not. The game
ends when robotfindskitten.
True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
Failing to forget no longer uses a turn.
Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
Signpost added to surace world. (SilverAnalyst)
Someone to greet you on the surface world. (Andrew Walker)
Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
+ and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
Frogs have a bonus to attack vs insects. (Robert Barber)
Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
Finally added the cute and cuddly triceratops!
If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
Sleeping creatures have a visual indication. (Mike Ratzlaff)
Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
Rolling boulder works on some monsters.
Fix minor spelling errors (Gurkan Sengun)
Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
One new room type.
Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.